New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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d937b73d9c
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@ -15,7 +15,7 @@ namespace DirectInput
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void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
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{
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IDirectInput8* idi8;
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if ( DI_OK != DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL ) )
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if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
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return;
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#ifdef CIFACE_USE_DIRECTINPUT_KBM
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@ -160,11 +160,9 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
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std::vector<DIDEVICEINSTANCE> joysticks;
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idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
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// just a struct with an int that is set to ZERO by default
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struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;};
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts;
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std::map< std::basic_string<TCHAR>, int> name_counts;
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#ifdef NO_DUPLICATE_DINPUT_XINPUT
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std::vector<DWORD> xinput_guids;
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@ -181,16 +179,16 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
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continue;
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#endif
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LPDIRECTINPUTDEVICE8 js_device;
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if (DI_OK == idi8->CreateDevice(i->guidInstance, &js_device, NULL))
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if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
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{
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if (DI_OK == js_device->SetDataFormat(&c_dfDIJoystick))
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if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
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{
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// using foregroundwindow seems like a hack
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if (DI_OK != js_device->SetCooperativeLevel(GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE))
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if (FAILED(js_device->SetCooperativeLevel(GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
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{
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//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
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// fall back to non-exclusive mode, with no rumble
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if (DI_OK != js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))
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if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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//PanicAlert("SetCooperativeLevel failed!");
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js_device->Release();
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@ -198,7 +196,7 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
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}
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}
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Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName].value++);
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Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
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// only add if it has some inputs/outpus
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if (js->Inputs().size() || js->Outputs().size())
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devices.push_back(js);
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@ -289,7 +287,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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// but i guess not all devices support setting range
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m_device->SetProperty( DIPROP_RANGE, &range.diph );
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// so i getproperty right afterward incase it didn't set :P
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if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
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if (SUCCEEDED(m_device->GetProperty( DIPROP_RANGE, &range.diph)))
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{
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int offset = -1;
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@ -333,8 +331,8 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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LONG rglDirection[] = { 0, 0 };
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DICONSTANTFORCE cf = { 0 };
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DIEFFECT eff;
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ZeroMemory( &eff, sizeof( DIEFFECT ) );
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eff.dwSize = sizeof( DIEFFECT );
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ZeroMemory(&eff, sizeof(DIEFFECT));
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eff.dwSize = sizeof(DIEFFECT);
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eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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eff.dwDuration = INFINITE;
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eff.dwGain = DI_FFNOMINALMAX;
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@ -342,11 +340,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() );
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eff.rgdwAxes = rgdwAxes;
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eff.rglDirection = rglDirection;
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eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
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eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
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eff.lpvTypeSpecificParams = &cf;
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LPDIRECTINPUTEFFECT pEffect;
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if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) )
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if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL)))
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{
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// temp
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outputs.push_back( new Force( 0 ) );
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@ -428,24 +426,27 @@ bool Joystick::UpdateInput()
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else
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{
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DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
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DWORD numevents = DATA_BUFFER_SIZE;
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DWORD numevents;
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GETDEVDATA :
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numevents = DATA_BUFFER_SIZE;
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hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
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//PanicAlert("GetDeviceData %l", hr);
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while (DI_OK == hr && numevents)
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if (SUCCEEDED(hr))
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{
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for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt<evtbuf + numevents; ++evt)
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for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
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{
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// all the buttons are at the end of the data format
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// they are bytes rather than longs
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if (evt->dwOfs < DIJOFS_BUTTON(0))
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*(DWORD*)(((u8*)&m_state_in) + evt->dwOfs) = evt->dwData;
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*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
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else
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*(BYTE*)(((u8*)&m_state_in) + evt->dwOfs) = (BYTE)evt->dwData;
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((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
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}
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numevents = DATA_BUFFER_SIZE;
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hr = m_device->GetDeviceData(sizeof(evtbuf), evtbuf, &numevents, 0);
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// if there is more data to be received
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if (DI_BUFFEROVERFLOW == hr)
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goto GETDEVDATA;
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}
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}
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@ -453,7 +454,8 @@ bool Joystick::UpdateInput()
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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hr = m_device->Acquire();
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return (DI_OK == hr);
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return true;
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//return SUCCEEDED(hr);
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}
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bool Joystick::UpdateOutput()
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@ -479,10 +481,10 @@ bool Joystick::UpdateOutput()
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eff.cbTypeSpecificParams = sizeof( cf );
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eff.lpvTypeSpecificParams = &cf;
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// set params and start effect
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ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) );
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ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
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}
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else
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ok_count += ( DI_OK == i->iface->Stop() );
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ok_count += SUCCEEDED(i->iface->Stop());
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}
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else
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++ok_count;
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@ -49,15 +49,15 @@ void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterfa
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LPDIRECTINPUTDEVICE8 kb_device = NULL;
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LPDIRECTINPUTDEVICE8 mo_device = NULL;
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if (DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL))
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
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{
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if (DI_OK == kb_device->SetDataFormat(&c_dfDIKeyboard))
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if (DI_OK == kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))
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if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
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if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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if (DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ))
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
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{
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if (DI_OK == mo_device->SetDataFormat(&c_dfDIMouse2))
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if (DI_OK == mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))
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if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
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if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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devices.push_back(new KeyboardMouse(kb_device, mo_device));
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return;
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@ -147,7 +147,7 @@ bool KeyboardMouse::UpdateInput()
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if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
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m_mo_device->Acquire();
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if (DI_OK == kb_hr && DI_OK == mo_hr)
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if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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{
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// need to smooth out the axes, otherwise it doesnt work for shit
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for ( unsigned int i = 0; i < 3; ++i )
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@ -18,14 +18,11 @@ namespace ciface
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namespace SDL
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{
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// just a struct with an int that is set to ZERO by default
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struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;};
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void Init( std::vector<ControllerInterface::Device*>& devices )
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{
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map<std::string, ZeroedInt> name_counts;
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std::map<std::string, int> name_counts;
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if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
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{
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SDL_Joystick* dev = SDL_JoystickOpen(i);
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if ( dev )
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{
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Joystick* js = new Joystick(dev, i, name_counts[SDL_JoystickName(i)].value++);
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Joystick* js = new Joystick(dev, i, name_counts[SDL_JoystickName(i)]++);
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// only add if it has some inputs/outputs
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if ( js->Inputs().size() || js->Outputs().size() )
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devices.push_back( js );
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@ -384,29 +384,41 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
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void ControlDialog::DetectControl( wxCommandEvent& event )
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{
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wxButton* const btn = (wxButton*)event.GetEventObject();
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// some hacks
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wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
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if ( num > '9' )
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const wxString lbl = btn->GetLabel();
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wxChar num = lbl[0];
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if (num > '9')
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{
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num = 1;
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btn->SetLabel(wxT("[ waiting ]"));
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}
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else
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{
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num -= 0x30;
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btn->SetLabel(wxT("w"));
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}
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g_plugin->controls_crit.Enter(); // enter
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if ( control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update gui
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if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
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control_chooser->UpdateListSelection();
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g_plugin->controls_crit.Leave(); // leave
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btn->SetLabel(lbl);
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}
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void GamepadPage::DetectControl( wxCommandEvent& event )
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{
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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btn->SetLabel(wxT("[ waiting ]"));
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g_plugin->controls_crit.Enter(); // enter
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btn->control_reference->Detect( DETECT_WAIT_TIME );
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btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
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g_plugin->controls_crit.Leave(); // leave
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btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
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}
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void ControlDialog::SelectControl( wxCommandEvent& event )
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@ -72,11 +72,19 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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// draw the shit
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// ir cursor forward movement
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if (z)
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if (GROUP_TYPE_CURSOR == (*g)->control_group->type)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( 0, 64 - z*64, 64, 2);
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if (z)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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}
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else
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{
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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}
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dc.DrawRectangle( 0, 31 - z*31, 64, 2);
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}
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// circle for visual aid for diagonal adjustment
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@ -95,19 +103,18 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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// deadzone circle
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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// i like the dot better than the cross i think
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dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
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//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
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//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
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}
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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// i like the dot better than the cross i think
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dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
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//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
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//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
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// adjusted dot
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if ( x!=32 || y!=32 )
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if (x!=32 || y!=32)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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@ -223,9 +230,16 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State();
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// outline
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(0, n*12, 64, 14);
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// raw
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle(0, n*12, trig_r*64, 14);
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// deadzone affected
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle(0, n*12, trigs[n], 14);
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}
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@ -256,7 +256,7 @@ ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : Control
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ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
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{
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
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}
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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@ -272,8 +272,11 @@ ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GR
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settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
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}
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ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
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ControllerEmu::Tilt::Tilt( const char* const _name )
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: ControlGroup( _name, GROUP_TYPE_TILT )
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{
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memset(m_tilt, 0, sizeof(m_tilt));
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//for ( unsigned int i = 0; i < 4; ++i )
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//controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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@ -289,12 +292,13 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
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ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
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: ControlGroup( _name, GROUP_TYPE_CURSOR )
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//, z(0)
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, wiimote_initialize(_wiimote_initialize)
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, m_z(0)
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Hide" ) );
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settings.push_back( new Setting("Center", 0.5f ) );
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@ -307,9 +307,23 @@ public:
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xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
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}
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*y = C( yy * range + base );
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*x = C( xx * range + base );
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// this is kinda silly here
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// gui being open will make this happen 2x as fast, o well
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if (xx > m_tilt[0])
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m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
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else if (xx < m_tilt[0])
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m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
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if (yy > m_tilt[1])
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m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
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else if (yy < m_tilt[1])
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m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
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|
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*y = C( m_tilt[1] * range + base );
|
||||
*x = C( m_tilt[0] * range + base );
|
||||
}
|
||||
private:
|
||||
float m_tilt[2];
|
||||
};
|
||||
|
||||
class Cursor : public ControlGroup
|
||||
|
@ -318,18 +332,25 @@ public:
|
|||
Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize );
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const x, C* const y, C* const forward, const bool adjusted = false )
|
||||
void GetState( C* const x, C* const y, C* const z, const bool adjusted = false )
|
||||
{
|
||||
const ControlState z = controls[4]->control_ref->State();
|
||||
const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
|
||||
|
||||
// silly being here
|
||||
if (zz > m_z)
|
||||
m_z = std::min(m_z + 0.1f, zz);
|
||||
else if (zz < m_z)
|
||||
m_z = std::max(m_z - 0.1f, zz);
|
||||
|
||||
*z = m_z;
|
||||
|
||||
// hide
|
||||
if (controls[5]->control_ref->State() > 0.5f)
|
||||
if (controls[6]->control_ref->State() > 0.5f)
|
||||
{
|
||||
*x = 10000; *y = 0; *forward = 0;
|
||||
*x = 10000; *y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
*forward = z;
|
||||
float xx, yy;
|
||||
GetMousePos(xx, yy, wiimote_initialize);
|
||||
|
||||
|
@ -359,6 +380,7 @@ public:
|
|||
private:
|
||||
const SWiimoteInitialize* const wiimote_initialize;
|
||||
|
||||
float m_z;
|
||||
};
|
||||
|
||||
class Extension : public ControlGroup
|
||||
|
|
|
@ -498,7 +498,7 @@ void Wiimote::Update()
|
|||
yy *= (-256 * 0.90f);
|
||||
yy += 490;
|
||||
|
||||
const unsigned int distance = (unsigned int)(100 + 100 * zz);
|
||||
const unsigned int distance = (unsigned int)(200 + 100 * zz);
|
||||
|
||||
// TODO: make roll affect the dot positions
|
||||
const unsigned int y = (unsigned int)yy;
|
||||
|
@ -509,13 +509,13 @@ void Wiimote::Update()
|
|||
x[2] = (unsigned int)(xx - 1.2f * distance);
|
||||
x[3] = (unsigned int)(xx + 1.2f * distance);
|
||||
|
||||
//0xFF report
|
||||
// 0xFF report / these memsets are silly
|
||||
if (rpt.ext)
|
||||
memset(data + rpt.ir, 0xFF, (rpt.ext - rpt.ir));
|
||||
else
|
||||
memset(data + rpt.ir, 0xFF, (46 - rpt.ir));
|
||||
|
||||
//Fill report with valid data when full handshake was done
|
||||
// Fill report with valid data when full handshake was done
|
||||
if (m_reg_ir->data[0x30] || m_reg_ir->data[0x33])
|
||||
// ir mode
|
||||
switch (m_reg_ir->mode)
|
||||
|
|
Loading…
Reference in New Issue