Fix FragmentOutputColor Type

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Isaac Marovitz 2024-05-27 22:36:59 -04:00
parent 2941f02c87
commit 63ab5b0639
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@ -219,6 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
IoVariable.Position => "float4",
IoVariable.PointSize => "float",
IoVariable.FragmentOutputColor => GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
IoVariable.FragmentOutputDepth => "float",
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
};