RenderTargetColorMasks

This commit is contained in:
Isaac Marovitz 2024-05-27 21:35:32 -04:00
parent 9238b6723c
commit d8f9aaeaac
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GPG Key ID: 97250B2B09A132E1
3 changed files with 33 additions and 1 deletions

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@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
@ -64,6 +65,8 @@ namespace Ryujinx.Graphics.Metal
// Changes to attachments take recreation!
public Texture DepthStencil = default;
public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
public MTLColorWriteMask[] RenderTargetMasks = Enumerable.Repeat(MTLColorWriteMask.All, Constants.MaxColorAttachments).ToArray();
public BlendDescriptor?[] BlendDescriptors = new BlendDescriptor?[Constants.MaxColorAttachments];
public ColorF BlendColor = new();

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@ -207,6 +207,7 @@ namespace Ryujinx.Graphics.Metal
pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
pipelineAttachment.WriteMask = _currentState.RenderTargetMasks[i];
if (_currentState.BlendDescriptors[i] != null)
{
@ -349,6 +350,34 @@ namespace Ryujinx.Graphics.Metal
}
}
public void UpdateRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
_currentState.RenderTargetMasks = new MTLColorWriteMask[Constants.MaxColorAttachments];
for (int i = 0; i < componentMask.Length; i++)
{
bool red = (componentMask[i] & (0x1 << 0)) != 0;
bool green = (componentMask[i] & (0x1 << 1)) != 0;
bool blue = (componentMask[i] & (0x1 << 2)) != 0;
bool alpha = (componentMask[i] & (0x1 << 3)) != 0;
var mask = MTLColorWriteMask.None;
mask |= red ? MTLColorWriteMask.Red : 0;
mask |= green ? MTLColorWriteMask.Green : 0;
mask |= blue ? MTLColorWriteMask.Blue : 0;
mask |= alpha ? MTLColorWriteMask.Alpha : 0;
_currentState.RenderTargetMasks[i] = mask;
}
// Requires recreating pipeline
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
_pipeline.EndCurrentPass();
}
}
public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
_currentState.VertexAttribs = vertexAttribs.ToArray();

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@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Metal
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)