Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame

Core: Skip duplicate frames when using frame advance
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JMC47 2020-04-16 18:29:16 -04:00 committed by GitHub
commit 935b12d785
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6 changed files with 65 additions and 39 deletions

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@ -77,6 +77,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
@ -104,6 +105,7 @@ static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static bool s_is_throttler_temp_disabled = false;
static bool s_frame_step = false;
static std::atomic<bool> s_stop_frame_step;
#ifdef USE_MEMORYWATCHER
static std::unique_ptr<MemoryWatcher> s_memory_watcher;
@ -858,23 +860,33 @@ void VideoThrottle()
// --- Callbacks for backends / engine ---
// Should be called from GPU thread when a frame is drawn
void Callback_VideoCopiedToXFB(bool video_update)
// Called from Renderer::Swap (GPU thread) when a new (non-duplicate)
// frame is presented to the host screen
void Callback_FramePresented()
{
if (video_update)
s_drawn_frame++;
s_drawn_frame++;
s_stop_frame_step.store(true);
}
// Called at field boundaries in `VideoInterface::Update()`
void FrameUpdate()
// Called from VideoInterface::Update (CPU thread) at emulated field boundaries
void Callback_NewField()
{
Movie::FrameUpdate();
if (s_frame_step)
{
s_frame_step = false;
CPU::Break();
if (s_on_state_changed_callback)
s_on_state_changed_callback(Core::GetState());
// To ensure that s_stop_frame_step is up to date, wait for the GPU thread queue to empty,
// since it is may contain a swap event (which will call Callback_FramePresented). This hurts
// the performance a little, but luckily, performance matters less when using frame stepping.
AsyncRequests::GetInstance()->WaitForEmptyQueue();
// Only stop the frame stepping if a new frame was displayed
// (as opposed to the previous frame being displayed for another frame).
if (s_stop_frame_step.load())
{
s_frame_step = false;
CPU::Break();
if (s_on_state_changed_callback)
s_on_state_changed_callback(Core::GetState());
}
}
}
@ -1045,6 +1057,7 @@ void DoFrameStep()
if (GetState() == State::Paused)
{
// if already paused, frame advance for 1 frame
s_stop_frame_step = false;
s_frame_step = true;
RequestRefreshInfo();
SetState(State::Running);

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@ -25,8 +25,8 @@ namespace Core
bool GetIsThrottlerTempDisabled();
void SetIsThrottlerTempDisabled(bool disable);
void Callback_VideoCopiedToXFB(bool video_update);
void FrameUpdate();
void Callback_FramePresented();
void Callback_NewField();
enum class State
{

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@ -24,6 +24,7 @@
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Movie.h"
#include "DiscIO/Enums.h"
@ -816,32 +817,10 @@ static void EndField()
// Run when: When a frame is scanned (progressive/interlace)
void Update(u64 ticks)
{
// If this half-line is at a field boundary, potentially deal with frame-stepping
// and/or update movie state before dealing with anything else
// Movie's frame counter should be updated before actually rendering the frame,
// in case frame counter display is enabled
if (s_half_line_count == 0 || s_half_line_count == GetHalfLinesPerEvenField())
Core::FrameUpdate();
// If an SI poll is scheduled to happen on this half-line, do it!
if (s_half_line_of_next_si_poll == s_half_line_count)
{
Core::UpdateInputGate(!SConfig::GetInstance().m_BackgroundInput);
SerialInterface::UpdateDevices();
s_half_line_of_next_si_poll += 2 * SerialInterface::GetPollXLines();
}
// If this half-line is at the actual boundary of either field, schedule an SI poll to happen
// some number of half-lines in the future
if (s_half_line_count == 0)
{
s_half_line_of_next_si_poll = num_half_lines_for_si_poll; // first results start at vsync
}
if (s_half_line_count == GetHalfLinesPerEvenField())
{
s_half_line_of_next_si_poll = GetHalfLinesPerEvenField() + num_half_lines_for_si_poll;
}
Movie::FrameUpdate();
// If this half-line is at some boundary of the "active video lines" in either field, we either
// need to (a) send a request to the GPU thread to actually render the XFB, or (b) increment
@ -864,6 +843,33 @@ void Update(u64 ticks)
EndField();
}
// If this half-line is at a field boundary, deal with updating movie state before potentially
// dealing with SI polls, but after potentially sending a swap request to the GPU thread
if (s_half_line_count == 0 || s_half_line_count == GetHalfLinesPerEvenField())
Core::Callback_NewField();
// If an SI poll is scheduled to happen on this half-line, do it!
if (s_half_line_of_next_si_poll == s_half_line_count)
{
Core::UpdateInputGate(!SConfig::GetInstance().m_BackgroundInput);
SerialInterface::UpdateDevices();
s_half_line_of_next_si_poll += 2 * SerialInterface::GetPollXLines();
}
// If this half-line is at the actual boundary of either field, schedule an SI poll to happen
// some number of half-lines in the future
if (s_half_line_count == 0)
{
s_half_line_of_next_si_poll = num_half_lines_for_si_poll; // first results start at vsync
}
if (s_half_line_count == GetHalfLinesPerEvenField())
{
s_half_line_of_next_si_poll = GetHalfLinesPerEvenField() + num_half_lines_for_si_poll;
}
// Move to the next half-line and potentially roll-over the count to zero. If we've reached
// the beginning of a new full-line, update the timer

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@ -97,6 +97,12 @@ void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
}
}
void AsyncRequests::WaitForEmptyQueue()
{
std::unique_lock<std::mutex> lock(m_mutex);
m_cond.wait(lock, [this] { return m_queue.empty(); });
}
void AsyncRequests::SetEnable(bool enable)
{
std::unique_lock<std::mutex> lock(m_mutex);

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@ -82,6 +82,7 @@ public:
PullEventsInternal();
}
void PushEvent(const Event& event, bool blocking = false);
void WaitForEmptyQueue();
void SetEnable(bool enable);
void SetPassthrough(bool enable);

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@ -1309,7 +1309,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
{
// Remove stale EFB/XFB copies.
g_texture_cache->Cleanup(m_frame_count);
Core::Callback_VideoCopiedToXFB(true);
Core::Callback_FramePresented();
}
// Handle any config changes, this gets propogated to the backend.