Start of MSL instructions

Remaining functions
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Isaac Marovitz 2023-08-03 11:51:11 -04:00
parent 9bff5bcaf6
commit da7f3e128f
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenHelper
{
private static readonly InstInfo[] _infoTable;
static InstGenHelper()
{
_infoTable = new InstInfo[(int)Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "add");
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "and");
Add(Instruction.AtomicCompareAndSwap, 0);
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "max");
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "min");
Add(Instruction.AtomicOr, InstType.AtomicBinary, "or");
Add(Instruction.AtomicSwap, 0);
Add(Instruction.AtomicXor, InstType.AtomicBinary, "xor");
Add(Instruction.Absolute, InstType.AtomicBinary, "abs");
Add(Instruction.Add, InstType.OpBinaryCom, "+");
Add(Instruction.Ballot, InstType.Special);
Add(Instruction.Barrier, InstType.Special);
Add(Instruction.BitCount, InstType.CallUnary, "popcount");
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "extract_bits");
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "extract_bits");
Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "insert_bits");
Add(Instruction.BitfieldReverse, InstType.CallUnary, "reverse_bits");
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&");
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^");
Add(Instruction.BitwiseNot, InstType.OpUnary, "~");
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|");
Add(Instruction.Call, InstType.Special);
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==");
Add(Instruction.CompareGreater, InstType.OpBinary, ">");
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=");
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=");
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">");
Add(Instruction.CompareLess, InstType.OpBinary, "<");
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=");
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=");
Add(Instruction.CompareLessU32, InstType.OpBinary, "<");
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=");
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:");
Add(Instruction.ConvertFP32ToFP64, 0); // MSL does not have a 64-bit FP
Add(Instruction.ConvertFP64ToFP32, 0); // MSL does not have a 64-bit FP
Add(Instruction.ConvertFP32ToS32, InstType.Cast, "int");
Add(Instruction.ConvertFP32ToU32, InstType.Cast, "uint");
Add(Instruction.ConvertFP64ToS32, 0); // MSL does not have a 64-bit FP
Add(Instruction.ConvertFP64ToU32, 0); // MSL does not have a 64-bit FP
Add(Instruction.ConvertS32ToFP32, InstType.Cast, "float");
Add(Instruction.ConvertS32ToFP64, 0); // MSL does not have a 64-bit FP
Add(Instruction.ConvertU32ToFP32, InstType.Cast, "float");
Add(Instruction.ConvertU32ToFP64, 0); // MSL does not have a 64-bit FP
Add(Instruction.Cosine, InstType.CallUnary, "cos");
Add(Instruction.Ddx, InstType.CallUnary, "dfdx");
Add(Instruction.Ddy, InstType.CallUnary, "dfdy");
Add(Instruction.Discard, InstType.CallNullary, "discard_fragment");
Add(Instruction.Divide, InstType.OpBinary, "/");
Add(Instruction.EmitVertex, 0); // MSL does not have geometry shaders
Add(Instruction.EndPrimitive, 0); // MSL does not have geometry shaders
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
Add(Instruction.FSIBegin, InstType.Special);
Add(Instruction.FSIEnd, InstType.Special);
// TODO: LSB and MSB Implementations https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp#L8
Add(Instruction.FindLSB, InstType.Special);
Add(Instruction.FindMSBS32, InstType.Special);
Add(Instruction.FindMSBU32, InstType.Special);
Add(Instruction.Floor, InstType.CallUnary, "floor");
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
Add(Instruction.GroupMemoryBarrier, InstType.Special);
Add(Instruction.ImageLoad, InstType.Special);
Add(Instruction.ImageStore, InstType.Special);
Add(Instruction.ImageAtomic, InstType.Special); // Metal 3.1+
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
Add(Instruction.Load, InstType.Special);
Add(Instruction.Lod, InstType.Special);
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&");
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^");
Add(Instruction.LogicalNot, InstType.OpUnary, "!");
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||");
Add(Instruction.LoopBreak, InstType.OpNullary, "break");
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
Add(Instruction.PackDouble2x32, 0); // MSL does not have a 64-bit FP
Add(Instruction.PackHalf2x16, InstType.CallUnary, "pack_half_to_unorm2x16");
Add(Instruction.Maximum, InstType.CallBinary, "max");
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
Add(Instruction.MemoryBarrier, InstType.Special);
Add(Instruction.Minimum, InstType.CallBinary, "min");
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
Add(Instruction.Modulo, InstType.CallBinary, "%");
Add(Instruction.Multiply, InstType.OpBinaryCom, "*");
Add(Instruction.MultiplyHighS32, InstType.Special);
Add(Instruction.MultiplyHighU32, InstType.Special);
Add(Instruction.Negate, InstType.Special);
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "rsqrt");
Add(Instruction.Return, InstType.OpNullary, "return");
Add(Instruction.Round, InstType.CallUnary, "round");
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<");
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>");
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>");
// TODO: Shuffle funcs
Add(Instruction.Shuffle, 0);
Add(Instruction.ShuffleDown, 0);
Add(Instruction.ShuffleUp, 0);
Add(Instruction.ShuffleXor, 0);
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.Store, InstType.Special);
Add(Instruction.Subtract, InstType.OpBinary, "-");
// TODO: Swizzle add
Add(Instruction.SwizzleAdd, InstType.Special);
Add(Instruction.TextureSample, InstType.Special);
Add(Instruction.TextureSize, InstType.Special);
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
Add(Instruction.UnpackDouble2x32, 0); // MSL does not have a 64-bit FP
Add(Instruction.UnpackHalf2x16, InstType.CallUnary, "unpack_unorm2x16_to_half");
Add(Instruction.VectorExtract, InstType.Special);
Add(Instruction.VoteAll, InstType.CallUnary, "simd_all");
// TODO: https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl/comp/shader_group_vote.msl21.comp#L9
Add(Instruction.VoteAllEqual, InstType.Special);
Add(Instruction.VoteAny, InstType.CallUnary, "simd_any");
#pragma warning restore IDE0055
}
private static void Add(Instruction inst, InstType flags, string opName = null)
{
_infoTable[(int)inst] = new InstInfo(flags, opName);
}
}
}

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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
readonly struct InstInfo
{
public InstType Type { get; }
public string OpName { get; }
public InstInfo(InstType type, string opName)
{
Type = type;
OpName = opName;
}
}
}

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using System;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
[Flags]
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
public enum InstType
{
OpNullary = Op | 0,
OpUnary = Op | 1,
OpBinary = Op | 2,
OpBinaryCom = Op | 2 | Commutative,
OpTernary = Op | 3,
CallNullary = Call | 0,
CallUnary = Call | 1,
CallBinary = Call | 2,
CallTernary = Call | 3,
CallQuaternary = Call | 4,
// The atomic instructions have one extra operand,
// for the storage slot and offset pair.
AtomicBinary = Call | Atomic | 3,
AtomicTernary = Call | Atomic | 4,
Commutative = 1 << 8,
Op = 1 << 9,
Call = 1 << 10,
Atomic = 1 << 11,
Special = 1 << 12,
Cast = 1 << 13,
ArityMask = 0xff,
}
}