Dont specify [[stage_in]] on fragment

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Isaac Marovitz 2023-10-10 22:03:10 -04:00
parent cec40e5bd5
commit 5452048292
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1 changed files with 1 additions and 1 deletions

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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
args = args.Prepend("FragmentIn in").ToArray();
}
else if (stage == ShaderStage.Compute)
{