Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5654 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,12 +33,12 @@ void ControllerInterface::Init()
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if ( m_is_init )
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return;
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init( m_devices );
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT
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ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init( m_devices );
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::Xlib::Init( m_devices, m_hwnd );
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#endif
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@ -454,8 +454,7 @@ GETDEVDATA :
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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hr = m_device->Acquire();
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return true;
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//return SUCCEEDED(hr);
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return SUCCEEDED(hr);
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}
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bool Joystick::UpdateOutput()
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@ -24,12 +24,14 @@ Plugin::~Plugin()
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delete *i;
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}
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void Plugin::LoadConfig()
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bool Plugin::LoadConfig()
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{
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IniFile inifile;
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inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini");
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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return false;
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i ) {
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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@ -20,7 +20,7 @@ public:
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Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
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~Plugin();
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void LoadConfig();
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bool LoadConfig();
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void SaveConfig();
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std::vector< ControllerEmu* > controllers;
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@ -404,6 +404,8 @@ public:
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virtual std::string GetName() const = 0;
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virtual void LoadDefaults() {}
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void LoadConfig(IniFile::Section *sec, const std::string& base = "");
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void SaveConfig(IniFile::Section *sec, const std::string& base = "");
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void UpdateDefaultDevice();
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@ -106,3 +106,81 @@ void GCPad::SetOutput( const bool on )
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// only rumble if window has focus or background input is enabled
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m_rumble->controls[0]->control_ref->State( on && (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value) );
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}
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void GCPad::LoadDefaults()
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->control_qualifier.name = (str)
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// nvm, do the device part elsewhere
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//#ifdef _WIN32
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// default_device.FromString("DirectInput/0/Keyboard Mouse");
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//#elif __APPLE__
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// // keyboard mouse devices are named by their product name thing on OSX currently
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//#else
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// default_device.FromString("Xlib/0/Keyboard");
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//#endif
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// Buttons
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set_control(m_buttons, 0, "X"); // A
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set_control(m_buttons, 1, "Z"); // B
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set_control(m_buttons, 2, "C"); // X
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set_control(m_buttons, 3, "S"); // Y
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set_control(m_buttons, 4, "D"); // Z
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#ifdef _WIN32
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set_control(m_buttons, 5, "RETURN"); // Start
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#else
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// osx/linux
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set_control(m_buttons, 5, "Return"); // Start
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#endif
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// stick modifiers to 50 %
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m_main_stick->controls[4]->control_ref->range = 0.5f;
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m_c_stick->controls[4]->control_ref->range = 0.5f;
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// D-Pad
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set_control(m_dpad, 0, "T"); // Up
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set_control(m_dpad, 1, "G"); // Down
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set_control(m_dpad, 2, "F"); // Left
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set_control(m_dpad, 3, "H"); // Right
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// C-Stick
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set_control(m_c_stick, 0, "I"); // Up
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set_control(m_c_stick, 1, "K"); // Down
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set_control(m_c_stick, 2, "J"); // Left
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set_control(m_c_stick, 3, "L"); // Right
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#ifdef _WIN32
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set_control(m_c_stick, 4, "LCONTROL"); // Modifier
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// Main Stick
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set_control(m_main_stick, 0, "UP"); // Up
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set_control(m_main_stick, 1, "DOWN"); // Down
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set_control(m_main_stick, 2, "LEFT"); // Left
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set_control(m_main_stick, 3, "RIGHT"); // Right
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set_control(m_main_stick, 4, "LSHIFT"); // Modifier
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#elif __APPLE__
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set_control(m_c_stick, 4, "Left Control"); // Modifier
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// Main Stick
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set_control(m_main_stick, 0, "Up Arrow"); // Up
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set_control(m_main_stick, 1, "Down Arrow"); // Down
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set_control(m_main_stick, 2, "Left Arrow"); // Left
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set_control(m_main_stick, 3, "Right Arrow"); // Right
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set_control(m_main_stick, 4, "Left Shift"); // Modifier
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#else
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// not sure if these are right
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set_control(m_c_stick, 4, "Control_L"); // Modifier
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// Main Stick
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set_control(m_main_stick, 0, "Up"); // Up
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set_control(m_main_stick, 1, "Down"); // Down
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set_control(m_main_stick, 2, "Left"); // Left
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set_control(m_main_stick, 3, "Right"); // Right
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set_control(m_main_stick, 4, "Shift_L"); // Modifier
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#endif
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// Triggers
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set_control(m_triggers, 0, "Q"); // L
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set_control(m_triggers, 1, "W"); // R
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}
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@ -15,6 +15,7 @@ public:
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std::string GetName() const;
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void LoadDefaults();
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private:
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@ -109,16 +109,29 @@ void InitPlugin( void* const hwnd )
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// add 4 gcpads
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for ( unsigned int i = 0; i<4; ++i )
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g_plugin.controllers.push_back( new GCPad( i ) );
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// load the saved controller config
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g_plugin.LoadConfig();
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// needed for Xlib and exclusive dinput
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g_plugin.controller_interface.SetHwnd( hwnd );
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// needed for Xlib
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g_plugin.controller_interface.SetHwnd(hwnd);
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g_plugin.controller_interface.Init();
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// load the saved controller config
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if (false == g_plugin.LoadConfig())
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{
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// load default config for pad 1
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g_plugin.controllers[0]->LoadDefaults();
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// kinda silly, set default device(all controls) to first one found in ControllerInterface
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// should be the keyboard device
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if (g_plugin.controller_interface.Devices().size())
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{
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g_plugin.controllers[0]->default_device.FromDevice(g_plugin.controller_interface.Devices()[0]);
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g_plugin.controllers[0]->UpdateDefaultDevice();
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}
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}
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// update control refs
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std::vector<ControllerEmu*>::const_iterator i = g_plugin.controllers.begin(),
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std::vector<ControllerEmu*>::const_iterator
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i = g_plugin.controllers.begin(),
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e = g_plugin.controllers.end();
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for ( ; i!=e; ++i )
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(*i)->UpdateReferences( g_plugin.controller_interface );
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