Add a Win32 NoGUI platform and project
This commit is contained in:
parent
0755f92979
commit
5a65031611
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@ -369,11 +369,6 @@ if(ENABLE_VTUNE)
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)
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endif()
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if(WIN32)
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message(STATUS "Building for Windows, disabling NoGUI frontend.")
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set(ENABLE_NOGUI OFF)
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endif()
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if(ANDROID)
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message(STATUS "Building for Android")
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if(NOT ENABLE_HEADLESS)
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@ -9,6 +9,10 @@ if(ENABLE_X11 AND X11_FOUND)
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target_sources(dolphin-nogui PRIVATE PlatformX11.cpp)
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endif()
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if(WIN32)
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target_sources(dolphin-nogui PRIVATE PlatformWin32.cpp)
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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target_sources(dolphin-nogui PRIVATE PlatformFBDev.cpp)
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endif()
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity
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version="1.0.0.0"
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processorArchitecture="amd64"
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name="DolphinTeam.DolphinEmuNoGUI"
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type="win32"
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/>
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<description>Dolphin NoGUI Frontend</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="*"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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</application>
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</compatibility>
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</assembly>
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@ -0,0 +1,6 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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IDI_ICON1 ICON "..\\..\\..\\Installer\\Dolphin.ico"
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"dolphin" ICON "..\\..\\..\\Installer\\Dolphin.ico"
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@ -0,0 +1,107 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{974E563D-23F8-4E8F-9083-F62876B04E08}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<Link>
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<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;discord-rpc.lib;opengl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(IntDir)..\discord-rpc\bin;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\Externals\cpp-optparse\cpp-optparse.vcxproj">
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<Project>{c636d9d1-82fe-42b5-9987-63b7d4836341}</Project>
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</ProjectReference>
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<ProjectReference Include="..\Core\Core.vcxproj">
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<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
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</ProjectReference>
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<ProjectReference Include="..\UICommon\UICommon.vcxproj">
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<Project>{604c8368-f34a-4d55-82c8-cc92a0c13254}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\Null\Null.vcxproj">
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<Project>{53a5391b-737e-49a8-bc8f-312ada00736f}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\OGL\OGL.vcxproj">
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<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\Software\Software.vcxproj">
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<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\Vulkan\Vulkan.vcxproj">
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<Project>{29f29a19-f141-45ad-9679-5a2923b49da3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\VideoBackends\D3D12\D3D12.vcxproj">
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<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="MainNoGUI.cpp" />
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<ClCompile Include="Platform.cpp" />
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<ClCompile Include="PlatformHeadless.cpp" />
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<ClCompile Include="PlatformWin32.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<!--Copy the .exe to binary output folder-->
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<ItemGroup>
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<SourceFiles Include="$(TargetPath)" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Platform.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="DolphinNoGUI.exe.manifest" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="DolphinNoGUI.rc" />
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</ItemGroup>
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<Target Name="AfterBuild" Inputs="@(SourceFiles)" Outputs="@(SourceFiles -> '$(BinaryOutputDir)%(Filename)%(Extension)')">
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<Message Text="Copy: @(SourceFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(SourceFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="Platform.cpp" />
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<ClCompile Include="PlatformHeadless.cpp" />
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<ClCompile Include="MainNoGUI.cpp" />
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<ClCompile Include="PlatformWin32.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Platform.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="DolphinNoGUI.exe.manifest" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="DolphinNoGUI.rc" />
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</ItemGroup>
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</Project>
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@ -12,8 +12,11 @@
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#include <string>
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#ifndef _WIN32
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#include <unistd.h>
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#else
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#include <Windows.h>
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#endif
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#include "Common/StringUtil.h"
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#include "Core/Analytics.h"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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@ -121,6 +124,11 @@ static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
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return Platform::CreateFBDevPlatform();
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#endif
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#ifdef _WIN32
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if (platform_name == "win32" || platform_name.empty())
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return Platform::CreateWin32Platform();
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#endif
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if (platform_name == "headless" || platform_name.empty())
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return Platform::CreateHeadlessPlatform();
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@ -142,6 +150,10 @@ int main(int argc, char* argv[])
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#if HAVE_X11
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,
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"x11"
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#endif
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#ifdef _WIN32
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,
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"win32"
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#endif
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});
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@ -198,6 +210,10 @@ int main(int argc, char* argv[])
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s_platform->Stop();
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});
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#ifdef _WIN32
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signal(SIGINT, signal_handler);
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signal(SIGTERM, signal_handler);
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#else
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// Shut down cleanly on SIGINT and SIGTERM
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struct sigaction sa;
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sa.sa_handler = signal_handler;
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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#endif
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DolphinAnalytics::Instance().ReportDolphinStart("nogui");
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@ -35,10 +35,15 @@ public:
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#ifdef HAVE_X11
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static std::unique_ptr<Platform> CreateX11Platform();
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#endif
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#ifdef __linux__
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static std::unique_ptr<Platform> CreateFBDevPlatform();
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#endif
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#ifdef _WIN32
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static std::unique_ptr<Platform> CreateWin32Platform();
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#endif
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protected:
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void UpdateRunningFlag();
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@ -0,0 +1,201 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinNoGUI/Platform.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/State.h"
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#include <Windows.h>
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#include <climits>
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#include <cstdio>
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#include "VideoCommon/RenderBase.h"
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#include "resource.h"
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namespace
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{
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class PlatformWin32 : public Platform
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{
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public:
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~PlatformWin32() override;
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bool Init() override;
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void SetTitle(const std::string& string) override;
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void MainLoop() override;
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WindowSystemInfo GetWindowSystemInfo() const;
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private:
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static constexpr TCHAR WINDOW_CLASS_NAME[] = _T("DolphinNoGUI");
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool RegisterRenderWindowClass();
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bool CreateRenderWindow();
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void UpdateWindowPosition();
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void ProcessEvents();
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HWND m_hwnd{};
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int m_window_x = Config::Get(Config::MAIN_RENDER_WINDOW_XPOS);
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int m_window_y = Config::Get(Config::MAIN_RENDER_WINDOW_YPOS);
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int m_window_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
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int m_window_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
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};
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PlatformWin32::~PlatformWin32()
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{
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if (m_hwnd)
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DestroyWindow(m_hwnd);
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}
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bool PlatformWin32::RegisterRenderWindowClass()
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{
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WNDCLASSEX wc = {};
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = 0;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = GetModuleHandle(nullptr);
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wc.hIcon = LoadIcon(NULL, IDI_ICON1);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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wc.hIconSm = LoadIcon(NULL, IDI_ICON1);
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if (!RegisterClassEx(&wc))
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{
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MessageBox(nullptr, _T("Window registration failed."), _T("Error"), MB_ICONERROR | MB_OK);
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return false;
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}
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return true;
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}
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bool PlatformWin32::CreateRenderWindow()
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{
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m_hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WINDOW_CLASS_NAME, _T("Dolphin"), WS_OVERLAPPEDWINDOW,
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m_window_x < 0 ? CW_USEDEFAULT : m_window_x,
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m_window_y < 0 ? CW_USEDEFAULT : m_window_y, m_window_width,
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m_window_height, nullptr, nullptr, GetModuleHandle(nullptr), this);
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if (!m_hwnd)
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{
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MessageBox(nullptr, _T("CreateWindowEx failed."), _T("Error"), MB_ICONERROR | MB_OK);
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return false;
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}
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ShowWindow(m_hwnd, SW_SHOW);
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UpdateWindow(m_hwnd);
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return true;
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}
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bool PlatformWin32::Init()
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{
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if (!RegisterRenderWindowClass() || !CreateRenderWindow())
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return false;
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// TODO: Enter fullscreen if enabled.
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if (Config::Get(Config::MAIN_FULLSCREEN))
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{
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ProcessEvents();
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}
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UpdateWindowPosition();
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return true;
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}
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void PlatformWin32::SetTitle(const std::string& string)
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{
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SetWindowTextW(m_hwnd, UTF8ToUTF16(string).c_str());
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}
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void PlatformWin32::MainLoop()
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{
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while (IsRunning())
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{
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UpdateRunningFlag();
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Core::HostDispatchJobs();
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ProcessEvents();
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UpdateWindowPosition();
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// TODO: Is this sleep appropriate?
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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WindowSystemInfo PlatformWin32::GetWindowSystemInfo() const
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{
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WindowSystemInfo wsi;
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wsi.type = WindowSystemType::Windows;
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wsi.render_surface = reinterpret_cast<void*>(m_hwnd);
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return wsi;
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}
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void PlatformWin32::UpdateWindowPosition()
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{
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if (m_window_fullscreen)
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return;
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RECT rc = {};
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if (!GetWindowRect(m_hwnd, &rc))
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return;
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m_window_x = rc.left;
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m_window_y = rc.top;
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m_window_width = rc.right - rc.left;
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m_window_height = rc.bottom - rc.top;
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}
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void PlatformWin32::ProcessEvents()
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{
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MSG msg;
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while (PeekMessage(&msg, m_hwnd, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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LRESULT PlatformWin32::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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PlatformWin32* platform = reinterpret_cast<PlatformWin32*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
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switch (msg)
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{
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case WM_NCCREATE:
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{
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platform =
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reinterpret_cast<PlatformWin32*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(platform));
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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case WM_SIZE:
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{
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if (g_renderer)
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g_renderer->ResizeSurface();
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}
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break;
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case WM_CLOSE:
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platform->RequestShutdown();
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break;
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default:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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return 0;
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}
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} // namespace
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std::unique_ptr<Platform> Platform::CreateWin32Platform()
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{
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return std::make_unique<PlatformWin32>();
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}
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@ -0,0 +1,24 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by DolphinNoGui.rc
|
||||
//
|
||||
#ifdef RC_INVOKED
|
||||
#define IDI_ICON1 101
|
||||
#else
|
||||
#define IDI_ICON1 MAKEINTRESOURCE(101)
|
||||
#endif
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 102
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26430.14
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29509.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinQt\DolphinQt.vcxproj", "{FA3FA62B-6F58-4B86-9453-4D149940A066}"
|
||||
EndProject
|
||||
|
@ -97,6 +97,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D12", "Core\VideoBackends
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3DCommon", "Core\VideoBackends\D3DCommon\D3DCommon.vcxproj", "{DEA96CF2-F237-4A1A-B32F-C916769EFB50}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinNoGUI", "Core\DolphinNoGUI\DolphinNoGUI.vcxproj", "{974E563D-23F8-4E8F-9083-F62876B04E08}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
|
@ -279,6 +281,8 @@ Global
|
|||
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Debug|x64.Build.0 = Debug|x64
|
||||
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.ActiveCfg = Release|x64
|
||||
{DEA96CF2-F237-4A1A-B32F-C916769EFB50}.Release|x64.Build.0 = Release|x64
|
||||
{974E563D-23F8-4E8F-9083-F62876B04E08}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{974E563D-23F8-4E8F-9083-F62876B04E08}.Release|x64.ActiveCfg = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue