Dont bind images in texture slots

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Isaac Marovitz 2024-06-30 12:01:24 +01:00
parent f3feabad2e
commit 459d1d6e54
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1 changed files with 1 additions and 4 deletions

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@ -560,10 +560,7 @@ namespace Ryujinx.Graphics.Metal
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{
if (texture is TextureBase tex)
{
_encoderStateManager.UpdateTexture(stage, (ulong)binding, tex);
}
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)