reset viewport before blit

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Samuliak 2024-05-25 08:39:45 +02:00 committed by Isaac Marovitz
parent 680f950a59
commit 934a5941b9
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GPG Key ID: 97250B2B09A132E1
2 changed files with 2 additions and 7 deletions

View File

@ -416,11 +416,6 @@ namespace Ryujinx.Graphics.Metal
{
int maxScissors = Math.Min(regions.Length, _currentState.Viewports.Length);
if (maxScissors == 0)
{
return;
}
_currentState.Scissors = new MTLScissorRect[maxScissors];
for (int i = 0; i < maxScissors; i++)

View File

@ -74,8 +74,8 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetProgram(_programColorBlit);
// Viewport and scissor needs to be set before render pass begin so as not to bind the old ones
//_pipeline.SetViewports([]);
//_pipeline.SetScissors([]);
_pipeline.SetViewports([]);
_pipeline.SetScissors([]);
_pipeline.SetRenderTargets([destination], null);
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, source, new Sampler(sampler));
_pipeline.SetPrimitiveTopology(PrimitiveTopology.Triangles);