Fix nowx build.

We really should integrate the nowx functionality into the main build,
removing nowx and HAVE_WX checks and turning USE_WX into a variable
that defaults to GUI use but can be overridden at the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5630 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-06-06 21:06:58 +00:00
parent b20c04aa45
commit f4abbdf6b1
5 changed files with 22 additions and 9 deletions

View File

@ -18,11 +18,17 @@
#ifndef WXINPUTBASE_H
#define WXINPUTBASE_H
#include "Common.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/wx.h>
#endif
namespace InputCommon
{
#if defined(HAVE_WX) && HAVE_WX
const wxString WXKeyToString(int keycode);
const wxString WXKeymodToString(int modifier);
#endif
}
#endif

View File

@ -123,7 +123,7 @@ static const int gcDefaultControls[] =
0x00, // L semi-press
0x00, // R semi-press
};
#else defined(USE_WX) && USE_WX
#elif defined(USE_WX) && USE_WX
{
'X', // A
'Z', // B
@ -150,9 +150,10 @@ static const int gcDefaultControls[] =
0, // L semi-press
0, // R semi-press
};
#else
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
#endif
Config g_Config;
// Run when created

View File

@ -243,15 +243,17 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
{
}
#if defined(HAVE_WX) && HAVE_WX
// Hack to use wx key events
volatile bool wxkeystate[400];
volatile bool wxkeystate[WXK_SPECIAL20];
#endif
// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
// --------------
void PAD_Input(u16 _Key, u8 _UpDown)
{
#if defined(__APPLE__) && defined(USE_WX) && USE_WX
if (_Key < 400)
if (_Key < WXK_SPECIAL20)
{
wxkeystate[_Key] = _UpDown;
}
@ -634,7 +636,7 @@ bool IsKey(int Key)
}
else if (MapKey < 0x1100)
#elif defined (USE_WX) && USE_WX
if (MapKey < 400) {
if (MapKey < WXK_SPECIAL20) {
Ret = wxkeystate[MapKey];
}
else if (MapKey < 0x1100)

View File

@ -34,8 +34,10 @@
extern SWiimoteInitialize g_WiimoteInitialize;
#if defined(HAVE_WX) && HAVE_WX
// Hack to use wx key events
extern volatile bool wxkeystate[400];
extern volatile bool wxkeystate[WXK_SPECIAL20];
#endif
namespace WiiMoteEmu
{
@ -323,7 +325,7 @@ bool IsKey(int Key)
}
else if (MapKey < 0x1100)
#elif defined (USE_WX) && USE_WX
if (MapKey < 400) {
if (MapKey < WXK_SPECIAL20) {
Ret = wxkeystate[MapKey];
}
else if (MapKey < 0x1100)

View File

@ -294,8 +294,10 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
g_EmulatorState = newState;
}
#if defined(HAVE_WX) && HAVE_WX
// Hack to use wx key events
volatile bool wxkeystate[400];
volatile bool wxkeystate[WXK_SPECIAL20];
#endif
// Set buttons status from keyboard input. Currently this is done from
// wxWidgets in the main application.
@ -303,7 +305,7 @@ volatile bool wxkeystate[400];
void Wiimote_Input(u16 _Key, u8 _UpDown)
{
#if defined(__APPLE__) && defined(USE_WX) && USE_WX
if (_Key < 400)
if (_Key < WXK_SPECIAL20)
{
wxkeystate[_Key] = _UpDown;
}