Remove unused variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5480 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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619dc12349
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57a22f670f
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@ -207,7 +207,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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_dbg_assert_msg_(WII_IPC_ES, Buffer.NumberPayloadBuffer == 1, "IOCTL_ES_GETTITLECONTENTS bad out buffer");
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u64 TitleID = Memory::Read_U64(Buffer.InBuffer[0].m_Address);
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u32 MaxSize = Memory::Read_U32(Buffer.InBuffer[1].m_Address); // unused?
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const DiscIO::INANDContentLoader& rNANDCOntent = AccessContentDevice(TitleID);
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if (rNANDCOntent.IsValid()) // Not sure if dolphin will ever fail this check
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@ -236,7 +235,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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_dbg_assert_(WII_IPC_ES, Buffer.NumberPayloadBuffer == 0);
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u64 TitleID = Memory::Read_U64(Buffer.InBuffer[0].m_Address);
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u8* pTicket = Memory::GetPointer(Buffer.InBuffer[1].m_Address);
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u32 Index = Memory::Read_U32(Buffer.InBuffer[2].m_Address);
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u32 CFD = AccessIdentID++;
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@ -369,7 +367,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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u64 TitleID = Memory::Read_U64(Buffer.InBuffer[0].m_Address);
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char* pTitleID = (char*)&TitleID;
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char* Path = (char*)Memory::GetPointer(Buffer.PayloadBuffer[0].m_Address);
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sprintf(Path, "/%08x/%08x/data", (u32)(TitleID >> 32), (u32)TitleID);
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@ -480,7 +477,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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_dbg_assert_msg_(WII_IPC_ES, Buffer.NumberPayloadBuffer == 1, "IOCTL_ES_GETVIEWS no out buffer");
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u64 TitleID = Memory::Read_U64(Buffer.InBuffer[0].m_Address);
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u32 Count = Memory::Read_U32(Buffer.InBuffer[1].m_Address);
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std::string TicketFilename = CreateTicketFileName(TitleID);
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if (File::Exists(TicketFilename.c_str()))
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@ -552,8 +548,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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INFO_LOG(WII_IPC_ES, "IOCTL_ES_GETTMDVIEWCNT: title: %08x/%08x buffersize: %i", (u32)(TitleID >> 32), (u32)TitleID, MaxCount);
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u32 Count = 0;
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u8* p = Memory::GetPointer(Buffer.PayloadBuffer[0].m_Address);
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if (Loader.IsValid())
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{
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u32 Address = Buffer.PayloadBuffer[0].m_Address;
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@ -601,7 +595,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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INFO_LOG(WII_IPC_ES, "IOCTL_ES_GETSTOREDTMD: title: %08x/%08x buffersize: %i", (u32)(TitleID >> 32), (u32)TitleID, MaxCount);
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u32 Count = 0;
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if (Loader.IsValid())
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{
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u32 Address = Buffer.PayloadBuffer[0].m_Address;
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@ -786,7 +779,6 @@ void CWII_IPC_HLE_Device_es::FindValidTitleIDs()
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sprintf(TitlePath, "%stitle", File::GetUserPath(D_WIIUSER_IDX));
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File::FSTEntry ParentEntry;
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u32 NumEntries = ScanDirectoryTree(TitlePath, ParentEntry);
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for(std::vector<File::FSTEntry>::iterator Level1 = ParentEntry.children.begin(); Level1 != ParentEntry.children.end(); ++Level1)
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{
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if (Level1->isDirectory)
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@ -46,12 +46,12 @@ bool CWII_IPC_HLE_Device_usb_kbd::Open(u32 _CommandAddress, u32 _Mode)
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//m_MessageQueue.push(SMessageData(MSG_KBD_CONNECT, 0, NULL));
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Memory::Write_U32(m_DeviceID, _CommandAddress+4);
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m_Active = true;
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return true;
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return true;
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}
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bool CWII_IPC_HLE_Device_usb_kbd::Close(u32 _CommandAddress, bool _bForce)
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{
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INFO_LOG(WII_IPC_STM, "CWII_IPC_HLE_Device_usb_kbd: Close");
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INFO_LOG(WII_IPC_STM, "CWII_IPC_HLE_Device_usb_kbd: Close");
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while (!m_MessageQueue.empty())
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m_MessageQueue.pop();
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if (!_bForce)
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@ -71,11 +71,7 @@ bool CWII_IPC_HLE_Device_usb_kbd::Write(u32 _CommandAddress)
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bool CWII_IPC_HLE_Device_usb_kbd::IOCtl(u32 _CommandAddress)
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{
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u32 Parameter = Memory::Read_U32(_CommandAddress + 0x0C);
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u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
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u32 BufferInSize = Memory::Read_U32(_CommandAddress + 0x14);
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u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
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u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
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u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
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if (SConfig::GetInstance().m_WiiKeyboard && !m_MessageQueue.empty())
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{
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@ -83,8 +79,8 @@ bool CWII_IPC_HLE_Device_usb_kbd::IOCtl(u32 _CommandAddress)
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m_MessageQueue.pop();
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}
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Memory::Write_U32(0, _CommandAddress + 0x4);
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return true;
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Memory::Write_U32(0, _CommandAddress + 0x4);
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return true;
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}
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bool CWII_IPC_HLE_Device_usb_kbd::IsKeyPressed(int _Key)
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@ -258,7 +258,11 @@ void CWII_IPC_HLE_WiiMote::ExecuteL2capCmd(u8* _pData, u32 _Size)
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_dbg_assert_msg_(WII_IPC_WIIMOTE, DoesChannelExist(pHeader->CID), "L2CAP: SendACLPacket to unknown channel %i", pHeader->CID);
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CChannelMap::iterator itr= m_Channel.find(pHeader->CID);
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#if defined(HAVE_WX) && HAVE_WX
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const int number = NetPlay_GetWiimoteNum(m_ConnectionHandle & 0xFF);
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#else
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const int number = 0;
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#endif
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Common::PluginWiimote* mote = CPluginManager::GetInstance().GetWiimote(0);
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if (itr != m_Channel.end())
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@ -704,9 +708,13 @@ int ParseAttribList(u8* pAttribIDList, u16& _startID, u16& _endID)
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u8 sequence = attribList.Read8(attribOffset); attribOffset++;
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u8 seqSize = attribList.Read8(attribOffset); attribOffset++;
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u8 typeID = attribList.Read8(attribOffset); attribOffset++;
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u8 typeID = attribList.Read8(attribOffset); attribOffset++;
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#if MAX_LOGLEVEL >= DEBUG_LEVEL
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_dbg_assert_(WII_IPC_WIIMOTE, sequence == SDP_SEQ8);
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#else
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(void)sequence, (void)seqSize;
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#endif
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if (typeID == SDP_UINT32)
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{
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@ -778,10 +786,8 @@ void CWII_IPC_HLE_WiiMote::HandleSDP(u16 cid, u8* _pData, u32 _Size)
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_dbg_assert_(WII_IPC_WIIMOTE, _Size == 13);
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u16 TransactionID = buffer.Read16(1);
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u16 ParameterLength = buffer.Read16(3);
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u8* pServiceSearchPattern = buffer.GetPointer(5);
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u16 MaximumServiceRecordCount = buffer.Read16(10);
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u8 ContinuationState = buffer.Read8(12);
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SDPSendServiceSearchResponse(cid, TransactionID, pServiceSearchPattern, MaximumServiceRecordCount);
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}
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@ -795,10 +801,14 @@ void CWII_IPC_HLE_WiiMote::HandleSDP(u16 cid, u8* _pData, u32 _Size)
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u16 startAttrID, endAttrID;
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u32 offset = 1;
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u16 TransactionID = buffer.Read16(offset); offset += 2;
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u16 ParameterLength = buffer.Read16(offset); offset += 2;
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u32 ServiceHandle = buffer.Read32(offset); offset += 4;
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u16 MaximumAttributeByteCount = buffer.Read16(offset); offset += 2;
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u16 TransactionID = buffer.Read16(offset);
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offset += 2;
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// u16 ParameterLength = buffer.Read16(offset);
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offset += 2;
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u32 ServiceHandle = buffer.Read32(offset);
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offset += 4;
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u16 MaximumAttributeByteCount = buffer.Read16(offset);
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offset += 2;
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offset += ParseAttribList(buffer.GetPointer(offset), startAttrID, endAttrID);
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u8* pContinuationState = buffer.GetPointer(offset);
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@ -858,8 +868,10 @@ void CWII_IPC_HLE_WiiMote::SendCommandToACL(u8 _Ident, u8 _Code, u8 _CommandLeng
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// ---------------------------------------------------
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void CWII_IPC_HLE_WiiMote::ReceiveL2capData(u16 scid, const void* _pData, u32 _Size)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (NetPlay_WiimoteInput(m_ConnectionHandle & 0xFF, scid, _pData, _Size))
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return;
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#endif
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// Allocate DataFrame
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u8 DataFrame[1024];
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@ -744,8 +744,6 @@ static void toCStringConverter(lua_State* L, int i, char*& ptr, int& remaining)
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if(remaining <= 0)
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return;
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const char* str = ptr; // for debugging
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// if there is a __tostring metamethod then call it
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int usedMeta = luaL_callmeta(L, i, "__tostring");
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if(usedMeta)
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@ -811,7 +809,7 @@ defcase:default: APPENDPRINT "%s:%p",luaL_typename(L,i),lua_topointer(L,i) END b
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if(foundCycleIter != s_tableAddressStack.end())
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{
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if((s_tableAddressStack.end() - foundCycleIter) > 1)
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APPENDPRINT "%s:parent^%d",luaL_typename(L,i),(s_tableAddressStack.end() - foundCycleIter) END
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APPENDPRINT "%s:parent^%d",luaL_typename(L,i),(int)(s_tableAddressStack.end() - foundCycleIter) END
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else
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APPENDPRINT "%s:parent",luaL_typename(L,i) END
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}
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@ -819,6 +817,7 @@ defcase:default: APPENDPRINT "%s:%p",luaL_typename(L,i),lua_topointer(L,i) END b
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{
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s_tableAddressStack.push_back(lua_topointer(L,i));
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struct Scope { ~Scope(){ s_tableAddressStack.pop_back(); } } scope;
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(void)scope;
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APPENDPRINT "{" END
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@ -1712,6 +1711,7 @@ DEFINE_LUA_FUNCTION(state_save, "location[,option]")
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g_onlyCallSavestateCallbacks = true;
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}
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struct Scope { ~Scope(){ g_disableStatestateWarnings = false; g_onlyCallSavestateCallbacks = false; } } scope; // needs to run even if the following code throws an exception... maybe I should have put this in a "finally" block instead, but this project seems to have something against using the "try" statement
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(void)scope;
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if(!g_onlyCallSavestateCallbacks && FailVerifyAtFrameBoundary(L, "savestate.save", 2,2))
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return 0;
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@ -1758,6 +1758,7 @@ DEFINE_LUA_FUNCTION(state_load, "location[,option]")
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g_onlyCallSavestateCallbacks = true;
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}
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struct Scope { ~Scope(){ g_disableStatestateWarnings = false; g_onlyCallSavestateCallbacks = false; } } scope; // needs to run even if the following code throws an exception... maybe I should have put this in a "finally" block instead, but this project seems to have something against using the "try" statement
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(void)scope;
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if(!g_onlyCallSavestateCallbacks && FailVerifyAtFrameBoundary(L, "savestate.load", 2,2))
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return 0;
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@ -1852,7 +1853,8 @@ DEFINE_LUA_FUNCTION(state_loadscriptdata, "location")
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default:
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{
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// TODO
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int stateNumber = (int)luaL_checkinteger(L,1);
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// int stateNumber = (int)luaL_checkinteger(L,1);
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//Set_Current_State(stateNumber, false,false);
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char Name [1024] = {0};
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//Get_State_File_Name(Name);
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@ -2178,7 +2180,6 @@ inline int getcolor_unmodified(lua_State *L, int idx, int defaultColor)
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lua_pushnil(L); // first key
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int keyIndex = lua_gettop(L);
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int valueIndex = keyIndex + 1;
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bool first = true;
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while(lua_next(L, idx))
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{
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bool keyIsString = (lua_type(L, keyIndex) == LUA_TSTRING);
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@ -3501,6 +3502,7 @@ void RunLuaScriptFile(int uid, const char* filenameCStr)
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope; // doing it like this makes sure that the info stack gets cleaned up even if an exception is thrown
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(void)scope;
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#endif
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info.nextFilename = filenameCStr;
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@ -3717,6 +3719,7 @@ void CallExitFunction(int uid)
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope;
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(void)scope;
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#endif
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lua_settop(L, 0);
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@ -3750,7 +3753,6 @@ void CallExitFunction(int uid)
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{
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const char* varName = info.persistVars[i].c_str();
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lua_getfield(L, LUA_GLOBALSINDEX, varName);
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int type = lua_type(L,-1);
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unsigned int varNameCRC = crc32(0, (const unsigned char*)varName, (int)strlen(varName));
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newExitData.SaveRecordPartial(uid, varNameCRC, -1);
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lua_pop(L,1);
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@ -3985,6 +3987,7 @@ static void CallRegisteredLuaMemHook_LuaMatch(unsigned int address, int size, un
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope;
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(void)scope;
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#endif
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lua_settop(L, 0);
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lua_getfield(L, LUA_REGISTRYINDEX, luaMemHookTypeStrings[hookType]);
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@ -4054,6 +4057,7 @@ void CallRegisteredLuaFunctions(LuaCallID calltype)
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope;
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(void)scope;
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#endif
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// handle deferred GUI function calls and disabling deferring when unnecessary
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if(calltype == LUACALL_AFTEREMULATIONGUI || calltype == LUACALL_AFTEREMULATION)
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@ -4103,6 +4107,7 @@ void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData)
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope;
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(void)scope;
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#endif
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lua_settop(L, 0);
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@ -4148,6 +4153,7 @@ void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& save
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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struct Scope { ~Scope(){ infoStack.erase(infoStack.begin()); } } scope;
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(void)scope;
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#endif
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lua_settop(L, 0);
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@ -4373,6 +4379,7 @@ static void LuaStackToBinaryConverter(lua_State* L, int i, std::vector<unsigned
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{
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s_tableAddressStack.push_back(lua_topointer(L,i));
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struct Scope { ~Scope(){ s_tableAddressStack.pop_back(); } } scope;
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(void)scope;
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bool wasnil = false;
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int nilcount = 0;
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@ -4453,7 +4460,7 @@ static void LuaStackToBinaryConverter(lua_State* L, int i, std::vector<unsigned
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// complements LuaStackToBinaryConverter
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void BinaryToLuaStackConverter(lua_State* L, const unsigned char*& data, unsigned int& remaining)
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{
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assert(s_dbg_dataSize - (data - s_dbg_dataStart) == remaining);
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assert(s_dbg_dataSize - (data - s_dbg_dataStart) == (int)remaining);
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unsigned char type = AdvanceByteStream<unsigned char>(data, remaining);
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@ -458,6 +458,9 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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//Analyze the block, collect all instructions it is made of (including inlining,
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//if that is enabled), reorder instructions for optimal performance, and join joinable instructions.
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u32 nextPC = PPCAnalyst::Flatten(em_address, &size, &js.st, &js.gpa, &js.fpa, code_buf, blockSize);
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#ifndef JIT_SINGLESTEP
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(void)nextPC;
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#endif
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PPCAnalyst::CodeOp *ops = code_buf->codebuffer;
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@ -107,7 +107,7 @@ bool WiiWAD::ParseWAD(DiscIO::IBlobReader& _rReader)
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return false;
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m_CertificateChainSize = ReaderBig.Read32(0x8);
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u32 Reserved = ReaderBig.Read32(0xC);
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// u32 Reserved = ReaderBig.Read32(0xC);
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m_TicketSize = ReaderBig.Read32(0x10);
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m_TMDSize = ReaderBig.Read32(0x14);
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m_DataAppSize = ReaderBig.Read32(0x18);
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@ -37,8 +37,6 @@ std::map<std::string, std::string> textureMap;
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void Init(const char *gameCode)
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{
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static bool bCheckedDir;
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CFileSearch::XStringVector Directories;
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//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
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char szDir[MAX_PATH];
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@ -131,8 +131,6 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi];
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float invW = pixel.InvW;
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tev.Position[0] = x;
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tev.Position[1] = y;
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tev.Position[2] = z;
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