Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.
a few minor warning/compile fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
05c418ebe2
commit
12a4c25e9f
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@ -95,7 +95,7 @@ void ReadGC(std::string FileName)
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}
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// Check if we should play this file
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void CheckFile(std::string File, int Size)
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void CheckFile(std::string File, u64 Size)
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{
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// Don't do anything if the log is unselected
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if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
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@ -26,8 +26,8 @@ namespace FileMon
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void ShowSound(std::string File);
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void ReadGC(std::string File);
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void CheckFile(std::string File, int Size);
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void CheckFile(std::string File, u64 Size);
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void FindFilename(u64 Offset);
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void Close();
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}
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}
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@ -113,37 +113,37 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Load(ini_file);
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if (iniFile.Exists("Video", "ForceFiltering"))
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iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Video", "ForceFiltering", &bForceFiltering);
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if (iniFile.Exists("Video", "MaxAnisotropy"))
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iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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if (iniFile.Exists("Video", "EFBCopyDisable"))
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iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
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iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable);
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if (iniFile.Exists("Video", "EFBCopyDisableHotKey"))
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iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
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if (iniFile.Exists("Video", "EFBToTextureEnable"))
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iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture, 0);
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iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
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if (iniFile.Exists("Video", "EFBScaledCopy"))
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iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled, 0);
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iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled);
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if (iniFile.Exists("Video", "SafeTextureCache"))
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iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
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iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache);
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//Safe texture cache params
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if (iniFile.Exists("Video", "SafeTextureCacheColorSamples"))
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iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
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iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
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if (iniFile.Exists("Video", "MSAA"))
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iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Video", "MSAA", &iMultisampleMode);
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if (iniFile.Exists("Video", "DstAlphaPass"))
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iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass);
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if (iniFile.Exists("Video", "UseXFB"))
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iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Video", "UseXFB", &bUseXFB);
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if (iniFile.Exists("Video", "UseRealXFB"))
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "FIFOBPHack"))
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack);
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if (iniFile.Exists("Video", "ProjectionHack"))
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
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if (iniFile.Exists("Video", "UseNativeMips"))
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iniFile.Get("Video", "UseNativeMips", &bUseNativeMips, true);
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iniFile.Get("Video", "UseNativeMips", &bUseNativeMips);
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}
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void VideoConfig::Save(const char *ini_file)
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="InputPluginCommon"
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ProjectGUID="{660BB3F7-ED8F-4027-A460-8E4EDA8189BE}"
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RootNamespace="VideoCommon"
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@ -436,14 +436,6 @@
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RelativePath=".\Src\ControllerEmu.h"
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>
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</File>
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<File
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RelativePath=".\Src\IniFile.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\IniFile.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -1,6 +1,7 @@
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#include "Config.h"
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Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
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: ini_name(_ini_name)
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, gui_name(_gui_name)
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@ -26,32 +27,26 @@ Plugin::~Plugin()
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void Plugin::LoadConfig()
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{
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IniFile inifile;
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std::ifstream file;
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file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
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inifile.Load( file );
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file.close();
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inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini");
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
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for ( ; i!=e; ++i ) {
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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}
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}
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void Plugin::SaveConfig()
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{
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std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
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IniFile inifile;
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inifile.Load(ini_filename);
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
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(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// dont need to save empty values
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//inifile.Clean();
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std::ofstream file;
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file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
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inifile.Save( file );
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file.close();
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inifile.Save(ini_filename);
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}
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@ -283,12 +283,12 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
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g_plugin->controls_crit.Enter(); // enter
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// just load an empty ini section to clear everything :P
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IniSection section;
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controller->LoadConfig( section );
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IniFile::Section section;
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controller->LoadConfig(§ion);
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// no point in using the real ControllerInterface i guess
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ControllerInterface face;
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controller->UpdateReferences( face );
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controller->UpdateReferences(face);
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UpdateGUI();
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@ -524,7 +524,6 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
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g_plugin->controls_crit.Enter();
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std::ifstream file;
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
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fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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@ -532,16 +531,12 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
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if ( false == File::Exists( fname.c_str() ) )
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return;
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file.open( fname.c_str() );
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IniFile inifile;
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inifile.Load( file );
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controller->LoadConfig( inifile["Profile"] );
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file.close();
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inifile.Load(fname);
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controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
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controller->UpdateReferences( g_plugin->controller_interface );
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g_plugin->controls_crit.Leave();
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UpdateGUI();
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}
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@ -551,21 +546,17 @@ void GamepadPage::SaveProfile( wxCommandEvent& event )
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if ( profile_cbox->GetValue().empty() )
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return;
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// don't need lock
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IniFile inifile;
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controller->SaveConfig( inifile["Profile"] );
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std::ofstream file;
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std::string fname( File::GetUserPath(D_CONFIG_IDX) );
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fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
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if ( false == File::Exists( fname.c_str() ) )
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File::CreateFullPath( fname.c_str() );
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fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
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file.open( fname.c_str() );
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inifile.Save( file );
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file.close();
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// don't need lock
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IniFile inifile;
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inifile.Load(fname);
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controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
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inifile.Save(fname);
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m_config_dialog->UpdateProfileComboBox();
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}
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@ -98,7 +98,7 @@ void ControllerEmu::UpdateDefaultDevice()
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}
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}
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void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
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void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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@ -107,7 +107,7 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
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(*si)->value = sec->Get((group+(*si)->name).c_str(), (*si)->default_value*100) / 100;
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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@ -116,16 +116,17 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
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(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) );
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(*ci)->control_ref->control_qualifier.name = sec->Get((group + (*ci)->name).c_str(), "");
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(*ci)->control_ref->device_qualifier.FromString(
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sec->Get((group+(*ci)->name+"/Device").c_str(), defdev.c_str() ) );
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// range
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(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
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(*ci)->control_ref->range = sec->Get( (group+(*ci)->name+"/Range").c_str(), 100.0f ) / 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
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= sec.Get( group+(*ci)->name+"/Mode", 0 );
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= sec->Get( (group+(*ci)->name+"/Mode").c_str(), 0 );
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}
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// extensions
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@ -135,7 +136,7 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
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ex->switch_extension = 0;
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unsigned int n = 0;
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const std::string extname = sec[ base + name ];
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const std::string extname = sec->Get((base + name).c_str(), "");
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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@ -151,22 +152,21 @@ void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::
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}
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}
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void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base )
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void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
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{
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std::string defdev = default_device.ToString();
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if ( base.empty() )
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if (base.empty())
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{
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defdev = sec[ base + "Device" ];
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default_device.FromString( defdev );
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defdev = sec->Get((base + "Device").c_str(), "");
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default_device.FromString(defdev);
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}
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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for ( ; i!=e; ++i )
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(*i)->LoadConfig( sec, defdev, base );
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(*i)->LoadConfig(sec, defdev, base);
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}
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void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
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void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
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{
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std::string group( base + name ); group += "/";
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@ -175,7 +175,7 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
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sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f);
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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@ -184,23 +184,23 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
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sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
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sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name );
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sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString());
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// range
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sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
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sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f);
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec.Set( group+(*ci)->name+"/Mode",
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
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sec->Set( (group+(*ci)->name+"/Mode").c_str(),
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode);
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}
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// extensions
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if ( GROUP_TYPE_EXTENSION == type )
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{
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Extension* const ext = ((Extension*)this);
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sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
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sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName());
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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@ -210,11 +210,11 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
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}
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}
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void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
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void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
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{
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const std::string defdev = default_device.ToString();
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if ( base.empty() )
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sec.Set( std::string(" ") + base + "Device", defdev );
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sec->Set( std::string(" ") + base + "Device", defdev );
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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@ -101,8 +101,8 @@ public:
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ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
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virtual ~ControlGroup();
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void LoadConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
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void SaveConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
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void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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const char* const name;
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const unsigned int type;
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@ -382,8 +382,8 @@ public:
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virtual std::string GetName() const = 0;
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void LoadConfig( IniFile::Section& sec, const std::string& base = "" );
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void SaveConfig( IniFile::Section& sec, const std::string& base = "" );
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void LoadConfig(IniFile::Section *sec, const std::string& base = "");
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void SaveConfig(IniFile::Section *sec, const std::string& base = "");
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void UpdateDefaultDevice();
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void UpdateReferences( ControllerInterface& devi );
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@ -1,156 +0,0 @@
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#include "IniFile.h"
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//
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// TrimChars
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//
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// trim whitespace, or any, chars from both ends
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//
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template <typename S>
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std::string TrimChars( const std::string& str, const S space )
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{
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const size_t start = str.find_first_not_of( space );
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if ( str.npos == start )
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return "";
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return str.substr( start, str.find_last_not_of( space ) - start + 1 );
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}
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//
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// IniSection :: Set
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//
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// set key's value if it doesn't match the default
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// otherwise remove the key from the section if it exists
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//
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void IniSection::Set( const std::string& key, const std::string& val, const std::string& def )
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{
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if ( val != def )
|
||||
operator[](key) = val;
|
||||
else
|
||||
{
|
||||
iterator f = find(key);
|
||||
if ( f != end() )
|
||||
erase( f );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// IniSection :: Get
|
||||
//
|
||||
// return a key's value if it exists
|
||||
// otherwise return the default
|
||||
//
|
||||
std::string IniSection::Get( const std::string& key, const std::string& def )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
if ( false == f->second.empty() )
|
||||
return f->second;
|
||||
return def;
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Save
|
||||
//
|
||||
// save a file
|
||||
//
|
||||
void IniFile::Save( std::ostream& file )
|
||||
{
|
||||
const_iterator i = begin(),
|
||||
e = end();
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
// skip a line at new sections
|
||||
file << "\n[" << i->first << "]\n";
|
||||
Section::const_iterator si = i->second.begin(),
|
||||
se = i->second.end();
|
||||
for ( ; si != se; ++si )
|
||||
{
|
||||
file << si->first << " = ";
|
||||
// if value has quotes or whitespace, surround it with quotes
|
||||
if (si->second.find_first_of("\"\t ") != std::string::npos)
|
||||
file << '"' << si->second << '"';
|
||||
else
|
||||
file << si->second;
|
||||
file << '\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Load
|
||||
//
|
||||
// load a file
|
||||
//
|
||||
void IniFile::Load( std::istream& file )
|
||||
{
|
||||
const char* const space = "\t\r ";
|
||||
std::string line;
|
||||
// start off with an empty section
|
||||
Section* section = &(*this)[""];
|
||||
while ( std::getline( file, line ).good() ) // read a line
|
||||
{
|
||||
line = TrimChars(line,space);
|
||||
if ( line.size() )
|
||||
{
|
||||
switch ( line[0] )
|
||||
{
|
||||
// comment
|
||||
case '#' :
|
||||
case ';' :
|
||||
break;
|
||||
// section
|
||||
case '[' :
|
||||
// kinda odd trimming
|
||||
section = &(*this)[ TrimChars(line,"][\t\r ") ];
|
||||
break;
|
||||
// key/value
|
||||
default :
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string key; std::getline( ss, key, '=' );
|
||||
std::string val; std::getline( ss, val );
|
||||
val = TrimChars(val,space);
|
||||
// handle quote surrounded values
|
||||
if (val.length() > 1)
|
||||
if ('"' == val[0])
|
||||
val = val.substr(1, val.length()-2);
|
||||
|
||||
(*section)[ TrimChars(key,space) ] = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Clean();
|
||||
}
|
||||
|
||||
//
|
||||
// IniFile :: Clean
|
||||
//
|
||||
// remove empty key/values and sections
|
||||
// after trying to access ini sections/values, they are automatically allocated
|
||||
// this deletes the empty stuff
|
||||
//
|
||||
void IniFile::Clean()
|
||||
{
|
||||
iterator i = begin(),
|
||||
e = end();
|
||||
for ( ; i != e; )
|
||||
{
|
||||
Section::iterator si = i->second.begin(),
|
||||
se = i->second.end();
|
||||
for ( ; si != se; )
|
||||
{
|
||||
if ( si->second.empty() )
|
||||
i->second.erase( si++ );
|
||||
else
|
||||
++si;
|
||||
}
|
||||
if ( i->second.empty() )
|
||||
erase( i++ );
|
||||
else
|
||||
++i;
|
||||
}
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
#ifndef _INIFILE_H_
|
||||
#define _INIFILE_H_
|
||||
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
//
|
||||
// IniFile
|
||||
//
|
||||
class IniSection : public std::map< std::string, std::string >
|
||||
{
|
||||
public:
|
||||
void Set( const std::string& key, const std::string& val, const std::string& def = "" );
|
||||
std::string Get( const std::string& key, const std::string& def = "" );
|
||||
|
||||
template <typename V, typename D>
|
||||
void Set( const std::string& key, const V& val, const D& def = 0 )
|
||||
{
|
||||
if ( val != def )
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << long(val);
|
||||
operator[](key) = ss.str();
|
||||
}
|
||||
else
|
||||
{
|
||||
iterator f = find(key);
|
||||
if ( f != end() )
|
||||
erase( f );
|
||||
}
|
||||
}
|
||||
template <typename V>
|
||||
V Get( const std::string& key, const V& def = 0 )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
if ( false == f->second.empty() )
|
||||
{
|
||||
std::istringstream ss(f->second);
|
||||
int val;
|
||||
ss >> val;
|
||||
return V(val);
|
||||
}
|
||||
return def;
|
||||
}
|
||||
};
|
||||
|
||||
class IniFile : public std::map< std::string, IniSection >
|
||||
{
|
||||
public:
|
||||
typedef IniSection Section;
|
||||
|
||||
void Clean();
|
||||
void Save( std::ostream& file );
|
||||
void Load( std::istream& file );
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -418,7 +418,7 @@ bool OpenGL_MakeCurrent()
|
|||
#elif defined(__APPLE__)
|
||||
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
||||
#elif defined(_WIN32)
|
||||
return wglMakeCurrent(hDC,hRC);
|
||||
return wglMakeCurrent(hDC,hRC) ? true : false;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
|
||||
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "FileUtil.h"
|
||||
|
|
Loading…
Reference in New Issue