Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
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commit
e323f47ceb
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@ -641,6 +641,8 @@ public final class SettingsFragmentPresenter
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Setting jitSystemRegistersOff =
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debugSection.getSetting(SettingsFile.KEY_DEBUG_JITSYSTEMREGISTEROFF);
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Setting jitBranchOff = debugSection.getSetting(SettingsFile.KEY_DEBUG_JITBRANCHOFF);
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Setting jitRegisterCacheOff =
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debugSection.getSetting(SettingsFile.KEY_DEBUG_JITREGISTERCACHEOFF);
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sl.add(new HeaderSetting(null, null, R.string.debug_warning, 0));
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@ -673,6 +675,9 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DEBUG_JITBRANCHOFF, Settings.SECTION_DEBUG,
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R.string.debug_jitbranchoff, 0, false,
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jitBranchOff));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DEBUG_JITREGISTERCACHEOFF, Settings.SECTION_DEBUG,
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R.string.debug_jitregistercacheoff, 0, false,
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jitRegisterCacheOff));
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}
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private void addStereoSettings(ArrayList<SettingsItem> sl)
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@ -104,6 +104,7 @@ public final class SettingsFile
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public static final String KEY_DEBUG_JITPAIREDOFF = "JitPairedOff";
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public static final String KEY_DEBUG_JITSYSTEMREGISTEROFF = "JitSystemRegistersOff";
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public static final String KEY_DEBUG_JITBRANCHOFF = "JitBranchOff";
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public static final String KEY_DEBUG_JITREGISTERCACHEOFF = "JitRegisterCacheOff";
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public static final String KEY_GCPAD_TYPE = "SIDevice";
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public static final String KEY_GCPAD_G_TYPE = "PadType";
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@ -257,6 +257,7 @@
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<string name="debug_jitpairedoff">Jit Paired Disabled</string>
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<string name="debug_jitsystemregistersoffr">Jit System Registers Disabled</string>
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<string name="debug_jitbranchoff">Jit Branch Disabled</string>
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<string name="debug_jitregistercacheoff">Jit Register Cache Disabled</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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@ -355,6 +355,7 @@ void SConfig::SaveJitDebugSettings(IniFile& ini)
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section->Set("JitPairedOff", bJITPairedOff);
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section->Set("JitSystemRegistersOff", bJITSystemRegistersOff);
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section->Set("JitBranchOff", bJITBranchOff);
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section->Set("JitRegisterCacheOff", bJITRegisterCacheOff);
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}
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void SConfig::LoadSettings()
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@ -647,6 +648,7 @@ void SConfig::LoadJitDebugSettings(IniFile& ini)
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section->Get("JitPairedOff", &bJITPairedOff, false);
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section->Get("JitSystemRegistersOff", &bJITSystemRegistersOff, false);
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section->Get("JitBranchOff", &bJITBranchOff, false);
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section->Get("JitRegisterCacheOff", &bJITRegisterCacheOff, false);
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}
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void SConfig::ResetRunningGameMetadata()
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@ -799,6 +801,7 @@ void SConfig::LoadDefaults()
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bJITPairedOff = false;
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bJITSystemRegistersOff = false;
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bJITBranchOff = false;
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bJITRegisterCacheOff = false;
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ResetRunningGameMetadata();
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}
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@ -105,6 +105,7 @@ struct SConfig
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bool bJITPairedOff = false;
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bool bJITSystemRegistersOff = false;
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bool bJITBranchOff = false;
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bool bJITRegisterCacheOff = false;
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bool bFastmem;
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bool bFPRF = false;
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@ -1002,15 +1002,23 @@ u8* Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
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SetJumpTarget(noBreakpoint);
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}
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// If we have an input register that is going to be used again, load it pre-emptively,
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// even if the instruction doesn't strictly need it in a register, to avoid redundant
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// loads later. Of course, don't do this if we're already out of registers.
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// As a bit of a heuristic, make sure we have at least one register left over for the
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// output, which needs to be bound in the actual instruction compilation.
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// TODO: make this smarter in the case that we're actually register-starved, i.e.
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// prioritize the more important registers.
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gpr.PreloadRegisters(op.regsIn & op.gprInReg);
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fpr.PreloadRegisters(op.fregsIn & op.fprInXmm);
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if (SConfig::GetInstance().bJITRegisterCacheOff)
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{
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gpr.Flush();
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fpr.Flush();
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}
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else
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{
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// If we have an input register that is going to be used again, load it pre-emptively,
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// even if the instruction doesn't strictly need it in a register, to avoid redundant
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// loads later. Of course, don't do this if we're already out of registers.
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// As a bit of a heuristic, make sure we have at least one register left over for the
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// output, which needs to be bound in the actual instruction compilation.
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// TODO: make this smarter in the case that we're actually register-starved, i.e.
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// prioritize the more important registers.
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gpr.PreloadRegisters(op.regsIn & op.gprInReg);
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fpr.PreloadRegisters(op.fregsIn & op.fprInXmm);
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}
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CompileInstruction(op);
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@ -779,6 +779,13 @@ void JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
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js.firstFPInstructionFound = true;
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}
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if (SConfig::GetInstance().bJITRegisterCacheOff)
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{
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gpr.Flush(FLUSH_ALL);
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fpr.Flush(FLUSH_ALL);
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FlushCarry();
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}
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CompileInstruction(op);
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if (!CanMergeNextInstructions(1) || js.op[1].opinfo->type != ::OpType::Integer)
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FlushCarry();
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@ -142,7 +142,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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{m_jit_off, m_jit_loadstore_off, m_jit_loadstore_lbzx_off, m_jit_loadstore_lxz_off,
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m_jit_loadstore_lwz_off, m_jit_loadstore_floating_off, m_jit_loadstore_paired_off,
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m_jit_floatingpoint_off, m_jit_integer_off, m_jit_paired_off, m_jit_systemregisters_off,
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m_jit_branch_off})
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m_jit_branch_off, m_jit_register_cache_off})
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{
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action->setEnabled(running && !playing);
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}
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@ -896,6 +896,14 @@ void MenuBar::AddJITMenu()
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SConfig::GetInstance().bJITBranchOff = enabled;
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ClearCache();
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});
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m_jit_register_cache_off = m_jit->addAction(tr("JIT Register Cache Off"));
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m_jit_register_cache_off->setCheckable(true);
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m_jit_register_cache_off->setChecked(SConfig::GetInstance().bJITRegisterCacheOff);
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connect(m_jit_register_cache_off, &QAction::toggled, [this](bool enabled) {
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SConfig::GetInstance().bJITRegisterCacheOff = enabled;
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ClearCache();
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});
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}
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void MenuBar::AddSymbolsMenu()
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@ -261,6 +261,7 @@ private:
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QAction* m_jit_paired_off;
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QAction* m_jit_systemregisters_off;
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QAction* m_jit_branch_off;
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QAction* m_jit_register_cache_off;
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bool m_game_selected = false;
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};
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