remove old deprecated calls and fixed functions parameters

This commit is contained in:
degasus 2013-01-14 17:48:38 +01:00
parent c3aafc77b3
commit adeac6f4a5
4 changed files with 5 additions and 19 deletions

View File

@ -345,7 +345,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_RECTANGLE, texture);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, target_width, target_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, target_width, target_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_RECTANGLE, 0);

View File

@ -429,7 +429,6 @@ Renderer::Renderer()
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDepthFunc(GL_LEQUAL);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
@ -441,11 +440,6 @@ Renderer::Renderer()
glBlendColor(0, 0, 0, 0.5f);
glClearDepth(1.0f);
// legacy multitexturing: select texture channel only.
glActiveTexture(GL_TEXTURE0);
glClientActiveTexture(GL_TEXTURE0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
UpdateActiveConfig();
//return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;

View File

@ -166,13 +166,13 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
PanicAlert("Invalid PC texture format %i", pcfmt);
case PC_TEX_FMT_BGRA32:
gl_format = GL_BGRA;
gl_iformat = 4;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGBA32:
gl_format = GL_RGBA;
gl_iformat = 4;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
@ -232,9 +232,8 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
if (bHaveMipMaps && autogen_mips)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
{
@ -262,7 +261,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
const GLenum
gl_format = GL_RGBA,
gl_iformat = 4,
gl_iformat = GL_RGBA,
gl_type = GL_UNSIGNED_BYTE;
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL);
@ -313,7 +312,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glDrawBuffer(GL_COLOR_ATTACHMENT0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, read_texture);
glViewport(0, 0, virtual_width, virtual_height);
@ -449,7 +447,6 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias / 32.0f));
}
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
@ -575,9 +572,6 @@ TextureCache::~TextureCache()
void TextureCache::DisableStage(unsigned int stage)
{
glActiveTexture(GL_TEXTURE0 + stage);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_RECTANGLE);
}
}

View File

@ -247,7 +247,6 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
// set source texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, srcTexture);
if (linearFilter)
@ -433,7 +432,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// set srcAddr as data for source texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, s_srcTexture);
// TODO: make this less slow. (How?)