DolphinQt: Add some i18n comments for recently added strings
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@ -241,6 +241,7 @@ QGroupBox* NetworkWidget::CreateSocketTableGroup()
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socket_table_group->setLayout(socket_table_layout);
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m_socket_table = new QTableWidget();
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// i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
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QStringList header{tr("FD"), tr("Domain"), tr("Type"), tr("State"), tr("Name")};
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m_socket_table->setColumnCount(header.size());
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@ -286,6 +287,7 @@ QGroupBox* NetworkWidget::CreateSSLOptionsGroup()
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m_dump_ssl_read_checkbox = new QCheckBox(tr("Dump SSL read"));
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m_dump_ssl_write_checkbox = new QCheckBox(tr("Dump SSL write"));
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// i18n: CA stands for certificate authority
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m_dump_root_ca_checkbox = new QCheckBox(tr("Dump root CA"));
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m_dump_peer_cert_checkbox = new QCheckBox(tr("Dump peer certificates"));
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m_verify_certificates_checkbox = new QCheckBox(tr("Verify certificates"));
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@ -29,10 +29,14 @@ GCMemcardCreateNewDialog::GCMemcardCreateNewDialog(QWidget* parent) : QDialog(pa
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m_combobox_size->setCurrentIndex(5);
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m_radio_western = new QRadioButton(tr("Western (Windows-1252)"));
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// i18n: The translation of this string should be consistent with the translation of the
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// string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
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// "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
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m_radio_shiftjis = new QRadioButton(tr("Japanese (Shift-JIS)"));
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m_radio_western->setChecked(true);
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auto* card_size_label = new QLabel(tr("Card Size"));
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// i18n: Character encoding
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auto* card_encoding_label = new QLabel(tr("Encoding"));
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auto* button_box = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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button_box->button(QDialogButtonBox::Ok)->setText(tr("Create..."));
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@ -127,6 +127,10 @@ void AdvancedPane::CreateLayout()
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mem2_override_slider_layout->addWidget(m_mem2_override_slider_label);
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auto* ram_override_description =
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// i18n: "Retail titles should be optimized for the retail memory limitations" is a
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// description of how GameCube/Wii games typically behave (in other words, "Retail titles are
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// normally optimized for the retail memory limitations"), not an instruction that the user
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// should do something.
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new QLabel(tr("Adjusts the emulated sizes of MEM1 and MEM2.\n\n"
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"Some titles may recognize the larger memory arena(s) and take "
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"advantage of it, though retail titles should be optimized for "
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