FragmentOutputDepth Fixes

This commit is contained in:
Isaac Marovitz 2024-05-22 20:27:37 -04:00
parent 1984c5af7e
commit 52978986c7
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GPG Key ID: 97250B2B09A132E1
2 changed files with 4 additions and 1 deletions

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@ -219,6 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
IoVariable.Position => "float4",
IoVariable.PointSize => "float",
IoVariable.FragmentOutputDepth => "float",
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
};
string name = ioDefinition.IoVariable switch
@ -226,6 +227,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.Position => "position",
IoVariable.PointSize => "point_size",
IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
IoVariable.FragmentOutputDepth => "depth",
_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
@ -234,6 +236,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.PointSize => "[[point_size]]",
IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
IoVariable.FragmentOutputDepth => "[[depth(any)]]",
_ => ""
};

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),