Back to where we were

First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
This commit is contained in:
Isaac Marovitz 2023-08-15 14:17:00 +01:00
parent d2cfbebc2f
commit 51b6a156df
No known key found for this signature in database
GPG Key ID: 97250B2B09A132E1
10 changed files with 507 additions and 43 deletions

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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Numerics;
@ -23,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
// DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
}
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
@ -66,28 +67,45 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
};
}
// TODO: Redo for new Shader IR rep
// private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
// {
// if (context.AttributeUsage.UsedInputAttributes != 0)
// {
// context.AppendLine("struct VertexIn");
// context.EnterScope();
//
// int usedAttributes = context.AttributeUsage.UsedInputAttributes | context.AttributeUsage.PassthroughAttributes;
// while (usedAttributes != 0)
// {
// int index = BitOperations.TrailingZeroCount(usedAttributes);
//
// string name = $"{DefaultNames.IAttributePrefix}{index}";
// var type = context.AttributeUsage.get .QueryAttributeType(index).ToVec4Type(TargetLanguage.Msl);
// context.AppendLine($"{type} {name} [[attribute({index})]];");
//
// usedAttributes &= ~(1 << index);
// }
//
// context.LeaveScope(";");
// }
// }
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
if (context.Definitions.IaIndexing)
{
// Not handled
}
else
{
if (inputs.Any())
{
string prefix = "";
switch (context.Definitions.Stage)
{
case ShaderStage.Vertex:
prefix = "Vertex";
break;
case ShaderStage.Fragment:
prefix = "Fragment";
break;
case ShaderStage.Compute:
prefix = "Compute";
break;
}
context.AppendLine($"struct {prefix}In");
context.EnterScope();
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
context.AppendLine($"{type} {name} [[attribute({ioDefinition.Location})]];");
}
context.LeaveScope(";");
}
}
}
}
}

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@ -3,7 +3,10 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenVector;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
@ -105,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
case Instruction.Barrier:
return "|| BARRIER ||";
case Instruction.Call:
return "|| CALL ||";
return Call(context, operation);
case Instruction.FSIBegin:
return "|| FSI BEGIN ||";
case Instruction.FSIEnd:
@ -125,25 +128,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
case Instruction.ImageAtomic:
return "|| IMAGE ATOMIC ||";
case Instruction.Load:
return "|| LOAD ||";
return Load(context, operation);
case Instruction.Lod:
return "|| LOD ||";
case Instruction.MemoryBarrier:
return "|| MEMORY BARRIER ||";
case Instruction.Store:
return "|| STORE ||";
return Store(context, operation);
case Instruction.TextureSample:
return "|| TEXTURE SAMPLE ||";
return TextureSample(context, operation);
case Instruction.TextureSize:
return "|| TEXTURE SIZE ||";
return TextureSize(context, operation);
case Instruction.VectorExtract:
return "|| VECTOR EXTRACT ||";
return VectorExtract(context, operation);
case Instruction.VoteAllEqual:
return "|| VOTE ALL EQUAL ||";
}
}
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
// TODO: Return this to being an error
return $"Unexpected instruction type \"{info.Type}\".";
}
}
}

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@ -0,0 +1,25 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenCall
{
public static string Call(CodeGenContext context, AstOperation operation)
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
var functon = context.GetFunction(funcId.Value);
string[] args = new string[operation.SourcesCount - 1];
for (int i = 0; i < args.Length; i++)
{
args[i] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
}
return $"{functon.Name}({string.Join(", ", args)})";
}
}
}

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@ -2,6 +2,8 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenHelper
@ -140,9 +142,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
{
// TODO: Implement this
// return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
return "";
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)

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@ -0,0 +1,318 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenMemory
{
public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
{
StorageKind storageKind = operation.StorageKind;
string varName;
AggregateType varType;
int srcIndex = 0;
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
inputsCount--;
}
switch (storageKind)
{
case StorageKind.ConstantBuffer:
case StorageKind.StorageBuffer:
if (operation.GetSource(srcIndex++) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
int binding = bindingIndex.Value;
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
? context.Properties.ConstantBuffers[binding]
: context.Properties.StorageBuffers[binding];
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
StructureField field = buffer.Type.Fields[fieldIndex.Value];
varName = $"{buffer.Name}.{field.Name}";
varType = field.Type;
break;
case StorageKind.LocalMemory:
case StorageKind.SharedMemory:
if (operation.GetSource(srcIndex++) is not AstOperand { Type: OperandType.Constant } bindingId)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
? context.Properties.LocalMemories[bindingId.Value]
: context.Properties.SharedMemories[bindingId.Value];
varName = memory.Name;
varType = memory.Type;
break;
case StorageKind.Input:
case StorageKind.InputPerPatch:
case StorageKind.Output:
case StorageKind.OutputPerPatch:
if (operation.GetSource(srcIndex++) is not AstOperand varId || varId.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
IoVariable ioVariable = (IoVariable)varId.Value;
bool isOutput = storageKind.IsOutput();
bool isPerPatch = storageKind.IsPerPatch();
int location = -1;
int component = 0;
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
location = vecIndex.Value;
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, vecIndex.Value, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
}
}
(varName, varType) = IoMap.GetMslBuiltIn(
context.Definitions,
ioVariable,
location,
component,
isOutput,
isPerPatch);
break;
default:
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
}
for (; srcIndex < inputsCount; srcIndex++)
{
IAstNode src = operation.GetSource(srcIndex);
if ((varType & AggregateType.ElementCountMask) != 0 &&
srcIndex == inputsCount - 1 &&
src is AstOperand elementIndex &&
elementIndex.Type == OperandType.Constant)
{
varName += "." + "xyzw"[elementIndex.Value & 3];
}
else
{
varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
}
}
if (isStore)
{
varType &= AggregateType.ElementTypeMask;
varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
}
return varName;
}
public static string Load(CodeGenContext context, AstOperation operation)
{
return GenerateLoadOrStore(context, operation, isStore: false);
}
public static string Store(CodeGenContext context, AstOperation operation)
{
return GenerateLoadOrStore(context, operation, isStore: true);
}
public static string TextureSample(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool colorIsVector = isGather || !isShadow;
string texCall = "texture.";
int srcIndex = 0;
string Src(AggregateType type)
{
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
}
if (intCoords)
{
texCall += "read(";
}
else
{
texCall += "sample(";
string samplerName = GetSamplerName(context.Properties, texOp);
texCall += samplerName;
}
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
int arrayIndexElem = -1;
if (isArray)
{
arrayIndexElem = pCount++;
}
if (isShadow && !isGather)
{
pCount++;
}
void Append(string str)
{
texCall += ", " + str;
}
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
string AssemblePVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
if (arrayIndexElem == index)
{
elems[index] = Src(AggregateType.S32);
if (!intCoords)
{
elems[index] = "float(" + elems[index] + ")";
}
}
else
{
elems[index] = Src(coordType);
}
}
string prefix = intCoords ? "int" : "float";
return prefix + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(coordType);
}
}
Append(AssemblePVector(pCount));
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
return texCall;
}
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation textOp)
{
return resourceDefinitions.Textures[textOp.Binding].Name;
}
// TODO: Verify that this is valid in MSL
private static string GetMask(int index)
{
return $".{"rgba".AsSpan(index, 1)}";
}
private static string GetMaskMultiDest(int mask)
{
string swizzle = ".";
for (int i = 0; i < 4; i++)
{
if ((mask & (1 << i)) != 0)
{
swizzle += "xyzw"[i];
}
}
return swizzle;
}
public static string TextureSize(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
string textureName = "texture";
string texCall = textureName + ".";
if (texOp.Index == 3)
{
texCall += $"get_num_mip_levels()";
}
else
{
context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
texCall += "get_";
if (texOp.Index == 0)
{
texCall += "width";
}
else if (texOp.Index == 1)
{
texCall += "height";
}
else
{
texCall += "depth";
}
texCall += "(";
if (hasLod)
{
IAstNode lod = operation.GetSource(0);
string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, 0));
texCall += $"{lodExpr}";
}
texCall += $"){GetMask(texOp.Index)}";
}
return texCall;
}
}
}

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@ -0,0 +1,32 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenVector
{
public static string VectorExtract(CodeGenContext context, AstOperation operation)
{
IAstNode vector = operation.GetSource(0);
IAstNode index = operation.GetSource(1);
string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
{
char elem = "xyzw"[indexOperand.Value];
return $"{vectorExpr}.{elem}";
}
else
{
string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
return $"{vectorExpr}[{indexExpr}]";
}
}
}
}

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@ -1,11 +1,18 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Globalization;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class IoMap
{
public static (string, AggregateType) GetMSLBuiltIn(IoVariable ioVariable)
public static (string, AggregateType) GetMslBuiltIn(
ShaderDefinitions definitions,
IoVariable ioVariable,
int location,
int component,
bool isOutput,
bool isPerPatch)
{
return ioVariable switch
{
@ -18,12 +25,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
IoVariable.PointSize => ("point_size", AggregateType.FP32),
IoVariable.Position => ("position", AggregateType.Vector4),
IoVariable.Position => ("position", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
_ => (null, AggregateType.Invalid),
};
}
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
if (location < 0)
{
return (name, definitions.GetUserDefinedType(0, isOutput));
}
name += location.ToString(CultureInfo.InvariantCulture);
if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
{
name += "_" + "xyzw"[component & 3];
}
string prefix = "";
switch (definitions.Stage)
{
case ShaderStage.Vertex:
prefix = "Vertex";
break;
case ShaderStage.Fragment:
prefix = "Fragment";
break;
case ShaderStage.Compute:
prefix = "Compute";
break;
}
prefix += isOutput ? "Out" : "In";
return (prefix + "." + name, definitions.GetUserDefinedType(location, isOutput));
}
}
}

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@ -90,10 +90,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
funcKeyword = "fragment";
funcName = "fragmentMain";
}
else if (stage == ShaderStage.Compute)
{
// TODO: Compute main
}
if (context.AttributeUsage.UsedInputAttributes != 0)
{
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
if (stage == ShaderStage.Vertex)
{
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
}
else if (stage == ShaderStage.Compute)
{
// TODO: Compute input
}
}
}

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@ -46,9 +46,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
{
// TODO: Get rid of that function entirely and return the type from the operation generation
// functions directly, like SPIR-V does.
if (node is AstOperation operation)
{
if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic())
@ -99,6 +96,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable ioVariable = (IoVariable)varId.Value;
bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
int location = 0;
int component = 0;
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
@ -107,18 +106,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
}
int location = vecIndex.Value;
location = vecIndex.Value;
if (operation.SourcesCount > 2 &&
operation.GetSource(2) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
int component = elemIndex.Value;
component = elemIndex.Value;
}
}
(_, AggregateType varType) = IoMap.GetMSLBuiltIn(ioVariable);
(_, AggregateType varType) = IoMap.GetMslBuiltIn(
context.Definitions,
ioVariable,
location,
component,
isOutput,
isPerPatch);
return varType & AggregateType.ElementTypeMask;
}

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@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.CodeGen;
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
using Ryujinx.Graphics.Shader.CodeGen.Msl;
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
@ -373,6 +374,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
TargetLanguage.Msl => new ShaderProgram(info, TargetLanguage.Msl, MslGenerator.Generate(sInfo, parameters)),
_ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
};
}