PixelShaderGen: Drop some useless and potentially buggy code.
Thanks to glennrics for noticing.
This commit is contained in:
parent
f6df3d1513
commit
c82136abdc
|
@ -129,17 +129,11 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
|
|||
return;
|
||||
}
|
||||
|
||||
// numtexgens should be <= 8
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
|
||||
{
|
||||
// TODO: This is all wrong. i in the else clause will always be out of range as a
|
||||
// subscript for xfregs.texMtxInfo. NeoBrain??
|
||||
if (18+i < 32)
|
||||
uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
|
||||
else
|
||||
uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
|
||||
}
|
||||
uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
|
||||
|
||||
uid->values[1] = bpmem.genMode.numindstages << 2; // 3
|
||||
uid->values[1] = bpmem.genMode.numindstages; // 3
|
||||
u32 indirectStagesUsed = 0;
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
|
@ -147,15 +141,15 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
|
|||
|
||||
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
|
||||
|
||||
uid->values[1] |= indirectStagesUsed << 5; // 4;
|
||||
uid->values[1] |= indirectStagesUsed << 3; // 4;
|
||||
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
{
|
||||
if (indirectStagesUsed & (1 << i))
|
||||
{
|
||||
uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
|
||||
uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (7 + 3*i); // 1
|
||||
if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
|
||||
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
|
||||
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (8 + 3*i); // 2
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue