Fix VertexBuffers

Naive non-managed approach
This commit is contained in:
Isaac Marovitz 2024-03-19 19:02:05 -04:00
parent a179c6111c
commit 8fd4270012
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GPG Key ID: 97250B2B09A132E1
2 changed files with 25 additions and 18 deletions

View File

@ -0,0 +1,10 @@
using System;
namespace Ryujinx.Graphics.Metal
{
public struct BufferInfo
{
public IntPtr Handle;
public int Offset;
}
}

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Metal
private RenderEncoderState _renderEncoderState;
private readonly MTLVertexDescriptor _vertexDescriptor = new();
private MTLBuffer[] _vertexBuffers = [];
private BufferInfo[] _vertexBuffers = [];
private MTLBuffer _indexBuffer;
private MTLIndexType _indexType;
@ -134,10 +134,7 @@ namespace Ryujinx.Graphics.Metal
for (int i = 0; i < _vertexBuffers.Length; i++)
{
if (_vertexBuffers[i] != null)
{
renderCommandEncoder.SetVertexBuffer(_vertexBuffers[i], 0, (ulong)i);
}
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(_vertexBuffers[i].Handle), (ulong)_vertexBuffers[i].Offset, (ulong)i);
}
_currentEncoder = renderCommandEncoder;
@ -613,32 +610,32 @@ namespace Ryujinx.Graphics.Metal
if (!vertexAttribs[i].IsZero)
{
// TODO: Format should not be hardcoded
// var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
// attrib.Format = MTLVertexFormat.Float4;
// attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
// attrib.Offset = (ulong)vertexAttribs[i].Offset;
// _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
attrib.Format = MTLVertexFormat.Float4;
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
attrib.Offset = (ulong)vertexAttribs[i].Offset;
var layout = _vertexDescriptor.Layouts.Object((ulong)vertexAttribs[i].BufferIndex);
layout.Stride = 1;
}
}
}
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
_vertexBuffers = new MTLBuffer[vertexBuffers.Length];
_vertexBuffers = new BufferInfo[vertexBuffers.Length];
for (int i = 0; i < vertexBuffers.Length; i++)
{
if (vertexBuffers[i].Stride != 0)
{
var layout = _vertexDescriptor.Layouts.Object(0);
var layout = _vertexDescriptor.Layouts.Object((ulong)i);
layout.Stride = (ulong)vertexBuffers[i].Stride;
_vertexDescriptor.Layouts.SetObject(layout, (ulong)i);
_vertexBuffers[i] = _device.NewBuffer(
vertexBuffers[i].Buffer.Handle.ToIntPtr(),
(ulong)vertexBuffers[i].Buffer.Size,
MTLResourceOptions.ResourceStorageModeManaged);
_vertexBuffers[i] = new BufferInfo {
Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(),
Offset = vertexBuffers[i].Buffer.Offset
};
}
}
}