Shader Gen Fixes

Fixes Luigi’s Mansion 2 HD
This commit is contained in:
Isaac Marovitz 2024-07-25 12:22:08 +01:00
parent f07d957bda
commit c6bfc660ef
No known key found for this signature in database
GPG Key ID: 97250B2B09A132E1
5 changed files with 48 additions and 8 deletions

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@ -112,12 +112,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
switch (stage)
{
case ShaderStage.Vertex:
context.AppendLine("VertexOut out;");
context.AppendLine("VertexOut out = {};");
// TODO: Only add if necessary
context.AppendLine("uint instance_index = instance_id + base_instance;");
break;
case ShaderStage.Fragment:
context.AppendLine("FragmentOut out;");
context.AppendLine("FragmentOut out = {};");
break;
}
@ -420,6 +420,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.PointSize => "float",
IoVariable.FragmentOutputColor => GetVarTypeName(context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
IoVariable.FragmentOutputDepth => "float",
IoVariable.ClipDistance => "float",
_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
};
string name = ioDefinition.IoVariable switch
@ -428,6 +429,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.PointSize => "point_size",
IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
IoVariable.FragmentOutputDepth => "depth",
IoVariable.ClipDistance => "clip_distance",
_ => $"{Defaults.OAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
@ -437,6 +439,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
IoVariable.FragmentOutputDepth => "[[depth(any)]]",
IoVariable.ClipDistance => $"[[clip_distance]][{Defaults.TotalClipDistances}]",
_ => ""
};

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@ -22,5 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public const uint StorageBuffersIndex = 21;
public const uint TexturesIndex = 22;
public const uint ImagesIndex = 23;
public const int TotalClipDistances = 8;
}
}

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@ -10,10 +10,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
var functon = context.GetFunction(funcId.Value);
var function = context.GetFunction(funcId.Value);
int argCount = operation.SourcesCount - 1;
int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
bool needsThreadIndex = false;
// TODO: Replace this with a proper flag
if (function.Name.Contains("Shuffle"))
{
needsThreadIndex = true;
additionalArgCount++;
}
string[] args = new string[argCount + additionalArgCount];
@ -23,20 +31,30 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
args[0] = "in";
args[1] = "constant_buffers";
args[2] = "storage_buffers";
if (needsThreadIndex)
{
args[3] = "thread_index_in_simdgroup";
}
}
else
{
args[0] = "constant_buffers";
args[1] = "storage_buffers";
if (needsThreadIndex)
{
args[2] = "thread_index_in_simdgroup";
}
}
int argIndex = additionalArgCount;
for (int i = 0; i < argCount; i++)
{
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
}
return $"{functon.Name}({string.Join(", ", args)})";
return $"{function.Name}({string.Join(", ", args)})";
}
}
}

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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.ClipDistance => ("out.clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)),
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),

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@ -64,6 +64,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
bool isMainFunc = false)
{
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
bool needsThreadIndex = false;
// TODO: Replace this with a proper flag
if (function.Name.Contains("Shuffle"))
{
needsThreadIndex = true;
additionalArgCount++;
}
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
@ -75,11 +83,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
args[0] = stage == ShaderStage.Vertex ? "VertexIn in" : "FragmentIn in";
args[1] = "constant ConstantBuffers &constant_buffers";
args[2] = "device StorageBuffers &storage_buffers";
if (needsThreadIndex)
{
args[3] = "uint thread_index_in_simdgroup";
}
}
else
{
args[0] = "constant ConstantBuffers &constant_buffers";
args[1] = "device StorageBuffers &storage_buffers";
if (needsThreadIndex)
{
args[2] = "uint thread_index_in_simdgroup";
}
}
}
@ -93,8 +111,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
int j = i + function.InArguments.Length;
// Likely need to be made into pointers
args[argIndex++] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
args[argIndex++] = $"thread {Declarations.GetVarTypeName(function.OutArguments[i])} &{OperandManager.GetArgumentName(j)}";
}
string funcKeyword = "inline";