Reverted even more of r5681. Now games don't hang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5690 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -282,7 +282,7 @@ void Init()
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et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
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et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
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// Always register this. Increases chances of DC/SC save state compatibility.
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// et_FakeGPWD = CoreTiming::RegisterEvent("FakeGPWatchdogCallback", FakeGPWatchdogCallback);
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et_FakeGPWD = CoreTiming::RegisterEvent("FakeGPWatchdogCallback", FakeGPWatchdogCallback);
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et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
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CoreTiming::ScheduleEvent(AI_PERIOD, et_AI);
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@ -292,8 +292,8 @@ void Init()
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CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
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// For DC watchdog hack
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// if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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// CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_FakeGPWD);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_FakeGPWD);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_PatchEngine);
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