Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab. This will tell the game that you have a force feedback steering wheel connected. In the Gamecube Pad Settings, change the Rumble Motor to "Constant". Configure the controls: Main Stick Left/Right = Steer Left/Right Main Stick Up = Accelerate Main Stick Down = Brake Thanks to ulao for the device communications info.
This commit is contained in:
commit
4d6056f146
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@ -115,6 +115,7 @@ set(SRCS Src/ActionReplay.cpp
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Src/HW/SI_Device.cpp
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Src/HW/SI_DeviceGBA.cpp
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Src/HW/SI_DeviceGCController.cpp
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Src/HW/SI_DeviceGCSteeringWheel.cpp
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Src/HW/Sram.cpp
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Src/HW/StreamADPCM.cpp
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Src/HW/SystemTimers.cpp
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@ -301,6 +301,7 @@
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<ClCompile Include="Src\HW\SI_DeviceAMBaseboard.cpp" />
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<ClCompile Include="Src\HW\SI_DeviceGBA.cpp" />
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<ClCompile Include="Src\HW\SI_DeviceGCController.cpp" />
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<ClCompile Include="Src\HW\SI_DeviceGCSteeringWheel.cpp" />
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<ClCompile Include="Src\HW\Sram.cpp" />
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<ClCompile Include="Src\HW\StreamADPCM.cpp" />
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<ClCompile Include="Src\HW\SystemTimers.cpp" />
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@ -503,6 +504,7 @@
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<ClInclude Include="Src\HW\SI_DeviceAMBaseboard.h" />
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<ClInclude Include="Src\HW\SI_DeviceGBA.h" />
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<ClInclude Include="Src\HW\SI_DeviceGCController.h" />
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<ClInclude Include="Src\HW\SI_DeviceGCSteeringWheel.h" />
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<ClInclude Include="Src\HW\Sram.h" />
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<ClInclude Include="Src\HW\StreamADPCM.h" />
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<ClInclude Include="Src\HW\SystemTimers.h" />
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@ -290,6 +290,9 @@
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<ClCompile Include="Src\HW\SI_DeviceGCController.cpp">
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<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\SI_DeviceGCSteeringWheel.cpp">
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<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
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</ClCompile>
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<ClCompile Include="Src\HW\VideoInterface.cpp">
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<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
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</ClCompile>
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@ -814,6 +817,9 @@
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<ClInclude Include="Src\HW\SI_DeviceGCController.h">
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<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\SI_DeviceGCSteeringWheel.h">
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<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
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</ClInclude>
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<ClInclude Include="Src\HW\SI.h">
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<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
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</ClInclude>
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@ -101,7 +101,32 @@ void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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{
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// TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
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// set rumble
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((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput( 1 == _uType && _uStrength > 2 );
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if (1 == _uType && _uStrength > 2)
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{
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((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(255);
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}
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}
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}
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// __________________________________________________________________________________________________
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// Function: Motor
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// Purpose: For devices with constant Force feedback
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// input: Type - 06 = Motor On, 04 = Motor Off
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// Strength - 00 = Left Strong, 127 = Left Weak, 128 = Right Weak, 255 = Right Strong
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// output: none
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//
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void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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{
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std::unique_lock<std::recursive_mutex> lk(g_plugin.controls_lock, std::try_to_lock);
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if (lk.owns_lock())
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{
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// TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
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// set rumble
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if (_uType == 06)
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{
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((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(_uStrength);
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}
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}
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}
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@ -32,6 +32,7 @@ InputPlugin *GetPlugin();
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void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus);
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void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
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void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
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bool GetMicButton(u8 pad);
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}
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@ -130,10 +130,13 @@ void GCPad::GetInput(SPADStatus* const pad)
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}
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}
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void GCPad::SetOutput(const bool on)
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void GCPad::SetOutput(const u8 on)
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{
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// only rumble if window has focus or background input is enabled
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m_rumble->controls[0]->control_ref->State(on && (Host_RendererHasFocus() || m_options[0].settings[0]->value));
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if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
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m_rumble->controls[0]->control_ref->State((float)on / 255);
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else
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m_rumble->controls[0]->control_ref->State(0);
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}
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void GCPad::LoadDefaults(const ControllerInterface& ciface)
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@ -28,7 +28,7 @@ public:
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GCPad(const unsigned int index);
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void GetInput(SPADStatus* const pad);
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void SetOutput(const bool on);
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void SetOutput(const u8 on);
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bool GetMicButton() const;
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@ -17,6 +17,7 @@
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#include "SI_Device.h"
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#include "SI_DeviceGCController.h"
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#include "SI_DeviceGCSteeringWheel.h"
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#include "SI_DeviceGBA.h"
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#include "SI_DeviceAMBaseboard.h"
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@ -76,6 +77,10 @@ ISIDevice* SIDevice_Create(const SIDevices device, const int port_number)
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return new CSIDevice_GCController(device, port_number);
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break;
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case SIDEVICE_GC_STEERING:
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return new CSIDevice_GCSteeringWheel(device, port_number);
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break;
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case SIDEVICE_GC_TARUKONGA:
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return new CSIDevice_TaruKonga(device, port_number);
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break;
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@ -0,0 +1,314 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <stdlib.h>
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#include "SI.h"
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#include "SI_Device.h"
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#include "SI_DeviceGCSteeringWheel.h"
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#include "EXI_Device.h"
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#include "EXI_DeviceMic.h"
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#include "GCPad.h"
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#include "../Movie.h"
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#include "../CoreTiming.h"
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#include "SystemTimers.h"
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#include "ProcessorInterface.h"
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#include "../Core.h"
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// --- standard gamecube controller ---
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CSIDevice_GCSteeringWheel::CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber)
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: ISIDevice(device, _iDeviceNumber)
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, m_TButtonComboStart(0)
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, m_TButtonCombo(0)
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, m_LastButtonCombo(COMBO_NONE)
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{
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memset(&m_Origin, 0, sizeof(SOrigin));
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m_Origin.uCommand = CMD_ORIGIN;
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m_Origin.uOriginStickX = 0x80; // center
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m_Origin.uOriginStickY = 0x80;
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m_Origin.uSubStickStickX = 0x80;
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m_Origin.uSubStickStickY = 0x80;
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m_Origin.uTrigger_L = 0x1F; // 0-30 is the lower deadzone
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m_Origin.uTrigger_R = 0x1F;
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// Dunno if we need to do this, game/lib should set it?
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m_Mode = 0x03;
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}
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int CSIDevice_GCSteeringWheel::RunBuffer(u8* _pBuffer, int _iLength)
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{
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// For debug logging only
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ISIDevice::RunBuffer(_pBuffer, _iLength);
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// Read the command
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EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
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// Handle it
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switch (command)
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{
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case CMD_RESET:
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*(u32*)&_pBuffer[0] = SI_GC_STEERING;
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break;
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case CMD_ORIGIN:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Get Origin");
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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}
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}
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break;
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// Recalibrate (FiRES: i am not 100 percent sure about this)
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case CMD_RECALIBRATE:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Recalibrate");
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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}
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}
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break;
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// Seen in F-Zero GX
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case CMD_MOTOR_OFF:
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break;
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// DEFAULT
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default:
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{
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ERROR_LOG(SERIALINTERFACE, "unknown SI command (0x%x)", command);
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}
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break;
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}
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return _iLength;
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}
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// GetData
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// Return true on new data (max 7 Bytes and 6 bits ;)
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// [00?SYXBA] [1LRZUDRL] [x] [y] [cx] [cy] [l] [r]
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// |\_ ERR_LATCH (error latched - check SISR)
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// |_ ERR_STATUS (error on last GetData or SendCmd?)
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bool CSIDevice_GCSteeringWheel::GetData(u32& _Hi, u32& _Low)
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{
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SPADStatus PadStatus;
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memset(&PadStatus, 0, sizeof(PadStatus));
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Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
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Movie::CallInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
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u32 netValues[2];
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if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
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{
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_Hi = netValues[0]; // first 4 bytes
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_Low = netValues[1]; // last 4 bytes
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return true;
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}
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Movie::SetPolledDevice();
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if(Movie::IsPlayingInput())
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{
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Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::InputUpdate();
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}
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else if(Movie::IsRecordingInput())
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{
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Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::InputUpdate();
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}
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else
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Movie::CheckPadStatus(&PadStatus, ISIDevice::m_iDeviceNumber);
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// Thankfully changing mode does not change the high bits ;)
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_Hi = (u32)((u8)PadStatus.stickX); // Steering
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_Hi |= 0x800; // Pedal connected flag
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_Hi |= (u32)((u16)(PadStatus.button | PAD_USE_ORIGIN) << 16);
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// Low bits are packed differently per mode
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if (m_Mode == 0 || m_Mode == 5 || m_Mode == 7)
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{
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_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 8); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 12); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.substickY) << 16); // All 8 bits
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_Low |= (u32)((u8)(PadStatus.substickX) << 24); // All 8 bits
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}
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||||
else if (m_Mode == 1)
|
||||
{
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||||
_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
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_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
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_Low |= (u32)((u8)PadStatus.triggerRight << 8); // All 8 bits
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_Low |= (u32)((u8)PadStatus.triggerLeft << 16); // All 8 bits
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_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
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||||
_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
|
||||
}
|
||||
else if (m_Mode == 2)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 16); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 20); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
|
||||
}
|
||||
else if (m_Mode == 3)
|
||||
{
|
||||
// Analog A/B are always 0
|
||||
_Low = (u8)PadStatus.triggerRight; // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
|
||||
}
|
||||
else if (m_Mode == 4)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
|
||||
// triggerLeft/Right are always 0
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
|
||||
}
|
||||
else if (m_Mode == 6)
|
||||
{
|
||||
_Low = (u8)PadStatus.triggerRight; // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
|
||||
|
||||
// The GC Steering Wheel appears to have combined pedals
|
||||
// (both the Accelerate and Brake pedals are mapped to a single axis)
|
||||
// We use the stickY axis for the pedals.
|
||||
if (PadStatus.stickY < 128)
|
||||
_Low |= (u32)((u8)(255 - ((PadStatus.stickY & 0x7f) * 2)) << 16); // All 8 bits (Brake)
|
||||
if (PadStatus.stickY >= 128)
|
||||
_Low |= (u32)((u8)((PadStatus.stickY & 0x7f) * 2) << 24); // All 8 bits (Accelerate)
|
||||
}
|
||||
|
||||
// Keep track of the special button combos (embedded in controller hardware... :( )
|
||||
EButtonCombo tempCombo;
|
||||
if ((PadStatus.button & 0xff00) == (PAD_BUTTON_Y|PAD_BUTTON_X|PAD_BUTTON_START))
|
||||
tempCombo = COMBO_ORIGIN;
|
||||
else if ((PadStatus.button & 0xff00) == (PAD_BUTTON_B|PAD_BUTTON_X|PAD_BUTTON_START))
|
||||
tempCombo = COMBO_RESET;
|
||||
else
|
||||
tempCombo = COMBO_NONE;
|
||||
if (tempCombo != m_LastButtonCombo)
|
||||
{
|
||||
m_LastButtonCombo = tempCombo;
|
||||
if (m_LastButtonCombo != COMBO_NONE)
|
||||
m_TButtonComboStart = CoreTiming::GetTicks();
|
||||
}
|
||||
if (m_LastButtonCombo != COMBO_NONE)
|
||||
{
|
||||
m_TButtonCombo = CoreTiming::GetTicks();
|
||||
if ((m_TButtonCombo - m_TButtonComboStart) > SystemTimers::GetTicksPerSecond() * 3)
|
||||
{
|
||||
if (m_LastButtonCombo == COMBO_RESET)
|
||||
ProcessorInterface::ResetButton_Tap();
|
||||
else if (m_LastButtonCombo == COMBO_ORIGIN)
|
||||
{
|
||||
m_Origin.uOriginStickX = PadStatus.stickX;
|
||||
m_Origin.uOriginStickY = PadStatus.stickY;
|
||||
m_Origin.uSubStickStickX = PadStatus.substickX;
|
||||
m_Origin.uSubStickStickY = PadStatus.substickY;
|
||||
m_Origin.uTrigger_L = PadStatus.triggerLeft;
|
||||
m_Origin.uTrigger_R = PadStatus.triggerRight;
|
||||
}
|
||||
m_LastButtonCombo = COMBO_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// SendCommand
|
||||
void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
|
||||
{
|
||||
UCommand command(_Cmd);
|
||||
|
||||
switch (command.Command)
|
||||
{
|
||||
// Costis sent it in some demos :)
|
||||
case 0x00:
|
||||
break;
|
||||
|
||||
case CMD_FORCE:
|
||||
{
|
||||
unsigned int uStrength = command.Parameter1; // 0 = left strong, 127 = left weak, 128 = right weak, 255 = right strong
|
||||
unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
|
||||
|
||||
// get the correct pad number that should rumble locally when using netplay
|
||||
const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
|
||||
|
||||
if (numPAD < 4)
|
||||
Pad::Motor(numPAD, uType, uStrength);
|
||||
|
||||
if (!_Poll)
|
||||
{
|
||||
m_Mode = command.Parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case CMD_WRITE:
|
||||
{
|
||||
unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
|
||||
unsigned int uStrength = command.Parameter2;
|
||||
|
||||
// get the correct pad number that should rumble locally when using netplay
|
||||
const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
|
||||
|
||||
if (numPAD < 4)
|
||||
Pad::Rumble(numPAD, uType, uStrength);
|
||||
|
||||
if (!_Poll)
|
||||
{
|
||||
m_Mode = command.Parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
ERROR_LOG(SERIALINTERFACE, "unknown direct command (0x%x)", _Cmd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Savestate support
|
||||
void CSIDevice_GCSteeringWheel::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_Origin);
|
||||
p.Do(m_Mode);
|
||||
p.Do(m_TButtonComboStart);
|
||||
p.Do(m_TButtonCombo);
|
||||
p.Do(m_LastButtonCombo);
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _SI_DEVICEGCSTEERINGWHEEL_H
|
||||
#define _SI_DEVICEGCSTEERINGWHEEL_H
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "GCPadStatus.h"
|
||||
|
||||
|
||||
// standard gamecube controller
|
||||
class CSIDevice_GCSteeringWheel : public ISIDevice
|
||||
{
|
||||
private:
|
||||
|
||||
// Commands
|
||||
enum EBufferCommands
|
||||
{
|
||||
CMD_RESET = 0x00,
|
||||
CMD_ORIGIN = 0x41,
|
||||
CMD_RECALIBRATE = 0x42,
|
||||
CMD_MOTOR_OFF = 0xff,
|
||||
};
|
||||
|
||||
struct SOrigin
|
||||
{
|
||||
u8 uCommand;// Maybe should be button bits?
|
||||
u8 unk_1; // ..and this would be the other half
|
||||
u8 uOriginStickX;
|
||||
u8 uOriginStickY;
|
||||
u8 uSubStickStickX;
|
||||
u8 uSubStickStickY;
|
||||
u8 uTrigger_L;
|
||||
u8 uTrigger_R;
|
||||
u8 unk_4;
|
||||
u8 unk_5;
|
||||
u8 unk_6;
|
||||
u8 unk_7;
|
||||
};
|
||||
|
||||
enum EDirectCommands
|
||||
{
|
||||
CMD_FORCE = 0x30,
|
||||
CMD_WRITE = 0x40
|
||||
};
|
||||
|
||||
union UCommand
|
||||
{
|
||||
u32 Hex;
|
||||
struct
|
||||
{
|
||||
u32 Parameter1 : 8;
|
||||
u32 Parameter2 : 8;
|
||||
u32 Command : 8;
|
||||
u32 : 8;
|
||||
};
|
||||
UCommand() {Hex = 0;}
|
||||
UCommand(u32 _iValue) {Hex = _iValue;}
|
||||
};
|
||||
|
||||
enum EButtonCombo
|
||||
{
|
||||
COMBO_NONE = 0,
|
||||
COMBO_ORIGIN,
|
||||
COMBO_RESET
|
||||
};
|
||||
|
||||
// struct to compare input against
|
||||
// Set on connection and (standard pad only) on button combo
|
||||
SOrigin m_Origin;
|
||||
|
||||
// PADAnalogMode
|
||||
u8 m_Mode;
|
||||
|
||||
// Timer to track special button combos:
|
||||
// y, X, start for 3 seconds updates origin with current status
|
||||
// Technically, the above is only on standard pad, wavebird does not support it for example
|
||||
// b, x, start for 3 seconds triggers reset (PI reset button interrupt)
|
||||
u64 m_TButtonComboStart, m_TButtonCombo;
|
||||
// Type of button combo from the last/current poll
|
||||
EButtonCombo m_LastButtonCombo;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber);
|
||||
|
||||
// Run the SI Buffer
|
||||
virtual int RunBuffer(u8* _pBuffer, int _iLength);
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(u8 numPAD, SPADStatus status, u32 *PADStatus);
|
||||
static u8 NetPlay_GetPadNum(u8 numPAD);
|
||||
|
||||
// Return true on new data
|
||||
virtual bool GetData(u32& _Hi, u32& _Low);
|
||||
|
||||
// Send a command directly
|
||||
virtual void SendCommand(u32 _Cmd, u8 _Poll);
|
||||
|
||||
// Savestate support
|
||||
virtual void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -22,6 +22,7 @@
|
|||
#include "IPC_HLE/WII_IPC_HLE_WiiMote.h"
|
||||
// for gcpad
|
||||
#include "HW/SI_DeviceGCController.h"
|
||||
#include "HW/SI_DeviceGCSteeringWheel.h"
|
||||
// for gctime
|
||||
#include "HW/EXI_DeviceIPL.h"
|
||||
// for wiimote/ OSD messages
|
||||
|
@ -296,6 +297,11 @@ bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u
|
|||
return false;
|
||||
}
|
||||
|
||||
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
// so all players' games get the same time
|
||||
u32 CEXIIPL::NetPlay_GetGCTime()
|
||||
|
@ -320,6 +326,11 @@ u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
|
|||
return numPAD;
|
||||
}
|
||||
|
||||
u8 CSIDevice_GCSteeringWheel::NetPlay_GetPadNum(u8 numPAD)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetPadNum(numPAD);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
// wiimote update / used for frame counting
|
||||
//void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
|
||||
|
|
|
@ -79,6 +79,7 @@ static const wxLanguage langIds[] =
|
|||
#define DEV_DUMMY_STR _trans("Dummy")
|
||||
|
||||
#define SIDEV_STDCONT_STR _trans("Standard Controller")
|
||||
#define SIDEV_STEERING_STR _trans("Steering Wheel")
|
||||
#define SIDEV_BONGO_STR _trans("TaruKonga (Bongos)")
|
||||
#define SIDEV_GBA_STR "GBA"
|
||||
#define SIDEV_AM_BB_STR _trans("AM-Baseboard")
|
||||
|
@ -391,6 +392,7 @@ void CConfigMain::InitializeGUIValues()
|
|||
wxArrayString SIDevices;
|
||||
SIDevices.Add(_(DEV_NONE_STR));
|
||||
SIDevices.Add(_(SIDEV_STDCONT_STR));
|
||||
SIDevices.Add(_(SIDEV_STEERING_STR));
|
||||
SIDevices.Add(_(SIDEV_BONGO_STR));
|
||||
SIDevices.Add(_(SIDEV_GBA_STR));
|
||||
SIDevices.Add(_(SIDEV_AM_BB_STR));
|
||||
|
@ -443,15 +445,18 @@ void CConfigMain::InitializeGUIValues()
|
|||
case SIDEVICE_GC_CONTROLLER:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[1]);
|
||||
break;
|
||||
case SIDEVICE_GC_TARUKONGA:
|
||||
case SIDEVICE_GC_STEERING:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[2]);
|
||||
break;
|
||||
case SIDEVICE_GC_GBA:
|
||||
case SIDEVICE_GC_TARUKONGA:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[3]);
|
||||
break;
|
||||
case SIDEVICE_AM_BASEBOARD:
|
||||
case SIDEVICE_GC_GBA:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[4]);
|
||||
break;
|
||||
case SIDEVICE_AM_BASEBOARD:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[5]);
|
||||
break;
|
||||
default:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[0]);
|
||||
break;
|
||||
|
@ -1059,6 +1064,8 @@ void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
|
|||
SIDevices tempType;
|
||||
if (!deviceName.compare(WXSTR_TRANS(SIDEV_STDCONT_STR)))
|
||||
tempType = SIDEVICE_GC_CONTROLLER;
|
||||
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_STEERING_STR)))
|
||||
tempType = SIDEVICE_GC_STEERING;
|
||||
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_BONGO_STR)))
|
||||
tempType = SIDEVICE_GC_TARUKONGA;
|
||||
else if (!deviceName.compare(wxT(SIDEV_GBA_STR)))
|
||||
|
|
|
@ -254,9 +254,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
|||
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
|
||||
{
|
||||
range.diph.dwObj = offset * sizeof(LONG);
|
||||
// try to set some nice power of 2 values (8192)
|
||||
range.lMin = -(1 << 13);
|
||||
range.lMax = (1 << 13);
|
||||
// try to set some nice power of 2 values (128) to match the GameCube controls
|
||||
range.lMin = -(1 << 7);
|
||||
range.lMax = (1 << 7);
|
||||
m_device->SetProperty(DIPROP_RANGE, &range.diph);
|
||||
// but i guess not all devices support setting range
|
||||
// so i getproperty right afterward incase it didn't set :P
|
||||
|
@ -281,17 +281,19 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
|||
if ( objects.size() )
|
||||
{
|
||||
// temporary
|
||||
DWORD rgdwAxes[] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[] = {0, 0};
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {-200, 0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.cAxes = std::min((DWORD)2, (DWORD)objects.size());
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
|
||||
|
@ -310,7 +312,12 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
|||
{
|
||||
// ugly if ladder
|
||||
if (0 == f)
|
||||
{
|
||||
DICONSTANTFORCE diCF = {-10000};
|
||||
diCF.lMagnitude = DI_FFNOMINALMAX;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &diCF;
|
||||
}
|
||||
else if (1 == f)
|
||||
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
|
||||
else
|
||||
|
@ -528,7 +535,11 @@ ControlState Joystick::Hat::GetState() const
|
|||
|
||||
void Joystick::ForceConstant::SetState(const ControlState state)
|
||||
{
|
||||
const LONG new_val = LONG(10000 * state);
|
||||
float force = abs(state - 0.5) * 2;
|
||||
if (state < 0.5)
|
||||
force = -force;
|
||||
|
||||
const LONG new_val = LONG(10000 * force);
|
||||
|
||||
LONG &val = params.lMagnitude;
|
||||
if (val != new_val)
|
||||
|
|
Loading…
Reference in New Issue