Commit Graph

28439 Commits

Author SHA1 Message Date
Tillmann Karras ce1846e53f DSPSpy: fix register editing using GC pad on Wii 2020-05-31 15:21:19 +01:00
Ryan Meredith 77f539355d Android: Add recursive game paths to UI 2020-05-31 10:00:09 -04:00
orbea ba2d04b793 Externals: Fix build failures with the newer glslang.
v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
Techjar 52e0294166 Add option to disallow SD card writes 2020-05-28 15:11:37 -04:00
Connor McLaughlin b3c705fa96
Merge pull request #8829 from stenzek/fix-macos-again
Core: Use window instead of surface for ControllerInterface updates
2020-05-28 16:56:13 +10:00
Connor McLaughlin b4e063311e
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
FramebufferManager: Fix invalid readback of EFB D24S8 depth
2020-05-28 16:55:42 +10:00
JosJuice 53aff81c45
Merge pull request #8821 from Ebola16/TV
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Lioncash 86f8768268 VideoCommon/ShaderGenCommon: Make template functions regular functions
These are only ever used with ShaderCode instances and nothing else.
Given that, we can convert these helper functions to expect that type of
object as an argument and remove the need for templates, improving
compiler throughput a marginal amount, as the template instantiation
process doesn't need to be performed.

We can also move the definitions of these functions into the cpp file,
which allows us to remove a few inclusions from the ShaderGenCommon
header. This uncovered a few instances of indirect inclusions being
relied upon in other source files.

One other benefit is this allows changes to be made to the definitions
of the functions without needing to recompile all translation units that
make use of these functions, making change testing a little quicker.

Moving the definitions into the cpp file also allows us to completely
hide DefineOutputMember() from external view, given it's only ever used
inside of GenerateVSOutputMembers().
2020-05-25 21:12:29 -04:00
Lioncash e3506ff4ef VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
A very trivial conversion, this simply converts calls to Write over to
WriteFmt and adjusts the formatting specifiers as necessary.

This also allows the const char* parameters to become std::string_view
instances, allowing for ease of use with other string types.
2020-05-25 21:12:29 -04:00
Markus Wick 68706973d2
Merge pull request #8828 from stenzek/gles-readpixels
FramebufferManager: Copy to color format for depth readbacks on GLES
2020-05-25 08:57:20 +02:00
Tillmann Karras aaa19acbd0 DSP/Interpreter: simplify opcode table by masking 2020-05-24 15:51:52 +01:00
Tillmann Karras e651592ef5 Misc cleanup 2020-05-24 15:51:52 +01:00
Léo Lam a660033e8c
Merge pull request #8792 from leoetlino/video-backend
Migrate video backend setting to the new config system
2020-05-24 15:26:44 +02:00
Léo Lam 1203e626b3
Merge pull request #8800 from sepalani/kd-shutdown
IOS/KD: Implement IOCTL_NWC24_REQUEST_SHUTDOWN
2020-05-24 15:24:51 +02:00
Léo Lam 166633bf27
Merge pull request #8826 from iwubcode/try_parse_any_base
Common / Core: Update StringUtil to allow specifying the base
2020-05-24 15:13:49 +02:00
Léo Lam 7449c7153c
Merge pull request #8830 from JosJuice/delete-empty-rfl-db
CheckNAND: Delete RFL_DB.dat if empty
2020-05-24 15:12:39 +02:00
JosJuice f71ebfe9c1 CheckNAND: Delete RFL_DB.dat if empty 2020-05-24 11:04:23 +02:00
Stenzek ff92357b63 Core: Use window instead of surface for ControllerInterface updates
Fixes crashes with Vulkan on macOS.
2020-05-24 17:39:56 +10:00
Stenzek bf74553878 FramebufferManager: Copy to color format for depth readbacks on GLES
glReadPixels() with depth formats is not supported.

Should fix broken EFB access on GLES.
2020-05-24 16:11:11 +10:00
Stenzek ad373950a2 FramebufferManager: Fix invalid readback of EFB D24S8 depth
Fixes assertion tripping when saving state on Adreno.
2020-05-24 15:36:04 +10:00
iwubcode 85e11cd4ab Common / Core: Update StringUtil to allow specifying the base, default to 0. Fix ActionReplay code to use this instead of prepending '0x' in front 2020-05-23 18:40:10 -05:00
Sepalani 1df1a9abe6 IOS/KD: Implement IOCTL_NWC24_REQUEST_SHUTDOWN 2020-05-22 19:19:36 +04:00
Léo Lam 8df56cb319 Migrate video backend setting to the new config system
Fixes https://bugs.dolphin-emu.org/issues/12087
2020-05-22 16:54:53 +02:00
Léo Lam 393ce529af
Merge pull request #8771 from Leseratte10/master
Add /dev/dolphin interface to allow game to read the REAL product code
2020-05-22 16:49:31 +02:00
Léo Lam 7aec045ef7
Merge pull request #8799 from Ebola16/AT
Android: Consistent TODO formatting
2020-05-22 16:44:43 +02:00
JosJuice 6d3b0db041 DolphinQt: Fix freelook description typos
cControls -> controls, axis -> axes, removed leading spaces.
2020-05-20 21:56:04 +02:00
Ryan Meredith cfe1687248 Android TV: Add Open File and Install WAD 2020-05-19 03:24:32 -04:00
JosJuice cc330afa6b DolphinQt: Fix the panic alert deadlock, Pause on Focus Loss edition
why are there so many ways to trigger this issue
2020-05-18 19:38:56 +02:00
Tilka abe125aea7
Merge pull request #8816 from JosJuice/qfontmetrics-width
DolphinQt: Remove another usage of QFontMetrics::width
2020-05-18 00:19:41 +01:00
JosJuice f87e32840f DolphinQt: Remove another usage of QFontMetrics::width
QFontMetrics::width breaks building with CMake on Windows,
due to a deprecation warning which gets promoted to an error.
2020-05-18 00:39:57 +02:00
Sepalani 10870a0f74 Config: Migrate SSL options to Onion config 2020-05-17 20:37:10 +01:00
Tilka 798dc2c532
Merge pull request #8814 from Tilka/dsp
DSP: fix DSPTool build and update register table
2020-05-17 20:04:13 +01:00
JosJuice 2250fbce0e
Merge pull request #8802 from leoetlino/wiiroot-mii-db
WiiRoot: Fix empty files being created when source is missing
2020-05-17 20:11:11 +02:00
Pierre Bourdon 099197b480
Merge pull request #8797 from iwubcode/save-state-CLI
Core: Add support for booting a save state from command line
2020-05-17 17:34:08 +02:00
Pierre Bourdon cea779cc84
Merge pull request #8767 from iwubcode/freelook-camera-type
Expand freelook camera with control options
2020-05-17 17:33:04 +02:00
Tillmann Karras a12159f2b6 DSPTool: fix build 2020-05-17 10:47:20 +01:00
JosJuice 2137fb7813 Externals: Add zstd
I had to rename Source/Common/Compiler.h because the VS build
confuses it with Externals/zstd/lib/common/compiler.h otherwise.
2020-05-13 20:53:10 +02:00
Sepalani 4bf7c3e051 NetworkWidget: Add Blocking column 2020-05-13 11:53:29 +04:00
Techjar ac9b246809 Core/UICommon: Fix EnableScreenSaver preprocessor directive
The include for X11Utils.h (and by extension Xlib.h) is gated behind
HAVE_XRANDR, as well as the declaration for this function, but its
definition was mistakenly gated behind HAVE_X11. Therefore, if we have
X11 but not Xrandr, the build will fail due to declaration/definition
mismatch and the missing Window type.
2020-05-13 02:11:29 -04:00
Connor McLaughlin 2488e4a587
Merge pull request #8795 from WamWooWam/master
InputCommon: Use the Window handle when initializing DirectInput.
2020-05-10 19:16:15 +10:00
Pierre Bourdon daf1c30a94
GCAdapter: add libusb error logging on reads/writes 2020-05-10 09:26:49 +02:00
Thomas May 76ae1d4070 Apply fixes to all platforms 2020-05-09 22:35:20 +01:00
Ryan Meredith c8aa077f8c Android: Consistent TODO formatting 2020-05-09 12:33:09 -04:00
Léo Lam 47ee5ac284 WiiRoot: Fix empty files being created when source is missing
CopyNandFile must not create empty files on the destination filesystem
if the source file doesn't exist.

Otherwise, this can lead to an empty Mii database being created in the
session Wii root if there's no database in the configured Wii root and
netplay or Movie is used -- that database would then be copied back to
the configured root, which causes games like MKW to complain about
corrupted Mii data even when the player has stopped using netplay.

This commit also simplifies CreateFullPath usage.
There's no need to manually extract the directory from the path,
FS::CreateFullPath does it automatically just like File::CreateFullPath
2020-05-09 16:47:45 +02:00
iwubcode cdf5490d56 Core: Add support for specifying a command line option to boot the game into a save-state 2020-05-06 22:10:30 -05:00
Markus Wick 74b2410d7e
Merge pull request #8760 from JosJuice/multithreaded-compress
DiscIO: Implement multithreaded compression
2020-05-06 15:25:30 +02:00
JosJuice b93bbbf2e5 DiscIO: Implement multithreaded compression 2020-05-06 14:18:51 +02:00
Thomas May 78e8ccea6d Update ControllerInterface.cpp 2020-05-06 01:30:49 +01:00
Jun Su bb75050f68 Jit: fix warning -Winvalid-offsetof
Remove the warning:
warning: offsetof within non-standard-layout type ‘JitBlock’ is conditionally-supported
JitBlock contains non-trival types now. Split the fields with trival
types that needs to be access from JIT code into JitBlockData structure.
2020-05-04 18:26:56 +02:00
Léo Lam 7c0ef725ab
Merge pull request #8744 from cristian64/save_restore_netplay_browser_settings
DolphinQt: Saving and restoring NetPlay Session Browser dialog's settings.
2020-05-04 00:50:26 +02:00
Léo Lam c53ecdd689
Merge pull request #8686 from sepalani/thread-tab
Debugger: Add a Thread widget
2020-05-04 00:50:10 +02:00
Léo Lam 947d6732a8
Merge pull request #8712 from sepalani/console-type
Boot: Add ConsoleType enum class
2020-05-03 23:10:44 +02:00
Mat M 9e2560b825
Merge pull request #8790 from leoetlino/ras-syndrome
Remove redundant "Emulation" from "DSP HLE Emulation"
2020-05-03 16:47:05 -04:00
iwubcode aed7319ef8 DolphinQt: Expose freelook camera control to UI 2020-05-03 13:34:13 -05:00
iwubcode e125c61d47 VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods 2020-05-03 13:34:13 -05:00
iwubcode 5bd7cc8bac Core: Add freelook camera control type setting 2020-05-03 13:34:13 -05:00
iwubcode 6e7d1e0e71 VideoCommon: Add Free Look camera with separate modes 2020-05-03 13:31:47 -05:00
Sepalani bf12bb3d43 Boot: Add ConsoleType enum class 2020-05-03 20:55:09 +04:00
Sepalani 39d34e133f Debugger: Add a Thread widget
DebugInterface: Add GetThreads

WatchWidget: Update widget on AddWatch
2020-05-03 20:48:30 +04:00
Léo Lam 9ffa72ad1f
Merge pull request #8691 from howard0su/warning_wiimote
WiimoteEmu: Cleanup warnings of -Wparentheses
2020-05-03 18:31:57 +02:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam 6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Christian Aguilera 16f0864a4f DolphinQt: Saving and restoring NetPlay Session Browser dialog's settings. 2020-05-03 17:45:52 +02:00
Léo Lam 907b1302b0
Merge pull request #8775 from leoetlino/rect
MathUtil: Fix Rectangle::GetWidth/Height for unsigned types
2020-05-03 15:41:38 +02:00
Léo Lam 920cf38889
Merge pull request #8757 from sepalani/so-cleanup
IOS/KD: Cleanup sockets on IOCTL_NWC24_CLEANUP_SOCKET
2020-05-03 15:41:14 +02:00
Léo Lam 1b26929119
Merge pull request #8789 from JosJuice/windows-cmake-errors
Fix Windows CMake build errors
2020-05-03 15:33:58 +02:00
Léo Lam 07ab79db64 MathUtil: Fix Rectangle::GetWidth/Height for unsigned types
`std::abs(x - y)` where x and y are unsigned integers fails to compile
with an "call of overloaded 'abs(unsigned int)' is ambiguous" error
on GCC, and even if it did compile, that expression still wouldn't
give the correct result since `x - y` is unsigned.
2020-05-03 14:41:58 +02:00
Léo Lam 0ab9475f8e
Merge pull request #8786 from JosJuice/user-style-not-path
DolphinQt: Store name of user style, not path
2020-05-03 14:11:55 +02:00
JosJuice bf57abc0d5 Fix Windows CMake build errors
Lambda expressions with uncaptured constants were leading to errors,
and there were also some warnings about deprecated functions
(QFontMetrics::width and inet_ntoa).
2020-05-03 14:10:24 +02:00
Léo Lam 90ba73c6c2
Merge pull request #8787 from leoetlino/config-config
Remove redundant Config prefix from ConfigInfo/ConfigLocation
2020-05-03 14:07:41 +02:00
Florian Bach f27278f7f4 Add /dev/dolphin interface to allow game to read the REAL product code 2020-05-03 09:46:01 +02:00
Léo Lam 19da101164 Remove redundant Config prefix from ConfigInfo/ConfigLocation
Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
JosJuice aab694e6b5 DolphinQt: Store name of user style, not path
This makes user styles not break when for instance
moving a portable.txt install between different folders.
2020-05-02 02:13:01 +02:00
Léo Lam 47d1dec723
Merge pull request #8783 from JosJuice/i18n-comments
DolphinQt: Add some i18n comments for recently added strings
2020-05-02 02:12:27 +02:00
Sepalani 9932a02565 IOS/KD: Cleanup sockets on IOCTL_NWC24_CLEANUP_SOCKET 2020-05-01 16:33:42 +04:00
JosJuice 423241b8a2 DolphinQt: Reword memory override description 2020-05-01 14:11:08 +02:00
JosJuice b7db7ebbc7 Don't assume fixed width for "Emulated memory size mismatch!" message
Panic alerts don't use fixed width fonts, and translators are
unlikely to preserve the exact spacing unless they are given
specific instructions to do so and are willing to fight against
the Transifex interface a bit.
2020-05-01 13:40:34 +02:00
JosJuice 492bb5ccee DolphinQt: Add some i18n comments for recently added strings 2020-05-01 13:22:54 +02:00
Jun Su 312a3ba8c8 WiimoteEmu: Cleanup warnings of -Wparentheses
Add parentheses around operator ^.
2020-04-30 08:07:02 +08:00
degasus 9fd1385733 Externals: Fix OpenAL include directory. 2020-04-29 13:07:51 +02:00
degasus fc0df37d94 Fix windows build system. 2020-04-29 12:56:52 +02:00
degasus 990acbb17d Externals: Fix ed25519 include path. 2020-04-29 12:55:42 +02:00
degasus f8f592c345 Externals: Update minizip search path. 2020-04-29 12:41:36 +02:00
degasus ae2d567f59 Externals: Fix include path for picojson and discord 2020-04-29 11:45:59 +02:00
degasus 239cde8aea Externals: Alter the soundtouch include directory.
We must not provide the /Externals directory as global include directory.
Here, this yield a crash because of external minizip header and system library mismatch.

Soundtouch itself recormends to include it with <SoundTouch.h> and -I/usr/include/soundtouch, so this should fit better.
2020-04-29 11:30:26 +02:00
Pierre Bourdon b7db359081
XFMemory: SETPOSMTXINFO should be SETPOSTMTXINFO
It actually maps to postMtxInfo, not posMtxInfo (which isn't a thing).
This is especially confusing because there *are* position matrices (as
opposed to post-transform matrices).
2020-04-29 05:26:02 +02:00
Mat M 2a7f150561
Merge pull request #8774 from JosJuice/volumeverifier-ios9
VolumeVerifier: Treat IOS9 as always present
2020-04-28 21:24:44 -04:00
Admiral H. Curtiss e921cbe57c GCMemcardManager: Add GUI to create new memory card. 2020-04-28 23:59:15 +02:00
JosJuice 5b722b775a VolumeVerifier: Treat IOS9 as always present
Fixes a false positive for Mario Party 8.
2020-04-28 23:40:01 +02:00
Léo Lam 4b00ddf9aa
Merge pull request #8722 from Minty-Meeo/master
Configurable MEM1 and MEM2 sizes at runtime via Dolphin.ini
2020-04-28 22:11:12 +02:00
Minty-Meeo cc858c63b8 Configurable MEM1 and MEM2 sizes at runtime via Dolphin.ini
Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true.

GUI features have been added to Config > Advanced to adjust the new OnionConfig values.

A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115.

FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away.

I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great.

Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing.

A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
2020-04-28 12:10:50 -05:00
JosJuice d006a8b52f DolphinQt: Disable converting from TGC
This should not be exposed to users before the merge of PR #8644.
(PR #8738 was unintentionally merged before PR #8644.)
2020-04-28 18:49:52 +02:00
JMC47 116cef572b
Merge pull request #8738 from JosJuice/convert-dialog
Replace the compress/uncompress actions with a convert dialog
2020-04-28 12:37:17 -04:00
JMC47 165c2e3017
Merge pull request #8772 from JosJuice/create-backup-dir
Core: Call CreateFullPath before using Backup directory
2020-04-28 12:35:05 -04:00
JosJuice 95a0897491 Core: Call CreateFullPath before using Backup directory 2020-04-28 17:53:12 +02:00
Lioncash ee200d09eb Jit64/Jit64_Tables: Construct tables at compile-time
Utilizing constexpr, we can eliminate the need to construct the tables
at runtime and just do all the work at compile-time. Making for less
moving parts overall.

The general structure is more or less the same, however rather than one
single initialization function, each table is built off an immediately
executed lambda function. This is nice, since it narrows the scope of
the table building logic down to the tables that actually need it.
2020-04-28 17:12:24 +02:00
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
3t13nn3 8288bdce03 Fix Hotkey Controller Profile display with boxes for each Wiimote 2020-04-28 15:55:53 +02:00
Léo Lam 93abbc66aa
Merge pull request #8688 from howard0su/cleanup_strncpy
Remove warning of -Wstringop-truncation
2020-04-28 14:28:30 +02:00
Léo Lam 7390767008
Merge pull request #8668 from sepalani/rso-autodetect
RSO: Auto-detect RSO location in RAM
2020-04-28 14:27:13 +02:00
Léo Lam 0fe4985f8d
Merge pull request #8689 from howard0su/cleanup_sign
Remove warnings of -Wsign-compare
2020-04-28 13:36:21 +02:00
Jun Su f3d7b82f83 Cleanup warnings of -Wswitch
Add default branch to the switch-case.
2020-04-28 13:16:30 +02:00
Léo Lam 586af0a55e
Merge pull request #8695 from howard0su/warning_hw
HW: cleanup warnings of -Wtype-limits
2020-04-28 13:13:22 +02:00
Léo Lam fa7d6c8993
Merge pull request #8769 from Ebola16/SCDDD
Android: Fix MenuTag typo
2020-04-28 12:06:04 +02:00
Léo Lam 8f578fd2b9
Merge pull request #8704 from JosJuice/setting-txt-output-null
SettingsHandler: Don't output null bytes
2020-04-28 12:02:39 +02:00
Ryan Meredith a58942b442 Android: Add DSP Emulation Engine 2020-04-28 00:59:48 -04:00
Ryan Meredith f3800659b9 Android: Fix MenuTag typo 2020-04-27 17:33:03 -04:00
Sepalani 5e33cd48da Debugger: Add a Network widget
Display socket table, SSL context and options
2020-04-27 21:47:00 +04:00
Léo Lam 88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam 5909d13236
Merge pull request #8710 from Ebola16/QTDP
Qt: Display default Paths
2020-04-27 17:49:31 +02:00
Léo Lam d040f91c3a
Merge pull request #8709 from Ebola16/AS
Android: Split General settings
2020-04-27 17:13:57 +02:00
Léo Lam e6351e1d4b
Merge pull request #8719 from CookiePLMonster/dolby-pro-logic-quality-fixup-ii
AudioPane: Do not enable DPL II quality slider with HLE audio on init
2020-04-27 17:11:56 +02:00
JosJuice 18a4afb053 Android: Use touch emulation of IR by default
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Léo Lam 1ca682e6a1
Merge pull request #8723 from seanyeh/fix-confirm-dialog-enter
Qt/GameList: Use KeyPress instead of KeyRelease
2020-04-27 17:00:58 +02:00
Léo Lam 71f409dac4
Merge pull request #8726 from xperia64/dns_improvements
Respect Core::WantsDeterminism for DNS servers on Linux
2020-04-27 16:43:24 +02:00
Léo Lam 9d44af4c31
Merge pull request #8696 from howard0su/cleanup_shadow
Cleanup warnings of -Wmissing-declarations
2020-04-27 15:33:01 +02:00
Léo Lam bab04155b6
Merge pull request #8745 from AdmiralCurtiss/savestate-load-callback-qt
Qt/Debugger: Refresh on savestate load.
2020-04-27 15:29:55 +02:00
Léo Lam b175e9e6ac
Merge pull request #8748 from Ebola16/WAD
Android: Add Install WAD to menu_game_grid
2020-04-27 15:15:39 +02:00
Léo Lam 75e79ece73
Merge pull request #8751 from jordan-woyak/point-fix
WiimoteEmu: Apply "Tilt" and "Point" rotations separately for proper tilted pointing.
2020-04-27 14:55:19 +02:00
Léo Lam 03c569ac16
Merge pull request #8762 from degasus/ext_lib
Externals: Add bzip2 and libLZMA.
2020-04-27 12:18:05 +02:00
JosJuice bacf0d629d VolumeVerifier: Show desync warning for dual layer discs too 2020-04-25 19:47:08 +02:00
degasus 9fd03cda9d Externals: Add libLZMA. 2020-04-24 15:18:09 +02:00
degasus 4385afdb0a Externals: Add bzip2. 2020-04-24 15:18:09 +02:00
JosJuice 99c8ce9d8d DolphinQt: Add info about formats in convert dialog 2020-04-24 15:11:20 +02:00
JosJuice 466b2d7202 DolphinQt: Make block size configurable in convert dialog 2020-04-24 15:11:20 +02:00
JosJuice acd00723ad DolphinQt: Make scrubbing configurable in convert dialog 2020-04-24 15:11:20 +02:00
JosJuice 6ffcbcee70 DiscIO: Move scrubbing code out of ConvertToGCZ
This way, scrubbing can also be performed when converting
to other formats.
2020-04-24 15:11:20 +02:00
JosJuice 04c7892b93 DiscIO: Add GameCube disc scrubbing support
The code was actually already rather well adapted for this.
We more or less just have to skip ParseDisc and run
ParsePartitionData directly. This required the PartitionHeader
struct to be removed (which wasn't that useful anyway).
2020-04-24 15:10:36 +02:00
JosJuice cefc2a7baa DiscIO: Fix edge case where blocks could get scrubbed accidentally
If we start 31 KiB into a 32 KiB block and want to mark 2 KiB
of data as used, we need to mark 2 blocks as used, not just 1.

This problem is avoided when calling MarkAsUsed from
MarkAsUsedE, since MarkAsUsedE aligns to 32 KiB on its own.
Most calls to MarkAsUsed are from MarkAsUsedE, which is why
this hasn't been a noticeable problem in the past.
2020-04-24 15:10:36 +02:00
JosJuice dae2c14f7f DolphinQt: Turn the compress/decompress action into a dialog 2020-04-24 15:10:35 +02:00
JosJuice 42f6913bcc Move DiscIO::ConvertToPlain to FileBlob.cpp
There is no longer anything GCZ specific about it.
2020-04-24 15:10:35 +02:00
JosJuice 8a9597e32e DiscIO: Allow converting from formats other than ISO and GCZ
The constant DESIRED_BUFFER_SIZE was determined by multiplying the
old hardcoded value 32 with the default GCZ block size 16 KiB.
Not sure if it actually is the best value, but it seems fine.
2020-04-24 15:10:35 +02:00
JosJuice 432f342bc8 DiscIO: Use a struct for Wii hashes 2020-04-24 14:44:29 +02:00
JosJuice da9e0fb598 DiscIO: Parallelize the re-encryption code 2020-04-24 14:44:26 +02:00
JosJuice 319c508978 DiscIO: Implement re-encryption of Wii partition data 2020-04-24 14:24:12 +02:00
JosJuice a4c7100bcc DiscIO: Use partition data offset for ReadWiiDecrypted parameter
Instead of the partition offset (which is usually 0x20000 less).
2020-04-24 14:16:55 +02:00
Markus Wick 7e94d6ed37
Merge pull request #8740 from JosJuice/fix-decompress
DiscIO: Fix decompressing writing the wrong number of bytes sometimes
2020-04-24 10:42:46 +02:00
Markus Wick 703f7d4fc0
Merge pull request #8755 from Sintendo/jit64intopts
Jit64: More addx and subfx optimizations
2020-04-24 07:40:07 +02:00
Sintendo 523954e03a Analytics: Report correct quirk for mismatched xf/bp colors
Looks like a copy-paste error. The quirk for mismatched xf/bp texgens
was used twice.
2020-04-24 02:22:51 +02:00
Ryan Meredith c5c080b235 Android: Run installWAD on separate thread 2020-04-23 19:31:41 -04:00
Ryan Meredith 2d6d0c86cc Android: Add Install WAD to menu_game_grid 2020-04-22 13:56:44 -04:00
JMC47 f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
Léo Lam 2673280614
Merge pull request #8389 from sepalani/fix-so
Socket: Abort pending ops on close
2020-04-22 07:19:25 +02:00
Sepalani 5ec80a554c Socket: Abort pending operations on close 2020-04-22 08:48:37 +04:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
Sintendo 19dda51a0d Jit64: subfx - Use LEA when possible
Similar to what we do for addx. Since we're calculating b - a and
because subtraction is not communitative, we can only apply this when
source register a holds the constant.

Before:
45 8B EE             mov         r13d,r14d
41 83 ED 08          sub         r13d,8

After:
45 8D 6E F8          lea         r13d,[r14-8]
2020-04-21 22:45:47 +02:00
Sintendo 89646c898f Jit64: addx - Skip ADD after MOV when possible
We can get away with skipping the addition when we know we're dealing
with a constant zero. Just a MOV will suffice in this case.

Once again, we don't bother to add separate handling for when overflow
is needed, because no titles would ever hit that path during my testing.

Before:
8B 7D F8             mov         edi,dword ptr [rbp-8]
83 C7 00             add         edi,0

After:
8B 7D F8             mov         edi,dword ptr [rbp-8]
2020-04-21 22:45:47 +02:00
Sintendo 50f7a7d248 Jit64: addx - Prefer smaller MOV+ADD sequence
ADD has a smaller encoding for immediates that can be expressed as an
8-bit signed integer (in other words, between -128 and 127). MOV lacks
this compact representation.

Since addition allows us to swap the source registers, we can always get
the shortest sequence here by carefully checking if we're dealing with a
small immediate first. If we are, move the other source into the
destination and add the small immediate onto that. For large immediates
the reverse is preferrable.

Before:
41 BE 40 00 00 00    mov         r14d,40h
44 03 75 A8          add         r14d,dword ptr [rbp-58h]

After:
44 8B 75 A8          mov         r14d,dword ptr [rbp-58h]
41 83 C6 40          add         r14d,40h

Before:
44 8B 7D F8          mov         r15d,dword ptr [rbp-8]
41 81 C7 00 68 00 CC add         r15d,0CC006800h

After:
41 BF 00 68 00 CC    mov         r15d,0CC006800h
44 03 7D F8          add         r15d,dword ptr [rbp-8]
2020-04-21 22:42:02 +02:00
Sintendo 2481660519 Jit64: addx - Emit MOV when possible
When the source registers are a simple register and a constant zero and
overflow isn't needed, emitting LEA is kinda silly.

This will occasionally save a single byte for certain registers due to
how x86 encoding works. More importantly, LEA takes up execution
resources while MOV does not.

Before:
41 8D 7D 00          lea         edi,[r13]

After:
41 8B FD             mov         edi,r13d
2020-04-21 22:36:20 +02:00
Sintendo 1c25e6352a Jit64: addx - Emit nothing when possible
When the destination register matches a source register, the other
source register contains zero, and overflow isn't needed, the
instruction becomes a nop and we don't need to emit anything.

We could add specialized handling for the case where overflow is needed,
but none of the titles I tried would hit this path.

Before:
83 C7 00             add         edi,0

After:
2020-04-21 22:35:17 +02:00
Sintendo f1c3ab359d Jit64: addx - Deduplicate branches part 2
No functional change, just simplify some repeated logic in the case
where we're dealing with exactly one immediate and one simple register
when overflow isn't needed.
2020-04-21 22:06:46 +02:00
Sintendo 72fbdf1a6b Jit64: addx - Deduplicate branches part 1
No functional change, just simplify some repeated logic for the cases
where the destination register matches one of the sources.
2020-04-21 22:06:39 +02:00
Mat M c33565295d
Merge pull request #8713 from sepalani/dbg-printf
HLE: Add more debug functions
2020-04-21 12:58:34 -04:00
JMC47 d845b31579
Merge pull request #8717 from stenzek/mismatched-xf-bp
VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
2020-04-21 10:07:36 -04:00
Jordan Woyak d6dfb3a553 WiimoteEmu: Rename some variables from "cursor" to "point". 2020-04-18 13:20:50 -05:00
Jordan Woyak bd067875e7 WiimoteEmu: Apply "Tilt" rotations separately and before those of "Point" and "Swing" for proper tilted pointing. 2020-04-18 13:15:52 -05:00
Léo Lam b2cf106ae9 IOS/FS: Fix FST write failure on some platforms
On some platforms (like Windows), the temporary file must be closed
before it can be renamed.

I guess nobody noticed this for so long because (1) the FS code has a
failsafe for missing FST entries (because existing users do not have
a FST), and most games do not care about file metadata;
(2) the write failures can only be seen in the logs.

Because we don't want this to break, I have turned the ERROR_LOGs into
PanicAlerts.
2020-04-18 12:42:12 +02:00
JosJuice cf67b2093e
Merge pull request #8735 from Ebola16/INIT
Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
JMC47 9de3717c50
Merge pull request #8340 from stenzek/max-res
DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
2020-04-16 21:01:14 -04:00
Ryan Meredith 096e63d3f9 Android: Set Insert SD Card default setting to true 2020-04-16 19:11:19 -04:00
JMC47 935b12d785
Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame
Core: Skip duplicate frames when using frame advance
2020-04-16 18:29:16 -04:00
JMC47 85a8325701
Merge pull request #8733 from JosJuice/di-baten-kaitos
Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
2020-04-16 18:28:09 -04:00
JMC47 19fc43f190
Merge pull request #8708 from Ebola16/Wii
Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
JMC47 55ed980620
Merge pull request #8711 from Ebola16/SDDE
Set Insert SD Card default value to true
2020-04-16 18:25:47 -04:00
JosJuice 3629e75dd2
Merge pull request #8716 from Pokechu22/properties-leak
Delete properties dialog on close
2020-04-16 13:53:37 +02:00
JosJuice 19e9a9c945 DiscIO: Clean up decompression size calculation
We can use subtraction and std::min instead of
modulo and explicit if statements.

This commit does not change the behavior.
2020-04-15 22:15:40 +02:00
Admiral H. Curtiss 330c80055d Qt/Debugger: Refresh windows on savestate load. 2020-04-15 00:12:35 +02:00
JMC47 744abab478
Merge pull request #8741 from cristian64/add_checkbox_to_filter_ingame_netplay_sessions
DolphinQt: Added checkbox to filter out NetPlay sessions that are already in-game.
2020-04-13 08:52:23 -04:00
JMC47 c0ae9cbc45
Merge pull request #8584 from jordan-woyak/widescreen-heuristic-fix
VideoCommon: Tweak widescreen heuristic.
2020-04-13 05:57:19 -04:00
Techjar bb99062f18 IOS/USBHost: Skip starting threads when determinism is enabled
The threads can't actually be started when determinism is enabled, as
the behavior would not be deterministic, but Open() still tries to
start the threads and wait, resulting in a deadlock when booting
certain games and homebrew in NetPlay.
2020-04-12 23:44:53 -04:00
Christian Aguilera dab4f8b36e DolphinQt: Added checkbox to filter out NetPlay sessions that are already in-game. 2020-04-13 00:42:03 +02:00
JosJuice 3aa463cdae DiscIO: Fix decompressing writing too much sometimes
This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:47:10 +02:00
JosJuice 26b21e3186 DiscIO: Fix decompressing writing too little sometimes
This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:45:55 +02:00
Pokechu22 d3dc81ba74 Fix bug 11920
DSP LLE Interpreter does not have a DSP thread, so trying to wait would hang. (DSP LLE recompiler also has no thread when in determinism mode).
2020-04-10 12:15:06 -07:00
Ryan Meredith 0b66310957 Android: Reload Wii Remote settings upon saving them 2020-04-10 10:23:32 -04:00
JosJuice b2c9149cf8 Remove outdated comment from Movie::FrameUpdate
9c5c3c0 made this function be called on the CPU thread.
2020-04-10 00:18:53 +02:00
JosJuice 94f83db2b5 Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
https://bugs.dolphin-emu.org/issues/11997

The problem seemed to be that s_DILENGTH would get set to 0
at times when it shouldn't. Simply not changing it in case
of NoReply or DTK seems to fix the problem. However, we can
actually go one step further in accuracy and use data.size()
to change s_DIMAR and s_DILENGTH as partial reads (NoReply
commands) complete, instead of jumping directly to 0 when
the whole read completes.
2020-04-09 22:13:45 +02:00
JosJuice 812ad4257c Core: Skip duplicate frames when using frame advance
It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00
JosJuice 1a42355f96 Core: Clarify Callback_VideoCopiedToXFB and FrameUpdate 2020-04-09 00:21:04 +02:00
Mat M 9a2d8a9623
Merge pull request #8715 from JosJuice/panic-alert-deadlock
DolphinQt: Fix the panic alert deadlock (a.k.a. "Question" issue)
2020-04-08 17:20:32 -04:00
Stenzek a2f4fafe86 Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT()
Since we are calling this off the UI thread, we can't use anything which
accesses the underlying NSView object. We create and set the Metal layer
on the UI thread before the video backend is initialized. This extension
is both compatible with MoltenVK and gfx-portability for accepting a
layer at surface creation.
2020-04-07 18:56:55 +10:00
xperia64 b4e49dc656
Respect Core::WantsDeterminism for DNS on Linux
Previously Core::WantsDeterminism was only checked for setting the DNS on WIN32.
Same check should apply to Linux too.
2020-04-06 15:45:43 -04:00
Sean Yeh 74d8697ea3 Qt/GameList: Use KeyPress instead of KeyRelease
This fixes a bug where pressing Enter in the "Do you want to stop the
current emulation?" confirmation popup also triggers a KeyRelease in
GameList, which starts a new game.
2020-04-03 23:01:21 -05:00
JosJuice 55f787b898 Remove unused function Host_UpdateProgressDialog 2020-04-03 12:53:38 +02:00
JosJuice c6ee767851 DolphinQt: Run tasks that use progress dialogs on separate threads 2020-04-03 12:53:38 +02:00
Pokechu22 e11a2bda56 Delete properties dialog on close
Fixes the game file being locked until Dolphin closes.
2020-04-02 16:14:37 -07:00
JosJuice 163b176bab Android: Use the newly added style for all dialogs
For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice ff0c36b21a Android: Use the newly added style for the analytics alert too
See 85ac06a.
2020-04-02 15:03:39 +02:00
JosJuice 4fd42d994e Android TV: Fix crash when long pressing a game
Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.

Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
Stenzek ff7180cac4 Analytics: Add quirk for mismatched xf/bp texgens/colors 2020-04-02 12:52:16 +10:00
Stenzek a9c1dcf656 VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
Hardware tests have shown that if the number of texgens/channels do not
match, you get garbage rendering. Presumably because the output
registers from the XF stage are fed into the incorrect input registers
for TEV/BP.

Currently, this causes Dolphin to crash/generate invalid shaders with an
assertion failure in the hardware backends. Instead, we log an error.

Perhaps in the future we should just spit out all texgens/colors anyway
from both stages, and let cross-stage optimization take care of DCE'ing
it away. But doing so would require changing the UIDs and invalidating
everyone's shader caches.
2020-04-02 12:51:41 +10:00
Paul Keith 85ac06a57d Android: Force an AppCompat theme in the analytics AlertDialog
This fixes a crash on ATV devices, because the the AlertDialog is
from the appcompat class, but the theme derived from the parent
view on ATV devices isn't from AppCompat.
2020-04-01 18:46:57 -05:00
Silent bb27da06ae
AudioPane: Do not enable DPL II quality slider with HLE audio on init 2020-04-01 22:40:45 +02:00
JosJuice ef778723a2 DolphinQt: Fix the panic alert deadlock (a.k.a. "Question" issue) 2020-03-31 21:00:32 +02:00
Ryan Meredith a3ff20a5f9 Android: Add Insert SD Card and update description 2020-03-31 14:58:00 -04:00
Sepalani 85cd59c585 HLE: Add more debug functions 2020-03-30 17:46:50 +04:00
Ryan Meredith fdc9ea6ca0 Set Insert SD Card default value to true 2020-03-30 06:15:17 -04:00
Ryan Meredith 999e651ed5 Qt: Display default Paths 2020-03-30 06:06:38 -04:00
Ryan Meredith 4e0fc6cfe5 Android: Reduce Submenu height by 25 percent 2020-03-30 05:15:50 -04:00
Ryan Meredith fba1e3c7ca Android: Split General settings 2020-03-30 04:58:26 -04:00
JosJuice 1b97f081b8
Merge pull request #7920 from Ebola16/DISO
Android: Add Paths to UI
2020-03-29 15:13:27 +02:00
JosJuice 5988d20917
Merge pull request #8698 from howard0su/warning_capture
Cleanup warnings of -Wunused-lambda-capture
2020-03-26 10:37:33 +01:00
Jun Su 81f8099cc6 Remove warnings of -Wsign-compare
Cast the variable to the coresponding type.
2020-03-25 07:57:14 +08:00
Ryan Meredith d15d6e70d7 Android: Don't let onSettingChanged clobber ConfirmRunnable changes 2020-03-24 17:08:35 -04:00
JosJuice 5d6f23e424 SettingsHandler: Don't output null bytes
https://bugs.dolphin-emu.org/issues/12019, take two.
2020-03-24 17:01:15 +01:00
Connor McLaughlin 651595c521
Merge pull request #8701 from howard0su/static_wiimote
Wiimote: Cleanup warnings of -Wmissing-variable-declarations
2020-03-24 23:14:46 +10:00
Jun Su 7885fdb1ae Remove warning of -Wstringop-truncation
Fix the right length when strncpy. And use specific version of copy
to copy GameID.
2020-03-24 20:26:20 +08:00
Jun Su b6ff15c130 Cleanup warnings of -Wmissing-declarations
Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
Jun Su da223a2271 Cleanup warnings of -Wunused-lambda-capture
Remove unused lambda captures.
2020-03-24 20:14:10 +08:00
Jun Su 9dec1e9998 use s_ prefix for local variables 2020-03-24 20:13:20 +08:00
Léo Lam 5b10f4b71e
Merge pull request #8673 from JosJuice/preserve-setting-txt
Boot: Do a better job of preserving certain parts of settings.txt
2020-03-24 10:16:17 +01:00
Léo Lam 584eee818c
Merge pull request #8660 from TheRealPSV/master
Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-24 10:03:35 +01:00
Léo Lam b3ad3c3b07
Merge pull request #8683 from AlexApps99/cmdl
Parse arguments before Qt
2020-03-24 10:02:24 +01:00
Connor McLaughlin 323bffed01
Merge pull request #8700 from howard0su/add_override
NoGUI: missing override in PlatformX11
2020-03-24 18:34:48 +10:00
Jun Su 3f72bc3e7e HW: cleanup warnings of -Wtype-limits
ROM_BASE is 0, and address is unsigned. It is always
true that address >= 0. So just compare with ROM_SIZE
and don't use IN_RANGE macro to avoid the warning.
2020-03-24 09:11:24 +08:00
JosJuice 76b97a4183
Merge pull request #8680 from Leseratte10/master
SettingsHandler: Always decode the whole settings.txt file
2020-03-24 00:21:29 +01:00
JosJuice aee9c7390d
Merge pull request #8699 from howard0su/cleanup_move
Cleanup warnings of -Wpessimizing-move
2020-03-23 19:58:13 +01:00
JosJuice a6d1fe59a3
Merge pull request #8693 from howard0su/warning_xinpu
InputCommon: cleanup warnings of -Wclass-memaccess
2020-03-23 19:18:08 +01:00
JosJuice 6fab09951b
Merge pull request #8692 from howard0su/warning_unused
Cleanup warnings of -Wunused-[const]-variable
2020-03-23 19:10:52 +01:00
JosJuice 623a50786d
Merge pull request #8702 from sl1pkn07/Qt5.15
Fix build with Qt 5.15+
2020-03-23 18:35:09 +01:00
sL1pKn07 4f7ea79ae4 Fix build with Qt 5.15+ 2020-03-23 17:58:39 +01:00
Jun Su 0bd6016ad0 Wiimote: Cleanup warnings of -Wmissing-variable-declarations
While I am here, make g_wiimote_scanner as static as well.
2020-03-23 16:43:21 +08:00
Jun Su fb7fbb4a7b NoGUI: missing override keyword GetWindowSystemInfo 2020-03-23 16:35:45 +08:00
Jun Su 964a2e1e70 Cleanup warnings of -Wpessimizing-move
moving a temporary object prevents copy elision. Remove std::move.
2020-03-23 16:31:15 +08:00
Jun Su 500820b352 Cleanup warnings of -Wunused-const-variable 2020-03-23 16:28:25 +08:00
Jun Su 997cfa49fc InputCommon: cleanup warnings of -Wclass-memaccess
Initialize m_state with the default constructor.
2020-03-23 14:26:36 +08:00
Jun Su 7c7a41ecd8 Cleanup warnings of -Wunused-variable
remove unused variables.
2020-03-23 14:24:27 +08:00
Jun Su d44c51b30c DiscIO: cleanup warnings of -Wmaybe-uninitialized
replace {} with std::nullopt.
2020-03-23 14:14:00 +08:00
JosJuice de5430b222 Android: Don't use SettingsAdapter's static state in file picker 2020-03-23 00:53:22 -04:00
Ryan Meredith ccda75f33f Android: Add Paths to UI 2020-03-22 06:43:35 -04:00
AlexApps99 d6fb0b44d7 Parse arguments before Qt 2020-03-22 17:49:32 +13:00
Sepalani 9ec5391bfb Improve "Generate Symbols From > RSO Modules"
Add auto-detection option
2020-03-21 12:03:12 +04:00
Admiral H. Curtiss 303b18ddaf Qt/CodeWidget: Typo in settings key. 2020-03-20 20:51:26 +01:00
Florian Bach cba4acc54b SettingsHandler: Always decode the whole settings.txt file 2020-03-20 16:08:25 +01:00
Mat M 9ac28054df
Merge pull request #8678 from JosJuice/setting-txt-code-default
Boot: Change pre-defined setting.txt CODE values
2020-03-20 02:06:07 -04:00
Silent 4a438db2c9
Qt/GameListModel: Use native separators in File Path column 2020-03-19 18:03:35 +01:00
JosJuice 21d6c0a11a Boot: Change pre-defined setting.txt CODE values
As suggested by
https://github.com/dolphin-emu/dolphin/pull/8673#discussion_r394945753
2020-03-19 13:05:44 +01:00
Parthiv Vora 0ba3f497a7 Android: add lighter accent color for dark mode 2020-03-18 23:57:21 -04:00
Léo Lam 53c34d962d
Merge pull request #8665 from AdmiralCurtiss/debugger_columns
Qt/CodeViewWidget: Make columns resizable by the user and set sensible defaults.
2020-03-19 01:40:30 +01:00
Admiral H. Curtiss e8dfb8f78d Qt/CodeViewWidget: Make columns resizable by the user and set sensible defaults. 2020-03-18 22:27:53 +01:00
Léo Lam 0b91ea28c1
Merge pull request #8677 from JosJuice/comma-operator
Android/JNI: Remove odd usage of the comma operator
2020-03-18 13:13:16 +01:00
JosJuice 868cc15b71 Android/JNI: Remove odd usage of the comma operator
This was probably a copypaste mistake of mine.
(env is used as the first argument when calling ToJString.)
2020-03-18 12:37:28 +01:00
Léo Lam 4711b76cc4
Merge pull request #8655 from Techjar/fix-hotkey-groups
Core/HotkeyManager: Fix group names in config
2020-03-18 12:03:07 +01:00
Léo Lam bb430fb5a5
Merge pull request #8675 from Pokechu22/disc-update
Fix Load Wii System Menu not updating after performing a disc update
2020-03-18 11:54:07 +01:00
Léo Lam d1e8e3e903
Merge pull request #8671 from leoetlino/bt-passthrough-error
BTReal: Improve error handling for device opening
2020-03-18 11:52:22 +01:00
Pokechu22 c59120f089 Fix Load Wii System Menu not updating after performing a disc update
For a fresh install, the button was completely disabled even after the disc update; otherwise, the text on it was just out of date.
2020-03-17 19:59:48 -07:00
Jordan Woyak 099e6bfab9 DolphinQt: Fix gyro mapping indicator's "jitter" drawing. 2020-03-17 19:19:58 -05:00
Techjar ae0c91805c Core/HotkeyManager: Fix group names in config
For some reason every button group was shoved into the same config
group called "Keys" which caused buggy behavior once someone tried to
have hotkeys with the same name in different groups. This fixes that,
and converts existing configs to the new group names so they don't get
reset.
2020-03-17 05:42:26 -04:00
Parthiv Vora 5446e7b7d6 Android: Set up Day/Night mode for system-compatible optional dark theme 2020-03-17 01:00:59 -04:00
Léo Lam 0461170363
Merge pull request #8672 from JosJuice/wii-setting-backup
Back up Wii setting.txt and SYSCONF while emulating
2020-03-16 22:21:15 +01:00
JosJuice 1b844067aa Back up Wii setting.txt and SYSCONF while emulating
When booting a Wii game, Dolphin can overwrite certain settings
in the SYSCONF file, such as turning off PAL60 for NTSC games.
Normally, these settings get reverted at the end of emulation, but
this does not happen if Dolphin crashes or force quits in some other
way. (Personally, I have a tendency to use Visual Studio's Stop
Debugging button, which kills the process...)

Dolphin also overwrites certain values in setting.txt when booting
a Wii game. Unlike with SYSCONF, we currently make no effort to
preserve the original values in this file.

This change fixes both of these problems by copying SYSCONF and
setting.txt to the Backup folder when booting a Wii game, and then
copying them back either when launching Dolphin (in case the
previous run of Dolphin crashed) or when ending emulation.
2020-03-16 21:04:19 +01:00
JosJuice 5f6598f9e9 StringUtil: Add PathToFileName function 2020-03-16 21:03:34 +01:00
Léo Lam d4085382dc
Merge pull request #8598 from JosJuice/channel-sync-android-tv
Android: More robust check for whether to sync channels
2020-03-16 20:53:47 +01:00
Sepalani e06bdaf426 AddressSpace: Fix constness 2020-03-16 23:48:03 +04:00
JosJuice 3614e9fcc2 Boot: Preserve MODEL value in setting.txt
It doesn't necessarily start with RVL-001.
2020-03-16 20:38:07 +01:00
JosJuice 36c92294df Boot: Preserve CODE value in setting.txt if it already matches the region
This is a part of fixing https://bugs.dolphin-emu.org/issues/11930.
2020-03-16 20:34:40 +01:00
Léo Lam c86832849a
Merge pull request #8535 from JosJuice/movie-save-detection
Movie: Make checking for existing GC saves more reliable
2020-03-16 00:19:14 +01:00
JosJuice cb0fe3fc30 Movie: Make checking for existing GC saves more reliable
The old code only handled a raw memory card in slot A, not taking
GCI folders into account at all.
2020-03-15 23:56:34 +01:00
Léo Lam f81c0658c0
Merge pull request #8503 from JosJuice/android-stick-calibration
Android: Use square stick calibration
2020-03-15 23:42:05 +01:00
Léo Lam 5038ae384b
Merge pull request #8427 from CookiePLMonster/wil-submodule
Add Windows Implementation Libraries as an external library
2020-03-15 23:28:53 +01:00
Léo Lam 57274cbf91
Merge pull request #8565 from Pokechu22/log-scroll-bar
Always display the horizontal scroll bar when log word wrap is off
2020-03-15 23:14:23 +01:00
Léo Lam a66ee4ea42
Merge pull request #8597 from SirMangler/master
Hotkeys: Toggle Freelook Hotkey
2020-03-15 22:40:51 +01:00
Léo Lam d9eec2ef04
Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input
DolphinQt: Give hotkeys their own "background input" setting.
2020-03-15 22:35:49 +01:00
Léo Lam 466c079bf4
Merge pull request #8604 from Techjar/netplay-index-direct
Core/NetPlayServer: Fix session not being added to index on direct connection type
2020-03-15 22:22:00 +01:00
Léo Lam 73e7f2a839 BTReal: Improve error handling for device opening
This commit attempts to improve error handling for device opening by
reducing panic alert spam when opening one or several devices fails.
Currently, Dolphin shows a panic alert for every device that we fail
to open, and another panic alert at the end if no usable device was
found. That is certainly a bit excessive -- we should only keep the
very last panic alert (the one that is shown if everything fails)
and we can just put the error for the last device open operation there.

This also changes the PanicAlert to a CriticalAlert to ensure the
message is visible even if the user has disabled regular panic alerts.

The message has also been reworded and should hopefully be clearer.
2020-03-15 22:10:24 +01:00
Léo Lam d297080f52
Merge pull request #8669 from container1234/mbp
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
Léo Lam 3c1f5c675d
Merge pull request #8628 from iwubcode/texturepack_game_id_file
VideoCommon: Allow texture folders to be determined by a <gameid>.txt
2020-03-15 18:37:46 +01:00
iwubcode bba92019dc VideoCommon: Allow texture folders to be determined by a <gameid>.txt file 2020-03-15 12:34:04 -05:00
Léo Lam 24a01642e0
Merge pull request #8642 from AdmiralCurtiss/debugger_branch_arrows
Qt/CodeViewWidget: Implement branch arrows.
2020-03-15 16:45:36 +01:00
Admiral H. Curtiss 9c98b659f1 Qt/CodeViewWidget: Indent branch arrows based on free space rather than reserving a full column for each. 2020-03-15 16:14:35 +01:00
Léo Lam 19a46dd67b
Merge pull request #8652 from sonic2kk/qtshortcuts
Qt: Use Builtin QKeySequence Shortcuts
2020-03-15 15:07:47 +01:00
Léo Lam 4944e4b429
Merge pull request #8647 from jordan-woyak/minor-input-cleanups
InputCommon: Minor ReshapableInput related cleanups.
2020-03-15 15:06:54 +01:00
Léo Lam 0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
Eamonn Rea cd2cf137ba Use ZoomIn/ZoomOut QKeySequence in GameList 2020-03-15 14:58:33 +01:00
Eamonn Rea eda31c782e Qt: Add Configuration shortcut 2020-03-15 14:58:31 +01:00
Eamonn Rea b82f54762b Qt: Use builtin Find and Quit key sequences 2020-03-15 14:58:24 +01:00
Florian Bach 3487e5037e Fix settings.txt parsing in case of weird line endings 2020-03-15 00:12:19 +01:00
container1234 75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
Stenzek cdb0aa850d Qt/RenderWidget: Remove fill background functionality
We no longer need this since the video backend handles clearing the
window, and it fixes MoltenVK with Qt 5.14.
2020-03-11 23:13:45 +10:00
Stenzek 2f016295a6 Core: Render a blank UI frame before booting
This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
Stenzek fb947296b0 Vulkan: Pass CAMetalLayer to MoltenVK instead of NSView
Gets rid of the warning for calling [NSView layer] off the main thread.
2020-03-11 23:11:26 +10:00
Stenzek a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
Ryan Meredith 38fa38d424 Android: Add Set as Default ISO to UI 2020-03-11 01:06:32 -04:00
JosJuice bb7623e3ba
Merge pull request #8659 from Ebola16/Q
Android: Fix obscured Dolphin version
2020-03-10 20:10:56 +01:00
Admiral H. Curtiss 18127e2554 Qt/CodeViewWidget: Implement branch arrows. 2020-03-07 01:52:53 +01:00
Silent d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled 2020-03-06 21:13:45 +01:00
spycrab dcaabcac03
Merge pull request #8580 from AlexApps99/master
DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
Sergei Trofimovich 879e8364af Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
  492 |   sprintf(tmpstr, "0x%04x", val);
      |   ^~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
Sergei Trofimovich 0478ce72f5 Source/Core/Common/StringUtil.h: include <limits> for std::numeric_limits
Without included header build fails on gcc-10 as:

```
[ 13%] Building CXX object Source/Core/AudioCommon/CMakeFiles/audiocommon.dir/CubebUtils.cpp.o
In file included from ../../../../Source/Core/AudioCommon/CubebUtils.cpp:13:
../../../../Source/Core/Common/StringUtil.h: In function 'bool TryParse(const string&, T*)':
../../../../Source/Core/Common/StringUtil.h:84:20: error: 'numeric_limits' is not a member of 'std'
   84 |   if (value < std::numeric_limits<LimitsType>::min() ||
      |                    ^~~~~~~~~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
Ryan Meredith 163d9506e8 Android: Fix obscured Dolphin version 2020-03-03 13:19:08 -05:00
AlexApps99 465e7c2521 Used whole path instead of relative path 2020-03-03 11:58:59 +13:00
AlexApps99 7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
Techjar 08c95883e9 Common/IniFile: Add Exists function for section name only 2020-02-29 01:39:36 -05:00
Jordan Woyak ccdfa43a3e HW/WiimoteEmu: Fix Classic Controller triggers. 2020-02-26 15:40:58 -06:00
Jordan Woyak 2451a41a48 DolphinQt: Fix calibration cancel behavior. 2020-02-25 18:36:56 -06:00
Jordan Woyak 2c843ae06b DolphinQt: Clean up calibration drawing a bit. 2020-02-25 17:58:32 -06:00
Jordan Woyak ed24f32c5b InputCommon: Specify ini value default when saving calibration "center". 2020-02-25 17:19:48 -06:00
Jordan Woyak bd43e084f4 InputCommon: Clamp calibration values within square shape. 2020-02-25 17:19:48 -06:00
Jordan Woyak f8cca9fe5d InputCommon: RoundStickGate's ideal sample count can be 1. 2020-02-25 17:19:48 -06:00
spycrab 8233255b11 Qt: Re-enable Dark Mode support 2020-02-25 23:27:44 +01:00
Jordan Woyak ef777c4186 HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read. 2020-02-24 19:45:02 -06:00
Jordan Woyak 5361e66459 HW/WiimoteEmu: Camera logic cleanups. 2020-02-24 19:44:15 -06:00
Jordan Woyak 6b109bd2a6 DolphinQt: Tweak indicator raw-input/input-shape color for better contrast in some dark themes. 2020-02-24 16:26:28 -06:00
Jordan Woyak 122984b46e DolphinQt: Eliminiate redundant swing indicator logic. 2020-02-24 16:26:28 -06:00
Jordan Woyak d80fd13b17 DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers". 2020-02-24 16:26:26 -06:00
Jordan Woyak f79ca680cb DolphinQt: Eliminate redundant cursor indicator logic. 2020-02-24 16:25:06 -06:00
Jordan Woyak 38f36be9ae DolphinQt: Break mapping indicators into separate classes. Ensure "state lock" is held on redraw. 2020-02-24 16:25:06 -06:00
Jordan Woyak 7accd9825f InputCommon: Remove racy UpdateInput call in DetectInput. 2020-02-24 16:25:06 -06:00
Jordan Woyak 1a3b4d91bf InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls. 2020-02-24 16:25:06 -06:00
spycrab 25d5f0d9ef
Merge pull request #8633 from spycrab/tas_window_fixes
Qt/TAS: Improve TAS windows
2020-02-24 07:26:49 +01:00
Admiral H. Curtiss c70e004f53 Qt/CodeViewWidget: Use named constants for column IDs. 2020-02-23 18:49:27 +01:00
Jordan Woyak da12f3eebc InputCommon: Constify Device::Input::IsDetectable function. 2020-02-22 10:27:43 -06:00
spycrab 29c7c12016 Qt/TAS: Improve TAS windows
- Use the Dolphin Icon in TAS Windows
- Prevent deformation of the stick widget (#11988)
- Improve visual appearance
- Set a reasonable minimum size
2020-02-18 16:13:31 +01:00
Techjar 06a9f6ef82 Core/NetPlayServer: Fix session not being added to index on direct connection type 2020-02-17 21:05:32 -05:00
Jordan Woyak 70ac9ad2e6 InputCommon: Remove Wii Remote real-time calibration of M+ in favor of functionality provided by ControllerEmu. 2020-02-17 16:14:03 -06:00
Jordan Woyak 58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
Jordan Woyak 4176cc77e1 InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput. 2020-02-17 15:58:06 -06:00
Jordan Woyak 5af2081c75 Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere. 2020-02-17 15:57:58 -06:00
Jordan Woyak 8343dadd58 InputCommon: Add types to ControllerEmu that represent raw controller inputs and calibration data to calculate normalized input values. 2020-02-17 15:57:43 -06:00
Jordan Woyak 259a7191d2 Common: Add additional Vector operations. 2020-02-17 15:57:43 -06:00
Jordan Woyak 1e652d7d34 InputCommon: Add calibration functionality to IMUGyroscope. 2020-02-17 15:57:43 -06:00
Jordan Woyak 9efcd08ea3 MathUtil: Add RunningMean/RunningVariance classes. 2020-02-17 15:57:43 -06:00
Jordan Woyak 82a3aa5ff6 InputCommon: Add "Dead Zone" setting to raw gyro inputs. 2020-02-17 15:57:43 -06:00
spycrab 2d6a72e941
Merge pull request #8632 from jimbo1qaz/windows-menu-font
Windows GUI: Use QMenu font (Segoe UI) for entire application
2020-02-17 15:04:37 +01:00
nyanpasu64 44f602fe51 Windows GUI: Use QMenu font (Segoe UI) for entire application
On Windows, Qt's default system font (MS Shell Dlg 2) is outdated.

Dolphin previously used over 15 lines of code to compute a font
closer to the proper font, but with an approximately correct font size.
Using the QMenu font directly is both more concise and more elegant
(in my opinion).
2020-02-17 05:37:54 -08:00
Léo Lam 44b4c2db49 Common: Avoid std::function overhead in ScopeGuard
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.

While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.

See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
2020-02-15 21:33:31 +01:00
JosJuice 62046d93ce
Merge pull request #8542 from Itrimel/fix-gecko-loading
Fix Gecko codes loading
2020-02-15 16:28:32 +01:00
Itrimel fe900e057b Core/GeckoCodeConfig : Fix Gecko codes formatting
Some locales (e.g. fr_FR.UTF-8 on ArchLinux) don't split the string stream on a space. As such, when extracted formatted data from te stream, it will return the two numbers as one for the first call, effectively overflowing the u32 variable, then will do an out-of-bounds read for the second call. Forcing the use of the C locale on the streams where it would cause a problem allows to workaround this behavior.
2020-02-14 11:51:36 +01:00
spycrab 213a9adcff CMake: Fix building ARM64 on Windows 2020-02-12 12:29:31 +01:00
Jordan Woyak 903db48280 DolphinQt: Give hotkeys their own "background input" setting. 2020-02-10 20:06:29 -06:00
Tilka a9dc4ac3f0
Merge pull request #8603 from jordan-woyak/deadzone-too-dark
DolphinQt/Mapping: Tweak "Dead Zone" and "Gate" colors.
2020-02-10 23:28:56 +00:00
Tilka 103b3abf66 Merge pull request #8621 from JosJuice/volumeverifier-invalid-partition
Fix VolumeVerifier not showing a problem for invalid partitions
2020-02-10 09:33:29 +00:00
Jordan Woyak 47877ecf2c InputCommon: Clean up creation of inputs. 2020-02-09 19:08:26 -06:00
Tilka 01d69ba81a
Merge pull request #8624 from jordan-woyak/setting-expression-input-gate
InputCommon: Only update setting expressions when the input gate is enabled.
2020-02-10 00:47:30 +00:00
Jordan Woyak 53f2e275af InputCommon: Only update setting expressions when the input gate is enabled. 2020-02-09 18:42:42 -06:00
Tilka c598772052
Merge pull request #8622 from JosJuice/volumeverifier-invalid-partition-biggest-offset
VolumeVerifier: Ignore invalid partitions in GetBiggestReferencedOffset
2020-02-10 00:31:49 +00:00
Tilka d129fae8fc
Merge pull request #8623 from spycrab/qt_5.14.1
Update to Qt 5.14.1
2020-02-10 00:06:11 +00:00
Tilka db65b9a766 Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-10 00:05:10 +00:00
spycrab 6a3bd259a7 Update to Qt 5.14.1 2020-02-09 22:30:57 +01:00
Jordan Woyak 7cbb9822c1 VideoCommon: Remove widescreen heuristic debug logs. 2020-02-09 13:22:27 -06:00
Jordan Woyak 10223da6a8 VideoCommon: Tweak widescreen heuristic and clean up some related Renderer logic. 2020-02-09 13:22:25 -06:00
JosJuice 829f3cff6f VolumeVerifier: Ignore invalid partitions in GetBiggestReferencedOffset
Otherwise GetBiggestReferencedOffset might treat garbage data as a valid
large offset, making Dolphin incorrectly say that the disc is too small.
2020-02-09 19:05:44 +01:00
Silent f52a0aba24
Add Windows Implementation Libraries 2020-02-09 19:01:44 +01:00
JosJuice 07df6597a5 Fix VolumeVerifier not showing a problem for invalid partitions 2020-02-09 18:58:15 +01:00
Jordan Woyak f07457b6cc InputCommon: Eliminate some duplicated button threshold logic. 2020-02-09 10:37:18 -06:00
magiblot 55e8601192
Fix another implicit false-to-nullptr conversion 2020-02-09 15:51:30 +01:00
Léo Lam aa21fe17b8
Merge pull request #8618 from encounter/debugger-floating-fix
DolphinQt/Debugger: Fix crash with floating debugger windows
2020-02-09 15:50:47 +01:00
Léo Lam 166e86b97f
Merge pull request #8619 from JosJuice/directoryblob-check-seek
DiscIO: Check for DirectoryBlob seek failure
2020-02-09 15:49:37 +01:00
Léo Lam fb0f543777
Merge pull request #8574 from JosJuice/volumeverifier-assert-small-file
VolumeVerifier: Improve the messages shown for files that are too small
2020-02-09 15:48:57 +01:00
JMC47 5ab846ad12 Merge pull request #8614 from jordan-woyak/xinput-battery
InputCommon/XInput: Expose battery as input and cleanups.
2020-02-09 09:29:00 -05:00
JosJuice 9a348ae654 DiscIO: Check for DirectoryBlob seek failure
Someone reported a problem with DirectoryBlob at
https://forums.dolphin-emu.org/Thread-feature-request-thread?pid=502820#pid502820.
I'm not sure if the change in this commit actually fixes that problem,
but it's something I found that should be changed regardless.
2020-02-09 11:21:10 +01:00
Luke Street 3e94366fe0 DolphinQt/Debugger: Fix crash with floating debugger windows 2020-02-09 02:32:04 -05:00
Tilka 3cec5443cd
Merge pull request #8605 from Techjar/netplay-hostpoll-doc
Core/NetPlayClient: Add documentation for SendPadHostPoll
2020-02-09 02:32:50 +00:00
Tilka 2e2540317e Merge pull request #8417 from jordan-woyak/setting-expressions
InputCommon: Allow controller settings specified with input expresions.
2020-02-09 01:37:30 +00:00
Michael M 73711ef995 CMake: add DOLPHIN_CXX_FLAGS option
Lets you do fun stuff like turning off warnings globally, then re-enabling all warnings + extra warnings + warnings as errors for Dolphin only.
2020-02-09 01:03:36 +00:00
Tilka 0043a2cf3c Merge pull request #8615 from jordan-woyak/std-abs
Cleanup: Use std::abs instead of abs.
2020-02-09 00:39:30 +00:00
Jordan Woyak 4f47cccd9f Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
Jordan Woyak 0a1634bedf InputCommon: Allow Wii remote extension to be set with an input expression. 2020-02-08 16:03:13 -06:00
Jordan Woyak e7400cafd2 InputCommon: XInput cleanups. 2020-02-08 15:51:02 -06:00
Jordan Woyak 86e8745169 InputCommon: Expose XInput battery level as an input. 2020-02-08 15:03:56 -06:00
Jordan Woyak e8152b700f InputCommon: Allow controller settings specified with input expresions. 2020-02-08 14:01:55 -06:00
JMC47 6a857df219
Merge pull request #8606 from jordan-woyak/tab-key-navigation
DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView.
2020-02-08 14:18:09 -05:00
JMC47 3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
JMC47 dc5447fb30
Merge pull request #8612 from jordan-woyak/unused-members
DolphinQt: Kill some unused member variables.
2020-02-08 14:17:15 -05:00
Jordan Woyak f94726068d DolphinQt: Kill some unused member variables. 2020-02-08 10:52:06 -06:00
Tilka e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
Jordan Woyak 9a34091b8b DolphinQt: Fix stereoscopy hotkeys. 2020-02-07 15:47:40 -06:00
Jordan Woyak b9f34bc822 DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView. 2020-02-06 20:48:45 -06:00
Techjar e8e41d8529 Core/NetPlayClient: Add documentation for SendPadHostPoll 2020-02-06 07:24:00 -05:00
Jordan Woyak b1a71b959b DolphinQt/Mapping: Change "Dead Zone" color from shadow color of palette to a transparent black or white depending on theme. Tweak order of "shake" indicator axis colors so red is more often shown. 2020-02-04 16:08:51 -06:00
Pierre Bourdon a205ecb446
Merge pull request #8602 from lioncash/fmt
Externals: Update fmt to 6.1.2
2020-02-04 21:59:22 +01:00
Lioncash 91deb40a22 Common: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:51 -05:00
Lioncash aea76c7901 Core: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:48 -05:00
Lioncash abd2897377 VideoCommon: Amend formatting code to handle the upgrade to fmt
It seems that the newer version of fmt gets tripped up by bitfields
within structs. However, we can just specify the intended type where
necessary to get around this.
2020-02-04 14:55:20 -05:00
JosJuice f8355d0f82 VolumeVerifier: Don't return early when file is too small
Not sure why that was there.
2020-02-02 17:09:58 +01:00
JosJuice e449d23929 VolumeVerifier: Don't show an assert for files that are too small 2020-02-02 17:09:58 +01:00
Léo Lam 0491831483
Merge pull request #8592 from phcoder/devid
ButtonManager: Fix handling of empty device id.
2020-02-02 16:52:12 +01:00
Léo Lam 06d0b1ad48
Merge pull request #8594 from leoetlino/fs-createfullpath-fix
IOS/FS: Fix CreateFullPath to not create directories that already exist
2020-02-02 16:50:02 +01:00
Léo Lam 4c9b1f3e0b
Merge pull request #8599 from Pokechu22/di-interrupt-mask-ioctls
Fix DI interrupt mask ioctl names
2020-02-02 16:49:27 +01:00
Pokechu22 f527f382e8 Report use of DI interrupt mask commands as a game quirk 2020-02-02 00:44:12 -08:00
Jordan Woyak d6515eee41 WiimoteEmu: Fix default IMU accelerometer mappings. 2020-02-01 23:32:09 -06:00
Pokechu22 bb5e5fd8f2 Fix assignment of DI interrupt mask ioctls
0x85 is actually DVDLowMaskCoverInterrupt, while 0x89 is DVDLowUnmaskCoverInterrupt.  I'm also fairly sure that 0x87 is DVDLowUnmaskStatusInterrupts.
2020-02-01 16:56:48 -08:00
JosJuice 64953bb63a Android: More robust check for whether to sync channels
This changes channel syncing to happen when the operating system is
Android TV rather than when TvMainActivity is launched. (You can run
TvMainActivity on a phone by specifying a launch activity manually
in Android Studio, which I do sometimes for testing purposes. Without
this change, you get an exception when channel syncing runs.)
2020-02-01 22:07:29 +01:00
Connor McLaughlin 69ee15e5ef
Merge pull request #8478 from jordan-woyak/dsu-client-cleanup
ControllerInterface/DSUClient: Minor cleanup.
2020-02-01 11:29:29 +10:00
SirMangler ac34911f32 Added Toggle Freelook Hotkey 2020-01-31 20:45:08 +00:00
JosJuice 534547ee8b
Merge pull request #8595 from stenzek/android-10-vulkan-suboptimal
Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
2020-01-31 15:57:58 +01:00
Stenzek f83b2fc62d Android: Fix typo in Skip Presenting Duplicate Frames setting name 2020-01-31 22:14:51 +10:00
Stenzek 08cc73108a Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
Android 10 seems to expect a prerotated/transformed swap chain for optimal
presentation. For now, until we implement that, just ignore the hint.
2020-01-31 19:16:06 +10:00
Stenzek ead65b0d8c Vulkan: Log when a swap chain resize is occurring
This may help us debug performance problems in the future.
2020-01-31 19:11:43 +10:00
Léo Lam bbc8631357 IOS/FS: Fix CreateFullPath to not create directories that already exist
This fixes CreateFullPath to not create directories when it is known
that they already exist, instead of calling CreateDirectory anyway
and checking if the error is AlreadyExists. (That doesn't work
now that we have an accurate implementation of CreateDirectory
that performs permission checks before checking for existence.)

I'm not sure what I was thinking when I wrote that function.

Also adds some tests for CreateFullPath.
2020-01-30 18:07:03 +01:00
Léo Lam f1f293bd49 WiiRoot: Fix CopySysmenuFilesToFS directory creation
Fixes a regression from #8539.

CreateDirectory was the correct function to use for creating
directories since parent directories already exist and are
not owned by the system menu.
2020-01-30 13:53:39 +01:00
Vladimir Serbinenko 02c5d292fa ButtonManager: Fix handling of empty device id.
Device id is "" on ChromeOS when using gamepad
2020-01-29 02:47:18 +01:00
Léo Lam 57f4837e4d
Merge pull request #8589 from lioncash/translatable
DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
2020-01-27 23:20:03 +01:00
Lioncash 7eaa769527 DolphinQt/GCMemcardManager: Make use of QLatin1Char within GetErrorMessagesForErrorCode()
Same behavior, but eliminates the use of a program lifetime Qt string
literal.
2020-01-27 15:59:33 -05:00
Lioncash 585ae8aedf DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
This is a string that can potentially be seen by a user, so it should be
marked as translatable, like the other strings are.
2020-01-27 15:57:36 -05:00
Lioncash dca201d5f3 DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function
This isn't implemented anywhere, so we can remove the member function
prototype.
2020-01-27 15:46:52 -05:00
Lioncash 2fd628d017 DolphinQt/GameConfigEdit: Remove unimplemented SetReadOnly() member function
This isn't implemented anywhere, so we can remove this prototype.
2020-01-27 15:44:52 -05:00
Lioncash c69cbceb59 DolphinQt/MainWindow: Surround prototype of OnSignal() with relevant ifdef
This is only used on Apple and Unix-like machines, so we can enclose the
prototype with an ifdef like the implementation is. This prevents
false-positives about an unimplemented function prototype.
2020-01-27 15:26:41 -05:00
Lioncash e8ee4e835e DolphinQt/NetPlayDialog: Remove unimplemented SetGame() prototype
This isn't implemented anywhere, so the prototype can be removed.
2020-01-27 15:25:04 -05:00
Tilka f36c735856
Merge pull request #8586 from Techjar/d2s-no-pext
Avoid using PDEP and PEXT on AMD Zen
2020-01-27 03:15:43 +00:00
Techjar 3a3dc28d54 VertexLoaderX64: Don't use PDEP on AMD Zen 2020-01-26 22:12:00 -05:00
Techjar a106c99826 Jit64: Don't use PEXT in DoubleToSingle on AMD Zen
This was causing severe slowdown in some games.
2020-01-26 22:10:46 -05:00
Techjar 185e49d2a9 x64CPUDetect: Add flag for slow PDEP/PEXT on AMD Zen
For some unknown reason PDEP and PEXT are ridiculously slow on AMD Zen
architecture.
2020-01-26 22:09:46 -05:00
Techjar 52b52631c2 x64CPUDetect: Add detection for AMD Zen architecture 2020-01-26 22:09:13 -05:00
Connor McLaughlin 47239ddaac
Merge pull request #8587 from lioncash/const-qual
DolphinQt/TASCheckBox: Mark GetValue() as const
2020-01-27 12:52:10 +10:00
Lioncash b493bdb912 DolphinQt/TASCheckBox: Mark GetValue() as const
This doesn't actually modify the checkbox's state, so this can be marked
as a const-qualified member function.
2020-01-26 21:41:31 -05:00
Tilka 5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Tilka 9ac77dc91f
Merge pull request #8552 from jordan-woyak/extension-calibration-data
WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements.
2020-01-25 23:01:57 +00:00
Tilka 73aea8af6b
Merge pull request #8539 from leoetlino/fs-accuracy
IOS/FS: Reimplement many functions in a more accurate way
2020-01-25 23:00:10 +00:00
Tilka 2edcb29706
Merge pull request #8582 from jordan-woyak/osd-disabled-fix
VideoCommon/OSD: Process OSD messages even when they are disabled.
2020-01-25 21:11:37 +00:00
Tilka a632bc7324
Merge pull request #8579 from jordan-woyak/rvalue-cleanups
Common/Core: Minor rvalue reference related cleanups.
2020-01-25 21:09:22 +00:00
Tilka 14ebdf0e9d
Merge pull request #8585 from JosJuice/volumeverifier-read-error
VolumeVerifier: Report read errors to the user
2020-01-25 21:07:01 +00:00
Tilka b0e040431a
Merge pull request #8581 from jordan-woyak/ciface-ar-aware
InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
2020-01-25 20:28:01 +00:00
Tilka 9827aa7a37
Merge pull request #8577 from jordan-woyak/shared_mutex
Common/Analytics: Replace mutex with shared_mutex and minor cleanups.
2020-01-25 20:08:22 +00:00
Jordan Woyak 5e3472eba9 Common/Analytics: Replace mutex with shared_mutex and minor cleanups. 2020-01-25 14:04:00 -06:00
JosJuice de26fec0af VolumeVerifier: Report read errors to the user 2020-01-25 20:21:12 +01:00
Tilka 119ccc5e4f
Merge pull request #8556 from Sintendo/bestrest
x64Emitter: Avoid 8-bit displacement when possible
2020-01-25 19:10:47 +00:00
Tilka 709862b818
Merge pull request #8120 from MerryMage/cdts
Jit64: Make DoubleToSingle a common asm routine
2020-01-25 19:10:37 +00:00
Léo Lam c02e7de55a IOS/ES: Remove now unnecessary title sorting hack
ES now uses FS to access the filesystem and FS's ReadDirectory now
returns file lists that are correctly ordered.
2020-01-25 17:54:58 +01:00
Léo Lam 031c63eb8a UnitTests/FS: Improve deletion test
* Test recursive directory deletion
* Test "in use" check for both files and directories
2020-01-25 17:54:58 +01:00
Léo Lam af416c60b0 UnitTests/FS: Add ReadDirectory ordering test (issue 10234) 2020-01-25 17:54:58 +01:00
Léo Lam 8789a6ddb3 UnitTests/FS: Fix file rename tests
Files cannot be given a different file name, only moved across
directories.

Add a test for that behaviour and fix the existing
RenameWithExistingTargetFile test.
2020-01-25 17:54:58 +01:00
Léo Lam d4ba0acb3a UnitTests/FS: Add path validity and splitting tests 2020-01-25 17:54:57 +01:00
Léo Lam 484cfb9328 UnitTests/FS: Add metadata tests 2020-01-25 17:53:39 +01:00
Léo Lam 142b7e048b IOS/FS: Actually implement SetMetadata 2020-01-25 17:53:35 +01:00
Léo Lam e4dd582d1d IOS/FS: Implement GetMetadata properly and remove GID hack
Now that all FS functions that create new inodes are properly
implemented, we can make GetMetadata actually return correct file
metadata rather than giving fixed information. The hack for the DQX
installer can also be removed now since our ES and FS keep track of
caller UID/GIDs now.
2020-01-25 17:53:34 +01:00
Léo Lam 396429d582 IOS/FS: Implement ReadDirectory properly and remove sorting hack
With the CreateFile/CreateDirectory fix and this commit, we can
finally return correct results in ReadDirectory and the sorting
hack -- whose purpose was to prevent certain versions of the
System Menu from crashing -- can be removed too.
2020-01-25 17:53:19 +01:00
Léo Lam a40f297d1d IOS/FS: Implement Rename properly 2020-01-25 17:53:18 +01:00
Léo Lam 53ceb6c693 IOS/FS: Implement Delete properly 2020-01-25 17:53:05 +01:00
Léo Lam 8517528f8c IOS/FS: Implement CreateFile and CreateDir properly 2020-01-25 17:52:45 +01:00
Léo Lam 8f74d02659 Core: Fix a few misuses of FS::CreateDirectory
CreateDirectory does not create missing parent directories. If that
behaviour is desired, CreateFullPath should be used instead.

(These small misuses went unnoticed since the previous implementation
of CreateDirectory automatically created parent directories.)
2020-01-25 17:52:07 +01:00
Léo Lam 36676d2628 IOS/FS: Implement Format properly 2020-01-25 17:52:03 +01:00
Léo Lam a83d9e5600 IOS/FS: Make sure FS root directory exists
Previously, the FS root directory would get created as a side
effect of calling CreateDirectory during boot (since the
implementation was sloppy and used File::CreateFullDir).

Since CreateDirectory no longer does that, it is necessary to ensure
that the FS root directory does exist by creating it explicitly.
2020-01-25 17:51:52 +01:00
Léo Lam 0543598574 IOS/FS: Move /tmp clearing back to the IPC interface
Prevents /tmp from being cleared unnecessarily; clearing /tmp is
normally only done once every time IOS is reloaded.
2020-01-25 17:51:43 +01:00
Léo Lam f743f100b1 IOS/FS: Add base FST functions
Some official titles rely on implementation details of Nintendo's
FS sysmodule and will not work properly if those are changed.
Notably, some games and older versions of the System Menu appear
to be relying on the order of files returned by FS::ReadDirectory
and will either fail to find their save data (for Bolt) or
outright crash (for the System Menu).

Some titles also actually expect filesystem metadata to be correct.
One title that has been confirmed to do this is DQX, which generates
paths based on the GID of files within its own title directory.

While it is easy to make workarounds for these issues -- and in fact
we already do have some for the sysmenu and DQX, having hacks
is obviously nonideal and adding yet another hack would be required
to fix Bolt -- one that would be even uglier.

Furthermore, while it is currently unknown whether any official
title cares about permissions, the lack of FS metadata means that
we are unable to implement them if that turns out to be desirable
or necessary.

By adding a FST, we can implement things correctly and solve all
those problems without hacks.

Apart from DQX, the sysmenu and Bolt, this changeset also fixes
the Photo Channel complaining about corrupted system files
on the initial launch.

This first commit adds the basic structures and functions that
are necessary to load, save, query and update our version of the FST.

For simplicity, a binary format that is inspired from Nintendo's FST
structure was chosen for serialization. It is not expected to ever
receive an update.

PS: an update on the NAND image backend:

A long time ago I had planned to add another FS backend which would
be using a NAND image/blob as the storage. While I have already
written an implementation that has been tested, solves all the
aforementioned issues and more, produces images that are fully
compatible with IOS's FS driver, I feel like NAND images raise too
many issues: savestate sizes, code complexity and maintenance cost.

Since many fixes and additions that are part of that implementation
(e.g. FS timings, utility structures, FST) have already been merged
or will be submitted as part of this changeset, I will likely not
submit the branch.
2020-01-25 17:51:37 +01:00
Léo Lam d185bc6f09 IOS/FS: Move path validity check functions
They will be used in more places than just HostBackend/FS.cpp.

Also fix the check and make it accurate while we're at it.
2020-01-25 17:47:42 +01:00
Connor McLaughlin e3a7922e12
Merge pull request #8336 from Ebola16/PS
Add Dolphin version and current video backend to shader compilation logs
2020-01-25 11:52:14 +10:00
Jordan Woyak c08671c4ce VideoCommon/OSD: Process OSD messages even when they are disabled. 2020-01-24 11:00:58 -06:00
Jordan Woyak b92f6480a0 InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Ryan Meredith e5f6d9320f Add Dolphin version and current video backend to shader compilation logs 2020-01-24 03:29:38 -05:00
Jordan Woyak 732032cdb2 Common/Core: Minor rvalue reference related cleanups. 2020-01-23 22:58:23 -06:00
Connor McLaughlin 42c03c4dad
Merge pull request #8576 from lioncash/texture-cvt-shader-fmt
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
2020-01-24 11:53:51 +10:00
Connor McLaughlin a0b7c1beae
Merge pull request #8366 from Techjar/high-dpi-auto-adjust
Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size
2020-01-24 11:31:09 +10:00
Lioncash 687f1f0330 VideoCommon/TextureConversionShader: Make use of fmt where applicable
Now that we've converted the shader generation over to ShaderCode, we
can now make use of the fmt-capable WriteFmt function.
2020-01-23 14:19:40 -05:00
Lioncash aa77dff3a2 VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Migrates the shader generator off the use of a global array, eliminating
the use of some global state. This also allows us to move the shader
generation over to using fmt in a subsequent change.
2020-01-23 14:19:36 -05:00
Pierre Bourdon ea9b96370d
Merge pull request #8573 from JosJuice/ciso-size
DiscIO: Fix CISOFileReader::GetDataSize()
2020-01-22 19:20:36 +01:00
JosJuice 956c63ef9b DiscIO: Fix CISOFileReader::GetDataSize()
Fixes being unable to run CISO games after the merge of PR 8558.
2020-01-22 18:57:50 +01:00
JMC47 f0669f5aa6
Merge pull request #8570 from Techjar/always-sync-sram
Core/NetPlayServer: Sync SRAM on every game start
2020-01-21 20:55:52 -05:00
Connor McLaughlin a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
JMC47 f61d77a5e2
Merge pull request #8568 from jordan-woyak/imu-accel-ordering
InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.
2020-01-19 16:05:53 -05:00
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Jordan Woyak a61dff67da InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency. 2020-01-18 13:56:11 -06:00
tinyredpanda 8b1051abb9 Update Qt5_DIR path for ARM64 in CMake project 2020-01-18 11:28:42 +00:00
Léo Lam 89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Pokechu22 0a6a53e301 Always display the horizontal scroll bar when log word wrap is off
Otherwise, a line that's too wide for the log widget will cause the horizontal scroll bar to appear, which reduces the vertical height, and causes the most recent line to be off screen.  Since that line is off screen, the log widget no longer scrolls as new lines appear, unless it's manually scrolled to the very bottom again.
2020-01-15 13:59:09 -08:00
Tilka 1cc7ef356b
Merge pull request #8558 from JosJuice/volume-oob
DiscIO: Add out of bounds checks for blob reading
2020-01-15 13:48:00 +00:00
Pierre Bourdon 1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Léo Lam dac881477d
Merge pull request #8540 from leoetlino/unused-dspspy-stubs
DSPSpy: Remove unused stubs
2020-01-15 00:35:14 +01:00
Léo Lam d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
JosJuice 297b790e4f DiscIO: Add out of bounds checks for blob reading 2020-01-14 18:59:31 +01:00
JosJuice 21c152f51f Fix Error #001 (alternative solution)
This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
Pokechu22 ddba80133a Fix launching DTK games with MIOS 2020-01-13 20:07:59 -08:00
Pokechu22 d67c4f34d1 Fix crash when launching gamecube games with MIOS (from the Wii menu) 2020-01-13 19:48:19 -08:00
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Jordan Woyak f5d9b78a3c DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected. 2020-01-13 18:34:04 -06:00
Connor McLaughlin efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
Jordan Woyak 6106f780a7 ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input. 2020-01-13 17:35:33 -06:00
JMC47 eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
Jordan Woyak e2d5c92c76 ControllerInterface: Remove and re-add device when combining nodes. 2020-01-13 16:50:58 -06:00
Jordan Woyak aabe8d2ccd ControllerInterface: Don't consider the empty string a valid unique ID. 2020-01-13 16:50:58 -06:00
Jordan Woyak ac907ef977 ControllerInterface: Combine evdev devices with the same unique ID.
This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak 2b9fa0597a ControllerInterface: Minor DSU client device cleanups. 2020-01-13 16:32:02 -06:00
JosJuice da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
Jordan Woyak f0534cabc6 ControllerInterface: Exposse DSU client battery level as an input. 2020-01-13 16:29:24 -06:00
JMC47 48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice 966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
Various DI improvements
2020-01-13 17:17:24 +01:00
Connor McLaughlin ae6d3be449
Merge pull request #8530 from s-daveb/master
MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Sintendo bdcdd763fe x64Emitter: Remove unused macros
No users, and one them seems to do the same as stddef.h's offsetof()
already used elsewhere.
2020-01-13 08:43:42 +01:00
Sintendo f82c38e156 X64Emitter: Remove obsolete TODO
TODO was already taken care of in PR #941.
2020-01-13 08:43:42 +01:00
Sintendo bdfc472751 x64Emitter: Refactor OpArg::WriteRest
Shorter, displacement is now handled in one location.
2020-01-13 08:43:42 +01:00
Sintendo cde3a3b448 x64Emitter: Avoid 8-bit displacement when possible
Due to the way the ModRM encoding works on x86, memory addressing
combinations involving RBP or R13 need an additional byte for an 8-bit
displacement of zero.

However, this was also applied in cases where it is unnecessary,
effectively wasting a byte.

- MatR with RSP or R12

8B 44 24 00          mov         eax,dword ptr [rsp]
8B 04 24             mov         eax,dword ptr [rsp]

- MRegSum with base != RBP or R13

46 8D 7C 37 00       lea         r15d,[rdi+r14]
46 8D 3C 37          lea         r15d,[rdi+r14]

- MComplex without offset

8B 4C CA 00          mov         ecx,dword ptr [rdx+rcx*8]
8B 0C CA             mov         ecx,dword ptr [rdx+rcx*8]
2020-01-13 08:43:42 +01:00
Sintendo d5cb858165 x64Emitter: Unit test memory addressing modes
Test the behavior of OpArg::WriteRest by using MOV with the various
addressing modes (MatR, MRegSum, etc.) in the source operand.

Both the instruction and the instruction length are validated.
2020-01-13 08:43:30 +01:00
Jordan Woyak d9bd714143 WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements. 2020-01-12 09:48:37 -06:00
Stenzek d8b2be9d06 DolphinQt: Support compiling on ARM64 2020-01-12 15:23:42 +10:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
Scott Mansell a8c33f4ef6
Fix trailing whitespace 2020-01-07 12:52:05 +13:00
Scott Mansell 21528c3e72
Document the evdev "interesting" heuristic
Was checking over this old code, and saw a comment calling me out for a lack of documentation.

It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Tilka 6e18dfb600
Merge pull request #8133 from Sintendo/mov64imm32
x64Emitter: Emit shorter MOVs for 32-bit immediates
2020-01-06 13:12:56 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Jordan Woyak 956339df4e Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available. 2020-01-05 10:15:22 -06:00
Léo Lam f35f4f2bf0
Merge pull request #8541 from jordan-woyak/float-parse-fix
StringUtil: Make TryParse of floats handle comma and dot decimal separators.
2020-01-05 12:12:09 +01:00
Pokechu22 3b5d20e12c Bump state version 2020-01-04 11:43:33 -08:00
Pokechu22 51f8a3606e Return error code to game when using unimplemented commands 2020-01-04 11:43:32 -08:00
Pokechu22 af5f0b20bb Report use of various unimplemented DI commands as game quirks 2020-01-04 11:43:32 -08:00
Pokechu22 f1dc908883 Clarify emulated behavior for ReadBCA 2020-01-04 11:43:32 -08:00
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22 71e8fb278f Return more errors from DTK 2020-01-04 11:43:31 -08:00
Pokechu22 55a88ba2ed Track drive state better, reporting errors if the state is wrong
Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22 7d6b9bcb40 Check for error 001 out of bounds reads in DVDThread
All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22 ef2fc5a49b Split /dev/di commands from DVDInterface
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap.  There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22 a8ae5fa21a Expose setting DVDInterface errors and split setting into two parts 2020-01-04 11:43:30 -08:00
Pokechu22 3110599559 Increase DIMAR by DILENGTH after a command 2020-01-04 11:43:30 -08:00
Pokechu22 d3aad1d6d5 DIMAR only ignores bits 0-4, not the upper bits
Based on a hardware test on a Wii.  The alignment code was originally added in 743641965a.
2020-01-04 11:43:29 -08:00
Pokechu22 c564d64104 Remove unused drive debug command constants
The corresponding code that used these was removed in 2009 with 93b83f8d65.  Now their only purpose is to generate warnings on osx.

Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE.  Those constants only relate to the 0x11 subcommand, which is one of many.  Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22 84f099cf62 Tidy and eliminate some of the DI register unions 2020-01-04 11:43:26 -08:00
Pokechu22 11bd132650 Implement RTC flag, which is counter-intuitively disc drive related 2020-01-04 11:43:26 -08:00
Pokechu22 77189e74cd Implement Broadway GPIOs
SLOT_LED and the AVE ones are not implemented yet, but the other Broadway ones are.
2020-01-04 11:43:26 -08:00
Pokechu22 a695b05b21 Add support for std::optional to PointerWrap 2020-01-04 11:43:26 -08:00
Jordan Woyak 0e8d4cb6ac StringUtil: Make TryParse of floats handle comma and dot decimal separators. 2020-01-04 07:19:15 -06:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
Léo Lam 94c5460693
Merge pull request #8546 from jordan-woyak/default-num-mappings
HW: Add ticks to default mappings that are valid numeric literals.
2020-01-04 10:41:45 +01:00
Léo Lam 671defd8b9
Merge pull request #8543 from jordan-woyak/gcode-download-minor-fix
Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated.
2020-01-04 10:18:44 +01:00
Jordan Woyak 2a9a04a1ec HW: Add ticks to default mappings that are valid numeric literals. 2020-01-03 22:08:49 -06:00
Jordan Woyak b505004d61 Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated. 2020-01-03 20:14:10 -06:00
Jordan Woyak 723115b7b6 WiimoteEmu: Allow Recenter button to adjust the pitch. 2020-01-03 18:08:45 -06:00
Jordan Woyak 72c2be52ed WiimoteEmu: Clean up ComplementaryFilter math. 2020-01-03 16:16:26 -06:00
Jordan Woyak 120c6dc850 DolphinQt: Fix accelerometer indicator math. 2020-01-03 12:34:11 -06:00
Jordan Woyak 540a3ce665 DolphinQt: Use FromQuaternion for a more accurate gyro indicator. 2020-01-02 15:46:18 -06:00
Jordan Woyak 8ab3694f51 Common: Add Matrix33::FromQuaternion. 2020-01-02 15:16:37 -06:00
George Talusan b1a6cbc3b4 MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina 2020-01-01 23:06:19 -05:00
Léo Lam 8c3d8e0811 DSPSpy: Remove unused stubs
The whole thing was commented out, and nothing is actually using it
2019-12-30 13:33:43 +01:00
David Korth 11339d77c6 IsSettingSaveable.cpp: Significant code size reduction.
- Refactor the Config::System::Main check so we check system once,
  then we check for the section.

- Use an std::array<> instead of std::vector<>.

- Use an array of pointers instead of an array of ConfigLocation.
  The latter contains two std::string objects, whereas pointers
  are only 8 bytes (on 64-bit).

Code size comparison: (64-bit Linux, gcc-9.2.0, release build)

   text    data     bss     dec     hex filename
  16136       0      40   16176    3f30 IsSettingSaveable.cpp.o [before]
   3933     720       0    4653    122d IsSettingSaveable.cpp.o [after]
 -12203    +720     -40  -11523   -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth 6e549bb668 InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
2019-12-29 23:45:02 -05:00
David Korth a23b3d26f4 GLExtensions.cpp: Use arrays of `const char *const` instead of `std::string`.
The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
2019-12-29 23:45:02 -05:00
David Korth 05101b251c OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
Consolidate the NVIDIA Tegra and non-Tegra checks into one branch.
2019-12-29 23:45:02 -05:00
David Korth 1d7f128693 GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
Append the region letter after determining the version number.
2019-12-29 23:45:02 -05:00
David Korth 9f3b9acad9 PowerPC.cpp: No need to explicitly initialize ppcState.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.

"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
David Korth afe2e7de0f VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
Debug builds only, since this is wrapped in assert().
2019-12-29 23:42:55 -05:00
David Korth d660aba20f VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.

The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.

ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
2019-12-29 23:42:55 -05:00
degasus aad8aab698 Jit64: Disable the fast address check if fastmem is disabled.
This was a huge speedup with disabled fastmem, but it still requires the fastmem arena.
So let's disable it for now, even if this commit has a huge performance hit with disabled fastmem.
2019-12-28 13:41:57 +01:00
degasus d735943aa2 Jit64: Use safe memory helpers for psq_l* without fastmem.
RMEM won't help if there is no fastmem arena, so let's use our memory helpers.
2019-12-28 13:41:57 +01:00
degasus 74cb692591 Jit64: Only activate dcbz fastpath with fastmem.
The code is safe not to create memory errors, but it accesses the fastmem area.
2019-12-28 13:41:57 +01:00
degasus c6019f9814 PowerPC/Jit: Create fastmem arena on init. 2019-12-28 13:41:57 +01:00
degasus ccbadf6e72 Core: Refactor fastmem arena construction.
This shall be called by the Jit, not by the emulation start itself.
2019-12-28 13:41:57 +01:00
degasus 9d88180df7 MMU: Use the Memory helpers for physical memory.
physical_base is a fastmem helper. Its access is unsafe and might not be available without a Jit.
2019-12-28 12:57:51 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek 5a65031611 Add a Win32 NoGUI platform and project 2019-12-28 08:56:27 +10:00
Anthony 0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon 0341288af2
Merge pull request #8525 from Techjar/axwii-ub
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice 0c12dbe860 DolphinQt: Properly save netplay session settings when changed 2019-12-23 23:14:13 +01:00