Qt/GameList: Use KeyPress instead of KeyRelease
This fixes a bug where pressing Enter in the "Do you want to stop the current emulation?" confirmation popup also triggers a KeyRelease in GameList, which starts a new game.
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@ -897,12 +897,12 @@ void GameList::ConsiderViewChange()
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setCurrentWidget(m_empty);
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}
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}
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void GameList::keyReleaseEvent(QKeyEvent* event)
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void GameList::keyPressEvent(QKeyEvent* event)
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{
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if (event->key() == Qt::Key_Return && GetSelectedGame() != nullptr)
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emit GameSelected();
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else
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QStackedWidget::keyReleaseEvent(event);
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QStackedWidget::keyPressEvent(event);
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}
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void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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@ -94,5 +94,5 @@ private:
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bool m_prefer_list;
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protected:
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void keyReleaseEvent(QKeyEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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};
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