Pierre Bourdon
c553c42d63
Implement backpatch support for 16 bit loads
2013-01-19 16:33:52 +01:00
degasus
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
Ryan Houdek
621204f3e8
Fix switching from the different rasterizers
2013-01-19 02:18:39 -06:00
Ryan Houdek
ff9ba67773
Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
2013-01-19 00:51:14 -06:00
Lioncash
c4bd6329c0
Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
2013-01-18 23:42:37 -05:00
degasus
d73c950623
cache texture bindings
2013-01-19 01:06:34 +01:00
degasus
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
degasus
074f73c641
move utils texture to sampler 8+9
...
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
degasus
6401a18143
remove texture sampler from uniform list
2013-01-19 00:12:02 +01:00
Jordan Woyak
5ff77f9c88
Fix emulated turntable crossfade slider. (DJ Hero controller)
...
Fixes issue 4504.
2013-01-18 13:42:44 -06:00
degasus
2c010f530e
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
Grant Paul
2f28d938cf
Add support for the mouse cursor and mouse clicking events on OS X.
2013-01-17 23:32:07 -08:00
Jordan Woyak
69b1da915f
Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
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Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak
d05d10d2a1
Improve "Enable Hotkeys" description.
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Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347
Mention middle mouse button in "Free Look" description.
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Fixes issue 5581.
2013-01-17 19:38:01 -06:00
degasus
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
Jordan Woyak
f97d2a93c4
Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
2013-01-17 15:41:18 -06:00
Jordan Woyak
38b01d176a
Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)
2013-01-17 15:40:44 -06:00
Rachel Bryk
69c91a20ea
Merge branch 'gameinistuff'
2013-01-17 15:22:38 -05:00
Rachel Bryk
592395bc67
Copypaste fail.
2013-01-17 14:30:47 -05:00
degasus
a87fd89fce
disable ogl shader cache
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it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
degasus
3054d36534
use glBindFragDataLocation instead of glDrawBuffer
2013-01-17 11:16:12 +01:00
Jordan Woyak
cae8bb33c3
Fix initial theme selection.
2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83
Actually use the screenshot icon.
2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f
Update title/status bar when pausing emulation.
2013-01-16 22:52:01 -05:00
Lioncash
12162a269b
Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
...
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862
Fix theme loading on non-Windows.
2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad
Move DSP settings to dolphin.ini
2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439
Merge branch 'external-theme'
2013-01-16 19:00:19 -06:00
Jordan Woyak
f7729b9a69
Remove some unused resource files.
2013-01-16 17:09:09 -06:00
Jordan Woyak
246b11791b
More attempts at a Windows buildfix.
2013-01-16 16:14:23 -06:00
lioncash
0ef3bd9c77
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
...
Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663
.
2013-01-16 15:46:11 -05:00
degasus
b778b86e26
improve texture mipmap count
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GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used.
2013-01-16 21:15:07 +01:00
degasus
8a7f1e9264
workaround for older ati drivers
2013-01-16 19:37:57 +01:00
lioncash
8743166663
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
...
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
degasus
b401131af2
small texcache cleanup
2013-01-16 15:12:39 +01:00
skidau
7e5d877858
Merge branch 'ES_LAUNCH'
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Games that are now playable:
Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis
* ES_LAUNCH:
Fixed SSBB from starting at the mini-games screen.
Build fix
Corrected a state bug where newly loaded dols did not have their patches applied.
Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
Added some IOS version checks and code to clear memory before loading the dol.
Added support for Reset (from menu). Fixes Sam & Max.
Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack.
Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Conflicts:
Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
Jordan Woyak
54974cbc8e
Merge branch 'unix-fastmem'
2013-01-15 23:19:03 -06:00
Jordan Woyak
62f56eb731
Sloppily fix wiimotes not being connected after boot.
2013-01-15 23:05:30 -06:00
Jordan Woyak
54497be653
Untested Windows buildfix attempt.
2013-01-15 23:02:09 -06:00
Jordan Woyak
b2acae44b7
Real wiimote continuous scanning working on Linux.
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Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
lioncash
ddf23094c2
Fix two unsigned/signed mismatch warnings.
2013-01-15 21:15:31 -05:00
Jordan Woyak
6612763a9a
Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux.
2013-01-15 20:04:11 -06:00
degasus
681272d65d
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
lioncash
7d11f8cedd
- Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
...
- Made CodesToHeader's 'numCodes' unsigned for the same reason.
- Removed some type-casts from other functions.
2013-01-15 17:50:50 -05:00
degasus
bb200acdd8
also don't search in the shader cache if the shader isn't changed
2013-01-15 23:42:24 +01:00
Jordan Woyak
d9aecd80b1
Real fix for Linux Wiimote disconnect hanging.
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Fixes issue 5903.
2013-01-15 15:20:33 -06:00
lioncash
1cf7cbb936
Fix a clear bug in aldlist.cpp.
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Properly clears itself now.
2013-01-15 12:47:13 -05:00
lioncash
866cdc5961
Get rid of unused iterators in JitCache.
2013-01-15 12:00:35 -05:00
Ryan Houdek
9165ac5a67
Fix clipPos not being declared in DX backends.
2013-01-15 10:48:01 -06:00
degasus
687d74e6c2
only change shader if needed
2013-01-15 14:22:40 +01:00
skidau
7402a89e6e
OSX build fix
2013-01-16 00:14:31 +11:00
skidau
a9388ce2e2
Added backwards compatibility with old OpenAL drivers.
2013-01-16 00:10:49 +11:00
Glenn Rice
e75a7b4572
Fix a gcc initialization order warning.
2013-01-15 06:41:11 -06:00
skidau
799b032b98
Readd the OpenAL option.
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The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html
You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.
Windows users may also need to update their OpenAL drivers by downloading them from
http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
skidau
0a4272c96b
Merge branch 'OpenAL'
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* OpenAL:
Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing).
Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
Build fix
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
Fixed the include directories in Audio Common for the Windows 32bit build.
Fixed the include directories in Audio Common for the Windows build.
Messed up the static include line
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
OSX: typedef signed char BOOL
OSX build fix
Build fix
Added audio time stretching by using the SoundTouch library.
Implemented correct audio timing.
OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4
Changed SoundTouch to use float samples, allowing SSE to be used.
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Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
degasus
85200db6a2
Revert "fix byte order in osd rasterfont"
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This reverts commit db5f4c8c20
.
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
2013-01-15 12:25:06 +01:00
Matthew Parlane
86ee5600dc
Fix bug: reuse after free.
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static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak
6f17342b50
Improve an error message.
2013-01-14 20:40:16 -06:00
Jordan Woyak
b8e66a48a1
Fix hang on Linux Dolphin close when wiimotes are connected.
2013-01-14 17:55:23 -06:00
Jordan Woyak
032013c4bc
Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names.
2013-01-14 17:49:49 -06:00
degasus
1cfb5a21fa
only use rgba for opengl
2013-01-14 23:43:51 +01:00
degasus
ff889c0e65
use attrib pointers in nativeVertexFormat
2013-01-14 22:59:08 +01:00
lioncash
8cf3ea3eea
GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.
2013-01-14 16:29:52 -05:00
Ryan Houdek
5005d528c4
This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux.
2013-01-14 14:43:49 -06:00
degasus
2f78986e2c
Merge branch 'Graphic_Update' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
Ryan Houdek
30d4259bba
This removes the Lock Thread to Core option. Please file your complaints appropriately.
2013-01-14 14:20:41 -06:00
degasus
ff5ac8c505
fix win compiler errors
2013-01-14 20:08:53 +01:00
degasus
5fe3def64c
videoConfig cleanup
2013-01-14 20:00:33 +01:00
degasus
4c2dd093a3
fix d3d error
2013-01-14 19:17:07 +01:00
degasus
adeac6f4a5
remove old deprecated calls and fixed functions parameters
2013-01-14 17:48:38 +01:00
degasus
c3aafc77b3
upload complete uniform buffer at once
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this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else
2013-01-14 13:58:11 +01:00
degasus
b18c0a5d1b
remove ubo for efb2ram
2013-01-14 12:37:31 +01:00
Lioncash
4ea4f2eb45
'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
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Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
020ab743a9
re-enable PulseAudio backend
2013-01-13 22:22:06 -06:00
Jordan Woyak
13469f2db4
Merge branch 'pulseaudio-simple'
2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5
Fix a small text overlapping issue in the MemcardManager.
2013-01-13 22:28:36 -05:00
Jordan Woyak
644c8f2713
Enhance an error message.
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Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak
c00339449a
buildfix
2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94
Hopeful Windows buildfix (this better not break OS X)
2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3
remove some now-unused resource files
2013-01-13 15:51:44 -06:00
Jordan Woyak
c6e8239fd9
theme selection working now
2013-01-13 15:39:53 -06:00
Jordan Woyak
a9ff3709e4
Attempt to make file searching stuff less crappy on Linux.
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Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak
6f7b11b9be
themes directory stuffs
2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478
Kill themes in the config and load pngs from "theme" directory for now.
2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054
Kill theme selection from GUI.
2013-01-13 13:12:50 -06:00
Jordan Woyak
6b8dc6802b
Fix two warnings.
2013-01-13 12:57:17 -06:00
Jordan Woyak
70427b3f35
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77
Replace a bunch of Connect calls with Bind.
2013-01-13 11:46:30 -06:00
Jordan Woyak
5dbc3b3219
replace this->Bind with Bind
2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4
kill _connect_macro_ ugliness in BreakpointWindow.
2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
...
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon
eb5e7d44bd
Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64
2013-01-13 07:00:56 +01:00
Rachel Bryk
429324a773
Real fix for memcard manager.
2013-01-12 21:18:42 -05:00
Rachel Bryk
6f391a2df0
Set focus on memcard manager after losing it.
2013-01-12 20:47:02 -05:00
degasus
f3d663c2f4
efb2tex without ubo
2013-01-12 16:29:16 +01:00
NeoBrainX
f7b0c8684b
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
skidau
1c462a1eca
Added a latency setting to the audio settings.
...
Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing).
Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice
2cd415dd83
Fix the signed/unsigned comparison warnings created by a recent commit.
2013-01-11 22:00:36 -06:00
Lioncash
dcc216a027
'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
2013-01-11 22:22:55 -05:00
Lioncash
dfc0c4b08d
Fix two signed/unsigned mismatch warnings.
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Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
Rachel Bryk
104f5a4699
Set focus on game list after stopping emulation.
2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576
Merge branch 'flat-flags'
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Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e
Update game cache revision, for "germany" games that were once "europe".
2013-01-11 15:16:56 -06:00
degasus
2838077313
fix warnings
2013-01-11 21:24:59 +01:00
Jordan Woyak
35dce209ae
Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
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(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak
cb71158df4
Be consistent with uppercase letters.
2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b
Convert relative paths to absolute when opening containing folder of an iso.
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Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX
ad05d568b9
PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily.
2013-01-11 15:49:20 +01:00
degasus
8651b34e22
also add vertex shader for efb2tex
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goodbye fixed-function shaders
2013-01-11 15:41:42 +01:00
degasus
7c01c2bf11
move efb2ram shaders to textureCache
2013-01-11 15:24:43 +01:00
skidau
73140c7da7
Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
2013-01-11 23:06:20 +11:00
degasus
60b8e4fb1c
vertex shader for texture converter
2013-01-11 11:59:42 +01:00
skidau
3632ce6df5
Removed the synchronisation between the CPU thread and the audio thread.
...
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
ed5a68a504
Build fix
2013-01-11 14:20:22 +11:00
skidau
80f4475e76
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
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Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Lioncash
f21f097e7a
Redundant line of code in VertexShaderManager::Dirty()
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Also cleaned it up.
2013-01-10 21:44:12 -05:00
Jordan Woyak
7fdfd1ef65
Make all flags 2 pixels taller.
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Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak
34a8273801
we don't need PNGs of the flags
2013-01-10 19:11:03 -06:00
Jordan Woyak
561b09457c
Fix warnings.
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Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
a167bccb03
Apparently the order here was important, cached somewhere I guess.
2013-01-10 18:59:15 -06:00
Jordan Woyak
6a13ae280d
Updated flag images to not have ugly gradient.
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All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3
Merge branch 'german-flag' into flat-flags
2013-01-10 18:21:59 -06:00
Jordan Woyak
51a1d4cde7
Revert "Very tiny cleanup of ChunkFile.h."
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int/size_t change without updating the rev# caused crash on Dolphin start
This reverts commit cf942450e0
.
2013-01-10 17:41:12 -06:00
Jordan Woyak
240ea0f116
Merge branch 'linux-wiimote-crash-fix'
2013-01-10 16:55:03 -06:00
lioncash
cf942450e0
Very tiny cleanup of ChunkFile.h.
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Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.
Also changed the the count parameter of DoArray to size_t, this also should never be negative.
Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak
a693b847f0
buildfix!
2013-01-10 16:29:16 -06:00
Jordan Woyak
cc0226254d
Windows/OS X buildfix
2013-01-10 16:23:47 -06:00
Jordan Woyak
1c10d3a1bb
better fix for linux wiimote disconnect crash
2013-01-10 16:16:49 -06:00
Jordan Woyak
e1c8bea2f6
fix crash, but now 100% cpu usage on disconnect
2013-01-10 15:23:42 -06:00
Rachel Bryk
d6b53af115
Automatically set focus on game list window.
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Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak
202c005e61
Remove commented code. No longer supporting setting volume with PulseAudio.
2013-01-10 13:01:22 -06:00
Rachel Bryk
ab24149b1b
Retain scroll position after refreshing game list.
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Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon
2c1c538fda
Disable the OpenAL and Pulseaudio audio backends
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They are currently broken and cause sound issues which are not present in other
backends:
* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly
Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX
198d60c569
FifoPlayer: Support recording texture preloads
2013-01-10 18:30:27 +01:00
NeoBrainX
e7c883d6be
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
NeoBrainX
304814e7cc
Video_Software: Implement proper RGBA8 texture loading from tmem.
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau
7bf72a6c84
Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE.
2013-01-11 01:03:18 +11:00
Rachel Bryk
3ebe0718b8
Change theme selection to wxChoice.
2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107
Add support for german region flag. Still need to change image. (currently using a copy of europe flag)
2013-01-09 22:53:04 -06:00
Rachel Bryk
f1489a4e18
Merge branch 'controller-profiles'
2013-01-09 22:33:51 -05:00
Jordan Woyak
a8a71fdd8c
Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons.
2013-01-09 20:57:10 -06:00
Rachel Bryk
b9fc26540e
Change key names, and put it in section Controls.
2013-01-09 21:56:17 -05:00
Jordan Woyak
0de8fbecfa
Don't hardcode left-shift to disabe keyboard input on linux.
...
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak
6598462aba
Display error messages when failing to compress/decompress games.
...
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk
fad2468e30
Make sure profile actually exists.
2013-01-09 20:41:14 -05:00
Jordan Woyak
5c371549d3
fix cmake hacks
2013-01-09 18:39:28 -06:00
Jordan Woyak
488a679ca7
use pulseaudio "simple" api
2013-01-09 17:45:16 -06:00
skidau
c7ccf7e5c6
Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
2013-01-10 09:11:37 +11:00
skidau
ad28986d51
Fixed the include directories in Audio Common for the Windows 32bit build.
2013-01-10 07:55:13 +11:00
skidau
d34c847edd
Fixed the include directories in Audio Common for the Windows build.
2013-01-10 07:43:59 +11:00
Rachel Bryk
e32b1526b3
Allow setting different profiles for different controllers, and automatically use the appropriate profile directory.
2013-01-09 15:04:37 -05:00
degasus
092a99cbd2
glsl shaders for showEfbCopyRegions
2013-01-09 20:08:55 +01:00
Ryan Houdek
01f4d9f386
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
2013-01-09 10:26:12 -06:00
skidau
8494a439c7
OSX build fix
2013-01-10 00:06:35 +11:00
skidau
91fe5cc821
Build fix
...
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau
63b38be97c
Added audio time stretching by using the SoundTouch library.
2013-01-09 22:57:32 +11:00
degasus
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
Jordan Woyak
32855a289c
Actually export 0-sized files.
...
Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash
d9ea718559
Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets()
2013-01-08 23:46:30 -05:00
degasus
84debc17d5
fix msaa
...
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Rachel Bryk
b8691df723
Allow loading controller profiles from game ini.
...
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak
4f4aa4860d
Fix a currently unused unique_lock function. Thanks to Lioncash.
2013-01-08 16:50:09 -06:00
Jordan Woyak
baa29f571c
Fix incorrect iterator usage in BreakPoints::Clear
2013-01-08 15:02:50 -06:00
Jordan Woyak
b4717ca802
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2013-01-08 14:44:56 -06:00
Jordan Woyak
00d303eead
clean up FifoPlayerDlg::OnBeginSearch a bit
2013-01-08 14:43:58 -06:00
Matthew Parlane
2844708c2d
Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore.
2013-01-09 09:38:36 +13:00
NeoBrainX
815fd197d3
Fix a potential memleak in FifoPlayerDlg
2013-01-08 21:27:04 +01:00
NeoBrainX
e204a6e015
Add some TODOs.
2013-01-08 18:56:01 +01:00
NeoBrainX
d3882771aa
Fix an assert that had been wrong for ages, apparently.
2013-01-08 18:56:01 +01:00
NeoBrainX
4925a28f94
PixelShaderGen: Shader uid maintainance
2013-01-08 18:56:01 +01:00
NeoBrainX
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
NeoBrainX
c80f6e8b84
Reword a comment about early_ztest a bit.
2013-01-08 18:55:45 +01:00
NeoBrainX
b06f30f845
Remove the per pixel depth option.
...
Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
NeoBrainX
e979b2d4a2
DX11: Fix a small mistake.
...
Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
NeoBrainX
09197e0ffc
X11: Disable OSD hotkeys when the corresponding option is disabled.
2013-01-08 18:16:47 +01:00
Ryan Houdek
446d9279b1
Fix clearing of render targets. We were skipping every other one.
2013-01-08 11:14:53 -06:00
Glenn Rice
1d44d3baf5
Merge branch 'linux-desktop-file'
2013-01-07 17:07:23 -06:00
Glenn Rice
6bd8474d05
Change the application name to "Dolphin Emulator" (from "Dolphin-emu").
2013-01-07 17:05:51 -06:00
Pierre Bourdon
8cfceb1186
Disable swapping cmp with instructions potentially raising interrupts
...
Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
Glenn Rice
bb7c262539
Add a linux .desktop file to add dolphin-emu to the menu, and install it
...
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
degasus
b7906b49c9
fix byte order in osd rasterfont
2013-01-07 20:11:26 +01:00
skidau
c8c78e0aa9
Implemented correct audio timing.
...
Fixes issue 5493.
2013-01-07 15:37:08 +11:00
skidau
5240e75be2
Fixed the infinite rumble problem caused by r4d6056f14625.
2013-01-07 12:25:18 +11:00
skidau
6df1dacca8
OpenAL for Windows initial commit
2013-01-07 12:16:04 +11:00
Jordan Woyak
7a95713496
Fix some warnings. Changes suggested by nerzhultheking.
2013-01-05 22:45:32 -06:00
skidau
1d691d7de4
Fixed SSBB from starting at the mini-games screen.
2013-01-06 14:36:38 +11:00
skidau
c61b0c7fba
Build fix
2013-01-05 12:56:35 +11:00
skidau
1c9c6052d5
Corrected a state bug where newly loaded dols did not have their patches applied.
2013-01-05 12:32:47 +11:00
skidau
4d6056f146
Added GC Steering Wheel emulation.
...
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab. This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:
Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake
Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Glenn Rice
9b51c99c6b
Make sure the null character is not included in the string.
2013-01-03 19:49:19 -06:00
Glenn Rice
12a606501c
Fix the name and description truncation issue in a cleaner way.
2013-01-03 19:21:20 -06:00
Rachel Bryk
4f531fe122
Remove unused progressive scan option from iso properties, and disable audio settings while a game is running.
2013-01-03 16:43:58 -05:00
degasus
ef32231431
fix screenshots
2013-01-03 21:40:54 +01:00
degasus
fc02427d54
xfb draw by blit - disable postprocessing
...
blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
degasus
b67b1c376d
fix virtual xfb - remove glCopyTexImage2D
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glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
Glenn Rice
3da05af30a
Fix truncated names and descriptions in the game list on linux.
2013-01-03 10:35:07 -06:00
degasus
363ffd3a5f
swap() by blitting
2013-01-03 12:33:18 +01:00
degasus
ecedf56eb4
uses the ARB_framebuffer_object syntax
...
also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
degasus
a1ca288555
fix some AMD issues
...
This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
degasus
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
Rachel Bryk
91023e133b
Move widescreen hack to enhancements tab.
2013-01-02 01:21:20 -05:00
Rachel Bryk
5fbce28bbc
Save git hash to .dtm header.
2013-01-01 16:34:07 -05:00
skidau
3fd1b4ee83
Removed some debug testing code.
2013-01-01 15:13:18 +11:00
Rachel Bryk
9af711b12c
Always count GC wheel inputs too.
2012-12-31 21:57:39 -05:00
skidau
51603f0522
* Implemented working pedal support.
...
* Changed the mapping of the steering wheel to:
Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake
* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
Matthew Parlane
c728ef2cd3
Last warning for me on Linux.
2013-01-01 14:42:30 +13:00
Matthew Parlane
4c374cd58a
Improve file search speeds by deleting an unused file.
2012-12-31 15:27:36 +13:00
degasus
c2898748ac
bind locations _before_ link program, fix dest alpha
2012-12-31 02:34:27 +01:00
Pierre Bourdon
bcf1f54c65
Optimized the Dolphin SEO process a bit
2012-12-31 02:31:55 +01:00
rog
71bb297f2c
Always count gc controller inputs.
2012-12-30 06:48:37 -05:00
Ryan Houdek
64afbade33
Fix 4 warnings on OSX
2012-12-30 04:32:37 -06:00
Ryan Houdek
ff3b22e1ff
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
Ryan Houdek
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
Ryan Houdek
49ed752126
This line in SWRenderer has been wrong ever since the beginning.
2012-12-30 02:12:31 -06:00
Ryan Houdek
b4f30e549e
Missed a precision qualifier in a HWRasterizer shader.
2012-12-29 21:50:07 -06:00
Matthew Parlane
539bf405f2
In memory of calc84.
...
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau
5ccbcf455e
Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel.
2012-12-30 13:41:48 +11:00
degasus
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
Matthew Parlane
cd54d6efdd
Mismatched new/delete.
2012-12-29 22:26:09 +13:00
rog
670ca7e993
Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
...
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.
Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus
e9d00bfeeb
revert RasterFont optimization
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isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
Ryan Houdek
ba6564b0b5
Missed a write to depth before discard in PreAlphaTest
2012-12-28 14:48:04 -06:00
Ryan Houdek
9e76a457ff
Beautify the generate pixel shader code
2012-12-28 14:18:39 -06:00
Ryan Houdek
76fc1fe95a
This discard was missing in the alpha pretest area.
2012-12-28 12:18:34 -06:00
Ryan Houdek
3eeebcae45
Another small bit of cleanup as I'm reading it
2012-12-28 12:05:43 -06:00
Ryan Houdek
a25a00640e
Very small cleanup in PixelShaderGen
2012-12-28 11:49:21 -06:00
rog
3ec3b7683e
Fix (dis)connecting wiimotes via hotkey.
...
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
degasus
d9f3fc4495
fix ubo for intel cards (also amd?)
2012-12-28 17:06:08 +01:00
Glenn Rice
c303669dd0
Clean up some messy code issues that have been annoying me.
2012-12-28 09:58:06 -06:00
degasus
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
degasus
70c63ce6cf
fix dual pass alpha
2012-12-28 14:24:12 +01:00
degasus
82b33471ae
cleanup rasterfont
2012-12-28 11:46:00 +01:00
rog
af2820ac88
Don't show multiple exit confirmation dialogues.
...
Pause emulation while waiting for confirmation to exit.
Fixes issue 5822.
2012-12-28 03:39:34 -05:00
Ryan Houdek
225d29f3f6
Fix this annoying warning in ChunkFile.h
2012-12-27 23:43:59 -06:00
Ryan Houdek
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
skidau
95f6685900
Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
...
Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
degasus
d7f43c7a68
remove cg from windows project files
2012-12-28 01:08:29 +01:00
degasus
193056493a
also use shaderCaches in rasterFont
2012-12-28 00:52:44 +01:00
rog
2fd1c9e7c2
Allow setting cpu engine and whatever bHLE_BS2 is from game ini.
2012-12-27 09:42:20 -05:00
degasus
316a33d1e6
Merge branch 'master' into GLSL-master
...
Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
rog
94116bf89c
Always use the right user dir on windows.
2012-12-26 19:55:45 -05:00
degasus
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61
Remove duplicated X11 code.
2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463
Don't add superfluous whitespace to the CMake file
2012-12-26 11:07:33 -06:00
Ryan Houdek
2d4c3c7c91
Beautify some tabs.
2012-12-26 10:33:45 -06:00
skidau
05730af724
Added some IOS version checks and code to clear memory before loading the dol.
2012-12-26 23:10:41 +11:00
skidau
0c845728cc
Added support for Reset (from menu). Fixes Sam & Max.
2012-12-26 23:10:40 +11:00
skidau
88e273fac1
Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
2012-12-26 23:06:43 +11:00
skidau
651cedaac4
Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack.
2012-12-26 23:06:43 +11:00
skidau
fbdf9ba153
Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
...
Metroid Prime Trilogy is working. Wii Sports+Wii Sports Resort is not working. Any games which can be played using the dol replacement trick should work here.
Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code. This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
Ryan Houdek
e2489196e4
Got overzealous. We aren't removing CG quite yet with this branch.
2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e
Add to more than 32bit debug
2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42
Add a include directory
2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22
Add a include directory
2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb
Maybe fix Windows compiling.
2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea
When using the "Keep window on top option" make sure that the effect of
...
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654
Mistype in WX.cpp
2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91
Define NvOptimusEnablement to tell the Nvidia driver we need high performance
2012-12-25 13:51:13 +01:00
Pierre Bourdon
ba348c29d7
Merge branch 'new-ax-hle'
...
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.
There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.
Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon
4a74da3e87
Readd the old AXWii (rename the new version to NewAXWii) and set it as default
2012-12-25 13:30:55 +01:00
degasus
bff0faea2d
Merge branch 'immediate-removal'
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog
b3714f4874
Don't show compress iso option for wbfs and ciso files.
...
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
degasus
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
NeoBrainX
4798524b75
Dolphin 3.5 release.
2012-12-24 21:29:24 +01:00
NeoBrainX
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
...
This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
Pierre Bourdon
2c58385fe2
Revert "Uninitialized usage.. or so it thought."
...
This reverts commit 7839676c87
.
Parlane, I hate you.
2012-12-24 21:23:28 +01:00
NeoBrainX
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
NeoBrainX
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
NeoBrainX
249afa5eac
Change copyright year to 2013 in the about dialog.
2012-12-24 19:50:16 +01:00
NeoBrainX
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
rog
2dd570c880
Should completely fix game list sorting.
2012-12-24 13:29:19 -05:00
Ryan Houdek
53398ca5d8
Remove GLSL option from video options
2012-12-24 12:22:02 -06:00
rog
da5e61b45b
Fix another sorting bug.
2012-12-24 13:04:57 -05:00
rog
14a31d9b3a
Fix sorting bug.
2012-12-24 12:48:14 -05:00
Ryan Houdek
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
Ryan Houdek
09b05c0f6c
Add header guards to InterfaceBase.h
2012-12-24 09:46:37 -06:00
Ryan Houdek
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
degasus
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
Matthew Parlane
eedca57270
Revert "support retina display"
...
This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
Matthew Parlane
59ec1fe180
Fix some random warnings.
2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
Matthew Parlane
f865450b5a
Changed to non conflicting overload.
2012-12-24 00:00:45 +13:00
Matthew Parlane
a8ddc3e069
Function definition was not updated.
2012-12-24 00:00:25 +13:00
Matthew Parlane
7839676c87
Uninitialized usage.. or so it thought.
2012-12-24 00:00:04 +13:00
Matthew Parlane
4dbd2ed7fb
Unused variable.
2012-12-23 23:59:44 +13:00
Matthew Parlane
589222857f
Someone changed this to a u32... it's definitely a s32 :)
2012-12-23 23:59:10 +13:00
Grant Paul
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
Matthew Parlane
e3eebdf591
Fixes swprintf_s issues hopefully.
...
Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane
089434b719
Apply same force to float fix as has already been done for DX11.
2012-12-23 20:01:58 +13:00
Matthew Parlane
3a2c0b778a
Fixed stupid bool to int conversion warnings.
2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d
Remove warning about ambigious if/else.
2012-12-23 19:24:30 +13:00
rog
d66dd970cd
Implement select audio backend CLI option.
...
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus
ffddfd8662
do only invalid hashes instead of all textures on loading
...
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
degasus
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
...
this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
degasus
cf8f936abb
fix efb2ram decoder
2012-12-19 23:43:05 +01:00
degasus
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
Pierre Bourdon
b0cbac174b
Implemented dpop samples support
2012-12-19 08:31:17 +01:00
Ryan Houdek
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
Pierre Bourdon
071b27f0bb
Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
2012-12-19 05:56:57 +01:00
rog
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
Pierre Bourdon
2c10ca4e46
Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
2012-12-18 17:38:41 +01:00
Glenn Rice
1bd42b7acc
Merge branch 'rehash-msw-cursor-hide'
2012-12-18 08:07:47 -06:00
Pierre Bourdon
1cecbaedce
Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music.
2012-12-18 07:01:22 +01:00
Pierre Bourdon
faaaa97c9e
Added a utility function to dump an AX PB for debugging
2012-12-18 07:00:24 +01:00
Pierre Bourdon
1abbfd4b15
Remove some useless 'inline' attributes from the AX HLE voice mixing functions
2012-12-18 07:00:04 +01:00
Pierre Bourdon
70b3980f46
Fix AX HLE command 12 arguments: takes 4 u16, not 1
2012-12-18 06:58:47 +01:00
Pierre Bourdon
ed59f8ff1d
Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
2012-12-18 05:55:40 +01:00
Ryan Houdek
f6ef6fa0d9
I had the wrong header for Windows in GLVideoInterface.h
2012-12-17 16:23:02 -06:00
Ryan Houdek
f2004b2474
Blindly add WGL.cpp file to the Windows project file. Just for Neo
2012-12-17 16:19:55 -06:00
Ryan Houdek
512cae69f8
Add a useful comment to DSP.cpp
2012-12-17 15:55:34 -06:00
Ryan Houdek
6099148541
Blind coding fail
2012-12-17 15:33:19 -06:00
Ryan Houdek
8082323c44
Should hopefully fix OSX
2012-12-17 15:29:38 -06:00
Ryan Houdek
3cb5dffbc9
Missed the video interface files.
2012-12-17 15:01:52 -06:00
Ryan Houdek
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
NeoBrainX
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
...
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
...
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
f1cc5c2ff9
Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not.
2012-12-17 08:33:42 -06:00
rog
4c7b63cf0e
Save secondary list sorting.
...
Allow sorting by platform ascending.
Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice
0a918782cf
Reorder the inclusions to hopefully fix the icon issue.
2012-12-17 00:11:59 -06:00
Glenn Rice
ff7041804c
Make sure that the wxWidgets manifest does not override the dolphin one.
2012-12-16 23:55:22 -06:00
Glenn Rice
832a5a0b26
Add the resource include in only one place for all builds.
2012-12-16 23:39:05 -06:00
Glenn Rice
d34fb84734
Add the resource inclusion to the other builds.
2012-12-16 23:21:11 -06:00
Glenn Rice
a581c75a37
Make the resource include path relative.
2012-12-16 22:52:29 -06:00
Glenn Rice
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
...
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
degasus
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
degasus
ba8264c2ac
use VAO in VertexManager
...
to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
Ryan Houdek
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
...
This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
Ryan Houdek
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
Ryan Houdek
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
degasus
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus
09274e2483
Check texture params before updateing them
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus
61836f8c51
helper for compiling glsl
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus
23a3336f9a
increase hash size to u64
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus
75dd48247f
initial release of new RasterFont without color support
...
this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus
c207422987
using of vao, warning: ARB_vertex_array_object is needed
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus
1f1b32b663
only update vbo on changes in XFBSource::Draw
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
bbcb442983
in the end, also Renderer::Swap in vbo
...
two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus
b41c06a9ac
EncodeToRamUsingShader in vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus
8ea2ddbc50
XFBSource::Draw in vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00
degasus
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:56 -06:00
degasus
6b3125728b
use vbo for ShowEFBCopyRegions
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:53 -06:00
degasus
8b62be2025
fix ShowEFBCopyRegions
...
those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00
degasus
6864b40e26
reset glEnableClientState befor every draw
...
should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:46 -06:00
degasus
888b5fb061
remove usage of glMultiTexCoord2f
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:38 -06:00
Glenn Rice
a6374f25fd
Fix OSX build once again. Apparently OSX needs to get with the times.
2012-12-10 10:31:08 -06:00
NeoBrainX
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
...
Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00
Glenn Rice
f6df3d1513
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
rog
330ea74d19
Allow input displays to work without an active movie.
2012-12-10 06:20:06 -05:00
Glenn Rice
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
rog
43d673b576
Save game list sorting.
...
Fixes issue 5771.
2012-12-08 23:53:50 -05:00
NeoBrainX
4fc0125fb3
Fix OS X 10.6 compatibility.
...
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
rog
30718230b2
Fix some warnings.
2012-12-06 20:25:07 -05:00
skidau
aeb5782395
Merge conflict. Fixes issue 5471.
2012-12-06 21:16:27 +11:00
rog
bbf7c3a4d0
Fix a save state crash in some situation.
2012-12-05 17:11:19 -05:00
Ryan Houdek
423024110e
Includes are case sensitive and Common is in the include directories so including the file this way was silly.
2012-12-04 11:44:28 -06:00
John Peterson
470a4eee8b
Fixing wiimote savestate and recording.
2012-12-03 21:14:25 -05:00
John Peterson
983d5d1f73
Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
2012-12-03 20:58:25 -05:00
rog
47aaca89eb
Fix error message about state undo backup always appearing when no movie is active.
2012-12-02 02:08:43 -05:00
NeoBrainX
bed260aa14
VertexShaderManager: Fix redundant shader constant updates.
...
Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
Pierre Bourdon
3ca77cf077
Fix samples clamping and interlacing in the OUTPUT command. Shouldn't have assumed previous AX HLE was doing something right.
2012-12-01 00:54:25 +01:00
Pierre Bourdon
04b1ee0016
Implemented command 01 (download data and mix to MAIN/AUXA/AUXB with volume control). Fixes missing weapon sounds in Metroid Prime 2.
2012-11-28 15:22:02 +01:00
Pierre Bourdon
4cf2856284
Improve savestates support in AX and AXWii
2012-11-28 03:31:46 +01:00
Pierre Bourdon
f11a40f858
Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08).
2012-11-28 01:48:27 +01:00
Pierre Bourdon
1a129abe0d
AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again.
2012-11-27 21:48:59 +01:00
Pierre Bourdon
9270b62830
Rewrite MixAUXSamples to make it more clean
2012-11-27 20:36:34 +01:00
Pierre Bourdon
2120f536d5
Implement command 07 in GC AX (download data to main LR and reset main surround)
2012-11-27 20:36:14 +01:00
rog
aaeeef48da
Compile fix for linux.
2012-11-26 23:36:47 -05:00
rog
c0bb7aa8f3
Turns out you have to actually commit a change before merging if you want it to be included.
2012-11-26 18:17:07 -05:00
Pierre Bourdon
9b1a66245e
Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
2012-11-27 00:03:40 +01:00
Pierre Bourdon
706939e632
Implement command 10, used by FIFA 06 and linked to AUXB mixing. Sound still broken in that game.
2012-11-27 00:03:02 +01:00
Pierre Bourdon
fb1ecd90b0
Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound)
2012-11-26 23:34:18 +01:00
rog
db458a234a
Merge branch 'desync-fixes' into movie-fixes
2012-11-26 12:40:56 -05:00
rog
38e0d06e8c
Whoops, was calling GetMD5() twice.
2012-11-26 12:29:36 -05:00
rog
3d9712a99e
Remove more unused code.
2012-11-26 03:48:04 -05:00
rog
c2146921f9
Call InputUpdate() for wii games when using gc controller but not wiimote.
2012-11-26 03:04:17 -05:00
rog
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
rog
0903e20817
Expand input buffer as needed, instead of hardcoding it at 40 MiB.
...
Patch (mostly) by Ilari.
2012-11-25 22:41:48 -05:00
rog
1917f83244
Cleanup and misc movie fixes.
2012-11-25 19:26:37 -05:00
rog
0c6dad6a37
Clear unneeded variables upon stopping emulation.
2012-11-24 18:27:20 -05:00
rog
d26c7fea17
Remove old, unused code.
2012-11-24 01:40:34 -05:00
rog
f251704df2
The trick to multithreaded emulation is to include thread.h more than once.
...
Also, rewords some awkardly written messages.
2012-11-24 01:15:26 -05:00