One encoder at a time

This commit is contained in:
Isaac Marovitz 2023-07-28 16:23:13 -04:00
parent 14981b477d
commit a9d6228ec4
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GPG Key ID: 97250B2B09A132E1
3 changed files with 135 additions and 31 deletions

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@ -15,14 +15,11 @@ namespace Ryujinx.Graphics.Metal
private readonly MTLCommandQueue _mtlCommandQueue;
private MTLCommandBuffer _commandBuffer;
private MTLRenderCommandEncoder _renderCommandEncoder;
private MTLRenderPipelineState _renderPipelineState;
private MTLBlitCommandEncoder _blitCommandEncoder;
private MTLCommandEncoder _currentEncoder;
public MTLRenderCommandEncoder RenderCommandEncoder => _renderCommandEncoder;
public MTLBlitCommandEncoder BlitCommandEncoder => _blitCommandEncoder;
public MTLCommandEncoder CurrentEncoder;
private PrimitiveTopology _topology;
private RenderEncoderState _renderEncoderState;
private MTLBuffer _indexBuffer;
private MTLIndexType _indexType;
@ -35,35 +32,57 @@ namespace Ryujinx.Graphics.Metal
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
var error = new NSError(IntPtr.Zero);
_renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error));
if (error != IntPtr.Zero)
{
// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
throw new Exception($"Failed to create render pipeline state!");
}
CreateCommandBuffer();
_commandBuffer = _mtlCommandQueue.CommandBuffer();
}
public void EndCurrentPass()
{
if (_currentEncoder != null)
{
_currentEncoder.EndEncoding();
_currentEncoder = null;
}
}
public MTLRenderCommandEncoder BeginRenderPass()
{
EndCurrentPass();
var descriptor = new MTLRenderPassDescriptor { };
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder);
_currentEncoder = renderCommandEncoder;
return renderCommandEncoder;
}
public MTLBlitCommandEncoder BeginBlitPass()
{
EndCurrentPass();
var descriptor = new MTLBlitPassDescriptor { };
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
_currentEncoder = blitCommandEncoder;
return blitCommandEncoder;
}
public void Present()
{
_renderCommandEncoder.EndEncoding();
_blitCommandEncoder.EndEncoding();
EndCurrentPass();
// TODO: Give command buffer a valid MTLDrawable
// _commandBuffer.PresentDrawable();
_commandBuffer.Commit();
CreateCommandBuffer();
}
public void CreateCommandBuffer()
{
_commandBuffer = _mtlCommandQueue.CommandBuffer();
_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
_renderCommandEncoder.SetRenderPipelineState(_renderPipelineState);
_blitCommandEncoder = _commandBuffer.BlitCommandEncoder(new MTLBlitPassDescriptor());
}
public void Barrier()
@ -104,18 +123,40 @@ namespace Ryujinx.Graphics.Metal
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
// TODO: Support topology re-indexing to provide support for TriangleFans
var _primitiveType = _topology.Convert();
MTLRenderCommandEncoder renderCommandEncoder;
_renderCommandEncoder.DrawPrimitives(_primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
if (_currentEncoder is MTLRenderCommandEncoder encoder)
{
renderCommandEncoder = encoder;
}
else
{
renderCommandEncoder = BeginRenderPass();
}
// TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _renderEncoderState.Topology.Convert();
renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
// TODO: Support topology re-indexing to provide support for TriangleFans
var _primitiveType = _topology.Convert();
MTLRenderCommandEncoder renderCommandEncoder;
_renderCommandEncoder.DrawIndexedPrimitives(_primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
if (_currentEncoder is MTLRenderCommandEncoder encoder)
{
renderCommandEncoder = encoder;
}
else
{
renderCommandEncoder = BeginRenderPass();
}
// TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _renderEncoderState.Topology.Convert();
renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
@ -180,12 +221,26 @@ namespace Ryujinx.Graphics.Metal
public void SetFaceCulling(bool enable, Face face)
{
_renderCommandEncoder.SetCullMode(enable ? face.Convert() : MTLCullMode.None);
var cullMode = enable ? face.Convert() : MTLCullMode.None;
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetCullMode(cullMode);
}
_renderEncoderState.CullMode = cullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
_renderCommandEncoder.SetFrontFacingWinding(frontFace.Convert());
var winding = frontFace.Convert();
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetFrontFacingWinding(winding);
}
_renderEncoderState.Winding = winding;
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
@ -244,7 +299,7 @@ namespace Ryujinx.Graphics.Metal
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
_topology = topology;
_renderEncoderState.Topology = topology;
}
public void SetProgram(IProgram program)

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
struct RenderEncoderState
{
public MTLRenderPipelineState RenderPipelineState;
public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.Clockwise;
public RenderEncoderState(MTLRenderPipelineState renderPipelineState)
{
RenderPipelineState = renderPipelineState;
}
public void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetRenderPipelineState(RenderPipelineState);
renderCommandEncoder.SetCullMode(CullMode);
renderCommandEncoder.SetFrontFacingWinding(Winding);
}
}
}

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@ -46,9 +46,20 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
MTLBlitCommandEncoder blitCommandEncoder;
if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
{
blitCommandEncoder = encoder;
}
else
{
blitCommandEncoder = _pipeline.BeginBlitPass();
}
if (destination is Texture destinationTexture)
{
_pipeline.BlitCommandEncoder.CopyFromTexture(
blitCommandEncoder.CopyFromTexture(
MTLTexture,
(ulong)firstLayer,
(ulong)firstLevel,
@ -62,9 +73,20 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
MTLBlitCommandEncoder blitCommandEncoder;
if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
{
blitCommandEncoder = encoder;
}
else
{
blitCommandEncoder = _pipeline.BeginBlitPass();
}
if (destination is Texture destinationTexture)
{
_pipeline.BlitCommandEncoder.CopyFromTexture(
blitCommandEncoder.CopyFromTexture(
MTLTexture,
(ulong)srcLayer,
(ulong)srcLevel,