Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
This commit is contained in:
commit
5dfc9196ab
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@ -98,7 +98,7 @@ private:
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std::string strBackend;
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std::string sBackend;
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std::string m_strGPUDeterminismMode;
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std::array<int, MAX_BBMOTES> iWiimoteSource;
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std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource;
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std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads;
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std::array<ExpansionInterface::TEXIDevices, ExpansionInterface::MAX_EXI_CHANNELS> m_EXIDevice;
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};
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@ -133,7 +133,9 @@ void ConfigCache::SaveConfig(const SConfig& config)
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m_OCEnable = config.m_OCEnable;
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m_bt_passthrough_enabled = config.m_bt_passthrough_enabled;
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std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
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for (int i = 0; i != MAX_BBMOTES; ++i)
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iWiimoteSource[i] = WiimoteCommon::GetSource(i);
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
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@ -180,10 +182,7 @@ void ConfigCache::RestoreConfig(SConfig* config)
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (bSetWiimoteSource[i])
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{
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g_wiimote_sources[i] = iWiimoteSource[i];
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WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
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}
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WiimoteCommon::SetSource(i, iWiimoteSource[i]);
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}
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}
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@ -304,21 +303,22 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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controls_section->Get(fmt::format("WiimoteSource{}", i), &source, -1);
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if (source != -1 && g_wiimote_sources[i] != (unsigned)source &&
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source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_REAL)
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if (source != -1 && WiimoteCommon::GetSource(i) != WiimoteSource(source) &&
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WiimoteSource(source) >= WiimoteSource::None &&
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WiimoteSource(source) <= WiimoteSource::Real)
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{
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config_cache.bSetWiimoteSource[i] = true;
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g_wiimote_sources[i] = source;
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WiimoteReal::ChangeWiimoteSource(i, source);
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WiimoteCommon::SetSource(i, WiimoteSource(source));
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}
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}
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controls_section->Get("WiimoteSourceBB", &source, -1);
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if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source &&
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(source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
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if (source != -1 &&
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WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) != WiimoteSource(source) &&
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(WiimoteSource(source) == WiimoteSource::None ||
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WiimoteSource(source) == WiimoteSource::Real))
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{
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config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
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g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
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WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
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WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(source));
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}
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}
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}
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@ -25,6 +25,38 @@
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// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
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static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
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namespace WiimoteCommon
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{
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static std::array<std::atomic<WiimoteSource>, MAX_BBMOTES> s_wiimote_sources;
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WiimoteSource GetSource(unsigned int index)
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{
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return s_wiimote_sources[index];
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}
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void SetSource(unsigned int index, WiimoteSource source)
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{
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const WiimoteSource previous_source = s_wiimote_sources[index].exchange(source);
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if (previous_source == source)
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{
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// No change. Do nothing.
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return;
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}
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WiimoteReal::HandleWiimoteSourceChange(index);
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// Reconnect to the emulator.
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Core::RunAsCPUThread([index, previous_source, source] {
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if (previous_source != WiimoteSource::None)
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::Wiimote::Connect(index, false);
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if (source == WiimoteSource::Emulated)
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::Wiimote::Connect(index, true);
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});
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}
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} // namespace WiimoteCommon
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namespace Wiimote
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{
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
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@ -155,7 +187,7 @@ void Pause()
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_EMU == g_wiimote_sources[number])
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if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
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{
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->ControlChannel(channel_id, data, size);
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@ -169,7 +201,7 @@ void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_EMU == g_wiimote_sources[number])
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if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
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{
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->InterruptChannel(channel_id, data, size);
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@ -182,24 +214,26 @@ void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
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bool ButtonPressed(int number)
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{
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const WiimoteSource source = WiimoteCommon::GetSource(number);
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if (s_last_connect_request_counter[number] > 0)
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{
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--s_last_connect_request_counter[number];
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if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
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if (source != WiimoteSource::None && NetPlay::IsNetPlayRunning())
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Wiimote::NetPlay_GetButtonPress(number, false);
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return false;
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}
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bool button_pressed = false;
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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if (source == WiimoteSource::Emulated)
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button_pressed =
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->CheckForButtonPress();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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if (source == WiimoteSource::Real)
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button_pressed = WiimoteReal::CheckForButtonPress(number);
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if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
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if (source != WiimoteSource::None && NetPlay::IsNetPlayRunning())
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button_pressed = Wiimote::NetPlay_GetButtonPress(number, button_pressed);
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return button_pressed;
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@ -210,7 +244,7 @@ void Update(int number, bool connected)
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{
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if (connected)
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
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else
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WiimoteReal::Update(number);
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@ -227,25 +261,16 @@ void Update(int number, bool connected)
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}
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}
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// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
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unsigned int GetAttached()
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{
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unsigned int attached = 0;
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimote_sources[i])
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attached |= (1 << i);
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return attached;
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}
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// Save/Load state
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void DoState(PointerWrap& p)
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{
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for (int i = 0; i < MAX_BBMOTES; ++i)
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{
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auto state_wiimote_source = u8(g_wiimote_sources[i]);
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const WiimoteSource source = WiimoteCommon::GetSource(i);
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auto state_wiimote_source = u8(source);
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p.Do(state_wiimote_source);
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if (WIIMOTE_SRC_EMU == state_wiimote_source)
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if (WiimoteSource(state_wiimote_source) == WiimoteSource::Emulated)
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{
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// Sync complete state of emulated wiimotes.
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
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@ -255,7 +280,7 @@ void DoState(PointerWrap& p)
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{
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// If using a real wiimote or the save-state source does not match the current source,
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// then force a reconnection on load.
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if (WIIMOTE_SRC_REAL == g_wiimote_sources[i] || state_wiimote_source != g_wiimote_sources[i])
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if (source == WiimoteSource::Real || source != WiimoteSource(state_wiimote_source))
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{
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Connect(i, false);
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Connect(i, true);
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@ -44,14 +44,18 @@ enum
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#define WIIMOTE_INI_NAME "WiimoteNew"
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enum
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enum class WiimoteSource
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{
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WIIMOTE_SRC_NONE = 0,
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WIIMOTE_SRC_EMU = 1,
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WIIMOTE_SRC_REAL = 2,
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None = 0,
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Emulated = 1,
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Real = 2,
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};
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extern std::array<std::atomic<u32>, MAX_BBMOTES> g_wiimote_sources;
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namespace WiimoteCommon
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{
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WiimoteSource GetSource(unsigned int index);
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void SetSource(unsigned int index, WiimoteSource source);
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} // namespace WiimoteCommon
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namespace Wiimote
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{
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@ -74,7 +78,6 @@ void LoadConfig();
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void Resume();
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void Pause();
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unsigned int GetAttached();
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void DoState(PointerWrap& p);
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InputConfig* GetConfig();
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ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group);
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@ -105,4 +108,5 @@ void Pause();
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void Refresh();
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void LoadSettings();
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} // namespace WiimoteReal
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@ -30,8 +30,6 @@
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#include "SFML/Network.hpp"
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std::array<std::atomic<u32>, MAX_BBMOTES> g_wiimote_sources;
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namespace WiimoteReal
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{
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using namespace WiimoteCommon;
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@ -49,9 +47,49 @@ static std::mutex s_known_ids_mutex;
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std::mutex g_wiimotes_mutex;
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// Real wii remotes assigned to a particular slot.
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std::unique_ptr<Wiimote> g_wiimotes[MAX_BBMOTES];
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struct WiimotePoolEntry
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{
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using Clock = std::chrono::steady_clock;
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std::unique_ptr<Wiimote> wiimote;
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Clock::time_point entry_time = Clock::now();
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bool IsExpired() const
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{
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// Keep wii remotes in the pool for a bit before disconnecting them.
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constexpr auto POOL_TIME = std::chrono::seconds{5};
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return (Clock::now() - entry_time) > POOL_TIME;
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}
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};
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// Connected wii remotes are placed here when no open slot is set to "Real".
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// They are then automatically disconnected after some time.
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std::vector<WiimotePoolEntry> g_wiimote_pool;
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WiimoteScanner g_wiimote_scanner;
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static void ProcessWiimotePool()
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{
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std::lock_guard<std::mutex> wm_lk(g_wiimotes_mutex);
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for (auto it = g_wiimote_pool.begin(); it != g_wiimote_pool.end();)
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{
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if (it->IsExpired())
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{
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INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry.");
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it = g_wiimote_pool.erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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Wiimote::Wiimote() = default;
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void Wiimote::Shutdown()
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@ -478,7 +516,7 @@ static unsigned int CalculateWantedWiimotes()
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// Figure out how many real Wiimotes are required
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unsigned int wanted_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
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if (WiimoteCommon::GetSource(i) == WiimoteSource::Real && !g_wiimotes[i])
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++wanted_wiimotes;
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return wanted_wiimotes;
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@ -488,7 +526,7 @@ static unsigned int CalculateWantedBB()
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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unsigned int wanted_bb = 0;
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
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if (WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) == WiimoteSource::Real &&
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!g_wiimotes[WIIMOTE_BALANCE_BOARD])
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++wanted_bb;
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return wanted_bb;
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@ -556,6 +594,8 @@ void WiimoteScanner::ThreadFunc()
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{
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m_scan_mode_changed_event.WaitFor(std::chrono::milliseconds(500));
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ProcessWiimotePool();
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CheckForDisconnectedWiimotes();
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if (m_scan_mode.load() == WiimoteScanMode::DO_NOT_SCAN)
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@ -619,9 +659,15 @@ bool Wiimote::Connect(int index)
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if (!m_run_thread.IsSet())
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{
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m_run_thread.Set();
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StartThread();
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m_thread_ready_event.Wait();
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}
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else
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{
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IOWakeup();
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}
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return IsConnected();
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}
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@ -652,7 +698,6 @@ void Wiimote::ThreadFunc()
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}
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m_thread_ready_event.Set();
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m_run_thread.Set();
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if (!ok)
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{
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@ -698,16 +743,16 @@ void LoadSettings()
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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unsigned int source = 0;
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sec.Get("Source", &source, i ? WIIMOTE_SRC_NONE : WIIMOTE_SRC_EMU);
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g_wiimote_sources[i] = source;
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sec.Get("Source", &source, i ? int(WiimoteSource::None) : int(WiimoteSource::Emulated));
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WiimoteCommon::SetSource(i, WiimoteSource(source));
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}
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std::string secname("BalanceBoard");
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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unsigned int bb_source = 0;
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sec.Get("Source", &bb_source, WIIMOTE_SRC_NONE);
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g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = bb_source;
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sec.Get("Source", &bb_source, int(WiimoteSource::None));
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WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(bb_source));
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}
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// config dialog calls this when some settings change
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@ -779,43 +824,10 @@ void Pause()
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wiimote->EmuPause();
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}
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void ChangeWiimoteSource(unsigned int index, int source)
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{
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const int previous_source = g_wiimote_sources[index];
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if (previous_source == source)
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{
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// No change. Do nothing.
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return;
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}
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g_wiimote_sources[index] = source;
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{
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// Kill real wiimote connection (if any) (or swap to different slot)
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (auto removed_wiimote = std::move(g_wiimotes[index]))
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{
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// See if we can use this real Wiimote in another slot.
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// Otherwise it will be disconnected.
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TryToConnectWiimote(std::move(removed_wiimote));
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}
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}
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// Reconnect to the emulator.
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Core::RunAsCPUThread([index, previous_source, source] {
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if (previous_source != WIIMOTE_SRC_NONE)
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::Wiimote::Connect(index, false);
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if (source == WIIMOTE_SRC_EMU)
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::Wiimote::Connect(index, true);
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});
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}
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// Called from the Wiimote scanner thread (or UI thread on source change)
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static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>& wm, unsigned int i)
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{
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if (WIIMOTE_SRC_REAL != g_wiimote_sources[i] || g_wiimotes[i])
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if (WiimoteCommon::GetSource(i) != WiimoteSource::Real || g_wiimotes[i])
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return false;
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if (!wm->Connect(i))
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@ -840,7 +852,12 @@ static void TryToConnectWiimote(std::unique_ptr<Wiimote> wm)
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return;
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}
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NOTICE_LOG(WIIMOTE, "No open slot for real wiimote.");
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INFO_LOG(WIIMOTE, "No open slot for real wiimote, adding it to the pool.");
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wm->Connect(0);
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||||
// Turn on LED 1 and 4 to make it apparant this remote is in the pool.
|
||||
const u8 led_value = u8(LED::LED_1) | u8(LED::LED_4);
|
||||
wm->QueueReport(OutputReportID::LED, &led_value, 1);
|
||||
g_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wm)});
|
||||
}
|
||||
|
||||
static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote> wm)
|
||||
|
@ -927,4 +944,27 @@ bool IsNewWiimote(const std::string& identifier)
|
|||
return s_known_ids.count(identifier) == 0;
|
||||
}
|
||||
|
||||
void HandleWiimoteSourceChange(unsigned int index)
|
||||
{
|
||||
std::lock_guard<std::mutex> wm_lk(g_wiimotes_mutex);
|
||||
|
||||
if (WiimoteCommon::GetSource(index) != WiimoteSource::Real)
|
||||
{
|
||||
if (auto removed_wiimote = std::move(g_wiimotes[index]))
|
||||
{
|
||||
removed_wiimote->EmuStop();
|
||||
// Try to use this removed wiimote in another slot.
|
||||
TryToConnectWiimote(std::move(removed_wiimote));
|
||||
}
|
||||
}
|
||||
else if (WiimoteCommon::GetSource(index) == WiimoteSource::Real)
|
||||
{
|
||||
// Try to fill this slot from the pool.
|
||||
if (!g_wiimote_pool.empty())
|
||||
{
|
||||
if (TryToConnectWiimoteToSlot(g_wiimote_pool.front().wiimote, index))
|
||||
g_wiimote_pool.erase(g_wiimote_pool.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
}; // namespace WiimoteReal
|
||||
|
|
|
@ -192,12 +192,12 @@ void ControlChannel(int wiimote_number, u16 channel_id, const void* data, u32 si
|
|||
void Update(int wiimote_number);
|
||||
bool CheckForButtonPress(int wiimote_number);
|
||||
|
||||
void ChangeWiimoteSource(unsigned int index, int source);
|
||||
|
||||
bool IsValidDeviceName(const std::string& name);
|
||||
bool IsBalanceBoardName(const std::string& name);
|
||||
bool IsNewWiimote(const std::string& identifier);
|
||||
|
||||
void HandleWiimoteSourceChange(unsigned int wiimote_number);
|
||||
|
||||
#ifdef ANDROID
|
||||
void InitAdapterClass();
|
||||
#endif
|
||||
|
|
|
@ -67,7 +67,7 @@ BluetoothEmu::BluetoothEmu(Kernel& ios, const std::string& device_name)
|
|||
|
||||
DEBUG_LOG(IOS_WIIMOTE, "Wii Remote %d BT ID %x,%x,%x,%x,%x,%x", i, tmp_bd[0], tmp_bd[1],
|
||||
tmp_bd[2], tmp_bd[3], tmp_bd[4], tmp_bd[5]);
|
||||
m_wiimotes.emplace_back(this, i, tmp_bd, g_wiimote_sources[i] != WIIMOTE_SRC_NONE);
|
||||
m_wiimotes.emplace_back(this, i, tmp_bd, WiimoteCommon::GetSource(i) != WiimoteSource::None);
|
||||
i++;
|
||||
}
|
||||
|
||||
|
|
|
@ -160,7 +160,7 @@ std::string GetInputDisplay()
|
|||
{
|
||||
if (SerialInterface::GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
|
||||
s_controllers |= (1 << i);
|
||||
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
||||
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
|
||||
s_controllers |= (1 << (i + 4));
|
||||
}
|
||||
}
|
||||
|
@ -463,7 +463,7 @@ void ChangeWiiPads(bool instantly)
|
|||
int controllers = 0;
|
||||
|
||||
for (int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
||||
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
|
||||
controllers |= (1 << i);
|
||||
|
||||
// This is important for Wiimotes, because they can desync easily if they get re-activated
|
||||
|
@ -478,7 +478,7 @@ void ChangeWiiPads(bool instantly)
|
|||
{
|
||||
const bool is_using_wiimote = IsUsingWiimote(i);
|
||||
|
||||
g_wiimote_sources[i] = is_using_wiimote ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
|
||||
WiimoteCommon::SetSource(i, is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
|
||||
if (!SConfig::GetInstance().m_bt_passthrough_enabled && bt)
|
||||
bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
|
||||
}
|
||||
|
|
|
@ -1510,7 +1510,10 @@ bool NetPlayClient::StartGame(const std::string& path)
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
WiimoteReal::ChangeWiimoteSource(i, m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
|
||||
{
|
||||
WiimoteCommon::SetSource(i,
|
||||
m_wiimote_map[i] > 0 ? WiimoteSource::Emulated : WiimoteSource::None);
|
||||
}
|
||||
|
||||
// boot game
|
||||
m_dialog->BootGame(path);
|
||||
|
|
|
@ -489,11 +489,13 @@ void ControllersWindow::LoadSettings()
|
|||
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
|
||||
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
|
||||
}
|
||||
m_wiimote_boxes[i]->setCurrentIndex(g_wiimote_sources[i]);
|
||||
m_wiimote_buttons[i]->setEnabled(g_wiimote_sources[i] != 0 && g_wiimote_sources[i] != 2);
|
||||
|
||||
const WiimoteSource source = WiimoteCommon::GetSource(int(i));
|
||||
m_wiimote_boxes[i]->setCurrentIndex(int(source));
|
||||
m_wiimote_buttons[i]->setEnabled(source == WiimoteSource::Emulated);
|
||||
}
|
||||
m_wiimote_real_balance_board->setChecked(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ==
|
||||
WIIMOTE_SRC_REAL);
|
||||
m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) ==
|
||||
WiimoteSource::Real);
|
||||
m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
|
||||
m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
|
||||
|
||||
|
@ -514,15 +516,15 @@ void ControllersWindow::SaveSettings()
|
|||
SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
|
||||
SConfig::GetInstance().m_BackgroundInput = m_common_bg_input->isChecked();
|
||||
|
||||
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
|
||||
m_wiimote_real_balance_board->isChecked() ? WIIMOTE_SRC_REAL :
|
||||
WIIMOTE_SRC_NONE);
|
||||
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ?
|
||||
WiimoteSource::Real :
|
||||
WiimoteSource::None);
|
||||
|
||||
for (size_t i = 0; i < m_wiimote_groups.size(); i++)
|
||||
{
|
||||
const int index = m_wiimote_boxes[i]->currentIndex();
|
||||
m_wiimote_buttons[i]->setEnabled(index != 0 && index != 2);
|
||||
WiimoteReal::ChangeWiimoteSource(static_cast<u32>(i), index);
|
||||
const auto source = WiimoteSource(m_wiimote_boxes[i]->currentIndex());
|
||||
m_wiimote_buttons[i]->setEnabled(source == WiimoteSource::Emulated);
|
||||
WiimoteCommon::SetSource(static_cast<u32>(i), source);
|
||||
}
|
||||
|
||||
UICommon::SaveWiimoteSources();
|
||||
|
|
|
@ -115,6 +115,8 @@
|
|||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
#include "UICommon/X11Utils.h"
|
||||
// This #define within X11/X.h conflicts with our WiimoteSource enum.
|
||||
#undef None
|
||||
#endif
|
||||
|
||||
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
|
||||
|
@ -1593,7 +1595,7 @@ void MainWindow::OnStartRecording()
|
|||
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
|
||||
controllers |= (1 << i);
|
||||
|
||||
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
||||
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
|
||||
controllers |= (1 << (i + 4));
|
||||
}
|
||||
|
||||
|
@ -1660,7 +1662,7 @@ void MainWindow::ShowTASInput()
|
|||
|
||||
for (int i = 0; i < num_wii_controllers; i++)
|
||||
{
|
||||
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
|
||||
if (WiimoteCommon::GetSource(i) == WiimoteSource::Emulated &&
|
||||
(!Core::IsRunning() || SConfig::GetInstance().bWii))
|
||||
{
|
||||
m_wii_tas_input_windows[i]->show();
|
||||
|
|
|
@ -367,12 +367,12 @@ void SaveWiimoteSources()
|
|||
secname += (char)('1' + i);
|
||||
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
|
||||
|
||||
sec.Set("Source", (int)g_wiimote_sources[i]);
|
||||
sec.Set("Source", int(WiimoteCommon::GetSource(i)));
|
||||
}
|
||||
|
||||
std::string secname("BalanceBoard");
|
||||
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
|
||||
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
|
||||
sec.Set("Source", int(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD)));
|
||||
|
||||
inifile.Save(ini_filename);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue