Isaac Marovitz
9d32527675
Merge 79075e8386
into 73f985d27c
2024-09-19 10:49:57 +08:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> ( #7171 )
...
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>
* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property
* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
Isaac Marovitz
79075e8386
GAL Changes
2024-09-18 23:52:24 +02:00
Isaac Marovitz
97bc91af52
Check for null resources before declaring them resident
2024-09-18 23:28:25 +02:00
Isaac Marovitz
b0628d3d50
Fix null sampler crash
2024-09-18 23:28:25 +02:00
Isaac Marovitz
53cd0c0e7a
Fix counted indirect draws
...
Fixes Monster Hunter Rise and Apollo Justice
2024-09-18 23:28:24 +02:00
Isaac Marovitz
e81329c7b0
Program hash set
2024-09-18 23:28:24 +02:00
Isaac Marovitz
c62e00d90f
Auto-backed samplers
2024-09-18 23:28:24 +02:00
Isaac Marovitz
26f6e77008
Refactor binding logic + Bind image arrays
2024-09-18 23:28:23 +02:00
Isaac Marovitz
34eddbcf6a
Fix primitive id in shader gen
...
Fixes Dark Souls
2024-09-18 23:28:23 +02:00
Isaac Marovitz
94579f2042
Fix cubemap array length
...
Fixes crash in Sonic Frontiers
2024-09-18 23:28:23 +02:00
Isaac Marovitz
c14d8cf2ee
Properly create stencil views of combined formats
...
Fixes Link’s Awakening
2024-09-18 23:28:22 +02:00
Isaac Marovitz
f5cb7e0f67
Add missing set texture for depth stencil blit
...
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-09-18 23:28:22 +02:00
Isaac Marovitz
252fd678fc
Fix typo in stride change shader
...
Fixes Castlevania Dominus Collection
2024-09-18 23:28:21 +02:00
Isaac Marovitz
76d7bef031
Fix invalid depth stencil state when no depth stencil is present
...
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-09-18 23:28:21 +02:00
Isaac Marovitz
6e332be51c
Style
2024-09-18 23:28:21 +02:00
Isaac Marovitz
d30d23bd0f
Metal: Unsupported topology indexed draw conversion ( #40 )
...
* Convert unsupported indexed buffer topologies
* Fix index count and dispatch size
* Cleanup
* Fix typos
2024-09-18 23:28:21 +02:00
Isaac Marovitz
4439e7dcdc
Fix null resources breaking arg buffer alignment
2024-09-18 23:28:20 +02:00
Isaac Marovitz
3bd4dc7f2b
Remove RenderPipelineDescriptorResult
2024-09-18 23:28:20 +02:00
Isaac Marovitz
363c4a80ff
D32FS8 to D24S8 Conversion
2024-09-18 23:28:20 +02:00
Isaac Marovitz
3d30f0f907
Upstream changes
2024-09-18 23:28:20 +02:00
Isaac Marovitz
81c6b29232
Logic Operations
2024-09-18 23:28:20 +02:00
Isaac Marovitz
29f6262260
Fix array size query
2024-09-18 23:28:19 +02:00
Isaac Marovitz
a0ac4921ad
Debug Groups
2024-09-18 23:28:19 +02:00
Isaac Marovitz
cee1a8ee60
IaIndexing
...
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-09-18 23:28:19 +02:00
Isaac Marovitz
8766378ce8
Rasterizer Discard + Multisample State
2024-09-18 23:28:19 +02:00
Isaac Marovitz
ba63762ff5
Metal: Argument Buffer Pre-Pass ( #38 )
...
* Init
* Fix missing flags
* Cleanup
2024-09-18 23:28:18 +02:00
riperiperi
03c475d4b5
Patch some leaks and only perform copies on valid textures ( #37 )
2024-09-18 23:28:18 +02:00
Isaac Marovitz
9e05ee9a4d
Get render command encoder after finalising buffers
...
Fixes crash in Fire Emblem: Houses
2024-09-18 23:28:18 +02:00
Isaac Marovitz
3876f60c7f
Format
2024-09-18 23:28:18 +02:00
Isaac Marovitz
8674ea6752
Fix non atomic image loads again
2024-09-18 23:28:17 +02:00
Isaac Marovitz
4fed5634c2
Finally fix (most) image atomics
2024-09-18 23:28:17 +02:00
Isaac Marovitz
3e474d84e8
Precise Float Fixes
...
Fixes artifacts in TOTK
2024-09-18 23:28:17 +02:00
Isaac Marovitz
4848335975
Fix image atomics
2024-09-18 23:28:17 +02:00
Isaac Marovitz
5dc244ae68
Fix Non-Float Textures + Image Read + FSI Buffers
...
Fixes Mario Party Superstars
2024-09-18 23:28:17 +02:00
Isaac Marovitz
c30c609624
Image Constant Fixes
...
Allows Mario Party Superstars to boot
2024-09-18 23:28:16 +02:00
Isaac Marovitz
95318b9abe
Helper Shader fixes for non float formats
2024-09-18 23:28:16 +02:00
Isaac Marovitz
3336c86fe5
Shader Extra Set Support + Cleanup ( #36 )
...
Separate samplers are now supported and arrays in constant sets are bound
2024-09-18 23:28:16 +02:00
Isaac Marovitz
fa1f91f96c
InstGenMemory Refactor + Bindless Support
2024-09-18 23:28:16 +02:00
Isaac Marovitz
ce2124437d
TextureArray & ImageArray Creation + State
2024-09-18 23:28:16 +02:00
Isaac Marovitz
4eb74a310b
Fix hex number type ambiguity
...
Fixes cutscenes in Super Mario Sunshine
2024-09-18 23:28:15 +02:00
Isaac Marovitz
c1745a27ab
Use RGBA8Unorm for R4G4B4A4Unorm
...
Gets SM64 to boot
2024-09-18 23:28:15 +02:00
Isaac Marovitz
13afe36f63
Dual Source Blend Support in Shader
...
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-09-18 23:28:15 +02:00
Isaac Marovitz
2fdd352255
Get Tomb Raider working
2024-09-18 23:28:15 +02:00
Isaac Marovitz
4ddecbb6fe
Remove DummyBufferTextures
...
Mostly gets VTG on Compute working again
2024-09-18 23:28:14 +02:00
Isaac Marovitz
3429ee2318
Properly register TextureBuffer usage + Store Auto ref
2024-09-18 23:28:14 +02:00
Isaac Marovitz
479ea9f8e8
Partial indirect draw support
2024-09-18 23:28:14 +02:00
Gabriel A
7de9bffe91
Fixes
2024-09-18 23:28:14 +02:00
Gabriel A
a72ce9998f
Start building more accurate vertex as compute usage info
2024-09-18 23:28:13 +02:00
Isaac Marovitz
1987309fda
Bind TextureBuffers
2024-09-18 23:28:13 +02:00
Isaac Marovitz
b3e002f8dc
Remove ClearSegments for now
...
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-09-18 23:28:13 +02:00
Isaac Marovitz
e8e18f2578
Fix compute generation failure in NieR
2024-09-18 23:28:12 +02:00
Isaac Marovitz
27e9671da4
Some debug improvements
2024-09-18 23:28:12 +02:00
Isaac Marovitz
0449964760
Stop complaining about clip distance
2024-09-18 23:28:12 +02:00
Isaac Marovitz
c6bfc660ef
Shader Gen Fixes
...
Fixes Luigi’s Mansion 2 HD
2024-09-18 23:28:12 +02:00
Isaac Marovitz
f07d957bda
DepthStencil Blits
2024-09-18 23:28:11 +02:00
Isaac Marovitz
10110198f7
Multisample Blits
...
Partially fixes Sonic Colors Ultimate
2024-09-18 23:28:11 +02:00
Isaac Marovitz
bdcc2fd90e
Fix image bindings
2024-09-18 23:28:11 +02:00
Isaac Marovitz
6be0890f34
FSI (with raster order groups)
2024-09-18 23:28:11 +02:00
Isaac Marovitz
1bb3f28504
SwizzleAdd (NOT TESTED)
2024-09-18 23:28:11 +02:00
Isaac Marovitz
b4cf2d1cc9
Consolodate barriers
2024-09-18 23:28:10 +02:00
Isaac Marovitz
61c7d3bb9c
Shader Memory Barriers
...
Fixes some of the shader generation failures in Sonic Frontiers
2024-09-18 23:28:10 +02:00
Isaac Marovitz
fdf5d49985
Image binding support
...
Kirby still has a problem with NaN 3D Texture
2024-09-18 23:28:10 +02:00
Isaac Marovitz
1500af5808
Image shader gen support
2024-09-18 23:28:10 +02:00
Isaac Marovitz
32a3d1df4d
Shader cache support
2024-09-18 23:28:09 +02:00
Isaac Marovitz
a32b619f5c
Make dotnet format happy
2024-09-18 23:28:09 +02:00
Isaac Marovitz
a8794b2d58
GAL ResourceUsage Changes
...
TODO: Guest Barrier Defer
2024-09-18 23:28:09 +02:00
Isaac Marovitz
02b9b92723
Better vertex buffer management
2024-09-18 23:28:08 +02:00
Isaac Marovitz
1b2097c6eb
Fix LOD
2024-09-18 23:28:08 +02:00
Isaac Marovitz
10c042b6ab
Better index buffer management
2024-09-18 23:28:08 +02:00
Isaac Marovitz
fa9d38c779
Formatting cleanup
2024-09-18 23:28:07 +02:00
Isaac Marovitz
f8e232404e
Formatting
2024-09-18 23:28:07 +02:00
Isaac Marovitz
1a56e4477a
Update binding model description comment
2024-09-18 23:28:07 +02:00
riperiperi
8369f15bf5
Fix preload cbs optimization (for real) ( #34 )
...
* Mostly fix preload cbs. There seems to be some random flickering...
* fix index buffer usage range
* fix missing preflush submit before present
2024-09-18 23:28:07 +02:00
Isaac Marovitz
6f440f53f4
Fix invariant position not doing its job
2024-09-18 23:28:06 +02:00
riperiperi
16a9b18c26
implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders ( #33 )
2024-09-18 23:28:06 +02:00
Isaac Marovitz
5a8e070c04
Fix blend state optimisation breaking attachments
...
Fixes SM3DW
2024-09-18 23:28:06 +02:00
riperiperi
e1568613af
Fix warnings
2024-09-18 23:28:06 +02:00
riperiperi
01094222c7
Maintain identity swizzle view of textures for rendering
2024-09-18 23:28:06 +02:00
riperiperi
4b95934fef
Fix a bunch of issues with texture copy and flush ( #32 )
...
* Fix a bunch of issues with texture copy and flush
* TextureCopy helper class, fix clear bug
2024-09-18 23:28:05 +02:00
Isaac Marovitz
c92a9e0ae5
Cleanup + Format
2024-09-18 23:28:05 +02:00
Isaac Marovitz
d111b152d1
Fix trying to reserve size 0 in staging buffer
2024-09-18 23:28:05 +02:00
Isaac Marovitz
bf1884c259
Fix zero buff not being reset
2024-09-18 23:28:05 +02:00
Isaac Marovitz
19b089a236
Dirty Arg Buffers on Program Change
2024-09-18 23:28:05 +02:00
Isaac Marovitz
9a0d50817c
Least allocations in the west
2024-09-18 23:28:04 +02:00
Isaac Marovitz
4909b73332
Don’t use Enum.HasFlag
2024-09-18 23:28:04 +02:00
Isaac Marovitz
18a3ee16bb
Metal: Better Bindings ( #29 )
...
* Tell GAL to use Vk model (and break everything)
* ResourceBindingSegments
* Set information on backend caps
* Get ready to break everything
* Refactor EncoderStateManager
* Remove padding from helper shaders
* Fix ref array sizes
* Seperate vert & frag buffers
* Shader-side changes
* Fixes
* Fix some helper shader resource layouts
* Sort by binding id
* Fix helper shader layouts
* Don’t do inline vertex buffer updates
* Check for null storage
2024-09-18 23:28:04 +02:00
Isaac Marovitz
2507d351af
Update comment for Metal
2024-09-18 23:28:04 +02:00
Isaac Marovitz
f59fae3612
Don’t do inline vertex buffer updates
...
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-09-18 23:28:03 +02:00
riperiperi
117c5c1645
Create command buffers when rented rather than in advance ( #31 )
...
* Make it less likely to freeze, but the creation of the command buffer should probably be moved
* Create command buffers as they're rented rather than in advance
2024-09-18 23:28:03 +02:00
riperiperi
e3dd174f28
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
...
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state
* Texture buffer/data flush, blit shader fix
2024-09-18 23:28:03 +02:00
Isaac Marovitz
459d1d6e54
Dont bind images in texture slots
2024-09-18 23:28:03 +02:00
Isaac Marovitz
f3feabad2e
Stop depth/stencil blits from crashing everything
2024-09-18 23:28:03 +02:00
riperiperi
a33187f7db
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-18 23:28:02 +02:00
riperiperi
ac5932cd02
State and cache optimization ( #27 )
...
* WIP pipeline/depth state cache rework
* Fix some issues
* Fix some more default values
* Reduce allocations for state changes
* fix helpershader stuff
* explanation comment
* fix depth bias
2024-09-18 23:27:50 +02:00
Isaac Marovitz
88ce186191
Fragment input interpolation qualifiers
...
Fixes Mario’s shadow in SMO
2024-09-18 23:27:49 +02:00
Isaac Marovitz
b950e12ab8
CommandBufferBarrier
2024-09-18 23:27:49 +02:00
riperiperi
5f1d3fd744
Add constrained border colours to samplers ( #26 )
2024-09-18 23:27:49 +02:00
Isaac Marovitz
cb65fdf95a
Don’t bind byte format converted index buffers at requested index
2024-09-18 23:27:49 +02:00
Isaac Marovitz
f61f587d37
Render target deduplication
...
not sure if this is working
2024-09-18 23:27:48 +02:00
Isaac Marovitz
55a5b1e75e
Fix CBP not doing its job
...
Thanks peri (again)
2024-09-18 23:27:48 +02:00
Isaac Marovitz
17a27cf59b
Fix blend descriptors not dirting render pipeline
...
Thanks peri
2024-09-18 23:27:48 +02:00
Isaac Marovitz
e2c0b1b1ec
Support non-index quad draws
...
Fixes Deltarune
2024-09-18 23:27:48 +02:00
Isaac Marovitz
ba21266a3e
Be better about memory
2024-09-18 23:27:47 +02:00
Isaac Marovitz
ea95713056
Fix stencil clears
2024-09-18 23:27:47 +02:00
Isaac Marovitz
97c22e2f1a
Enable Alpha Test workaround on Metal
2024-09-18 23:27:47 +02:00
Isaac Marovitz
8a006514d3
Fix Cull FrontAndBack
2024-09-18 23:27:46 +02:00
Isaac Marovitz
f16693e4e1
Warning about host map buffer creation
2024-09-18 23:27:46 +02:00
Isaac Marovitz
4dad6d12b9
Fix fragment point_coord in
2024-09-18 23:27:46 +02:00
Isaac Marovitz
e6f4745bb5
Argument Buffers ( #24 )
...
* Stuff
* More arg buffer stuff
* Fixes
* Rebase
* Pass storage buffers to inline functions
* Fix binding
* Fix typo + Fix a couple shaders
* Enforce ids
* Dispose
* Mark used buffers as resident
* Update depth clear shader
* Fix non-contiguous struct defs
* Update ChangeBufferStride
* Fix StorageBuffer assignments
* Fix odyssey crash
* Retain buffer bindings
* Pad Std140
* Set texture data with safe buffers
* Clone buffers
* Always declare vert in
* Stop clears from breaking OpenGL games
* Fix depth clear
* Use invariant position
* Horribly inefficient texture & sampler arg buffers
* Fix missing struct access
* Minimise rebinds as much as possible
* Build arg buffers on staging buffer
2024-09-18 23:27:45 +02:00
Isaac Marovitz
23b9a780ee
VoteAllEqual, FindLSB/MSB
2024-09-18 23:27:45 +02:00
Isaac Marovitz
3fe47449b4
Fix vertex “built-ins”
...
Only declare main func out in main
Fix simd_ballot
Fix thread_index_in_simdgroup outside of compute
Fix atomic operations
instance_index
2024-09-18 23:27:45 +02:00
Isaac Marovitz
b54bfb1a7c
Actually clear the right render target
2024-09-18 23:27:45 +02:00
Isaac Marovitz
3fd758532b
Big GetData()
...
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-09-18 23:27:44 +02:00
Isaac Marovitz
461933b8cd
Fix Animal Crossing Crash
2024-09-18 23:27:44 +02:00
Isaac Marovitz
e4fa286698
Instruction.Barrier
...
Whoops
Fix inline functions in compute stage
Fix regression
Declare SharedMemories + Only Declare Memories on Main Func
Lowecase struct
Avoid magic strings
Make function signatures readable
Change how unsized arrays are indexed
Use string builder
Fix shuffle instructions
Cleanup NumberFormater
Bunch of Subgroup I/O Vars
Will probably need further refinement
Fix point_coord type
Fix support buffer declaration
Fix point_coord
2024-09-18 23:27:44 +02:00
Isaac Marovitz
a83eb53abf
PreloadCbs + FlushCommandsIfWeightExceeding
2024-09-18 23:27:44 +02:00
Isaac Marovitz
6550f1cd66
Cleanup Pipeline
...
Housekeeping
More housekeeping
2024-09-18 23:27:43 +02:00
Isaac Marovitz
36f7d4eafa
PersistentFlushBuffer + BackgroundResources
2024-09-18 23:27:43 +02:00
Isaac Marovitz
c59142a500
Match S8UintD24Unorm to Depth24UnormStencil8
...
Kind of works for es2gears
2024-09-18 23:27:43 +02:00
Isaac Marovitz
be78e7a1a5
Fix FEZ not showing anything
...
Does not fix the underlying shortcomings of the cache system
2024-09-18 23:27:43 +02:00
Isaac Marovitz
0561d708f8
Clear cached converted buffers on signaled write
2024-09-18 23:27:42 +02:00
Isaac Marovitz
a197340e22
FIx regression
2024-09-18 23:27:42 +02:00
Isaac Marovitz
de4d4016b3
Helper shader cleanup
2024-09-18 23:27:42 +02:00
Isaac Marovitz
705ec71f65
Use buffer manager for color blit
2024-09-18 23:27:42 +02:00
Isaac Marovitz
04982f792e
Buffer Conversions ( #23 )
...
* Why is this not working
* Revert helper shader changes for now
* Byte Index Buffer Restride
2024-09-18 23:27:41 +02:00
riperiperi
45239b3810
don't recreate render pipeline unless we're about to draw, pass view depth properly ( #22 )
2024-09-18 23:27:41 +02:00
Isaac Marovitz
e016da58e1
Metal: Buffers Take 2 ( #21 )
...
* Basic BufferManager
* Start Scoped Command Buffers
* Fences stuff
* Remember to cleanup sync manager
* Auto, Command Buffer Dependants
* Cleanup
* Cleanup + Fix Texture->Buffer Copies
* Slow buffer upload
* Cleanup + Rework TextureBuffer
* Don’t get unsafe
* Cleanup
* Goddamn it
* Staging Buffer + Interrupt Action + Flush
2024-09-18 23:27:41 +02:00
Isaac Marovitz
7158c8ddc2
Log failed format conversions
2024-09-18 23:27:40 +02:00
Isaac Marovitz
dee19f8227
Print shader code involved in failed linking
2024-09-18 23:27:40 +02:00
Isaac Marovitz
774359f6b7
Don’t use DidModifyRange
2024-09-18 23:27:40 +02:00
Isaac Marovitz
04703f0191
Fix sample compare
2024-09-18 23:27:40 +02:00
Isaac Marovitz
b0f167a13b
Depth Bias
2024-09-18 23:27:40 +02:00
Isaac Marovitz
e6eb997892
Map R5G5B5A1Unorm
2024-09-18 23:27:39 +02:00
Samuliak
87b46ad5c1
override Equals for render pipeline hash
2024-09-18 23:27:39 +02:00
Isaac Marovitz
1d96ca6c80
Disable scaled vertex formats
2024-09-18 23:27:39 +02:00
Isaac Marovitz
a2328bd8fb
Disable Vector Indexing Bug Workaround
2024-09-18 23:27:39 +02:00
Isaac Marovitz
4a4ac78373
Fix modulo operator
...
Support sample offsets
Include FragmentIn as additional arg
Always declare frag output struct
SubgroupLaneId
2024-09-18 23:27:38 +02:00
Isaac Marovitz
8e2e6c48de
Workaround for Wonder
2024-09-18 23:27:38 +02:00
Isaac Marovitz
0c351a6caa
Fix 3D -> 3D Texture Copies
2024-09-18 23:27:38 +02:00
Isaac Marovitz
fe7b8c4514
Fix Clear Viewport
2024-09-18 23:27:38 +02:00
Isaac Marovitz
66f68e08a3
Fix sample-less reads with lod
2024-09-18 23:27:37 +02:00
Isaac Marovitz
fdfd457d6e
Fix Pack and UnpackHalf2x16
2024-09-18 23:27:37 +02:00
Isaac Marovitz
5322de91b5
Handle Array Format SetData
2024-09-18 23:27:37 +02:00
Isaac Marovitz
d694878d2c
Cleanup
2024-09-18 23:27:37 +02:00
Isaac Marovitz
5b47001b38
Implement IoVariable.FrontFacing
2024-09-18 23:27:36 +02:00
Isaac Marovitz
159db87d86
Fix LOD sample typo
2024-09-18 23:27:36 +02:00
Isaac Marovitz
8a6fde9fea
Rebase Changes
2024-09-18 23:27:36 +02:00
Isaac Marovitz
2996f96a42
More cleanup
2024-09-18 23:27:36 +02:00
Isaac Marovitz
638b9e5f69
Cleanup + Format
2024-09-18 23:27:35 +02:00
Isaac Marovitz
3ff27f541e
Metal: Compute Shaders ( #19 )
...
* check for too bix texture bindings
* implement lod query
* print shader stage name
* always have fragment input
* resolve merge conflicts
* fix: lod query
* fix: casting texture coords
* support non-array memories
* use structure types for buffers
* implement compute pipeline cache
* compute dispatch
* improve error message
* rebind compute state
* bind compute textures
* pass local size as an argument to dispatch
* implement texture buffers
* hack: change vertex index to vertex id
* pass support buffer as an argument to every function
* return at the end of function
* fix: certain missing compute bindings
* implement texture base
* improve texture binding system
* remove useless exception
* move texture handle to texture base
* fix: segfault when using disposed textures
---------
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-18 23:27:35 +02:00
Isaac Marovitz
cc747047cd
Handle stride 0 on regular buffers
2024-09-18 23:26:44 +02:00
Isaac Marovitz
de2a8cece4
Buffer Descriptor Step Functions
2024-09-18 23:26:43 +02:00
Isaac Marovitz
4e130e7e38
Sample LOD Level
2024-09-18 23:26:43 +02:00
Isaac Marovitz
63ab5b0639
Fix FragmentOutputColor Type
2024-09-18 23:26:43 +02:00
Isaac Marovitz
2941f02c87
Stencil Ref Value
2024-09-18 23:26:42 +02:00
Isaac Marovitz
01122ca032
Stencil Fixes
2024-09-18 23:26:42 +02:00
Isaac Marovitz
d8f9aaeaac
RenderTargetColorMasks
2024-09-18 23:26:42 +02:00
Isaac Marovitz
9238b6723c
Make dotnet format happy
2024-09-18 23:26:41 +02:00
SamoZ256
2225aa17e3
Zero vertex buffer ( #17 )
...
* cast src size to float
* implement zero buffers
2024-09-18 23:26:41 +02:00
Isaac Marovitz
4f649f5650
Implement Texture CopyTo
2024-09-18 23:26:40 +02:00
Isaac Marovitz
eac8ac23ad
Cleanup present
2024-09-18 23:26:40 +02:00
Isaac Marovitz
b7915ac3cf
Metal: Advanced Present ( #6 )
...
* Initial DrawTexture support & Advanced Present
* TODO: Get Scissors Working
* Chnage scissor state management
* Rebase problems…
* Rebase fixes again
* Update DrawTexture + Fix Topology
* Fix flipping
* Add clear action support
* Cleanup
2024-09-18 23:26:40 +02:00
SamoZ256
8cbdbad67f
Clone the state & flip viewport vertically ( #16 )
...
* implement texture get data
* reset all state before blit & clone state
* format
* support blit regions
* implement source region for blit
* replace bottom with top
* account for 0 size
* support image flipping
* revert presentation fixes & y flip
* revert
* flip viewport vertically
* switch face winding
* comment
* use SetBytes for texture clear
* implement missing compute builtins
* change storage and texture buffer alignment
* correct compute builtins
* don't use nullable for textures and samplers
* remove incorrect texture get data implementation
* Cleanup IntPtrs
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-18 23:26:39 +02:00
SamoZ256
5f6d375b00
Fix Scott Pilgrim ( #15 )
...
* check for null vertex functions
* format
* Format
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-18 23:26:39 +02:00
Isaac Marovitz
f837be962f
Suppress GC Finalize on StateCache
2024-09-18 23:26:39 +02:00
Isaac Marovitz
a14ca383b2
Use Stack instead of List
2024-09-18 23:26:38 +02:00
Isaac Marovitz
c19dee2f8e
Whitespace formatting
2024-09-18 23:26:38 +02:00
Samuliak
f7fc475ee4
dispose all temporary buffers
2024-09-18 23:26:38 +02:00
Samuliak
de01995e95
dispose temporary metal buffer
2024-09-18 23:26:37 +02:00
Samuliak
330935e780
dispose drawable texture view
2024-09-18 23:26:37 +02:00
Samuliak
c8d51c693e
implement texture get data
2024-09-18 23:26:37 +02:00
Samuliak
09983b8188
fix: don't dispose stencil state before using
2024-09-18 23:26:36 +02:00
Samuliak
24158b2e1c
allow null depth stencil render targets
2024-09-18 23:26:36 +02:00
Samuliak
6d12cb529d
reset certain state before doing blit or clear
2024-09-18 23:26:36 +02:00
Samuliak
934a5941b9
reset viewport before blit
2024-09-18 23:26:35 +02:00
Samuliak
680f950a59
dispose encoder state manager
2024-09-18 23:26:35 +02:00
Samuliak
af4b762ce3
dispose all objects in encoder state manager
2024-09-18 23:26:35 +02:00
Samuliak
952ed6bb41
dispose caches
2024-09-18 23:26:35 +02:00
Samuliak
4a97c2b64d
warn about barriers
2024-09-18 23:26:34 +02:00
Samuliak
cb183b3945
do memory barriers
2024-09-18 23:26:34 +02:00
Samuliak
b051cda16a
remove useless parameters
2024-09-18 23:26:33 +02:00
Samuliak
c3c75b2939
set the inline state after restoring state
2024-09-18 23:26:33 +02:00
Samuliak
541f1096b7
make states private
2024-09-18 23:26:33 +02:00
Samuliak
6296de1a65
fix: incorrect merge stuff
2024-09-18 23:26:32 +02:00
Samuliak
bff52c221b
don't interrupt render pass before color clear
2024-09-18 23:26:32 +02:00
Samuliak
37272c6223
implement save and restore state system
2024-09-18 23:26:32 +02:00
Samuliak
56fcfba689
revert deferred clears
2024-09-18 23:26:31 +02:00
Samuliak
19c5391e7d
prepare for deferred clears
2024-09-18 23:26:31 +02:00
Samuliak
f93d309bff
resolve merge conflicts
2024-09-18 23:26:30 +02:00
Isaac Marovitz
854c25e0a6
Rebase
2024-09-18 23:26:30 +02:00
Isaac Marovitz
a42b70890b
Cleanup + Format
2024-09-18 23:26:30 +02:00
Isaac Marovitz
67e83af943
Start Proper Dispose
2024-09-18 23:26:29 +02:00
Samuliak
8ad4ee2892
do texture barrier tiled
2024-09-18 23:26:29 +02:00
Samuliak
5bf7e146fa
do texture barrier
2024-09-18 23:26:29 +02:00
Samuliak
94b253476e
implement depth stencil cache
2024-09-18 23:26:28 +02:00
Isaac Marovitz
57d68ce7f0
Fix typo in SamplerType.TextureBuffer
2024-09-18 23:26:28 +02:00
Isaac Marovitz
d5f510a745
Fix StoreActions & Don’t Clamp Scissor for Now
2024-09-18 23:26:27 +02:00
Isaac Marovitz
f836258728
Depth Clear
2024-09-18 23:26:27 +02:00
Isaac Marovitz
d79f6b9743
Shitty Clears + Inline Buffer Improvements?
2024-09-18 23:26:26 +02:00
Isaac Marovitz
52978986c7
FragmentOutputDepth Fixes
2024-09-18 23:26:26 +02:00
Isaac Marovitz
1984c5af7e
Depth Sampler Fixes
2024-09-18 23:26:26 +02:00
Isaac Marovitz
8e9f7f4829
Revert position changes
2024-09-18 23:26:25 +02:00
Isaac Marovitz
3044457dca
Nvm it should be in.position
2024-09-18 23:26:25 +02:00
Isaac Marovitz
290b8657d2
More shader fixes
2024-09-18 23:26:25 +02:00
Samuliak
0b2984e4b6
fix: incorrect layer count of texture view
2024-09-18 23:26:24 +02:00
Samuliak
0d7fb3aaef
don't use mask on size query
2024-09-18 23:26:24 +02:00
Samuliak
89c29152d0
declare local memory
2024-09-18 23:26:23 +02:00
Samuliak
c3575ce115
support multiple render targets & fix: incorrect texture name
2024-09-18 23:26:23 +02:00
Samuliak
bde83d8469
put render pipeline cache into a separate file
2024-09-18 23:26:23 +02:00
Samuliak
d77f5a7fb1
implement pipeline cache
2024-09-18 23:26:22 +02:00
Isaac Marovitz
4d24cc6e63
Use return value of BeginRenderPass
2024-09-18 23:26:22 +02:00
Isaac Marovitz
9e799f5589
Cleanup
2024-09-18 23:26:22 +02:00
Samuliak
19f53084fc
remove outdated comment
2024-09-18 23:26:22 +02:00
Isaac Marovitz
d72e63978e
Fix table
2024-09-18 23:26:21 +02:00
Isaac Marovitz
a1851c480e
Dont hardcode Vertex Format
2024-09-18 23:26:21 +02:00
Samuliak
e2fc86a67e
style
2024-09-18 23:26:21 +02:00
Samuliak
f3885d72e5
bring back inline updates for some state
2024-09-18 23:26:20 +02:00
Samuliak
4235eddfd2
fix: don't rebind pipeline unless dirty
2024-09-18 23:26:20 +02:00
Samuliak
45f7e4ce53
don't bind null vertex buffers
2024-09-18 23:26:20 +02:00
Samuliak
5c34de072c
mark state as dirty
2024-09-18 23:26:19 +02:00
Samuliak
77ca515e06
add todo notice
2024-09-18 23:26:19 +02:00
Samuliak
c3d1f93bc1
don't end render pass when not neccessary
2024-09-18 23:26:19 +02:00
Isaac Marovitz
9e8b333d9c
Remove rebase garbage
2024-09-18 23:26:18 +02:00
Isaac Marovitz
ac96cb7587
Be smart and use a bitmask not a list
2024-09-18 23:26:18 +02:00
Isaac Marovitz
503291e5d9
Cleanup
2024-09-18 23:26:18 +02:00
Isaac Marovitz
408b72bce1
Fix Vertex Attributes in Wonder & Kirby
2024-09-18 23:26:17 +02:00
Isaac Marovitz
205df92942
Implement SetDepthClamp
2024-09-18 23:26:17 +02:00
Isaac Marovitz
f72a5ccdf9
Implement SetBlendState
2024-09-18 23:26:17 +02:00
Isaac Marovitz
12fc642fb6
Be consistent with things that lack support
2024-09-18 23:26:17 +02:00
Isaac Marovitz
c70f7005dd
Ignore SetDepthMode
2024-09-18 23:26:16 +02:00
Isaac Marovitz
500aff53b1
Make Texture Volatile on dispose
2024-09-18 23:26:16 +02:00
Isaac Marovitz
0a7cec1a29
Format
2024-09-18 23:26:15 +02:00
Isaac Marovitz
07e329a37c
Fix present
2024-09-18 23:26:15 +02:00
Isaac Marovitz
1433218fad
Fix Depth/Stencil attachments
2024-09-18 23:26:15 +02:00
Isaac Marovitz
741b74a991
Break everything :D
2024-09-18 23:26:14 +02:00
Isaac Marovitz
369476f775
Clamp ScissorRect
2024-09-18 23:26:14 +02:00
Isaac Marovitz
271d185861
Set DepthAttachmentPixelFormat
2024-09-18 23:26:13 +02:00
Isaac Marovitz
a568e19434
Set Depth Attachment Texture
2024-09-18 23:26:13 +02:00
Isaac Marovitz
6d3df3a4ab
Clamp Viewport ZNear & ZFar
2024-09-18 23:26:13 +02:00
Samuliak
97f8c836d6
format
2024-09-18 23:26:13 +02:00
Samuliak
200da3dc55
use 0 instead of undef
2024-09-18 23:26:12 +02:00
Samuliak
4a65260655
fix: pass array index as an additional argument to sample
2024-09-18 23:26:12 +02:00
Samuliak
d13e4c5101
don't declare samplers for separate textures
2024-09-18 23:26:12 +02:00
Samuliak
5741fb90f9
don't hardcode texture type
2024-09-18 23:26:11 +02:00
Samuliak
05eedc5066
offset storage buffer bindings by 15
2024-09-18 23:26:11 +02:00
Samuliak
e4534bb0e0
fix: incorrect abs instruction
2024-09-18 23:26:11 +02:00
Samuliak
299ca72b7a
add: vertex and instance id arguments
2024-09-18 23:26:10 +02:00
Samuliak
d1a60c7053
determine type of buffer by its field types
2024-09-18 23:26:10 +02:00
Isaac Marovitz
6e524358d4
Rebase + Format
2024-09-18 23:26:09 +02:00
Samuliak
0cda74a780
use unknown texture usage
2024-09-18 23:26:09 +02:00
Samuliak
74cee40e33
don't hardcode render pipeline attachments
2024-09-18 23:26:09 +02:00
Samuliak
f9e24fd087
create GetSwizzle helper function
2024-09-18 23:26:08 +02:00
Samuliak
00009666a7
add: textures and samplers as shader arguments & fix: issue with casting
2024-09-18 23:26:08 +02:00
Samuliak
1956a60616
support fragment coord as an input to a shader
2024-09-18 23:26:08 +02:00
Samuliak
9835682c75
support texture views
2024-09-18 23:26:07 +02:00
Isaac Marovitz
451053c3d9
Format
2024-09-18 23:26:07 +02:00
Isaac Marovitz
f56b826da9
Rebase + GAL Changes
2024-09-18 23:26:07 +02:00
Isaac Marovitz
aa53977e98
Remove TODOs
2024-09-18 23:26:06 +02:00
Isaac Marovitz
37b08ebaef
Fix Scissor/Viewport state & Validation Error
2024-09-18 23:26:06 +02:00
Isaac Marovitz
841e3bb3f9
Require Argument Buffers Tier 2
2024-09-18 23:26:06 +02:00
Isaac Marovitz
9ce7c5550c
Buffer bindings in shader…
...
Will need to be reworked
2024-09-18 23:26:05 +02:00
Isaac Marovitz
0162925ff6
Bind Uniform & Storage Buffers
2024-09-18 23:26:05 +02:00
Isaac Marovitz
db6788ec3a
Fix buffer access syntax
2024-09-18 23:26:04 +02:00
Isaac Marovitz
1f7a5901ad
Dispose pipeline before window
2024-09-18 23:26:04 +02:00
Isaac Marovitz
fa349408b1
Set scissors & viewports
2024-09-18 23:26:04 +02:00
Isaac Marovitz
9afcbda196
Format
2024-09-18 23:26:03 +02:00
Isaac Marovitz
65146bd3e4
Format
2024-09-18 23:26:03 +02:00
Isaac Marovitz
3e40dd08ec
Fix some crashes
2024-09-18 23:26:03 +02:00
Isaac Marovitz
0f41219e5f
Fix Cubemap & Array Texture Creation
2024-09-18 23:26:02 +02:00
Isaac Marovitz
6d3f3b30b8
Properly check for 3D
2024-09-18 23:26:02 +02:00
Isaac Marovitz
f611fc7103
Fix swizzle for certain formats
2024-09-18 23:26:02 +02:00
Isaac Marovitz
1b7634f232
Blit at the end of the render
2024-09-18 23:26:01 +02:00
Isaac Marovitz
54865122aa
Load attachments
2024-09-18 23:26:01 +02:00
Isaac Marovitz
3f8c111eef
Cleanup Shader I/O
2024-09-18 23:26:00 +02:00
Isaac Marovitz
cc8bc3f921
Fix fragment shader bindings
2024-09-18 23:26:00 +02:00
Isaac Marovitz
8fd4270012
Fix VertexBuffers
...
Naive non-managed approach
2024-09-18 23:25:59 +02:00
Isaac Marovitz
a179c6111c
Fix some shader gen problems…
2024-09-18 23:25:59 +02:00
Isaac Marovitz
4560fe762b
Formatting
2024-09-18 23:25:59 +02:00
Isaac Marovitz
711fba5475
Make TypeConversion failure an error
2024-09-18 23:25:58 +02:00
Isaac Marovitz
f7c9d77968
Fix MSL Reinterpret Casts
2024-09-18 23:25:58 +02:00
Isaac Marovitz
0de46a3a70
Dont set Vertex Attributes for now
2024-09-18 23:25:58 +02:00
Isaac Marovitz
67269fd9a9
Remove capture code
2024-09-18 23:25:57 +02:00
Isaac Marovitz
4b80b015fb
Bind Textures & Samplers
2024-09-18 23:25:56 +02:00
Isaac Marovitz
7febe159fe
Revise ISampler
2024-09-18 23:25:56 +02:00
Isaac Marovitz
a104af7410
Try again
2024-09-18 23:25:55 +02:00
Isaac Marovitz
c9f7d7e85a
Resolve warning
2024-09-18 23:25:55 +02:00
Isaac Marovitz
6e2dfefd8f
Formatting
2024-09-18 23:25:55 +02:00
Isaac Marovitz
84d9ec13b9
FIx build
2024-09-18 23:25:54 +02:00
Isaac Marovitz
f959a910eb
Fix some rebase errors
2024-09-18 23:25:54 +02:00
Isaac Marovitz
c3aba3a6d5
End Pass on Dispose
2024-09-18 23:25:53 +02:00
Isaac Marovitz
84d0b3b052
Don’t change Render State if Vertex Function is Invalid
2024-09-18 23:25:53 +02:00
Isaac Marovitz
d397e9477a
“Report” Driver
2024-09-18 23:25:53 +02:00
Isaac Marovitz
45f5d99436
Adjust function signature
2024-09-18 23:25:52 +02:00
Isaac Marovitz
1d36be2537
Get it building again
2024-09-18 23:25:52 +02:00
Isaac Marovitz
bd95b023c5
Render Targets
2024-09-18 23:25:51 +02:00
Isaac Marovitz
134e258751
format
2024-09-18 23:25:51 +02:00
Isaac Marovitz
dbdd9b9d80
Formatting
2024-09-18 23:25:51 +02:00
Isaac Marovitz
2d156a3c08
smh
2024-09-18 23:25:50 +02:00
Isaac Marovitz
5452048292
Dont specify [[stage_in]] on fragment
2024-09-18 23:25:50 +02:00
Isaac Marovitz
cec40e5bd5
If one shader fails, whole program fails
2024-09-18 23:25:50 +02:00
Isaac Marovitz
6e3b317d26
Fix fragment shaders (and fuck everything up)
2024-09-18 23:25:49 +02:00
Isaac Marovitz
1ac82d527b
Vertex buffer data
2024-09-18 23:25:49 +02:00
Isaac Marovitz
5eff585e8f
Dont be stupid
2024-09-18 23:25:49 +02:00
Isaac Marovitz
91c040d649
Dont set 0 attributes
2024-09-18 23:25:48 +02:00
Isaac Marovitz
bb09ab818c
Reset Descriptor instead of making a new object
2024-09-18 23:25:48 +02:00
Isaac Marovitz
2051e274ee
Set Vertex Descriptor properly
2024-09-18 23:25:48 +02:00
Isaac Marovitz
52640171bf
Start vertex descriptor work
2024-09-18 23:25:47 +02:00
Isaac Marovitz
a2df7f3fe9
Implement CreateProgram
2024-09-18 23:25:47 +02:00
Isaac Marovitz
a0ebf80fd6
Fix fragment output color
2024-09-18 23:25:46 +02:00
Isaac Marovitz
f83c75eb7e
Set TargetLanguage for Metal to MSL
2024-09-18 23:25:46 +02:00
Isaac Marovitz
983701dd7c
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-09-18 23:25:46 +02:00
Isaac Marovitz
97d69265fe
Fix ETC2 PTA formats
...
Format
2024-09-18 23:25:45 +02:00
Isaac Marovitz
7cd5d6aca9
Partial TextureQuerySamples
2024-09-18 23:25:45 +02:00
Isaac Marovitz
e8e7e1b009
Fix instructions
2024-09-18 23:25:45 +02:00
Isaac Marovitz
a19fbe3d5f
LDR ASTC
2024-09-18 23:25:44 +02:00
Isaac Marovitz
08d10c16c6
Get build working again (values likely wrong)
2024-09-18 23:25:44 +02:00
Isaac Marovitz
d0f1278806
dotnet format
2024-09-18 23:25:44 +02:00
Isaac Marovitz
51b6a156df
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-09-18 23:25:43 +02:00
Isaac Marovitz
d2cfbebc2f
Boot TOTK
2024-09-18 23:25:43 +02:00
Isaac Marovitz
ee6081757d
Boot Sonic Mania
2024-09-18 23:25:42 +02:00
Isaac Marovitz
fcf3094dfa
Update for new Shader IR format
2024-09-18 23:25:42 +02:00
Isaac Marovitz
dbdc2d574c
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-18 23:25:42 +02:00
Isaac Marovitz
f92c36c3dd
Vertex Input Attributes
2024-09-18 23:25:41 +02:00
Isaac Marovitz
d251892077
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-09-18 23:25:41 +02:00
Isaac Marovitz
ad79f611a9
Fix Metal Validation Error
2024-09-18 23:25:41 +02:00
Isaac Marovitz
face61951f
SDL2 Headless Metal Backend support
2024-09-18 23:25:40 +02:00
Isaac Marovitz
9b23487b56
Easier capture stuff
2024-09-18 23:25:40 +02:00
Isaac Marovitz
b39bf5ca94
Define MaxFramesPerCapture
2024-09-18 23:25:39 +02:00
Isaac Marovitz
f80b83a3e6
Cleanup encoder getting + Fix capture overflow
2024-09-18 23:25:39 +02:00
Isaac Marovitz
222aded39b
Formatting
2024-09-18 23:25:39 +02:00
Isaac Marovitz
da7f3e128f
Start of MSL instructions
...
Remaining functions
2024-09-18 23:25:38 +02:00
Isaac Marovitz
9bff5bcaf6
Warn when generating unsupported shader
2024-09-18 23:25:38 +02:00
Isaac Marovitz
288cc5bc04
Pass sampler to Blit shader
2024-09-18 23:25:37 +02:00
Isaac Marovitz
6b264ec9f7
Shader comments
2024-09-18 23:25:37 +02:00
Isaac Marovitz
30e43b58b5
HelperShaders class
2024-09-18 23:25:36 +02:00
Isaac Marovitz
fd37d100f8
Undertale boots
2024-09-18 23:25:36 +02:00
Isaac Marovitz
1da7e7bc70
Check if packed depth is supported
2024-09-18 23:25:35 +02:00
Isaac Marovitz
e8ebda10ef
Fix RGB Seizure
2024-09-18 23:25:35 +02:00
Isaac Marovitz
b8ac60e00c
Barry is here mashallah
2024-09-18 23:25:35 +02:00
Isaac Marovitz
c0bffaf547
Seizure my beloved is working
2024-09-18 23:25:34 +02:00
Isaac Marovitz
acfb22e58c
SetData
2024-09-18 23:25:34 +02:00
Isaac Marovitz
52a48606b4
Look ma no crash
2024-09-18 23:25:34 +02:00
Isaac Marovitz
516be49f3a
Whitespace
2024-09-18 23:25:33 +02:00
Isaac Marovitz
73b1f9a316
TODO
2024-09-18 23:25:33 +02:00
Isaac Marovitz
ce8c2aaf5c
BeginComputePass
2024-09-18 23:25:33 +02:00
Isaac Marovitz
fda112a8ce
SetDepthTest
2024-09-18 23:25:32 +02:00
Isaac Marovitz
d20878124d
SetStencilTest
2024-09-18 23:25:32 +02:00
Isaac Marovitz
c376395b24
Forgot depth
2024-09-18 23:25:32 +02:00
Isaac Marovitz
daff3c4598
Texture usage
2024-09-18 23:25:32 +02:00
Isaac Marovitz
44cdeacd12
CopyBuffer to Buffer
2024-09-18 23:25:31 +02:00
Isaac Marovitz
9a26724929
CopyTo Buffer
2024-09-18 23:25:31 +02:00
Isaac Marovitz
2ccd45936e
SetData without region
2024-09-18 23:25:30 +02:00
Isaac Marovitz
1b4cb49cdd
Rewrite SetData for GPU
2024-09-18 23:25:30 +02:00
Isaac Marovitz
960a1a8209
Clear Buffer
2024-09-18 23:25:30 +02:00
Isaac Marovitz
41d5d1849d
Use Ryujinx Logger
2024-09-18 23:25:29 +02:00
Isaac Marovitz
a9d6228ec4
One encoder at a time
2024-09-18 23:25:29 +02:00
Isaac Marovitz
14981b477d
Fix byte alignment
2024-09-18 23:25:29 +02:00
Isaac Marovitz
b943370602
Finish SetData /w region
2024-09-18 23:25:28 +02:00
Isaac Marovitz
50cc73a9b2
Spoof Counters
2024-09-18 23:25:28 +02:00
Isaac Marovitz
93054ce3dc
BufferAccess
2024-09-18 23:25:28 +02:00
Isaac Marovitz
964233d458
Delete and Get Data from Buffer
2024-09-18 23:25:28 +02:00
Isaac Marovitz
db3c60f91f
Bump SharpMetal
2024-09-18 23:25:28 +02:00
Isaac Marovitz
c97cac3e53
Start Texture region-based CopyTo
2024-09-18 23:25:27 +02:00
Isaac Marovitz
9b994b52e9
IoMap
2024-09-18 23:25:27 +02:00
Isaac Marovitz
190311d4b0
Fix error
2024-09-18 23:25:27 +02:00
Isaac Marovitz
eaa04a206a
Renderer cleanup
2024-09-18 23:25:27 +02:00
Isaac Marovitz
2cea603124
Texture Copys
2024-09-18 23:25:27 +02:00
Isaac Marovitz
a7101a778e
Texture, Pipeline, Sample, Renderer Improvements
2024-09-18 23:25:27 +02:00
Isaac Marovitz
d70b5b29dd
Start Metal Backend
...
Revert build yml changes
2024-09-18 23:25:26 +02:00