Bind TextureBuffers

This commit is contained in:
Isaac Marovitz 2024-07-27 11:32:45 +01:00
parent b3e002f8dc
commit 1987309fda
No known key found for this signature in database
GPG Key ID: 97250B2B09A132E1
2 changed files with 65 additions and 83 deletions

View File

@ -54,10 +54,10 @@ namespace Ryujinx.Graphics.Metal
record struct TextureRef
{
public ShaderStage Stage;
public Texture Storage;
public TextureBase Storage;
public Sampler Sampler;
public TextureRef(ShaderStage stage, Texture storage, Sampler sampler)
public TextureRef(ShaderStage stage, TextureBase storage, Sampler sampler)
{
Stage = stage;
Storage = storage;

View File

@ -805,13 +805,9 @@ namespace Ryujinx.Graphics.Metal
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
{
if (texture is TextureBuffer)
if (texture != null)
{
// TODO: Texture buffers
}
else if (texture is Texture view)
{
_currentState.TextureRefs[binding] = new(stage, view, sampler);
_currentState.TextureRefs[binding] = new(stage, texture, sampler);
}
else
{
@ -1124,59 +1120,52 @@ namespace Ryujinx.Graphics.Metal
case MetalRenderer.TextureSetIndex:
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
for (int i = 0; i < count; i++)
{
for (int i = 0; i < count; i++)
int index = binding + i;
ref var texture = ref _currentState.TextureRefs[index];
var storage = texture.Storage;
if (storage == null)
{
int index = binding + i;
ref var texture = ref _currentState.TextureRefs[index];
var storage = texture.Storage;
if (storage == null)
{
continue;
}
var mtlTexture = storage.GetHandle();
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIdIndex++;
if (texture.Sampler != null)
{
vertResourceIds[vertResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
vertResourceIdIndex++;
}
renderStages |= MTLRenderStages.RenderStageVertex;
}
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIdIndex++;
if (texture.Sampler != null)
{
fragResourceIds[fragResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
fragResourceIdIndex++;
}
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
continue;
}
}
else
{
// TODO: Buffer textures
var mtlTexture = storage.GetHandle();
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIdIndex++;
if (texture.Sampler != null)
{
vertResourceIds[vertResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
vertResourceIdIndex++;
}
renderStages |= MTLRenderStages.RenderStageVertex;
}
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIdIndex++;
if (texture.Sampler != null)
{
fragResourceIds[fragResourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
fragResourceIdIndex++;
}
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
}
}
else
@ -1343,41 +1332,34 @@ namespace Ryujinx.Graphics.Metal
case MetalRenderer.TextureSetIndex:
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
for (int i = 0; i < count; i++)
{
for (int i = 0; i < count; i++)
int index = binding + i;
ref var texture = ref _currentState.TextureRefs[index];
var storage = texture.Storage;
if (storage == null)
{
int index = binding + i;
continue;
}
ref var texture = ref _currentState.TextureRefs[index];
var mtlTexture = storage.GetHandle();
var storage = texture.Storage;
if (segment.Stages.HasFlag(ResourceStages.Compute))
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIdIndex++;
if (storage == null)
if (texture.Sampler != null)
{
continue;
}
var mtlTexture = storage.GetHandle();
if (segment.Stages.HasFlag(ResourceStages.Compute))
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIds[resourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
resourceIdIndex++;
if (texture.Sampler != null)
{
resourceIds[resourceIdIndex] = texture.Sampler.GetSampler().GpuResourceID._impl;
resourceIdIndex++;
}
}
}
}
else
{
// TODO: Buffer textures
}
}
else
{