TextureCacheBase: Fix a potential bug when using custom textures.
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@ -377,7 +377,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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//
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// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
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// TODO: Actually, it should be enough if the internal texture format matches...
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if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
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{
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// reuse the texture
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@ -396,14 +396,21 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width;
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expandedHeight = height;
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if (expandedWidth != width || expandedHeight != height)
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{
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expandedWidth = width;
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expandedHeight = height;
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// If we thought we could reuse the texture before, make sure to delete it now!
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delete entry;
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entry = NULL;
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}
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using_custom_texture = true;
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}
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}
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// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled
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if (pcfmt == PC_TEX_FMT_NONE)
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// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems here when preloading is enabled
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if (!using_custom_texture)
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pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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