dispose caches

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Samuliak 2024-05-24 20:03:55 +02:00 committed by Isaac Marovitz
parent 4a97c2b64d
commit 952ed6bb41
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2 changed files with 17 additions and 2 deletions

View File

@ -10,7 +10,7 @@ using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
struct EncoderStateManager
struct EncoderStateManager : IDisposable
{
private readonly Pipeline _pipeline;
@ -34,6 +34,12 @@ namespace Ryujinx.Graphics.Metal
_depthStencilCache = new(device);
}
public void Dispose()
{
_renderPipelineCache.Dispose();
_depthStencilCache.Dispose();
}
public void SaveState()
{
_backStates.Add(_currentState);

View File

@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public abstract class StateCache<T, TDescriptor, THash>
public abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
{
private readonly Dictionary<THash, T> _cache = new();
@ -12,6 +13,14 @@ namespace Ryujinx.Graphics.Metal
protected abstract T CreateValue(TDescriptor descriptor);
public void Dispose()
{
foreach (T value in _cache.Values)
{
value.Dispose();
}
}
public T GetOrCreate(TDescriptor descriptor)
{
var hash = GetHash(descriptor);