GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.
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@ -62,8 +62,8 @@ void SaveTexture(const char* filename, u32 texmap, s32 mip)
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TexImage0& ti0 = texUnit.texImage0[subTexmap];
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int width = ti0.width + 1;
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int height = ti0.height + 1;
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u32 width = ti0.width + 1;
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u32 height = ti0.height + 1;
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u8 *data = new u8[width * height * 4];
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@ -74,19 +74,23 @@ void SaveTexture(const char* filename, u32 texmap, s32 mip)
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delete []data;
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}
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, int width, int height)
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height)
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{
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u8 sample[4];
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++) {
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for (u32 y = 0; y < height; y++)
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{
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for (u32 x = 0; x < width; x++)
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{
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TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, sample);
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// rgba to bgra
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// RGBA to BGRA
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*(dst++) = sample[2];
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*(dst++) = sample[1];
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*(dst++) = sample[0];
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*(dst++) = sample[3];
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}
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}
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}
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s32 GetMaxTextureLod(u32 texmap)
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@ -22,7 +22,7 @@ namespace DebugUtil
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{
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void Init();
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, int width, int height);
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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