Pierre Bourdon
b672788548
Zelda HLE: Skip command words that are not commands.
...
Zelda Twilight Princess (GC) seems to push null words into the command buffer.
The command handler in the UCode ignores initial command mails that do not have
the MSB set.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
9944731516
Zelda HLE: Add reverb emulation.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
c58aece9ad
Zelda HLE: Implement the PCM8 sample source.
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Reorder some things in the source code to match the sample source definition
order. Add and remove some TODOs.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
58fd39d57a
Zelda HLE: Value-initialize the std::arrays.
...
I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
34341af17d
Zelda HLE: Implement saw wave generation (sample source 0001).
...
Fixes issue 7961.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
91fade5e89
Zelda HLE: Properly implement the square wave generation.
...
Zelda TWW magic meter works properly now.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
63712e58fd
Zelda HLE: Convert some ERROR_LOG to PanicAlert.
...
While these are not really unrecoverable errors, while Zelda HLE is in a
testing / development phase it is useful to notice these "unexpected" cases (or
expected without known ways to reproduce) by making them as hard as possible to
ignore.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
2bb3daf027
Zelda HLE: Implement square wave sample source.
...
Also fix Windows build.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
580fe12c5b
Zelda HLE: Implement HQ AFC samples decoding.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
33c29d8aab
ZeldaHLE: fix windows build again
2015-08-14 16:01:28 +02:00
Pierre Bourdon
b62f1ed453
ZeldaHLE: fix windows build
2015-08-14 16:01:28 +02:00
Pierre Bourdon
e35b83fabf
ZeldaHLE: Implement more infrastructure and one sample source.
...
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d9188f1245
Zelda HLE: Rewrite the control flow.
...
Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d5e177d3f9
INIT UCode: reduce DSP initialization time
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Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
a770cc0778
DSPHLE MailHandler: Synchronize reads and interrupts
...
This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
SendInterruptAndWaitRead(MAIL_A);
SendAndWaitRead(MAIL_B);
SendInterruptAndWaitRead(MAIL_C);
This should cause the following actions on the CPU side:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
---> Woken up by interrupt
Reads MAIL_C
<---
But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
[Never gets the second interrupt since it was triggered at the same time as
the first one! Misses MAIL_C.]
This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
Mail value Interrupt requested
MAIL_A No <-- Interrupt was triggered when
pushing the mail to the queue.
MAIL_B Yes
MAIL_C No
When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon
8f3302419b
ZeldaHLE: Rip out more code, only keep normal version support and one CRC
2015-08-14 15:21:08 +02:00
Pierre Bourdon
22ec258194
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
Pierre Bourdon
a92727e862
DSPHLE: Add a config parameter to dump UCode to disk
2015-08-14 15:19:57 +02:00
degasus
fc23380f6b
JitArm64: Implement dcbt
...
This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Tillmann Karras
f9129c0e08
Jit64: use BMI1's ANDN for andcx
2015-08-14 05:51:31 +02:00
zeroZshadow
8925b828aa
Ignore all writes to BBA_TXFIFOCNT
2015-08-13 22:45:29 +02:00
zeroZshadow
798365846d
Improve TAP_Win32 error logging
2015-08-13 18:25:17 +02:00
degasus
4ef2962055
JitArm64: optimize addzex
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So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus
f7fa22a053
JitArm64: fix addzex
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CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
degasus
de3ce74b48
JitArm64: disable addzex
2015-08-13 12:22:48 +02:00
degasus
b9f5bfb2bd
JitArm64: zero extend RC for cmpli
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Patch written by HdkR
2015-08-13 12:22:48 +02:00
Markus Wick
4c5fec4772
Merge pull request #2838 from Sonicadvance1/fix_gles_xfb
...
[GLES] Fix real XFB.
2015-08-13 08:29:42 +02:00
Ryan Houdek
c80e3089c8
[GLES] Fix real XFB.
...
GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Lioncash
5aa5a100fa
CheatSearchTab: Simplify functionality
...
With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.
modified: Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash
00a4184893
CheatSearchTab: Make the search results list auto update address values
2015-08-12 17:49:20 -04:00
Ryan Houdek
1e024e7011
[AArch64] Implement fcmp{u,o}
2015-08-12 14:44:58 -05:00
Markus Wick
40818c4aad
Merge pull request #2835 from degasus/master
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Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek
bb39ba1f3a
[AArch64] Banish slowmem operations to farcode.
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This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
Ryan Houdek
d5c99a5b48
Add support for a CodeBlock holding a child.
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This is required to make sure two code spaces are relatively close to one another.
In this case I need the AArch64 JIT codespace and its farcode space to be within 128MB of one another for branches.
2015-08-12 12:57:06 -05:00
shuffle2
90e05f7bea
Merge pull request #2832 from zeroZshadow/master
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Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Rohit Nirmal
703892e845
Fix building with PCH disabled.
2015-08-12 12:01:17 -05:00
degasus
6b9eba5761
Wiimotes: Initialize all atomic<bool> globally.
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This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
Lioncash
2c3025e8af
Merge pull request #2822 from aserna3/master
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Specified the type of AA in OGL AA settings
2015-08-12 01:35:22 -04:00
Jeffrey Pfau
adf6e46200
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-11 22:05:18 -07:00
zeroZshadow
7ed894484e
Added for loop end condition
2015-08-12 01:18:27 +02:00
zeroZshadow
8e33891593
Properly scan for OpenVPN TAP adapters
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Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Moncef Mechri
333f998123
Don't busy wait in the audio thread (ALSA)
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When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729
Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri
a0c5247743
Initialize ALSA before starting the audio thread
...
This fixes a race condition:
Before this commit, there was a race condition when starting a game:
Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().
This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Lioncash
144ea9f4aa
Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ
2015-08-10 19:48:36 -04:00
JosJuice
e0a47c11f5
Fix reading Wii FST size (for real this time)
...
04fcb72
fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
Tillmann Karras
0e725c0860
USBGecko: don't needlessly call StringFromFormat()
2015-08-10 12:33:49 +02:00
Markus Wick
e297e3e666
Merge pull request #2825 from lioncash/log
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AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Moncef Mechri
8b767a1189
Use dummy audio backend if the selected backend fails to start
...
If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.
This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.
This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash
4c6930d36c
AudioCommon: Remove unused code from XAudio streams
2015-08-09 21:37:34 -04:00
Lioncash
3f78d74fc1
AudioCommon: Log to AUDIO, not DSPHLE
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This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
Ryan Houdek
cf22d32d0c
[AArch64] Don't do an unnecessary 128bit REV64 operation.
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We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Ryan Houdek
922d476dab
[AArch64] Fix FCMGE instruction encoding.
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Fixes a crash when ps_sel is used (PSO 1&2 intro movies).
2015-08-09 14:54:55 -05:00
Anthony Serna
ca250f6b71
Specified the type of AA in OGL AA settings
2015-08-09 09:59:20 -07:00
Lioncash
ccca2982df
Merge pull request #2819 from degasus/fix
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PPCAnalyst: Mark function as static
2015-08-09 10:09:15 -04:00
degasus
bceab37801
PPCAnalyst: Mark function as static
2015-08-09 11:15:44 +02:00
Markus Wick
68a54daec3
Merge pull request #2817 from comex/clientca-typo
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Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
2015-08-09 11:08:54 +02:00
flacs
6f2400ebc0
Merge pull request #2807 from aserna3/master
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Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
comex
e20db1b2e3
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
...
Fix that.
2015-08-08 23:16:29 -04:00
Lioncash
a488ab7a70
Merge pull request #2811 from Sonicadvance1/interpreter_dump
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On unknown_instruction dump the full guest GPR state.
2015-08-08 14:57:06 -04:00
Tillmann Karras
145494144c
Jit64: duplicate fres result into ps1
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And since frD is completely overwritten now, avoid loading it at all.
2015-08-08 06:17:47 +02:00
Ryan Houdek
14a0b01854
Merge pull request #2812 from Tilka/typos
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Gekko: fix typos in HID2
2015-08-07 10:56:22 -05:00
Markus Wick
59e48e0fcf
Merge pull request #2801 from Tilka/stuff
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x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-07 10:37:38 +02:00
Tillmann Karras
829a949708
Gekko: fix typos in HID2
2015-08-07 09:54:13 +02:00
Ryan Houdek
0326bf7164
On unknown_instruction dump the full guest GPR state.
2015-08-07 02:45:05 -05:00
Ryan Houdek
988c4f1de8
Have the disassembler show the PC next to host instructions.
2015-08-07 02:43:54 -05:00
Ryan Houdek
d9037d6c4a
Remove perf_dir Dolphin WX option.
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Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Ryan Houdek
c5a7243eb2
[AArch64] Add support for JitRegister to the dispatcher and paired loadstores
2015-08-07 01:58:40 -05:00
Anthony Serna
d51267d13c
Removed audio shortcut from toolbar
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Removed audio.png
2015-08-06 22:35:59 -07:00
Ryan Houdek
eefe710571
Merge pull request #2806 from sigmabeta/android-ui-quickfixes
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Android: Prevent MainActivity toolbar from rendering behind status bar.
2015-08-06 16:00:06 -05:00
Lioncash
f79855ab46
Merge pull request #2803 from lioncash/fp
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CheatSearchTab: Show floating point value equivalent
2015-08-06 14:23:11 -04:00
degasus
d3cf4034de
DriverDetails: Disable GL_ARB_copy_image on mesa.
2015-08-06 19:41:36 +02:00
degasus
e2f42f8fd0
OGL: Move copy_image variable into backend.
2015-08-06 19:41:36 +02:00
Lioncash
bef7af1158
CheatSearchTab: Display floating point equivalent results
2015-08-06 10:09:12 -04:00
Lioncash
5882d76a6c
CheatSearchTab: Convert wxListBox into a wxListView
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Allows us to give the list view columns. This allows removal of monospace font use, as it's now a properly formatted list.
2015-08-06 10:09:00 -04:00
sigmabeta
6d6cb12b15
Android: Remove "fitSystemWindows" flag from MainActivity layout
2015-08-06 08:34:21 -04:00
sigmabeta
dc1f7aeb66
Android: Include newer versions of support libraries, which contain bugfixes
2015-08-06 08:26:31 -04:00
Tillmann Karras
439fb26b9b
x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-06 10:39:43 +02:00
Tillmann Karras
f5a10bddee
Jit64: use overloaded IsSimpleReg() where useful
2015-08-06 10:39:43 +02:00
Tillmann Karras
a3476415f6
JitRegCache: mark derived classes as final
2015-08-06 10:39:43 +02:00
Tillmann Karras
0d3acbd9c7
PPCAnalyst: drop needless forward declarations
2015-08-06 10:39:43 +02:00
Tillmann Karras
8adca82cc6
JitInterface: fix disassembly entry point
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This adds the downcount check code to the disassembly text and removes the
bogus instructions at the end.
2015-08-06 10:18:46 +02:00
flacs
0821607b2f
Merge pull request #2800 from lioncash/leak
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UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 20:36:01 +02:00
Lioncash
7387914529
UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 14:28:32 -04:00
Rohit Nirmal
ac54bbe02d
Fix building with PCH disabled.
2015-08-04 12:59:34 -05:00
flacs
0aad44c980
Merge pull request #2753 from Tilka/fix_warnings
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Fix some warnings
2015-08-04 18:54:31 +02:00
Markus Wick
972faf42ed
Merge pull request #2785 from lioncash/def
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GeckoCode: Remove GetAddress function prototype
2015-08-04 17:44:15 +02:00
Markus Wick
19af6e0d93
Merge pull request #2787 from lioncash/memset
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CPUDetect: Remove a memset call on the this pointer
2015-08-04 17:43:36 +02:00
Tillmann Karras
5a05187b3b
Fix some warnings
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reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
comex
3ee302df75
Fix wording of invalid read/write message
2015-08-03 01:57:59 -04:00
Scott Mansell
5097a22844
Merge pull request #2794 from randomstuff/evdev-stable
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Stable device identifier for evdev
2015-08-02 21:40:49 +12:00
Scott Mansell
8dd9d35689
Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
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Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
Gabriel Corona
2722f3f337
Stable device identifier for evdev
2015-08-02 01:51:06 +02:00
Scott Mansell
a1df1f5ae4
Widescreen Heuristic: Cleanup code.
2015-08-01 14:39:34 +12:00
Scott Mansell
615e5db0cb
Make the GameCube game widescreen heuristic smarter.
...
The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
unknown
739ede2242
Fix code to comply with coding style
2015-07-31 20:00:36 -04:00
mirrorbender
0faba3b018
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
2015-07-31 19:58:02 -04:00
Admiral H. Curtiss
244e5224a7
Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-07-30 20:06:27 +02:00
Lioncash
7ee0e75633
Remove unnecessary virtual keywords
2015-07-30 10:33:08 -04:00
Scott Mansell
567d0b20fa
Merge pull request #2769 from phire/autodetect_widescreen
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Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
Lioncash
3a450f72f8
CPUDetect: Remove a memset call on the this pointer
2015-07-28 23:44:18 -04:00
Lioncash
df30910b06
UICommon: Pass string by const reference for HostDisassemblerLLVM
2015-07-28 22:32:34 -04:00
Lioncash
44e7a7bf91
GeckoCode: Remove GetAddress function prototype
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GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
sigmabeta
6f27ad67e7
Android: Allow usage of Cached Interpreter core.
2015-07-28 17:16:14 -04:00
Markus Wick
f800a5b93f
Merge pull request #2695 from degasus/jit64
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Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick
0c4209a0f9
Merge pull request #2716 from degasus/jitgeneric
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CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus
ec0582ee5b
JitArm64: fix lfd
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Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus
b7c4886d66
JitArm64: fix stfsux
2015-07-27 23:07:38 +02:00
Anthony Serna
7e8cfff3c0
Optimized addx()
...
Removed some code duplication
Fixed whitespace
Moved else condition
2015-07-27 11:40:15 -07:00
booto
86dce8b0f7
VideoCommon: reduce level of debug output
2015-07-27 10:22:40 +08:00
Scott Mansell
bb60bcc42d
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
...
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek
e805e05ff5
Merge pull request #2773 from sigmabeta/android_wiimote_main
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Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
Ryan Houdek
0ba970008f
Merge pull request #2758 from sigmabeta/android-tv-game-picker
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Android TV: Implement new UI for Main Activity.
2015-07-26 16:54:27 -05:00
sigmabeta
e7f98c7f95
Android TV: Add first-run copy operations to TvMainActivity.
2015-07-25 14:09:58 -04:00
booto
9d055ba5f2
Video: Trying to fix D3D/XFB disabled regression
2015-07-26 00:59:00 +08:00
sigmabeta
245b58124e
Android TV: Add settings row, enabling access to other screens.
2015-07-25 12:26:31 -04:00
sigmabeta
0b1212b77d
Android TV: Add row listing all games
2015-07-25 12:26:31 -04:00
sigmabeta
7c14996e3e
Android TV: Implement game selector activity in new Android TV UI
2015-07-25 12:26:31 -04:00
sigmabeta
a8aa19f1fa
Android: Implement UI for configuration of all 4 Wiimotes.
2015-07-25 11:26:18 -04:00
Jules Blok
3801f89125
Merge branch 'stable'
2015-07-25 14:09:02 +02:00
Jules Blok
3814b5b702
HotkeyManager: Activate hotkey when key is pressed.
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As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok
75fc213359
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:05:00 +02:00
Jules Blok
0092f5207b
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-25 13:04:37 +02:00
Jules Blok
59eb7a864d
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok
dfe5ed54a4
Merge pull request #2770 from Armada651/modal-hotkeys
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FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok
fbd5bb815c
Merge pull request #2538 from Armada651/thread-revert
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Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto
efd250494d
Video: stride in bytes rather than pixels
2015-07-25 02:48:56 +08:00
booto
c43ae67b3b
RealXFB sizes don't get scaled by IR
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When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto
2e28ed3291
Video: respect stride of efb copies to xfb
2015-07-25 01:52:12 +08:00
sigmabeta
1cb07b1c48
Android: Wiimote UI Fixup
2015-07-23 23:17:16 -04:00
sigmabeta
008ac0eeb0
Android: Add UI for Wiimote configuration.
2015-07-23 22:11:11 -04:00
Lioncash
0babb80652
PostProcessingConfigDialog: Remove an unnecessary format call
2015-07-23 14:39:05 -04:00
Jules Blok
8eee13e7af
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-23 09:09:01 +02:00
Jules Blok
ed50d61287
Merge branch 'stable'
2015-07-23 08:12:57 +02:00
Ryan Houdek
8bd108426e
Merge pull request #2759 from Sonicadvance1/pvr_workaround2
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Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek
6ee5ce32cf
Merge pull request #2757 from Sonicadvance1/pvr_workaround
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Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek
c81bd32720
Merge pull request #2764 from Sonicadvance1/pvr_workaround3
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Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus
1c9b5efb4c
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-22 23:19:20 +02:00
Jules Blok
703b1e8654
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-22 19:31:23 +02:00
Markus Wick
6bcdae616b
Merge pull request #2679 from Tinob/master
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Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek
c4f0515141
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
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The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok
5535c5c54c
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-22 09:44:39 +02:00
Markus Wick
deef164c7b
Merge pull request #2761 from lioncash/unused
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DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok
b6c4d5792b
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs
40162fdfc1
Merge pull request #2743 from aserna3/master
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Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek
a8227ad9b1
Add Wiimote support to the Android backend.
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Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Ryan Houdek
3163602157
Merge pull request #2688 from sigmabeta/android-tv-ingame-menu
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Android TV: Replace toolbar on EmulationActivity with a full-screen menu
2015-07-21 12:52:21 -05:00
Scott Mansell
9ae8e38a8a
Merge pull request #2717 from phire/fix-reordering
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PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash
fe2f57361e
DolphinWX: Remove unused code from MemcardManager
2015-07-21 00:12:40 -04:00
Ryan Houdek
c1df6d7b4e
Work around PowerVR's shader compiler.
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This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472
The basic idea of the bug is that if you're doing a bitwise and of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek
012a9afdb6
Work around slow glBufferSubData on PowerVR.
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As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek
dc46ae0380
Fix an oversight in GLExtensions
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I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau
3d6ee7313d
Merge pull request #2689 from RisingFog/patch-1
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Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Ryan Houdek
cd95a53ff4
Merge pull request #2737 from sigmabeta/android-how-to
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Android: Improve build instructions, fix bugs in build scripts.
2015-07-20 12:39:33 -05:00
Trace Bullet
caa2f15105
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-20 16:21:34 +02:00
Jules Blok
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
Jules Blok
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
skidau
ad68de59bc
Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
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GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau
654c44b870
Merge pull request #2714 from lioncash/clamp
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Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
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Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
skidau
d3a19fa62c
Merge pull request #2750 from Streetwalrus/dspspy_gc
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DSPSpy: support dumping to SD Gecko in slot B on GameCube
2015-07-20 14:06:30 +10:00
Lioncash
ca703e6499
Merge pull request #2751 from lioncash/title
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JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash
40b89627f1
JitWindow: Use TitleCase for the JIT block viewer tab
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Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Markus Wick
d622ae3e7b
Merge pull request #2699 from Tilka/fnma
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Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Streetwalrus Einstein
bed35a323b
DSPSpy: support dumping to SD Gecko in slot B on GameCube
2015-07-19 17:26:30 +03:00
Markus Wick
b71430723a
Merge pull request #2748 from Tilka/drop
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Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras
bcdafc7e34
Interpreter: fix rounding of FNMA instructions
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x86: round(-a*c +/- b)
PowerPC: -round(a*c +/- b)
If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras
89954d658c
Jit64: drop needless casts
2015-07-18 22:33:42 +02:00
Jeffrey Pfau
e948aec6cd
DolphinWX: Fix build if libusb is disabled
2015-07-17 22:41:12 -07:00
Lioncash
35e9ada2b0
Merge pull request #2709 from lioncash/atomic
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Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras
334c1bfdf6
Jit64[IL]: drop WriteCallInterpreter
2015-07-17 03:25:38 +02:00
Lioncash
57ca783b72
PathConfigPane: Use shortened variants of the browse buttons
2015-07-16 18:03:14 -04:00
Admiral H. Curtiss
935292c6fc
DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
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This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss
5594b107eb
Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
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Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek
c0f80ca524
Merge pull request #2736 from degasus/farcache
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JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus
6f38d1baa1
CodeBlock: Add a shared IsAlmostFull function
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This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
sigmabeta
12fd46e12d
Android TV: Add title text to in-game menu, and make the menu scrollable.
2015-07-14 17:45:00 -04:00
sigmabeta
c0315fcf78
Android TV: Implement Save and Load state menus
2015-07-14 17:45:00 -04:00
sigmabeta
d191d8851a
Android TV: Visual tweaks & glitch fixes
2015-07-14 17:45:00 -04:00
sigmabeta
9dd4cee1b7
Android TV: Fix a layering issue on the ingame menu
2015-07-14 17:45:00 -04:00
sigmabeta
957691444d
Android TV: Replace toolbar on EmulationActivity with a full-screen menu.
2015-07-14 17:45:00 -04:00
mathieui
cae00254a5
GCAdapter: Only start the thread on startup if direct connect is enabled
2015-07-14 17:15:26 +02:00
mathieui
ac8621ccab
GCAdapter: Disable the scanning thread when direct connect is disabled
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The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).
Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna
18685e2aef
Added some warning text about fractional IRs.
2015-07-13 23:33:21 -07:00
skidau
a12a4520d8
Merge pull request #2684 from TraceBullet/master
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DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-14 10:56:12 +10:00
sigmabeta
658c49fab3
Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script
2015-07-13 09:37:44 -04:00
Scott Mansell
da38e3a8ae
Merge pull request #2741 from endrift/fix-freebsd-build-stable
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Fix FreeBSD (stable)
2015-07-13 19:51:18 +12:00
Scott Mansell
dc25277a2f
Merge branch 'stable' into 'master'
2015-07-13 12:40:38 +12:00
Scott Mansell
87e19f1c19
Merge pull request #2705 from phire/fixrumble
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evdev: Delete rumble effects on the correct file descriptor.
2015-07-13 12:05:54 +12:00
degasus
a5c10ded55
JitArm64: Fix copy&paste issue
2015-07-12 09:41:32 +02:00
degasus
7196901b40
JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache
2015-07-12 09:41:32 +02:00
degasus
b8dd68beef
JitArm64: Far Code Cache
2015-07-12 09:41:32 +02:00
Jeffrey Pfau
fff113b64f
Fix 64-bit FreeBSD build
2015-07-11 23:09:11 -07:00
Jeffrey Pfau
a6437f629c
Common: Use more portable invocation of shm_open
2015-07-11 23:09:11 -07:00
Jeffrey Pfau
2eb553fdb7
Fix FreeBSD build
2015-07-11 23:09:11 -07:00
skidau
cc79334faf
Merge pull request #2712 from JosJuice/wbfs-beyond-end-of-disc
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WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
2015-07-12 15:34:56 +10:00
flacs
b30ae1b9f8
Merge pull request #2730 from lioncash/undef
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SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
Admiral H. Curtiss
5c0033e6d9
DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10.
2015-07-12 05:18:54 +02:00
Admiral H. Curtiss
878629a2bf
DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well.
2015-07-12 05:16:42 +02:00
Admiral H. Curtiss
b3471e0abc
DolphinWX: Add options to Load Last Slot 9/10 to menu.
2015-07-12 04:14:22 +02:00
skidau
c70f3f4b45
Merge pull request #2731 from skidau/PAL-Progressive
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Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss
e462422ef7
Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
2015-07-10 04:29:56 +02:00
skidau
6d2f85f183
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 10:26:24 +10:00
Lioncash
6e90d1e433
SI_DeviceGCController: Remedy undefined behavior regarding shifts
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Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
flacs
95fed00cbb
Merge pull request #2729 from lioncash/magic
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DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 16:35:58 +02:00
Lioncash
81878d7b56
DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 07:59:34 -04:00
Lioncash
5768161052
Core: Pass string by const reference in SaveScreenShot
2015-07-09 07:24:30 -04:00
Justin Chadwick
b3a0b6def4
Disables assert messages that seem to be invalid.
2015-07-08 16:12:32 -04:00
Rohit Nirmal
c38ae5236e
Fix building with PCH disabled.
2015-07-08 13:52:43 -05:00
Lioncash
b8706791d5
DolphinWX: Pass string by const reference in CISOProperties constructor
2015-07-08 09:48:07 -04:00
Ryan Houdek
7b7d1b0dcf
Merge pull request #2718 from phire/1way-icache
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Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Markus Wick
f6766dd347
Merge pull request #2722 from lioncash/statement
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VertexLoaderBase: Adjust the scope of a boolean variable
2015-07-08 09:37:06 +02:00
Tillmann Karras
2559a6f25c
VertexLoader: avoid empty lines in perf-$pid.map
2015-07-08 07:17:28 +02:00
Lioncash
df379dabae
VertexLoaderBase: Adjust the scope of a boolean variable
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if a or b do actually turn out to be null, this can cause a null pointer dereference.
2015-07-07 18:33:58 -04:00
Scott Mansell
a31ebb9bcd
PPCAnalyst: Don't swap instruction which might cause interrupts.
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fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell
4ffeb057cc
Interpreter: Fix bug with icache emulation.
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The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.
This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.
Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell
c54534ee3b
Merge pull request #2649 from phire/FileIO_Sanity
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IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
Scott Mansell
6e969133f5
evdev: Delete rumble effects on the correct file descriptor.
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Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus
effb626bef
JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
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Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash
25bd55b7aa
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-06 13:34:11 -04:00
Lioncash
e3c6eb2a85
WiimoteEmu: Fix use of spaces.
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There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice
9018b546c7
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
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read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash
614a656b83
DSPInterpreter: Remove an unused typedef
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DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick
b6ee886540
Merge pull request #2708 from lioncash/override
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MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash
af4cfd32d4
Core: Change a volatile into an atomic
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Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash
c7193fcd41
MMIO: Add missing override specifiers
2015-07-06 06:11:31 -04:00
Scott Mansell
0b0f70aad4
Revert "Merge pull request #2358 from Tilka/pie"
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This reverts commit 0f7f8f8774
, reversing
changes made to 9f15054358
.
2015-07-06 09:05:25 +12:00
Stevoisiak
afc1398fbd
Fix reading custom titles from WAD files
2015-07-05 15:45:39 -04:00
Stevoisiak
90167abe0f
Improve parsing custom game titles from titles.txt
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Read game ID based on position of the "=" sign, rather than assuming game IDs are 6 characters in length.
2015-07-05 15:45:27 -04:00
Stevoisiak
c2bbcdd16c
Read custom titles from wiitdb.txt if titles.txt is not found
2015-07-05 15:45:17 -04:00
Markus Wick
009148d401
Merge pull request #2701 from mickdermack/pr-jitnull
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Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich
2b2af12466
Prevent nullptr dereference on a crash with no JIT present
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JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo
ce10525056
Eliminate branch in GenFres
2015-07-05 11:18:59 +02:00
Scott Mansell
08fcc7bf84
IPC_HLE: Cleanup device definitions with templates.
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Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell
1d5cda9820
IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
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Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau
bd196e8c71
Common: CallLambdaTrampoline can return a value
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As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras
64b51df55d
evdev: fix -Wunused-private-field warning
2015-07-04 14:14:15 +02:00
Scott Mansell
d2578000bb
Merge branch 'stable'
2015-07-04 23:43:36 +12:00
flacs
3bbb2ede9c
Merge pull request #2697 from endrift/fix-jit-trampoline
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Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau
c9a25f9484
Common: CallLambdaTrampoline can return a value
...
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash
eb3c5a240f
Merge pull request #2696 from RisingFog/tasinput
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Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus
30869135d5
Jit64: Fallback support of branching instructions
2015-07-04 04:12:25 +02:00
Fog
10f50f33fb
Fix random hangs when loading savestates with TAS Input
2015-07-03 21:56:14 -04:00
RGamma
3639755120
Fix TASInput Crash When Stick Bitmap Is Null
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Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras
afea72edfe
Revert "Interpreter: assign directly instead via variables"
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This reverts commit 174ada3a62
.
2015-07-03 21:10:18 +02:00
Markus Wick
3fc070c4fc
Merge pull request #2680 from degasus/idle
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Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
sigmabeta
3ad151062b
Android TV: Game selection screen highlights games with accent color.
2015-07-03 13:46:54 -04:00
skidau
8a50dc857b
Merge pull request #2681 from phire/evdev-stable
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Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs
c53e7f2842
Merge pull request #2685 from lioncash/const
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Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet
64bd20aba7
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-02 11:45:22 -04:00
Lioncash
d09d59007a
Arm64Emitter: Add a missing const specifier for an array table
2015-07-02 11:09:44 -04:00
Rodolfo Bogado
d8cd2c3252
Implement scaled partial texture updates
2015-07-02 08:53:40 -03:00
Admiral H. Curtiss
6a33f174de
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
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Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok
bee7f19d76
Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
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GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus
245a639e2c
JitArm64: Partially fallback on bcctrx
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No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus
0054c4e0d9
JitArm64: Drop icbi instruction
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It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus
dc83c8912f
JitArm64: Support branching fallbacks
2015-07-01 17:58:17 +02:00
Anthony Serna
9b95faaed7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:48:19 +02:00
Anthony Serna
8d69c2b4b7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:46:16 +02:00
Ryan Houdek
b174f99b17
Merge pull request #2662 from Tilka/interpreter
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Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek
68d8d784ee
Merge pull request #2670 from endrift/dolphinbar-osx
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WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek
605ce3788d
Merge pull request #2664 from sigmabeta/android-load-animation
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Android: Show transition animations on game start / end.
2015-06-30 22:19:25 -05:00
Ryan Houdek
a0f5bd51f1
Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
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[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek
2cddaa09f0
[AArch64] Implement rlwimix.
2015-06-30 19:49:10 -05:00
Admiral H. Curtiss
08b952ef31
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
...
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell
77183899e0
evdev: Support axis with ranges which extend below zero.
2015-07-01 10:13:05 +12:00
Scott Mansell
2721fdf8a9
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-01 10:13:05 +12:00
Markus Wick
45fde6caf5
Merge pull request #2669 from stgn/new-dsp-coef
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Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus
717d4bfbcc
Interpreter: Idle skipping support
2015-06-30 20:11:23 +02:00
Jeffrey Pfau
6f8a38cefb
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-29 23:13:18 -07:00
Shane Nelson
388ab13db1
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-29 22:24:24 -04:00
Ryan Houdek
afc3d30f5c
[AArch64] Implement BFI & UBFIZ in the emitter.
...
Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Stevoisiak
7248f9b524
Minor spelling corrections
2015-06-29 14:51:21 -04:00
Markus Wick
134a18fdad
Merge pull request #2674 from lioncash/emplace
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Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok
c06342c3cf
Merge branch 'stable'
2015-06-29 11:04:17 +02:00
Lioncash
daa205990f
Use emplace() instead of insert() where applicable for maps.
2015-06-28 19:52:40 -04:00
Jules Blok
3f39e38372
CheatSearchTab: Check Core state instead of checking a memory pointer.
2015-06-28 18:28:55 +02:00
Jules Blok
1120132d26
Merge branch 'stable'
2015-06-28 13:28:23 +02:00
JosJuice
66136fc710
Fix more game list name encoding errors caused by 4.0-6419 ( d7900b4
)
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4.0-6442 (a26cf63
) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss
c5b81b1aff
GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check.
2015-06-27 18:34:54 +02:00
Admiral H. Curtiss
583e3fd9e0
GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
...
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.
This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok
a71e81a143
Merge pull request #2659 from Armada651/openal-conv
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OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss
df70f50fdf
GetExeDirectory() shouldn't return paths with /../ in the middle.
2015-06-26 23:51:40 +02:00
sigmabeta
fd82f90fce
Android: Show transition animation when exiting game.
2015-06-26 15:01:23 -04:00
Admiral H. Curtiss
69b7296fc2
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
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This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok
cff6d9f922
Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
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WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss
716c54217a
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
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This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
sigmabeta
0fcf0e1d21
Android: Show transition animation while game loads.
2015-06-26 08:32:51 -04:00
Tillmann Karras
2711d5201b
Interpreter: turn SNaNs into QNaNs
2015-06-26 09:29:18 +02:00
Tillmann Karras
b78310bbe5
Interpreter: simplify fres
2015-06-26 09:29:18 +02:00
Tillmann Karras
174ada3a62
Interpreter: assign directly instead via variables
2015-06-26 08:16:34 +02:00
Tillmann Karras
b2c21e800a
Interpreter: drop unused macros
2015-06-26 08:16:34 +02:00
Tillmann Karras
ca36ff0551
Interpreter: consolidate fdiv/fdivs/ps_div
2015-06-26 08:07:46 +02:00
Ryan Houdek
63a2180c1f
[AArch64] Implement slwx in the recompiler.
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I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
sigmabeta
0679e43efe
Android: Show screenshot on EmulationActivity before game starts.
2015-06-25 21:43:00 -04:00
Jules Blok
da7ec75350
Merge pull request #2643 from comex/fix-do-file-search
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Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex
384a1b4e3b
Fix DoFileSearch returning the passed-in directories themselves.
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok
86dd81cf6b
OpenALStream: Fix sample conversion.
...
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Lioncash
75006056f6
Merge pull request #2658 from sigmabeta/android-dont-crash
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Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
Jules Blok
75a9740ab7
Merge branch 'stable'
2015-06-25 12:24:15 +02:00
Jules Blok
8fd5f249fa
Merge pull request #2656 from Armada651/ogl-inv-depth
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OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash
0034492151
Add an OSD notification for screenshot saving
2015-06-25 09:23:37 +02:00
Jules Blok
30eae0d258
Merge pull request #2657 from lioncash/screenshot
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Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
sigmabeta
e970f757d0
Android: Don't crash trying to hide toolbar in game.
2015-06-24 22:53:33 -04:00
Ryan Houdek
521f6e89c3
Merge pull request #2624 from sigmabeta/android-save-screenshot
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Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash
67c5ce5d96
Add an OSD notification for screenshot saving
2015-06-24 21:44:38 -04:00
Jules Blok
dbfdbf7dbd
D3D: Cosmetics.
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Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok
743296f1c4
OGL: Allow inverted depth ranges.
2015-06-24 22:28:36 +02:00
Jules Blok
2a5dd69c72
Merge branch 'stable'
2015-06-24 19:34:16 +02:00
mimimi085181
829fc3dc2d
Quick fix for an invalid iterator
2015-06-24 19:12:46 +02:00
Tillmann Karras
6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
Jules Blok
519a7c4a29
Merge pull request #2652 from Tilka/ps_sum1
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Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras
2bd11469a5
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 16:48:26 +02:00
Tillmann Karras
a725c06425
Logging: trigger _assert_() in release builds
2015-06-24 15:16:55 +02:00
Tillmann Karras
83ab721939
Fix -Wformat-extra-args warning
2015-06-24 14:44:09 +02:00
Admiral H. Curtiss
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras
5b23182793
Common: drop GEKKO define
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Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell
8b4734133e
IPC_HLE: Don't open/close file for every single file operation.
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On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.
This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.
This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.
This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.
Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick
8493feb89f
Merge pull request #2602 from mimimi085181/partial-texture-updates2
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Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell
03124ec3f0
IPC_HLE: Simplify lifecycle of devices with shared pointers.
...
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos
7935c1c57a
Android: Ensure that the target folder for screenshots exists before attempting to save.
2015-06-23 23:08:10 -04:00
sigmabeta
8ca620db7f
Android: Invalidate Picasso screenshot cache every time a screenshot is displayed.
2015-06-23 22:36:27 -04:00
sigmabeta
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
sigmabeta
6b24b604e5
Android: MainActivity now contains a tab switcher separating games by platform.
2015-06-23 21:54:09 -04:00
sigmabeta
8b5b83c29a
Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling.
2015-06-23 21:54:09 -04:00
sigmabeta
fa2d06e7a4
Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button.
2015-06-23 21:54:02 -04:00
Ryan Houdek
bb89a81053
Merge pull request #2635 from sigmabeta/android-seriously-now
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Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek
52aa9c05bd
Merge pull request #2633 from sigmabeta/android-emulation-menu
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Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras
c9af7def28
Fix some warnings
2015-06-23 21:11:56 +02:00
Jules Blok
21a70903ed
Merge branch 'stable'
2015-06-23 20:16:55 +02:00
Tillmann Karras
de3c01dc2a
x64FPURoundMode: fix comments
2015-06-23 02:17:36 +02:00
flacs
319394d63e
Merge pull request #2637 from lioncash/devirt
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Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex
afaa0d92df
Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
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Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus
5bc88d5c6a
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
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This reverts commit 4cbaddb7ad
.
2015-06-22 17:20:41 +02:00
comex
6d2631a173
Merge pull request #2639 from rukai/master
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Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex
acd6cb79a4
Fix DoFileSearch returning the passed-in directories themselves.
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek
3f0f3c36fa
Merge pull request #2627 from sigmabeta/android-non-games
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Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex
f6d27a5ce8
Merge pull request #2641 from comex/trivial-fixes
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Trivial fixes
2015-06-21 15:51:25 -04:00
comex
700b850acd
Fix misc. clang warnings - mostly complaints about inconsistent use of override.
...
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place. Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181
0ed6b5623f
Support partial texture updates via efb copies
2015-06-21 14:02:44 +02:00
rukai
c9e8179c5a
Added namespace to GetBundleDirectory to compile on Mac OSX
2015-06-21 20:41:41 +10:00
rukai
bbde9cbeae
Swapped out spaces for tabs
2015-06-21 20:41:41 +10:00
rukai
cc22151495
Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files
2015-06-21 20:41:41 +10:00
Ryan Houdek
a811370329
[AArch64] Fix a couple of bugs in the vertex loader
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In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.
This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash
9dd607b923
Mixer: Fix erroneous global prefixes on class variables
2015-06-20 21:48:50 -04:00
Lioncash
d81dffd4f0
Mixer: Devirtualize DTK and DSP audio logging functions
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Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash
fa7d93690e
Hash: Remove the HashFNV prototype
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It has no function definition.
2015-06-20 21:23:25 -04:00
flacs
a702c4e01e
Merge pull request #2629 from lioncash/vertexloader-ifdef
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VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash
619e333dcc
VertexLoader: Remove the LOADERDECL define.
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These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta
ac1f309b2c
Android: Remove Low and Medium DPI versions of all images.
2015-06-20 18:18:06 -04:00
sigmabeta
92c954c463
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-20 12:34:03 -04:00
Markus Wick
1003d08d81
Merge pull request #2632 from lioncash/var
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RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau
c18662432f
Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
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Fix Homebrew region inconsistency exposed by #2596 .
2015-06-20 11:49:57 +10:00
Lioncash
cfead69f67
RenderBase: Remove an unused variable
2015-06-19 20:30:29 -04:00
flacs
9b9bab2179
Merge pull request #2631 from lioncash/regcache
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JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash
6ca6896b6e
JitRegCache: Get rid of an unnecessary cast
2015-06-19 18:10:56 -04:00
Lioncash
4c79aa8216
HiresTextures: Remove unused variable
2015-06-19 17:31:04 -04:00
rukai
f91a228697
OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
2015-06-20 00:18:13 +10:00
sigmabeta
2bdf6537c8
Android: Have non-games use their filename as a Game ID.
2015-06-19 09:15:31 -04:00
Admiral H. Curtiss
7276d80adc
Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe.
2015-06-19 15:09:21 +02:00
Admiral H. Curtiss
1b8b99e9f1
ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
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This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94
. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash
458378528b
DolphinWX: Remove the Toggle IR hotkey.
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This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane
45aeeee699
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-19 20:55:32 +12:00
degasus
dd2183dbb5
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
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This reverts commit 4cbaddb7ad
.
2015-06-18 20:25:32 +02:00
Markus Wick
156fb82117
Merge pull request #2620 from JosJuice/more-decodestring
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Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice
a825c7ddfe
Volume: Use DecodeString more
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DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau
3df28a4ea0
Merge pull request #2598 from JosJuice/cache-games-without-banners
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Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta
0c993ad4a9
Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both.
2015-06-16 15:42:11 -04:00
sigmabeta
82dea170cf
Android: Don't delete the Input Overlay configuration screen.
2015-06-16 10:12:51 -04:00
Ryan Houdek
22e7024da5
Merge pull request #2614 from endrift/fix-gdbstub-build
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PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau
46cf44bcec
PowerPC: Fix GDBStub build
2015-06-16 00:10:28 -07:00
skidau
c6f72115e9
Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
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PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora
c68bb0bdec
Merge pull request #2456 from aserna3/master
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UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek
87b45de634
Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
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[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek
73d213142f
Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
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[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek
094c6bf5bc
Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
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[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss
277348cd75
Movie: Add the PAL60 setting to Movie files.
2015-06-14 17:10:34 +02:00
Admiral H. Curtiss
2e5e724f94
Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
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Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036 .
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss
f9067cbf38
Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.
2015-06-14 17:03:45 +02:00
Admiral H. Curtiss
abb65515b9
Netplay: Sync GameCube SRAM.
2015-06-14 16:52:08 +02:00
JosJuice
a7d374bcb9
Cache games without banners
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Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.
The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice
8793f7c325
DolphinQt: Store GameFile banner as empty if missing
2015-06-14 12:23:41 +02:00
Ryan Houdek
96058c5de1
[AArch64] Reenable psq_l.
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The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek
282282aafc
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 04:11:26 -05:00
yerejm
fff81fecb1
Reinstate format string.
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Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane
6d9711c02c
Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
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[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane
b39014eac5
Merge pull request #2590 from endrift/fix-freebsd-build
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Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane
252c719515
Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
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[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane
2d8fdb791e
Merge pull request #2603 from JosJuice/move-getcompany
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Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
Ryan Houdek
5ea66369f8
[AArch64] Optimize paired quantized stores.
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Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek
5dc148159f
[AArch64] Implement {U, S}QXTN{,2}
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Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
Ryan Houdek
c981f6407e
Merge pull request #2597 from endrift/android-allow-ndk-override
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Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
JosJuice
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
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For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek
7c4e6c7eb9
[Android] Make sure we are setting the default user directory.
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This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek
467f351f79
[Android] Remove dialog telling individuals that their drivers are terrible.
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There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
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Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
Jeffrey Pfau
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
Admiral H. Curtiss
8ffe745c09
Config: Allow PAL60 to be set by ini files.
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Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847 .
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss
92447fb052
Config: Add a boolean for PAL60, like the Progressive Scan one.
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This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
Ryan Houdek
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-10 16:04:32 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane
5cce640f48
Anisotropic Filtering option is now correct in D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek
113c2dcd74
[AArch64] Clamp quantized store ranges.
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Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek
3d2b116323
[AArch64] Implement a couple instructions in the emitter.
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Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Ryan Houdek
7b0a65e295
Merge pull request #2576 from sigmabeta/android-controls
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Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181
4d5fdb74be
Code cleanup for FreeTexture after merging PR #2097
2015-06-09 21:45:09 +02:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
Rohit Nirmal
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
sigmabeta
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
Markus Wick
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek
0047ea8852
Merge pull request #2501 from sigmabeta/android-kill-old-ui
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Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Matthew Parlane
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
Ryan Houdek
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
Anthony Serna
57f7129295
Changed AR Code Window and Patch Window
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Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
Eder Bastos
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
Eder Bastos
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
Eder Bastos
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
Ryan Houdek
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
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Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
sigmabeta
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
NanoByte011
59f273696a
VideoSW: refactor shared lighting attenuation function
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- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011
06d1b8c63a
VideoSW: rewrite lighting attenuation
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus
d31bed8b79
Fifo: Rewrite SyncGpu
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The new implementation has 3 options:
SyncGpuMaxDistance
SyncGpuMinDistance
SyncGpuOverclock
The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.
The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero
47ea0e1089
Update WiimoteEmu.cpp
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Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543.
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp
Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice
04de064732
DolphinQt: Use short GC game titles in grid view
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Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice
ec0370d2d1
Volume: Add prefer_long parameter to GetNames
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras
aec38466d9
Jit64: optionally accurate NaNs
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When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek
881f6db2ab
Merge pull request #2509 from comex/fix-ar-codes
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Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek
21b1d143bc
Merge pull request #2566 from sigmabeta/android-tv-back
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Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek
3a3b782f3c
[AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect.
2015-06-08 01:20:24 -05:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
499478bcad
Merge pull request #2550 from Armada651/d3d-pokes
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D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek
9969273994
Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
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GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek
e8ae0f8c3c
Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
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[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek
8c2e5e2860
Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
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[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek
a81d1c250a
Merge pull request #2512 from JosJuice/bnr-size-match
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VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
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\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
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Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek
c79dd40e72
Merge pull request #2529 from JosJuice/ini-skip-bom
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Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek
daf9492072
Merge pull request #2561 from Sonicadvance1/gles_fix
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Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek
444d112df5
Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
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[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek
c8068e26fb
Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
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[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta
a97e9addf0
Android: Show the in-game menu when back button is pushed.
2015-06-07 23:11:34 -04:00
Matthew Parlane
bfeb79620d
Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
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Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
sigmabeta
8c843d98b6
Android: Add refresh library function.
2015-06-07 21:15:28 -04:00
Ryan Houdek
d29fd84249
[AArch64] Disable psq_l again.
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Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek
46c3a11d01
[AArch64] Optimize gatherpipe stores
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This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek
8ae12d8005
[AArch64] Add ASIMD LDR/STR with register offset
2015-06-07 19:53:05 -05:00
Ryan Houdek
05b72c5d31
[AArch64] Upstream PPSSPP's emitter changes.
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Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex
5c7caf1f22
Merge pull request #2517 from comex/netplay-timebase-rb
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[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek
3f46491255
Fix OpenGL ES shader compilation.
2015-06-07 19:44:44 -05:00
sigmabeta
36d051d3f9
Android: Run AssetCopyService only once.
2015-06-07 20:42:30 -04:00
Admiral H. Curtiss
63064aeaaa
GameCube SRAM: Add a struct for the "flags" parameter.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
78903884e5
GameCube SRAM: Recalculate checksums after setting language.
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This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
350f2fb40e
Fixes issue with PAL Wind Waker not displaying PAL60 option.
2015-06-08 02:29:35 +02:00
sigmabeta
d752ee73c0
Android: Remove old panic alert messsaging flags.
2015-06-07 20:16:55 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
Markus Wick
cf7178b4c2
Merge pull request #2552 from sigmabeta/android-ndk-update
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Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick
e987383f6d
Merge pull request #2537 from degasus/master
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Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek
588de63f9c
Merge pull request #2141 from Tilka/position_cache
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zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs
82fa01804c
Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
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Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash
62bcba3fb7
Merge pull request #2554 from JosJuice/hires-textures-translation
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VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice
b856849b1d
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
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1aa829c
made these strings use wxTRANSLATE by reverting 0004b60
, but
cache_hires_textures_desc was left out because it was added after 0004b60
.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss
3520a1d123
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 19:39:54 +02:00
sigmabeta
e04778f9eb
Android: Allow compilation using Android NDK r10e.
2015-06-07 13:36:59 -04:00
Jules Blok
75fef8e26f
D3D: Implement Z pokes.
2015-06-07 15:33:30 +02:00
Jules Blok
cfc23560d9
D3D: Set the viewport to the full target size when doing EFB pokes.
2015-06-07 13:32:00 +02:00
flacs
30db1959fa
Merge pull request #2549 from Tilka/fma4
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Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras
3513dd454f
Revert "Jit64: add FMA4 support to fmaddXX"
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This reverts commit 794a311b11
.
2015-06-07 13:03:16 +02:00
Dolphin Bot
0245dd156d
Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
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Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00