DX11: Workaround for the default settings:

EFB copying is enabled but set to "to RAM", which isn't supported, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5683 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-06-13 20:19:53 +00:00
parent 9255481882
commit 9713b8df7d
1 changed files with 7 additions and 7 deletions

View File

@ -74,14 +74,14 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
{
if (!g_ActiveConfig.bEFBCopyDisable)
{
if (g_ActiveConfig.bCopyEFBToTexture)
{
// if (g_ActiveConfig.bCopyEFBToTexture)
// {
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
else
{
PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
}
// }
// else
// {
// PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
// }
}
}