HW: Add ticks to default mappings that are valid numeric literals.
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@ -157,16 +157,16 @@ void GCKeyboard::LoadDefaults(const ControllerInterface& ciface)
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m_keys1x->SetControlExpression(13, "Y");
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m_keys1x->SetControlExpression(14, "Z");
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m_keys1x->SetControlExpression(15, "1");
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m_keys2x->SetControlExpression(0, "2");
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m_keys2x->SetControlExpression(1, "3");
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m_keys2x->SetControlExpression(2, "4");
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m_keys2x->SetControlExpression(3, "5");
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m_keys2x->SetControlExpression(4, "6");
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m_keys2x->SetControlExpression(5, "7");
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m_keys2x->SetControlExpression(6, "8");
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m_keys2x->SetControlExpression(7, "9");
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m_keys2x->SetControlExpression(8, "0");
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m_keys1x->SetControlExpression(15, "`1`");
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m_keys2x->SetControlExpression(0, "`2`");
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m_keys2x->SetControlExpression(1, "`3`");
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m_keys2x->SetControlExpression(2, "`4`");
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m_keys2x->SetControlExpression(3, "`5`");
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m_keys2x->SetControlExpression(4, "`6`");
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m_keys2x->SetControlExpression(5, "`7`");
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m_keys2x->SetControlExpression(6, "`8`");
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m_keys2x->SetControlExpression(7, "`9`");
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m_keys2x->SetControlExpression(8, "`0`");
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m_keys3x->SetControlExpression(5, "F1");
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m_keys3x->SetControlExpression(6, "F2");
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@ -685,10 +685,10 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
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// B
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m_buttons->SetControlExpression(1, "Click 1");
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#endif
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m_buttons->SetControlExpression(2, "1"); // 1
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m_buttons->SetControlExpression(3, "2"); // 2
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m_buttons->SetControlExpression(4, "Q"); // -
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m_buttons->SetControlExpression(5, "E"); // +
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m_buttons->SetControlExpression(2, "`1`"); // 1
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m_buttons->SetControlExpression(3, "`2`"); // 2
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m_buttons->SetControlExpression(4, "Q"); // -
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m_buttons->SetControlExpression(5, "E"); // +
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#ifdef _WIN32
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m_buttons->SetControlExpression(6, "!LMENU & RETURN"); // Home
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