Metal: Argument Buffer Pre-Pass (#38)

* Init

* Fix missing flags

* Cleanup
This commit is contained in:
Isaac Marovitz 2024-08-05 23:31:24 +01:00 committed by Isaac Marovitz
parent 03c475d4b5
commit ba63762ff5
No known key found for this signature in database
GPG Key ID: 97250B2B09A132E1
5 changed files with 187 additions and 61 deletions

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@ -18,11 +18,11 @@ class CommandBufferEncoder
{
public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
public MTLBlitCommandEncoder BlitEncoder => new MTLBlitCommandEncoder(CurrentEncoder.Value);
public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value);
public MTLComputeCommandEncoder ComputeEncoder => new MTLComputeCommandEncoder(CurrentEncoder.Value);
public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value);
public MTLRenderCommandEncoder RenderEncoder => new MTLRenderCommandEncoder(CurrentEncoder.Value);
public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value);
internal MTLCommandEncoder? CurrentEncoder { get; private set; }

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@ -0,0 +1,63 @@
using SharpMetal.Metal;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Metal
{
public struct RenderEncoderResources
{
public List<Resource> Resources = new();
public List<BufferResource> VertexBuffers = new();
public List<BufferResource> FragmentBuffers = new();
public RenderEncoderResources() { }
public void Clear()
{
Resources.Clear();
VertexBuffers.Clear();
FragmentBuffers.Clear();
}
}
public struct ComputeEncoderResources
{
public List<Resource> Resources = new();
public List<BufferResource> Buffers = new();
public ComputeEncoderResources() { }
public void Clear()
{
Resources.Clear();
Buffers.Clear();
}
}
public struct BufferResource
{
public MTLBuffer Buffer;
public ulong Offset;
public ulong Binding;
public BufferResource(MTLBuffer buffer, ulong offset, ulong binding)
{
Buffer = buffer;
Offset = offset;
Binding = binding;
}
}
public struct Resource
{
public MTLResource MtlResource;
public MTLResourceUsage ResourceUsage;
public MTLRenderStages Stages;
public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages)
{
MtlResource = resource;
ResourceUsage = resourceUsage;
Stages = stages;
}
}
}

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@ -152,6 +152,9 @@ namespace Ryujinx.Graphics.Metal
// Only to be used for present
public bool ClearLoadAction = false;
public RenderEncoderResources RenderEncoderResources = new();
public ComputeEncoderResources ComputeEncoderResources = new();
public EncoderState()
{
Pipeline.Initialize();

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@ -62,6 +62,16 @@ namespace Ryujinx.Graphics.Metal
_currentState.Dirty |= flags;
}
public void SignalRenderDirty()
{
SignalDirty(DirtyFlags.RenderAll);
}
public void SignalComputeDirty()
{
SignalDirty(DirtyFlags.ComputeAll);
}
public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All)
{
_currentState = state ?? _mainState;
@ -110,7 +120,7 @@ namespace Ryujinx.Graphics.Metal
public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder()
{
// Initialise Pass & State
var renderPassDescriptor = new MTLRenderPassDescriptor();
using var renderPassDescriptor = new MTLRenderPassDescriptor();
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
@ -165,12 +175,6 @@ namespace Ryujinx.Graphics.Metal
// Initialise Encoder
var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
// Mark all state as dirty to ensure it is set on the encoder
SignalDirty(DirtyFlags.RenderAll);
// Cleanup
renderPassDescriptor.Dispose();
return renderCommandEncoder;
}
@ -179,18 +183,69 @@ namespace Ryujinx.Graphics.Metal
using var descriptor = new MTLComputePassDescriptor();
var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
// Mark all state as dirty to ensure it is set on the encoder
SignalDirty(DirtyFlags.ComputeAll);
return computeCommandEncoder;
}
public void RenderResourcesPrepass()
{
_currentState.RenderEncoderResources.Clear();
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
{
SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderResources);
}
}
public void ComputeResourcesPrepass()
{
_currentState.ComputeEncoderResources.Clear();
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderResources);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderResources);
}
}
public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
{
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
{
SetRenderPipelineState(renderCommandEncoder);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
}
if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
@ -233,24 +288,19 @@ namespace Ryujinx.Graphics.Metal
SetScissors(renderCommandEncoder);
}
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
foreach (var resource in _currentState.RenderEncoderResources.Resources)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.ConstantBuffersSetIndex);
renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.StorageBuffersSetIndex);
renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
foreach (var buffer in _currentState.RenderEncoderResources.FragmentBuffers)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.TexturesSetIndex);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.ImagesSetIndex);
renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
_currentState.Dirty &= ~DirtyFlags.RenderAll;
@ -263,24 +313,14 @@ namespace Ryujinx.Graphics.Metal
SetComputePipelineState(computeCommandEncoder);
}
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
foreach (var resource in _currentState.ComputeEncoderResources.Resources)
{
UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.ConstantBuffersSetIndex);
computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
}
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
foreach (var buffer in _currentState.ComputeEncoderResources.Buffers)
{
UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.StorageBuffersSetIndex);
}
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
{
UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.TexturesSetIndex);
}
if ((_currentState.Dirty & DirtyFlags.Images) != 0)
{
UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.ImagesSetIndex);
computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
}
_currentState.Dirty &= ~DirtyFlags.ComputeAll;
@ -1013,7 +1053,7 @@ namespace Ryujinx.Graphics.Metal
pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
}
private readonly void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferState[] bufferStates)
private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderResources resources)
{
for (int i = 0; i < bufferStates.Length; i++)
{
@ -1021,7 +1061,7 @@ namespace Ryujinx.Graphics.Metal
if (mtlBuffer.NativePtr != IntPtr.Zero)
{
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)i);
resources.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
}
}
@ -1035,10 +1075,10 @@ namespace Ryujinx.Graphics.Metal
}
var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetVertexBuffer(zeroMtlBuffer, 0, Constants.ZeroBufferIndex);
resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
}
private readonly void UpdateAndBind(MTLRenderCommandEncoder renderCommandEncoder, Program program, uint setIndex)
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
{
var bindingSegments = program.BindingSegments[setIndex];
@ -1120,7 +1160,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
}
break;
case Constants.StorageBuffersSetIndex:
@ -1170,7 +1210,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
}
break;
case Constants.TexturesSetIndex:
@ -1226,7 +1266,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
}
}
else
@ -1268,8 +1308,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr),
MTLResourceUsage.Read, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
}
foreach (var sampler in samplers)
@ -1325,7 +1364,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
}
}
}
@ -1364,7 +1403,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
}
}
break;
@ -1375,18 +1414,18 @@ namespace Ryujinx.Graphics.Metal
{
vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetVertexBuffer(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
resources.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
if (program.FragArgumentBufferSizes[setIndex] > 0)
{
fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetFragmentBuffer(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
resources.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
}
private readonly void UpdateAndBind(MTLComputeCommandEncoder computeCommandEncoder, Program program, uint setIndex)
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderResources resources)
{
var bindingSegments = program.BindingSegments[setIndex];
@ -1443,7 +1482,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read);
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
resourceIdIndex++;
}
@ -1480,7 +1519,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write);
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
resourceIdIndex++;
}
@ -1511,7 +1550,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIdIndex++;
@ -1545,8 +1584,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr),
MTLResourceUsage.Read);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIdIndex++;
@ -1580,7 +1618,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIdIndex++;
}
@ -1610,7 +1648,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Compute) != 0)
{
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write);
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resourceIdIndex++;
}
@ -1625,7 +1663,7 @@ namespace Ryujinx.Graphics.Metal
{
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
computeCommandEncoder.SetBuffer(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
resources.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
}
}

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@ -82,6 +82,17 @@ namespace Ryujinx.Graphics.Metal
public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
{
// Mark all state as dirty to ensure it is set on the new encoder
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Render)
{
_encoderStateManager.SignalRenderDirty();
}
if (forDraw)
{
_encoderStateManager.RenderResourcesPrepass();
}
MTLRenderCommandEncoder renderCommandEncoder = Cbs.Encoders.EnsureRenderEncoder();
if (forDraw)
@ -99,6 +110,17 @@ namespace Ryujinx.Graphics.Metal
public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false)
{
// Mark all state as dirty to ensure it is set on the new encoder
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Compute)
{
_encoderStateManager.SignalComputeDirty();
}
if (forDispatch)
{
_encoderStateManager.ComputeResourcesPrepass();
}
MTLComputeCommandEncoder computeCommandEncoder = Cbs.Encoders.EnsureComputeEncoder();
if (forDispatch)