Call InputUpdate() for wii games when using gc controller but not wiimote.

This commit is contained in:
rog 2012-11-26 03:04:17 -05:00
parent 97f5b1665f
commit c2146921f9
1 changed files with 2 additions and 2 deletions

View File

@ -132,13 +132,13 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
if(Movie::IsPlayingInput())
{
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii)
if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate();
}
else if(Movie::IsRecordingInput())
{
Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii)
if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate();
}