Merge pull request #8628 from iwubcode/texturepack_game_id_file

VideoCommon: Allow texture folders to be determined by a <gameid>.txt
This commit is contained in:
Léo Lam 2020-03-15 18:37:46 +01:00 committed by GitHub
commit 3c1f5c675d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 73 additions and 21 deletions

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@ -17,6 +17,7 @@
#include <fmt/format.h>
#include "Common/CommonPaths.h"
#include "Common/File.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
@ -86,26 +87,40 @@ void HiresTexture::Update()
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::string texture_directory = GetTextureDirectory(game_id);
const std::set<std::string> texture_directories = GetTextureDirectories(game_id);
const std::vector<std::string> extensions{".png", ".dds"};
const std::vector<std::string> texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
const std::string code = game_id + "_";
for (auto& path : texture_paths)
for (const auto& texture_directory : texture_directories)
{
std::string filename;
SplitPath(path, nullptr, &filename, nullptr);
const auto texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
bool failed_insert = false;
for (auto& path : texture_paths)
{
const size_t arb_index = filename.rfind("_arb");
const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
s_textureMap[filename] = {path, has_arbitrary_mipmaps};
std::string filename;
SplitPath(path, nullptr, &filename, nullptr);
if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
{
const size_t arb_index = filename.rfind("_arb");
const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
const auto [it, inserted] =
s_textureMap.try_emplace(filename, DiskTexture{path, has_arbitrary_mipmaps});
if (!inserted)
{
failed_insert = true;
}
}
}
if (failed_insert)
{
ERROR_LOG(VIDEO, "One or more textures at path '%s' were already inserted",
texture_directory.c_str());
}
}
@ -439,15 +454,51 @@ bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
return true;
}
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& game_id)
{
std::set<std::string> result;
const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
// If there's no directory with the region-specific ID, look for a 3-character region-free one
if (!File::Exists(texture_directory))
return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
if (File::Exists(texture_directory))
{
result.insert(texture_directory);
}
else
{
// If there's no directory with the region-specific ID, look for a 3-character region-free one
const std::string region_free_directory =
File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
return texture_directory;
if (File::Exists(region_free_directory))
{
result.insert(region_free_directory);
}
}
const auto match_gameid = [game_id](const std::string& filename) {
std::string basename;
SplitPath(filename, nullptr, &basename, nullptr);
return basename == game_id || basename == game_id.substr(0, 3);
};
// Look for any other directories that might be specific to the given gameid
const auto root_directory = File::GetUserPath(D_HIRESTEXTURES_IDX);
const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
for (const auto& file : files)
{
if (match_gameid(file))
{
// The following code is used to calculate the top directory
// of a found gameid.txt file
// ex: <dolphin dir>/Load/Textures/My folder/gameids/<gameid>.txt
// would insert "<dolphin dir>/Load/Textures/My folder"
const auto directory_path = file.substr(root_directory.size());
const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
}
}
return result;
}
HiresTexture::~HiresTexture()

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@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
@ -53,7 +54,7 @@ private:
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
static std::string GetTextureDirectory(const std::string& game_id);
static std::set<std::string> GetTextureDirectories(const std::string& game_id);
HiresTexture() {}
bool m_has_arbitrary_mipmaps;