Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.

a few minor warning/compile fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-06-04 20:03:03 +00:00
parent 05c418ebe2
commit 12a4c25e9f
12 changed files with 68 additions and 306 deletions

View File

@ -95,7 +95,7 @@ void ReadGC(std::string FileName)
}
// Check if we should play this file
void CheckFile(std::string File, int Size)
void CheckFile(std::string File, u64 Size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;

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@ -26,8 +26,8 @@ namespace FileMon
void ShowSound(std::string File);
void ReadGC(std::string File);
void CheckFile(std::string File, int Size);
void CheckFile(std::string File, u64 Size);
void FindFilename(u64 Offset);
void Close();
}
}

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@ -113,37 +113,37 @@ void VideoConfig::GameIniLoad(const char *ini_file)
iniFile.Load(ini_file);
if (iniFile.Exists("Video", "ForceFiltering"))
iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Video", "ForceFiltering", &bForceFiltering);
if (iniFile.Exists("Video", "MaxAnisotropy"))
iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
if (iniFile.Exists("Video", "EFBCopyDisable"))
iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable);
if (iniFile.Exists("Video", "EFBCopyDisableHotKey"))
iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
if (iniFile.Exists("Video", "EFBToTextureEnable"))
iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture, 0);
iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
if (iniFile.Exists("Video", "EFBScaledCopy"))
iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled, 0);
iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled);
if (iniFile.Exists("Video", "SafeTextureCache"))
iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache);
//Safe texture cache params
if (iniFile.Exists("Video", "SafeTextureCacheColorSamples"))
iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
if (iniFile.Exists("Video", "MSAA"))
iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Video", "MSAA", &iMultisampleMode);
if (iniFile.Exists("Video", "DstAlphaPass"))
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass);
if (iniFile.Exists("Video", "UseXFB"))
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
iniFile.Get("Video", "UseXFB", &bUseXFB);
if (iniFile.Exists("Video", "UseRealXFB"))
iniFile.Get("Video", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
if (iniFile.Exists("Video", "FIFOBPHack"))
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack);
if (iniFile.Exists("Video", "ProjectionHack"))
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
if (iniFile.Exists("Video", "UseNativeMips"))
iniFile.Get("Video", "UseNativeMips", &bUseNativeMips, true);
iniFile.Get("Video", "UseNativeMips", &bUseNativeMips);
}
void VideoConfig::Save(const char *ini_file)

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="InputPluginCommon"
ProjectGUID="{660BB3F7-ED8F-4027-A460-8E4EDA8189BE}"
RootNamespace="VideoCommon"
@ -436,14 +436,6 @@
RelativePath=".\Src\ControllerEmu.h"
>
</File>
<File
RelativePath=".\Src\IniFile.cpp"
>
</File>
<File
RelativePath=".\Src\IniFile.h"
>
</File>
</Files>
<Globals>
</Globals>

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@ -1,6 +1,7 @@
#include "Config.h"
Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
: ini_name(_ini_name)
, gui_name(_gui_name)
@ -26,32 +27,26 @@ Plugin::~Plugin()
void Plugin::LoadConfig()
{
IniFile inifile;
std::ifstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Load( file );
file.close();
inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini");
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
for ( ; i!=e; ++i ) {
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
}
}
void Plugin::SaveConfig()
{
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
IniFile inifile;
inifile.Load(ini_filename);
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// dont need to save empty values
//inifile.Clean();
std::ofstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Save( file );
file.close();
inifile.Save(ini_filename);
}

View File

@ -283,12 +283,12 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
g_plugin->controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniSection section;
controller->LoadConfig( section );
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
controller->UpdateReferences( face );
controller->UpdateReferences(face);
UpdateGUI();
@ -524,7 +524,6 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
g_plugin->controls_crit.Enter();
std::ifstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
@ -532,16 +531,12 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
if ( false == File::Exists( fname.c_str() ) )
return;
file.open( fname.c_str() );
IniFile inifile;
inifile.Load( file );
controller->LoadConfig( inifile["Profile"] );
file.close();
inifile.Load(fname);
controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave();
UpdateGUI();
}
@ -551,21 +546,17 @@ void GamepadPage::SaveProfile( wxCommandEvent& event )
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
IniFile inifile;
controller->SaveConfig( inifile["Profile"] );
std::ofstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
if ( false == File::Exists( fname.c_str() ) )
File::CreateFullPath( fname.c_str() );
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
file.open( fname.c_str() );
inifile.Save( file );
file.close();
// don't need lock
IniFile inifile;
inifile.Load(fname);
controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}

View File

@ -98,7 +98,7 @@ void ControllerEmu::UpdateDefaultDevice()
}
}
void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
@ -107,7 +107,7 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
(*si)->value = sec->Get((group+(*si)->name).c_str(), (*si)->default_value*100) / 100;
// controls
std::vector<ControlGroup::Control*>::const_iterator
@ -116,16 +116,17 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) );
(*ci)->control_ref->control_qualifier.name = sec->Get((group + (*ci)->name).c_str(), "");
(*ci)->control_ref->device_qualifier.FromString(
sec->Get((group+(*ci)->name+"/Device").c_str(), defdev.c_str() ) );
// range
(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
(*ci)->control_ref->range = sec->Get( (group+(*ci)->name+"/Range").c_str(), 100.0f ) / 100;
// input mode
if ( (*ci)->control_ref->is_input )
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
= sec.Get( group+(*ci)->name+"/Mode", 0 );
= sec->Get( (group+(*ci)->name+"/Mode").c_str(), 0 );
}
// extensions
@ -135,7 +136,7 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
ex->switch_extension = 0;
unsigned int n = 0;
const std::string extname = sec[ base + name ];
const std::string extname = sec->Get((base + name).c_str(), "");
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
@ -151,22 +152,21 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
}
}
void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base )
void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
{
std::string defdev = default_device.ToString();
if ( base.empty() )
if (base.empty())
{
defdev = sec[ base + "Device" ];
default_device.FromString( defdev );
defdev = sec->Get((base + "Device").c_str(), "");
default_device.FromString(defdev);
}
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( sec, defdev, base );
(*i)->LoadConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
@ -175,7 +175,7 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f);
// controls
std::vector<ControlGroup::Control*>::const_iterator
@ -184,23 +184,23 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name );
sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString());
// range
sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f);
// input mode
if ( (*ci)->control_ref->is_input )
sec.Set( group+(*ci)->name+"/Mode",
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
sec->Set( (group+(*ci)->name+"/Mode").c_str(),
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode);
}
// extensions
if ( GROUP_TYPE_EXTENSION == type )
{
Extension* const ext = ((Extension*)this);
sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName());
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
@ -210,11 +210,11 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
}
}
void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
{
const std::string defdev = default_device.ToString();
if ( base.empty() )
sec.Set( std::string(" ") + base + "Device", defdev );
sec->Set( std::string(" ") + base + "Device", defdev );
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();

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@ -101,8 +101,8 @@ public:
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
virtual ~ControlGroup();
void LoadConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
const char* const name;
const unsigned int type;
@ -382,8 +382,8 @@ public:
virtual std::string GetName() const = 0;
void LoadConfig( IniFile::Section& sec, const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& base = "" );
void LoadConfig(IniFile::Section *sec, const std::string& base = "");
void SaveConfig(IniFile::Section *sec, const std::string& base = "");
void UpdateDefaultDevice();
void UpdateReferences( ControllerInterface& devi );

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@ -1,156 +0,0 @@
#include "IniFile.h"
//
// TrimChars
//
// trim whitespace, or any, chars from both ends
//
template <typename S>
std::string TrimChars( const std::string& str, const S space )
{
const size_t start = str.find_first_not_of( space );
if ( str.npos == start )
return "";
return str.substr( start, str.find_last_not_of( space ) - start + 1 );
}
//
// IniSection :: Set
//
// set key's value if it doesn't match the default
// otherwise remove the key from the section if it exists
//
void IniSection::Set( const std::string& key, const std::string& val, const std::string& def )
{
if ( val != def )
operator[](key) = val;
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
//
// IniSection :: Get
//
// return a key's value if it exists
// otherwise return the default
//
std::string IniSection::Get( const std::string& key, const std::string& def )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
return f->second;
return def;
}
//
// IniFile :: Save
//
// save a file
//
void IniFile::Save( std::ostream& file )
{
const_iterator i = begin(),
e = end();
for ( ; i != e; ++i )
{
// skip a line at new sections
file << "\n[" << i->first << "]\n";
Section::const_iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; ++si )
{
file << si->first << " = ";
// if value has quotes or whitespace, surround it with quotes
if (si->second.find_first_of("\"\t ") != std::string::npos)
file << '"' << si->second << '"';
else
file << si->second;
file << '\n';
}
}
}
//
// IniFile :: Load
//
// load a file
//
void IniFile::Load( std::istream& file )
{
const char* const space = "\t\r ";
std::string line;
// start off with an empty section
Section* section = &(*this)[""];
while ( std::getline( file, line ).good() ) // read a line
{
line = TrimChars(line,space);
if ( line.size() )
{
switch ( line[0] )
{
// comment
case '#' :
case ';' :
break;
// section
case '[' :
// kinda odd trimming
section = &(*this)[ TrimChars(line,"][\t\r ") ];
break;
// key/value
default :
{
std::istringstream ss(line);
std::string key; std::getline( ss, key, '=' );
std::string val; std::getline( ss, val );
val = TrimChars(val,space);
// handle quote surrounded values
if (val.length() > 1)
if ('"' == val[0])
val = val.substr(1, val.length()-2);
(*section)[ TrimChars(key,space) ] = val;
break;
}
}
}
}
Clean();
}
//
// IniFile :: Clean
//
// remove empty key/values and sections
// after trying to access ini sections/values, they are automatically allocated
// this deletes the empty stuff
//
void IniFile::Clean()
{
iterator i = begin(),
e = end();
for ( ; i != e; )
{
Section::iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; )
{
if ( si->second.empty() )
i->second.erase( si++ );
else
++si;
}
if ( i->second.empty() )
erase( i++ );
else
++i;
}
}

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@ -1,61 +0,0 @@
#ifndef _INIFILE_H_
#define _INIFILE_H_
#include <fstream>
#include <map>
#include <string>
#include <sstream>
//
// IniFile
//
class IniSection : public std::map< std::string, std::string >
{
public:
void Set( const std::string& key, const std::string& val, const std::string& def = "" );
std::string Get( const std::string& key, const std::string& def = "" );
template <typename V, typename D>
void Set( const std::string& key, const V& val, const D& def = 0 )
{
if ( val != def )
{
std::ostringstream ss;
ss << long(val);
operator[](key) = ss.str();
}
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
template <typename V>
V Get( const std::string& key, const V& def = 0 )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
{
std::istringstream ss(f->second);
int val;
ss >> val;
return V(val);
}
return def;
}
};
class IniFile : public std::map< std::string, IniSection >
{
public:
typedef IniSection Section;
void Clean();
void Save( std::ostream& file );
void Load( std::istream& file );
};
#endif

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@ -418,7 +418,7 @@ bool OpenGL_MakeCurrent()
#elif defined(__APPLE__)
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC);
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);

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@ -31,6 +31,7 @@
#include <vector>
#include <string>
#include <fstream>
#include "Common.h" // Common
#include "FileUtil.h"