DolphinQt: Fix stereoscopy hotkeys.
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@ -99,6 +99,10 @@ extern const ConfigInfo<int> GFX_STEREO_CONVERGENCE;
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extern const ConfigInfo<bool> GFX_STEREO_EFB_MONO_DEPTH;
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extern const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE;
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// Stereoscopy pseudo-limits for consistent behavior between enhancements tab and hotkeys.
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static constexpr int GFX_STEREO_DEPTH_MAXIMUM = 100;
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static constexpr int GFX_STEREO_CONVERGENCE_MAXIMUM = 200;
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// Graphics.Hacks
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extern const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE;
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@ -113,8 +113,9 @@ void EnhancementsWidget::CreateWidgets()
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m_3d_mode = new GraphicsChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"),
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tr("Anaglyph"), tr("HDMI 3D"), tr("Passive")},
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Config::GFX_STEREO_MODE);
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m_3d_depth = new GraphicsSlider(0, 100, Config::GFX_STEREO_DEPTH);
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m_3d_convergence = new GraphicsSlider(0, 200, Config::GFX_STEREO_CONVERGENCE, 100);
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m_3d_depth = new GraphicsSlider(0, Config::GFX_STEREO_DEPTH_MAXIMUM, Config::GFX_STEREO_DEPTH);
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m_3d_convergence = new GraphicsSlider(0, Config::GFX_STEREO_CONVERGENCE_MAXIMUM,
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Config::GFX_STEREO_CONVERGENCE, 100);
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m_3d_swap_eyes = new GraphicsBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES);
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stereoscopy_layout->addWidget(new QLabel(tr("Stereoscopic 3D Mode:")), 0, 0);
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@ -508,10 +508,11 @@ void HotkeyScheduler::Run()
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const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
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if (IsHotkey(HK_DECREASE_DEPTH, true))
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Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0));
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Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::max(stereo_depth - 1, 0));
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if (IsHotkey(HK_INCREASE_DEPTH, true))
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Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100));
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Config::SetCurrent(Config::GFX_STEREO_DEPTH,
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std::min(stereo_depth + 1, Config::GFX_STEREO_DEPTH_MAXIMUM));
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const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
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@ -519,7 +520,8 @@ void HotkeyScheduler::Run()
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Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
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if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
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Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500));
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Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE,
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std::min(stereo_convergence + 5, Config::GFX_STEREO_CONVERGENCE_MAXIMUM));
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// Freelook
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static float fl_speed = 1.0;
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