Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd
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parent
2c58385fe2
commit
e3e14af0dd
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@ -24,7 +24,7 @@
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// Increment this every time you change shader generation code.
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enum
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{
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LINEAR_DISKCACHE_VER = 6976
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LINEAR_DISKCACHE_VER = 6975
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};
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// On disk format:
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@ -357,7 +357,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
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default:
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_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
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if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
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WRITE(p, "coord = float4(o.tex%d.x, o.tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
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WRITE(p, "coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
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break;
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}
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@ -389,9 +389,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
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default:
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if (components & (VB_HAS_TEXMTXIDX0<<i)) {
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if (texinfo.projection == XF_TEXPROJ_STQ)
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WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[o.tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[o.tex%d.z+1].t), dot(coord, " I_TRANSFORMMATRICES".T[o.tex%d.z+2].t));\n", i, i, i, i);
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WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
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else {
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WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[o.tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[o.tex%d.z+1].t), 1);\n", i, i, i);
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WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
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}
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}
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else {
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