Small bit of clean up in GLES-software.

This commit is contained in:
Ryan Houdek 2012-12-24 09:37:12 -06:00
parent f6ef6fa0d9
commit 296b9b1c16
4 changed files with 21 additions and 31 deletions

View File

@ -218,11 +218,14 @@ if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
# For now GLES and EGL are tied to each other.
# Enabling GLES also disables the OpenGL plugin.
option(USE_GLES "Enables GLES, disables OGL" OFF)
if(USE_GLES)
message("GLES rendering enabled")
add_definitions(-DUSE_GLES)
add_definitions(-DUSE_EGL)
set(USE_EGL True)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)

View File

@ -29,6 +29,19 @@
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#ifdef USE_GLES
#define TEX2D GL_TEXTURE_2D
#define PREC "highp"
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#else
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define PREC
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
#ifndef _WIN32
#include <sys/types.h>

View File

@ -26,17 +26,6 @@
#include "DebugUtil.h"
#define TEMP_SIZE (1024*1024*4)
#ifdef USE_GLES
#define PREC "highp"
#define TEX2D GL_TEXTURE_2D
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#else
#define PREC
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
namespace HwRasterizer
{
@ -176,7 +165,6 @@ namespace HwRasterizer
#endif
TexCacheEntry &cacheEntry = textures[imageAddr];
cacheEntry.Update();
GL_REPORT_ERRORD();
glBindTexture(TEX2D, cacheEntry.texture);
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
@ -187,7 +175,6 @@ namespace HwRasterizer
void BeginTriangles()
{
// disabling depth test sometimes allows more things to be visible
GL_REPORT_ERRORD();
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
@ -195,7 +182,6 @@ namespace HwRasterizer
if (hasTexture)
LoadTexture();
GL_REPORT_ERRORD();
}
void EndTriangles()
@ -237,9 +223,9 @@ namespace HwRasterizer
{ x2, y2, z2 }
};
static const GLfloat col[3][4] = {
{ r0, g0, b0, 0.1f },
{ r1, g1, b1, 0.1f },
{ r2, g2, b2, 0.1f }
{ r0, g0, b0, 1.0f },
{ r1, g1, b1, 1.0f },
{ r2, g2, b2, 1.0f }
};
{
glUseProgram(colProg);

View File

@ -29,19 +29,7 @@ static GLint attr_pos = -1, attr_tex = -1;
static GLint uni_tex = -1;
static GLuint program;
#ifdef USE_GLES
#define PREC "highp"
#define TEX2D GL_TEXTURE_2D
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#else
#define PREC
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
// Rasterfont isn't compatible with GLES
#ifndef USE_GLES
RasterFont* s_pfont = NULL;
#endif
@ -104,9 +92,9 @@ void SWRenderer::Prepare()
void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
{
#ifndef USE_GLES
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
#ifndef USE_GLES
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
s_pfont->printMultilineText(pstr,