Implemented command 01 (download data and mix to MAIN/AUXA/AUXB with volume control). Fixes missing weapon sounds in Metroid Prime 2.
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4cf2856284
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04b1ee0016
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@ -108,7 +108,16 @@ void CUCode_AX::HandleCommandList()
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SetupProcessing(HILO_TO_32(addr));
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break;
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case CMD_UNK_01: curr_idx += 5; break;
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case CMD_DL_AND_VOL_MIX:
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{
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addr_hi = m_cmdlist[curr_idx++];
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addr_lo = m_cmdlist[curr_idx++];
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u16 vol_main = m_cmdlist[curr_idx++];
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u16 vol_auxa = m_cmdlist[curr_idx++];
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u16 vol_auxb = m_cmdlist[curr_idx++];
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DownloadAndMixWithVolume(HILO_TO_32(addr), vol_main, vol_auxa, vol_auxb);
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break;
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}
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case CMD_PB_ADDR:
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addr_hi = m_cmdlist[curr_idx++];
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@ -333,6 +342,30 @@ void CUCode_AX::SetupProcessing(u32 init_addr)
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}
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}
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void CUCode_AX::DownloadAndMixWithVolume(u32 addr, u16 vol_main, u16 vol_auxa, u16 vol_auxb)
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{
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int* buffers_main[3] = { m_samples_left, m_samples_right, m_samples_surround };
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int* buffers_auxa[3] = { m_samples_auxA_left, m_samples_auxA_right, m_samples_auxA_surround };
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int* buffers_auxb[3] = { m_samples_auxB_left, m_samples_auxB_right, m_samples_auxB_surround };
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int** buffers[3] = { buffers_main, buffers_auxa, buffers_auxb };
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u16 volumes[3] = { vol_main, vol_auxa, vol_auxb };
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for (u32 i = 0; i < 3; ++i)
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{
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int* ptr = (int*)HLEMemory_Get_Pointer(addr);
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s16 volume = (s16)volumes[i];
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for (u32 j = 0; j < 3; ++j)
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{
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int* buffer = buffers[i][j];
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for (u32 k = 0; k < 5 * 32; ++k)
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{
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s64 sample = 2 * (s32)Common::swap32(*ptr++) * volume;
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buffer[k] += (s32)(sample >> 16);
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}
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}
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}
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}
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void CUCode_AX::ProcessPBList(u32 pb_addr)
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{
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// Samples per millisecond. In theory DSP sampling rate can be changed from
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@ -131,6 +131,7 @@ protected:
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virtual void HandleCommandList();
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void SetupProcessing(u32 init_addr);
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void DownloadAndMixWithVolume(u32 addr, u16 vol_main, u16 vol_auxa, u16 vol_auxb);
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void ProcessPBList(u32 pb_addr);
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void MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr);
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void UploadLRS(u32 dst_addr);
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@ -147,7 +148,7 @@ private:
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enum CmdType
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{
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CMD_SETUP = 0x00,
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CMD_UNK_01 = 0x01,
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CMD_DL_AND_VOL_MIX = 0x01,
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CMD_PB_ADDR = 0x02,
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CMD_PROCESS = 0x03,
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CMD_MIX_AUXA = 0x04,
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