implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33)

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riperiperi 2024-07-04 10:19:40 +01:00 committed by Isaac Marovitz
parent 5a8e070c04
commit 16a9b18c26
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GPG Key ID: 97250B2B09A132E1
3 changed files with 81 additions and 26 deletions

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@ -189,10 +189,6 @@ namespace Ryujinx.Graphics.Metal
dstImage,
src.Info,
dst.Info,
0,//src.FirstLayer,
0,//dst.FirstLayer,
0,//src.FirstLevel,
0,//dst.FirstLevel,
0,
firstLayer,
0,
@ -234,10 +230,6 @@ namespace Ryujinx.Graphics.Metal
dstImage,
src.Info,
dst.Info,
0, //src.FirstLayer,
0, //dst.FirstLayer,
0, //src.FirstLevel,
0, //dst.FirstLevel,
srcLayer,
dstLayer,
srcLevel,

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@ -10,16 +10,61 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")]
static class TextureCopy
{
public static ulong CopyFromOrToBuffer(
CommandBufferScoped cbs,
MTLBuffer buffer,
MTLTexture image,
TextureCreateInfo info,
bool to,
int dstLayer,
int dstLevel,
int x,
int y,
int width,
int height,
ulong offset = 0)
{
MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
bool is3D = info.Target == Target.Texture3D;
int blockWidth = BitUtils.DivRoundUp(width, info.BlockWidth);
int blockHeight = BitUtils.DivRoundUp(height, info.BlockHeight);
ulong bytesPerRow = (ulong)BitUtils.AlignUp(blockWidth * info.BytesPerPixel, 4);
ulong bytesPerImage = bytesPerRow * (ulong)blockHeight;
MTLOrigin origin = new MTLOrigin { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 };
MTLSize region = new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 };
uint layer = is3D ? 0 : (uint)dstLayer;
if (to)
{
blitCommandEncoder.CopyFromTexture(
image,
layer,
(ulong)dstLevel,
origin,
region,
buffer,
offset,
bytesPerRow,
bytesPerImage);
}
else
{
blitCommandEncoder.CopyFromBuffer(buffer, offset, bytesPerRow, bytesPerImage, region, image, layer, (ulong)dstLevel, origin);
}
return offset + bytesPerImage;
}
public static void Copy(
CommandBufferScoped cbs,
MTLTexture srcImage,
MTLTexture dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
int srcViewLayer,
int dstViewLayer,
int srcViewLevel,
int dstViewLevel,
int srcLayer,
int dstLayer,
int srcLevel,
@ -45,10 +90,6 @@ namespace Ryujinx.Graphics.Metal
dstImage,
srcInfo,
dstInfo,
srcViewLayer,
dstViewLayer,
srcViewLevel,
dstViewLevel,
srcLayer,
dstLayer,
srcLevel,
@ -63,10 +104,6 @@ namespace Ryujinx.Graphics.Metal
MTLTexture dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
int srcViewLayer,
int dstViewLayer,
int srcViewLevel,
int dstViewLevel,
int srcDepthOrLayer,
int dstDepthOrLayer,
int srcLevel,
@ -129,6 +166,17 @@ namespace Ryujinx.Graphics.Metal
int blockHeight = 1;
bool sizeInBlocks = false;
MTLBuffer tempBuffer = default;
if (srcInfo.Format != dstInfo.Format && (srcInfo.IsCompressed || dstInfo.IsCompressed))
{
// Compressed alias copies need to happen through a temporary buffer.
// The data is copied from the source to the buffer, then the buffer to the destination.
// The length of the buffer should be the maximum slice size for the destination.
tempBuffer = blitCommandEncoder.Device.NewBuffer((ulong)dstInfo.GetMipSize2D(0), MTLResourceOptions.ResourceStorageModePrivate);
}
// When copying from a compressed to a non-compressed format,
// the non-compressed texture will have the size of the texture
// in blocks (not in texels), so we must adjust that size to
@ -168,7 +216,17 @@ namespace Ryujinx.Graphics.Metal
for (int layer = 0; layer < layers; layer++)
{
if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
if (tempBuffer.NativePtr != 0)
{
// Copy through the temp buffer
CopyFromOrToBuffer(cbs, tempBuffer, srcImage, srcInfo, true, srcLayer + layer, srcLevel + level, 0, 0, copyWidth, copyHeight);
int dstBufferWidth = sizeInBlocks ? copyWidth * blockWidth : BitUtils.DivRoundUp(copyWidth, blockWidth);
int dstBufferHeight = sizeInBlocks ? copyHeight * blockHeight : BitUtils.DivRoundUp(copyHeight, blockHeight);
CopyFromOrToBuffer(cbs, tempBuffer, dstImage, dstInfo, false, dstLayer + layer, dstLevel + level, 0, 0, dstBufferWidth, dstBufferHeight);
}
else if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
{
// TODO
@ -178,13 +236,13 @@ namespace Ryujinx.Graphics.Metal
{
blitCommandEncoder.CopyFromTexture(
srcImage,
(ulong)(srcViewLevel + srcLevel + level),
(ulong)(srcViewLayer + srcLayer + layer),
(ulong)(srcLayer + layer),
(ulong)(srcLevel + level),
new MTLOrigin { z = (ulong)srcZ },
new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth },
dstImage,
(ulong)(dstViewLevel + dstLevel + level),
(ulong)(dstViewLayer + dstLayer + layer),
(ulong)(dstLayer + layer),
(ulong)(dstLevel + level),
new MTLOrigin { z = (ulong)dstZ });
}
}
@ -197,6 +255,11 @@ namespace Ryujinx.Graphics.Metal
srcDepth = Math.Max(1, srcDepth >> 1);
}
}
if (tempBuffer.NativePtr != 0)
{
tempBuffer.Dispose();
}
}
}
}

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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)),
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),
IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32),