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Isaac Marovitz 2023-07-28 00:29:05 -04:00
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class IoMap
{
public static (string, AggregateType) GetMSLBuiltIn(IoVariable ioVariable)
{
return ioVariable switch
{
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ("color", AggregateType.Vector2 | AggregateType.Vector3 | AggregateType.Vector4),
IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
IoVariable.PointSize => ("point_size", AggregateType.FP32),
IoVariable.Position => ("position", AggregateType.Vector4),
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
_ => (null, AggregateType.Invalid),
};
}
}
}