Fix blend descriptors not dirting render pipeline

Thanks peri
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Isaac Marovitz 2024-06-26 22:34:21 +01:00
parent e2c0b1b1ec
commit 17a27cf59b
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1 changed files with 3 additions and 0 deletions

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@ -497,6 +497,9 @@ namespace Ryujinx.Graphics.Metal
{
_currentState.BlendDescriptors[index] = blend;
_currentState.BlendColor = blend.BlendConstant;
// Mark dirty
_currentState.Dirty |= DirtyFlags.RenderPipeline;
}
// Inlineable