WriteDual32() is only used in 64-bit builds.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5489 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-05-26 20:53:18 +00:00
parent f2609d1af3
commit 47af7bd8b1
1 changed files with 2 additions and 0 deletions

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@ -206,12 +206,14 @@ static const float GC_ALIGNED16(m_m128) = -128.0f;
// I don't know whether the overflow actually happens in any games
// but it potentially can cause problems, so we need some clamping
#ifdef _M_X64
// TODO(ector): Improve 64-bit version
static void WriteDual32(u64 value, u32 address)
{
Memory::Write_U32((u32)(value >> 32), address);
Memory::Write_U32((u32)value, address + 4);
}
#endif
// See comment in header for in/outs.
void CommonAsmRoutines::GenQuantizedStores() {