Fix Metal Validation Error

This commit is contained in:
Isaac Marovitz 2023-08-03 19:01:34 -04:00
parent face61951f
commit ad79f611a9
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GPG Key ID: 97250B2B09A132E1
2 changed files with 8 additions and 5 deletions

View File

@ -204,11 +204,14 @@ namespace Ryujinx.Graphics.Metal
MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref buffer));
var span = new Span<byte>(mtlBuffer.Contents.ToPointer(), (int)mtlBuffer.Length);
data.CopyTo(span[offset..]);
mtlBuffer.DidModifyRange(new NSRange
if (mtlBuffer.StorageMode == MTLStorageMode.Managed)
{
location = (ulong)offset,
length = (ulong)data.Length
});
mtlBuffer.DidModifyRange(new NSRange
{
location = (ulong)offset,
length = (ulong)data.Length
});
}
}
public void UpdateCounters()

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Metal
{
// 0 Frames = No capture
// Some games like Undertale trigger a stack overflow on capture end
private const int MaxFramesPerCapture = 5;
private const int MaxFramesPerCapture = 0;
private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
private readonly MTLDevice _device;