FramebufferManager: Copy to color format for depth readbacks on GLES
glReadPixels() with depth formats is not supported. Should fix broken EFB access on GLES.
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393ce529af
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@ -92,6 +92,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsGPUTextureDecoding = true;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsDepthReadback = true;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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@ -77,6 +77,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = true;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsDepthReadback = true;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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g_Config.backend_info.AAModes = DXContext::GetAAModes(g_Config.iAdapter);
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@ -52,6 +52,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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g_Config.backend_info.bSupportsLogicOp = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsDepthReadback = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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@ -521,6 +521,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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// GLES does not support logic op.
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g_Config.backend_info.bSupportsLogicOp = false;
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// glReadPixels() can't be used with non-color formats. But, if we support
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// ARB_get_texture_sub_image (unlikely, except maybe on NVIDIA), we can use that instead.
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g_Config.backend_info.bSupportsDepthReadback = g_ogl_config.bSupportsTextureSubImage;
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if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
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@ -89,6 +89,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = true;
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g_Config.backend_info.bSupportsDepthReadback = true;
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g_Config.backend_info.bSupportsPartialDepthCopies = true;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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@ -77,6 +77,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsDepthReadback = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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@ -513,7 +513,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
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// Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
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// use an intermediate buffer to avoid copying the whole texture.
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if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
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if (!g_ActiveConfig.backend_info.bSupportsDepthReadback ||
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(IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
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!AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
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GetEFBDepthCopyFormat()) ||
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g_renderer->GetEFBScale() != 1)
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@ -577,7 +578,8 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
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// buffer directly to a staging texture (must be the whole resource).
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const bool force_intermediate_copy =
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depth &&
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((!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) ||
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(!g_ActiveConfig.backend_info.bSupportsDepthReadback ||
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(!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) ||
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!AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
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GetEFBDepthCopyFormat()));
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@ -229,6 +229,7 @@ struct VideoConfig final
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bool bSupportsBackgroundCompiling;
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bool bSupportsLargePoints;
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bool bSupportsPartialDepthCopies;
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bool bSupportsDepthReadback;
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bool bSupportsShaderBinaries;
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bool bSupportsPipelineCacheData;
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} backend_info;
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