mirror of https://github.com/Ryujinx/Ryujinx.git
set the inline state after restoring state
This commit is contained in:
parent
541f1096b7
commit
c3c75b2939
|
@ -45,6 +45,17 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
_currentState = _backStates[_backStates.Count - 1];
|
||||
_backStates.RemoveAt(_backStates.Count - 1);
|
||||
|
||||
// Set all the inline state, since it might have changed
|
||||
var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
|
||||
SetDepthClamp(renderCommandEncoder);
|
||||
SetScissors(renderCommandEncoder);
|
||||
SetViewports(renderCommandEncoder);
|
||||
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
|
||||
SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
|
||||
SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
|
||||
SetCullMode(renderCommandEncoder);
|
||||
SetFrontFace(renderCommandEncoder);
|
||||
} else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, "No state to restore");
|
||||
|
|
Loading…
Reference in New Issue